Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
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Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Implementations of NeRF variants based on Taichi + PyTorch
[ICCV 2025] LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos
Implementation for 3d gaussian splatting
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
[SIGGRAPH 2025] Virtualized 3D Gaussians
Real-Time Spherical Array Renderer for binaural reproduction in Python
[SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians
Unreal Engine is Epic Games' real-time 3D creation platform. This repository provides an AWS Deadline Cloud submitter and OpenJD adaptor for Movie Render Queue, making it easier to render Unreal Engine sequences at scale in the cloud.
The Snake Game in Python is a simple arcade-style game where a snake moves around the screen, growing longer as it consumes food, while avoiding collisions with its own tail or the screen boundaries
VLM-Instruct-FastGS enhances 3D Gaussian Splatting by incorporating semantic guidance from Vision-Language Models (VLMs) into the densification process.
[ECCV 2024 Oral] "Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields" by Yonggan Fu, Huaizhi Qu, Zhifan Ye, Chaojian Li, Kevin Zhao, and Yingyan (Celine) Lin.
🛰️Ground Station Software created with PyQt6 framework for TEKNOFEST Model Satellite Contest 🛰️
Kestrel is a real-time 2D Gaussian Splatting viewer with frustum culling, model compression, and split-view rendering for gaussian splat viewing and inspection.
VRED is Autodesk's 3D visualization and virtual prototyping software for automotive design. This repository provides an AWS Deadline Cloud submitter that creates OpenJD jobs for VRED, making it easier to render automotive visualization workloads at scale in the cloud.
This is an extension of FINAL YEAR PROJECT in which further features such as news feed, stock analysis have been added.
OpenSuperSampling (OSS) — vendor-agnostic open-source RT denoising, upscaling, and frame extrapolation
Interactive 3D mesh visualization and real-time rendering for Video-Depth-Anything depth maps
Unreal Real-Time Super Resolution (URTSR) is a neural rendering method for highly efficient real-time rendering super resolution.
Shader-based musical visualizers.
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