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Showing 1–50 of 75 results for author: Ramamoorthi, R

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  1. arXiv:2608.15419  [pdf, ps, other

    cs.CV

    ArtLang: Structured Language-to-Kinematics Grounding for Articulated 3D Actuation

    Authors: Sylvia Yuan, Dan Wang, Ravi Ramamoorthi, Xinrui Cui

    Abstract: Articulated-object reconstructions recover explicit geometry and kinematics, but their parts often remain semantically anonymous and must be controlled through part indices and numerical joint parameters. We present ArtLang, a framework for open-vocabulary language control of persistent reconstructed articulated assets. ArtLang represents an asset as a semantic-kinematic articulation graph and aug… ▽ More

    Submitted 15 August, 2026; originally announced August 2026.

  2. arXiv:2608.13929  [pdf, ps, other

    cs.CV cs.GR

    RGBX-Next: Towards Realistic Generative Rendering from G-Buffers

    Authors: Zheng Zeng, Marco Salvi, Lifan Wu, Jan Novák, Daqi Lin, Saeed Hadadan, Yichen Sheng, Robert Pottorff, Shiqiu Liu, Ravi Ramamoorthi, Ling-Qi Yan, Miloš Hašan

    Abstract: Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the generated output. We believe a viable path forward is to use generative models as learned renderers conditioned on traditionally rendered G-buffers. We introduce RGBX-Next, a unified generative framework for forward and… ▽ More

    Submitted 13 August, 2026; originally announced August 2026.

  3. arXiv:2605.16582  [pdf, ps, other

    cs.CV

    ArtMesh: Part-Aware Articulated Mesh Fields with Motion-Consistent Dynamics

    Authors: Sylvia Yuan, Dan Wang, Ravi Ramamoorthi, Xinrui Cui

    Abstract: We present ArtMesh, a mesh-native method for reconstructing articulated objects explicitly as connected triangle meshes with per-part rigid motion from multi-view images in start and end states. Existing 3D Gaussian Splatting pipelines for articulated reconstruction inherit the unstructured point-based geometry of their splatting base, which provides no surface topology for reasoning about part bo… ▽ More

    Submitted 15 May, 2026; originally announced May 2026.

  4. arXiv:2604.25129  [pdf, ps, other

    cs.GR cs.CV

    8DNA: 8D Neural Asset Light Transport by Distribution Learning

    Authors: Liwen Wu, Haolin Lu, Bing Xu, Miloš Hašan, Ravi Ramamoorthi

    Abstract: High-fidelity 3D assets exhibit intriguing global illumination effects like subsurface scattering, glossy interreflections, and fine-scale fiber scatterings, which often involve long scattering paths that are expensive to simulate. We introduce 8D neural assets (8DNA) to pre-bake these light transport effects into neural representations. Unlike prior methods that assume far-field lighting and prec… ▽ More

    Submitted 27 April, 2026; originally announced April 2026.

  5. arXiv:2602.18886  [pdf, ps, other

    cs.CV cs.GR

    PhysConvex: Physics-Informed 3D Dynamic Convex Radiance Fields for Reconstruction and Simulation

    Authors: Dan Wang, Xinrui Cui, Serge Belongie, Ravi Ramamoorthi

    Abstract: Reconstructing and simulating dynamic 3D scenes with both visual realism and physical consistency remains a fundamental challenge. Existing neural representations, such as NeRFs and 3DGS, excel in appearance reconstruction but struggle to capture complex material deformation and dynamics. We propose PhysConvex, a Physics-informed 3D Dynamic Convex Radiance Field that unifies visual rendering and p… ▽ More

    Submitted 21 February, 2026; originally announced February 2026.

  6. arXiv:2512.16893  [pdf, ps, other

    cs.CV

    Instant Expressive Gaussian Head Avatars at Over 100 FPS

    Authors: Kaiwen Jiang, Xueting Li, Seonwook Park, Ravi Ramamoorthi, Shalini De Mello, Koki Nagano

    Abstract: Portrait animation has witnessed tremendous quality improvements thanks to recent advances in video diffusion models. However, these 2D methods often compromise 3D consistency and speed, limiting their applicability in real-world scenarios, such as digital twins or telepresence. In contrast, 3D-aware feedforward facial animation methods -- built upon 3D representations, such as neural radiance fie… ▽ More

    Submitted 26 June, 2026; v1 submitted 18 December, 2025; originally announced December 2025.

    Comments: Project website is https://research.nvidia.com/labs/amri/projects/instant4d

  7. A Generalizable Light Transport 3D Embedding for Global Illumination

    Authors: Bing Xu, Mukund Varma T, Cheng Wang, Tzu-Mao Li, Lifan Wu, Bartlomiej Wronski, Ravi Ramamoorthi, Marco Salvi

    Abstract: Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes extended to handle changes in camera or geometry. Efforts toward cross-scene generalization have largely stayed in 2D screen space, such as neural denoising or… ▽ More

    Submitted 12 June, 2026; v1 submitted 20 October, 2025; originally announced October 2025.

    Comments: SIGGRAPH 2026

  8. Spectral Prefiltering of Neural Fields

    Authors: Mustafa B. Yaldiz, Ishit Mehta, Nithin Raghavan, Andreas Meuleman, Tzu-Mao Li, Ravi Ramamoorthi

    Abstract: Neural fields excel at representing continuous visual signals but typically operate at a single, fixed resolution. We present a simple yet powerful method to optimize neural fields that can be prefiltered in a single forward pass. Key innovations and features include: (1) We perform convolutional filtering in the input domain by analytically scaling Fourier feature embeddings with the filter's fre… ▽ More

    Submitted 4 February, 2026; v1 submitted 9 October, 2025; originally announced October 2025.

    Comments: 16 pages, 10 figures, Website: https://myaldiz.info/assets/spnf

    Journal ref: Proceedings of the SIGGRAPH Asia 2025 Conference Papers, Article No. 87, pp. 1-12, 2025

  9. arXiv:2509.18497  [pdf, ps, other

    cs.GR cs.CV

    Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction

    Authors: Kaiwen Jiang, Jia-Mu Sun, Zilu Li, Dan Wang, Tzu-Mao Li, Ravi Ramamoorthi

    Abstract: Radiance fields have gained tremendous success with applications ranging from novel view synthesis to geometry reconstruction, especially with the advent of Gaussian splatting. However, they sacrifice modeling of material reflective properties and lighting conditions, leading to significant geometric ambiguities and the inability to easily perform relighting. One way to address these limitations i… ▽ More

    Submitted 29 September, 2025; v1 submitted 22 September, 2025; originally announced September 2025.

  10. arXiv:2509.15548  [pdf, ps, other

    cs.CV

    MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild

    Authors: Deming Li, Kaiwen Jiang, Yutao Tang, Ravi Ramamoorthi, Rama Chellappa, Cheng Peng

    Abstract: In-the-wild photo collections often contain limited volumes of imagery and exhibit multiple appearances, e.g., taken at different times of day or seasons, posing significant challenges to scene reconstruction and novel view synthesis. Although recent adaptations of Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) have improved in these areas, they tend to oversmooth and are prone to o… ▽ More

    Submitted 23 October, 2025; v1 submitted 18 September, 2025; originally announced September 2025.

  11. arXiv:2505.08998  [pdf, ps, other

    cs.GR cs.CV

    Neural BRDF Importance Sampling by Reparameterization

    Authors: Liwen Wu, Sai Bi, Zexiang Xu, Hao Tan, Kai Zhang, Fujun Luan, Haolin Lu, Ravi Ramamoorthi

    Abstract: Neural bidirectional reflectance distribution functions (BRDFs) have emerged as popular material representations for enhancing realism in physically-based rendering. Yet their importance sampling remains a significant challenge. In this paper, we introduce a reparameterization-based formulation of neural BRDF importance sampling that seamlessly integrates into the standard rendering pipeline with… ▽ More

    Submitted 13 May, 2025; originally announced May 2025.

  12. arXiv:2505.08985  [pdf, other

    cs.GR

    Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps

    Authors: Liwen Wu, Fujun Luan, Miloš Hašan, Ravi Ramamoorthi

    Abstract: Detailed microstructures on specular objects often exhibit intriguing glinty patterns under high-frequency lighting, which is challenging to render using a conventional normal-mapped BRDF. In this paper, we present a manifold-based formulation of the glint normal distribution functions (NDF) that precisely captures the surface normal distributions over queried footprints. The manifold-based formul… ▽ More

    Submitted 13 May, 2025; originally announced May 2025.

  13. arXiv:2503.22676  [pdf, ps, other

    cs.CV

    TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

    Authors: Boyang Tony Yu, Yanlin Jin, Yun He, Akshat Dave, Ravi Ramamoorthi, Guha Balakrishnan

    Abstract: We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we propose a BRDF-free radiance transfer strategy that analytically modulates the spherical harmonic (SH) appearance coefficients of an object's 2D Gaussian surfels using per-normal irradiance ratios derived from source and t… ▽ More

    Submitted 21 July, 2026; v1 submitted 28 March, 2025; originally announced March 2025.

    Comments: ICCP 2026

  14. arXiv:2503.21931  [pdf, other

    cs.GR cs.CV

    Locally Orderless Images for Optimization in Differentiable Rendering

    Authors: Ishit Mehta, Manmohan Chandraker, Ravi Ramamoorthi

    Abstract: Problems in differentiable rendering often involve optimizing scene parameters that cause motion in image space. The gradients for such parameters tend to be sparse, leading to poor convergence. While existing methods address this sparsity through proxy gradients such as topological derivatives or lagrangian derivatives, they make simplifying assumptions about rendering. Multi-resolution image pyr… ▽ More

    Submitted 27 March, 2025; originally announced March 2025.

    Comments: CVPR 2025. Project: https://ishit.github.io/loir/

  15. arXiv:2412.09774  [pdf, ps, other

    cs.CV

    A Differentiable Wave Optics Model for End-to-End Computational Imaging System Optimization

    Authors: Chi-Jui Ho, Yash Belhe, Steve Rotenberg, Ravi Ramamoorthi, Tzu-Mao Li, Nicholas Antipa

    Abstract: End-to-end optimization, which simultaneously optimizes optics and algorithms, has emerged as a powerful data-driven method for computational imaging system design. This method achieves joint optimization through backpropagation by incorporating differentiable optics simulators to generate measurements and algorithms to extract information from measurements. However, due to high computational cost… ▽ More

    Submitted 6 August, 2025; v1 submitted 12 December, 2024; originally announced December 2024.

  16. arXiv:2412.07696  [pdf, other

    cs.CV cs.AI cs.GR cs.LG

    SimVS: Simulating World Inconsistencies for Robust View Synthesis

    Authors: Alex Trevithick, Roni Paiss, Philipp Henzler, Dor Verbin, Rundi Wu, Hadi Alzayer, Ruiqi Gao, Ben Poole, Jonathan T. Barron, Aleksander Holynski, Ravi Ramamoorthi, Pratul P. Srinivasan

    Abstract: Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illumination, scene motion, and other unintended effects that are difficult to model explicitly. We present an approach for leveraging generative video models to simulate the inconsistencies in the world that can occur during cap… ▽ More

    Submitted 10 December, 2024; originally announced December 2024.

    Comments: Project page: https://alextrevithick.github.io/simvs

  17. arXiv:2412.03378  [pdf, other

    cs.CV

    Volumetrically Consistent 3D Gaussian Rasterization

    Authors: Chinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi, Nicholas Antipa

    Abstract: Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute th… ▽ More

    Submitted 20 May, 2025; v1 submitted 4 December, 2024; originally announced December 2024.

  18. arXiv:2411.17067  [pdf, other

    cs.GR cs.CV

    Geometry Field Splatting with Gaussian Surfels

    Authors: Kaiwen Jiang, Venkataram Sivaram, Cheng Peng, Ravi Ramamoorthi

    Abstract: Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radiance fields. We leverage the geometry field proposed in recent work for stochastic opaque surfaces, which can then be converted to volume densities. We adapt Gaussian kernels or surfels to splat the geometry field rather t… ▽ More

    Submitted 27 March, 2025; v1 submitted 25 November, 2024; originally announced November 2024.

  19. arXiv:2409.03761  [pdf, other

    cs.GR cs.CV

    Efficient Scene Appearance Aggregation for Level-of-Detail Rendering

    Authors: Yang Zhou, Tao Huang, Ravi Ramamoorthi, Pradeep Sen, Ling-Qi Yan

    Abstract: Creating an appearance-preserving level-of-detail (LoD) representation for arbitrary 3D scenes is a challenging problem. The appearance of a scene is an intricate combination of both geometry and material models, and is further complicated by correlation due to the spatial configuration of scene elements. We present a novel volumetric representation for the aggregated appearance of complex scenes… ▽ More

    Submitted 18 August, 2024; originally announced September 2024.

    Journal ref: ACM Trans. Graph. 44, 1, Article 8 (February 2025), 23 pages

  20. arXiv:2408.04586  [pdf, other

    cs.GR cs.AI cs.CV cs.LG

    Sampling for View Synthesis: From Local Light Field Fusion to Neural Radiance Fields and Beyond

    Authors: Ravi Ramamoorthi

    Abstract: Capturing and rendering novel views of complex real-world scenes is a long-standing problem in computer graphics and vision, with applications in augmented and virtual reality, immersive experiences and 3D photography. The advent of deep learning has enabled revolutionary advances in this area, classically known as image-based rendering. However, previous approaches require intractably dense view… ▽ More

    Submitted 8 August, 2024; originally announced August 2024.

    Comments: Article written for Frontiers of Science Award, International Congress on Basic Science, 2024

  21. Residual path integrals for re-rendering

    Authors: Bing Xu, Tzu-Mao Li, Iliyan Georgiev, Trevor Hedstrom, Ravi Ramamoorthi

    Abstract: Conventional rendering techniques are primarily designed and optimized for single-frame rendering. In practical applications, such as scene editing and animation rendering, users frequently encounter scenes where only a small portion is modified between consecutive frames. In this paper, we develop a novel approach to incremental re-rendering of scenes with dynamic objects, where only a small part… ▽ More

    Submitted 23 June, 2024; originally announced June 2024.

    Comments: 14 pages, 13 figures

    ACM Class: I.3.0

  22. arXiv:2406.01936  [pdf, other

    cs.GR physics.flu-dyn

    Fluid Implicit Particles on Coadjoint Orbits

    Authors: Mohammad Sina Nabizadeh, Ritoban Roy-Chowdhury, Hang Yin, Ravi Ramamoorthi, Albert Chern

    Abstract: We propose Coadjoint Orbit FLIP (CO-FLIP), a high order accurate, structure preserving fluid simulation method in the hybrid Eulerian-Lagrangian framework. We start with a Hamiltonian formulation of the incompressible Euler Equations, and then, using a local, explicit, and high order divergence free interpolation, construct a modified Hamiltonian system that governs our discrete Euler flow. The re… ▽ More

    Submitted 19 September, 2024; v1 submitted 3 June, 2024; originally announced June 2024.

  23. arXiv:2405.14847  [pdf, other

    cs.CV

    Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling

    Authors: Liwen Wu, Sai Bi, Zexiang Xu, Fujun Luan, Kai Zhang, Iliyan Georgiev, Kalyan Sunkavalli, Ravi Ramamoorthi

    Abstract: Novel-view synthesis of specular objects like shiny metals or glossy paints remains a significant challenge. Not only the glossy appearance but also global illumination effects, including reflections of other objects in the environment, are critical components to faithfully reproduce a scene. In this paper, we present Neural Directional Encoding (NDE), a view-dependent appearance encoding of neura… ▽ More

    Submitted 23 May, 2024; originally announced May 2024.

    Comments: Accepted to CVPR 2024

  24. A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose

    Authors: Kaiwen Jiang, Yang Fu, Mukund Varma T, Yash Belhe, Xiaolong Wang, Hao Su, Ravi Ramamoorthi

    Abstract: Novel view synthesis from a sparse set of input images is a challenging problem of great practical interest, especially when camera poses are absent or inaccurate. Direct optimization of camera poses and usage of estimated depths in neural radiance field algorithms usually do not produce good results because of the coupling between poses and depths, and inaccuracies in monocular depth estimation.… ▽ More

    Submitted 10 June, 2024; v1 submitted 6 May, 2024; originally announced May 2024.

  25. arXiv:2404.07199  [pdf, other

    cs.CV cs.AI cs.GR cs.LG

    RealmDreamer: Text-Driven 3D Scene Generation with Inpainting and Depth Diffusion

    Authors: Jaidev Shriram, Alex Trevithick, Lingjie Liu, Ravi Ramamoorthi

    Abstract: We introduce RealmDreamer, a technique for generating forward-facing 3D scenes from text descriptions. Our method optimizes a 3D Gaussian Splatting representation to match complex text prompts using pretrained diffusion models. Our key insight is to leverage 2D inpainting diffusion models conditioned on an initial scene estimate to provide low variance supervision for unknown regions during 3D dis… ▽ More

    Submitted 11 March, 2025; v1 submitted 10 April, 2024; originally announced April 2024.

    Comments: Published at 3DV 2025

  26. arXiv:2403.18922  [pdf, other

    cs.CV

    Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D

    Authors: Mukund Varma T, Peihao Wang, Zhiwen Fan, Zhangyang Wang, Hao Su, Ravi Ramamoorthi

    Abstract: In recent years, there has been an explosion of 2D vision models for numerous tasks such as semantic segmentation, style transfer or scene editing, enabled by large-scale 2D image datasets. At the same time, there has been renewed interest in 3D scene representations such as neural radiance fields from multi-view images. However, the availability of 3D or multiview data is still substantially limi… ▽ More

    Submitted 27 March, 2024; originally announced March 2024.

    Comments: Computer Vision and Pattern Recognition Conference (CVPR), 2024

  27. arXiv:2401.02411  [pdf, other

    cs.CV cs.AI cs.GR cs.LG

    What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs

    Authors: Alex Trevithick, Matthew Chan, Towaki Takikawa, Umar Iqbal, Shalini De Mello, Manmohan Chandraker, Ravi Ramamoorthi, Koki Nagano

    Abstract: 3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with p… ▽ More

    Submitted 4 January, 2024; originally announced January 2024.

    Comments: See our project page: https://research.nvidia.com/labs/nxp/wysiwyg/

  28. Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering

    Authors: Thomson TG, Jeppe Revall Frisvad, Ravi Ramamoorthi, Henrik Wann Jensen

    Abstract: Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes computationally heavy. We propose a compact and efficient neural method for representing and rendering the appearance of heterogeneous translucent objects. The… ▽ More

    Submitted 25 December, 2023; originally announced December 2023.

  29. arXiv:2309.07921  [pdf, other

    cs.CV

    OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects

    Authors: Isabella Liu, Linghao Chen, Ziyang Fu, Liwen Wu, Haian Jin, Zhong Li, Chin Ming Ryan Wong, Yi Xu, Ravi Ramamoorthi, Zexiang Xu, Hao Su

    Abstract: We introduce OpenIllumination, a real-world dataset containing over 108K images of 64 objects with diverse materials, captured under 72 camera views and a large number of different illuminations. For each image in the dataset, we provide accurate camera parameters, illumination ground truth, and foreground segmentation masks. Our dataset enables the quantitative evaluation of most inverse renderin… ▽ More

    Submitted 1 February, 2024; v1 submitted 14 September, 2023; originally announced September 2023.

  30. arXiv:2308.09865  [pdf, other

    cs.CV cs.GR

    A Theory of Topological Derivatives for Inverse Rendering of Geometry

    Authors: Ishit Mehta, Manmohan Chandraker, Ravi Ramamoorthi

    Abstract: We introduce a theoretical framework for differentiable surface evolution that allows discrete topology changes through the use of topological derivatives for variational optimization of image functionals. While prior methods for inverse rendering of geometry rely on silhouette gradients for topology changes, such signals are sparse. In contrast, our theory derives topological derivatives that rel… ▽ More

    Submitted 18 August, 2023; originally announced August 2023.

    Comments: ICCV 23; Project Page at https://ishit.github.io/td/

  31. arXiv:2308.02751  [pdf, other

    cs.CV cs.AI cs.GR cs.LG cs.RO

    NeRFs: The Search for the Best 3D Representation

    Authors: Ravi Ramamoorthi

    Abstract: Neural Radiance Fields or NeRFs have become the representation of choice for problems in view synthesis or image-based rendering, as well as in many other applications across computer graphics and vision, and beyond. At their core, NeRFs describe a new representation of 3D scenes or 3D geometry. Instead of meshes, disparity maps, multiplane images or even voxel grids, they represent the scene as a… ▽ More

    Submitted 18 August, 2023; v1 submitted 4 August, 2023; originally announced August 2023.

    Comments: Updated based on feedback in-person and via e-mail at SIGGRAPH 2023. In particular, I have added references and discussion of seminal SIGGRAPH image-based rendering papers, and better put the recent Kerbl et al. work in context, with more references

  32. arXiv:2307.06335  [pdf, other

    cs.GR cs.CV

    Neural Free-Viewpoint Relighting for Glossy Indirect Illumination

    Authors: Nithin Raghavan, Yan Xiao, Kai-En Lin, Tiancheng Sun, Sai Bi, Zexiang Xu, Tzu-Mao Li, Ravi Ramamoorthi

    Abstract: Precomputed Radiance Transfer (PRT) remains an attractive solution for real-time rendering of complex light transport effects such as glossy global illumination. After precomputation, we can relight the scene with new environment maps while changing viewpoint in real-time. However, practical PRT methods are usually limited to low-frequency spherical harmonic lighting. All-frequency techniques usin… ▽ More

    Submitted 12 July, 2023; originally announced July 2023.

    Comments: 13 pages, 9 figures, to appear in cgf proceedings of egsr 2023

  33. arXiv:2306.17123  [pdf, other

    cs.CV cs.GR

    PVP: Personalized Video Prior for Editable Dynamic Portraits using StyleGAN

    Authors: Kai-En Lin, Alex Trevithick, Keli Cheng, Michel Sarkis, Mohsen Ghafoorian, Ning Bi, Gerhard Reitmayr, Ravi Ramamoorthi

    Abstract: Portrait synthesis creates realistic digital avatars which enable users to interact with others in a compelling way. Recent advances in StyleGAN and its extensions have shown promising results in synthesizing photorealistic and accurate reconstruction of human faces. However, previous methods often focus on frontal face synthesis and most methods are not able to handle large head rotations due to… ▽ More

    Submitted 29 June, 2023; originally announced June 2023.

    Comments: Project website: https://cseweb.ucsd.edu//~viscomp/projects/EGSR23PVP/

  34. arXiv:2305.02310  [pdf, other

    cs.CV cs.AI cs.GR cs.LG

    Real-Time Radiance Fields for Single-Image Portrait View Synthesis

    Authors: Alex Trevithick, Matthew Chan, Michael Stengel, Eric R. Chan, Chao Liu, Zhiding Yu, Sameh Khamis, Manmohan Chandraker, Ravi Ramamoorthi, Koki Nagano

    Abstract: We present a one-shot method to infer and render a photorealistic 3D representation from a single unposed image (e.g., face portrait) in real-time. Given a single RGB input, our image encoder directly predicts a canonical triplane representation of a neural radiance field for 3D-aware novel view synthesis via volume rendering. Our method is fast (24 fps) on consumer hardware, and produces higher q… ▽ More

    Submitted 3 May, 2023; originally announced May 2023.

    Comments: Project page: https://research.nvidia.com/labs/nxp/lp3d/

  35. arXiv:2304.05669  [pdf, other

    cs.CV cs.GR

    Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation

    Authors: Liwen Wu, Rui Zhu, Mustafa B. Yaldiz, Yinhao Zhu, Hong Cai, Janarbek Matai, Fatih Porikli, Tzu-Mao Li, Manmohan Chandraker, Ravi Ramamoorthi

    Abstract: Inverse path tracing has recently been applied to joint material and lighting estimation, given geometry and multi-view HDR observations of an indoor scene. However, it has two major limitations: path tracing is expensive to compute, and ambiguities exist between reflection and emission. Our Factorized Inverse Path Tracing (FIPT) addresses these challenges by using a factored light transport formu… ▽ More

    Submitted 23 August, 2023; v1 submitted 12 April, 2023; originally announced April 2023.

    Comments: Updated experiment results; modified real-world sections

  36. arXiv:2304.04088  [pdf, other

    cs.GR

    Importance Sampling BRDF Derivatives

    Authors: Yash Belhe, Bing Xu, Sai Praveen Bangaru, Ravi Ramamoorthi, Tzu-Mao Li

    Abstract: We propose a set of techniques to efficiently importance sample the derivatives of several BRDF models. In differentiable rendering, BRDFs are replaced by their differential BRDF counterparts which are real-valued and can have negative values. This leads to a new source of variance arising from their change in sign. Real-valued functions cannot be perfectly importance sampled by a positive-valued… ▽ More

    Submitted 8 April, 2023; originally announced April 2023.

  37. arXiv:2303.15762  [pdf, other

    cs.GR

    A Generalized Ray Formulation For Wave-Optics Rendering

    Authors: Shlomi Steinberg, Ravi Ramamoorthi, Benedikt Bitterli, Eugene d'Eon, Ling-Qi Yan, Matt Pharr

    Abstract: Under ray-optical light transport, the classical ray serves as a linear and local "point query" of light's behaviour. Linearity and locality are crucial to the formulation of sophisticated path tracing and sampling techniques, that enable efficient solutions to light transport problems in complex, real-world settings and environments. However, such formulations are firmly confined to the realm of… ▽ More

    Submitted 7 January, 2024; v1 submitted 28 March, 2023; originally announced March 2023.

    Comments: For additional information, see https://ssteinberg.xyz/2023/03/27/rtplt/

  38. arXiv:2302.10109  [pdf, other

    cs.CV cs.LG

    NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion

    Authors: Jiatao Gu, Alex Trevithick, Kai-En Lin, Josh Susskind, Christian Theobalt, Lingjie Liu, Ravi Ramamoorthi

    Abstract: Novel view synthesis from a single image requires inferring occluded regions of objects and scenes whilst simultaneously maintaining semantic and physical consistency with the input. Existing approaches condition neural radiance fields (NeRF) on local image features, projecting points to the input image plane, and aggregating 2D features to perform volume rendering. However, under severe occlusion… ▽ More

    Submitted 20 February, 2023; originally announced February 2023.

    Comments: Project page: https://jiataogu.me/nerfdiff/

  39. arXiv:2211.00166  [pdf, other

    cs.GR

    Decorrelating ReSTIR Samplers via MCMC Mutations

    Authors: Rohan Sawhney, Daqi Lin, Markus Kettunen, Benedikt Bitterli, Ravi Ramamoorthi, Chris Wyman, Matt Pharr

    Abstract: Monte Carlo rendering algorithms often utilize correlations between pixels to improve efficiency and enhance image quality. For real-time applications in particular, repeated reservoir resampling offers a powerful framework to reuse samples both spatially in an image and temporally across multiple frames. While such techniques achieve equal-error up to 100 times faster for real-time direct lightin… ▽ More

    Submitted 31 October, 2022; originally announced November 2022.

  40. arXiv:2207.05736  [pdf, other

    cs.CV cs.GR

    Vision Transformer for NeRF-Based View Synthesis from a Single Input Image

    Authors: Kai-En Lin, Lin Yen-Chen, Wei-Sheng Lai, Tsung-Yi Lin, Yi-Chang Shih, Ravi Ramamoorthi

    Abstract: Although neural radiance fields (NeRF) have shown impressive advances for novel view synthesis, most methods typically require multiple input images of the same scene with accurate camera poses. In this work, we seek to substantially reduce the inputs to a single unposed image. Existing approaches condition on local image features to reconstruct a 3D object, but often render blurry predictions at… ▽ More

    Submitted 13 October, 2022; v1 submitted 12 July, 2022; originally announced July 2022.

    Comments: WACV 2023 Project website: https://cseweb.ucsd.edu/~viscomp/projects/VisionNeRF/

  41. arXiv:2205.09343  [pdf, other

    cs.CV

    Physically-Based Editing of Indoor Scene Lighting from a Single Image

    Authors: Zhengqin Li, Jia Shi, Sai Bi, Rui Zhu, Kalyan Sunkavalli, Miloš Hašan, Zexiang Xu, Ravi Ramamoorthi, Manmohan Chandraker

    Abstract: We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scen… ▽ More

    Submitted 23 July, 2022; v1 submitted 19 May, 2022; originally announced May 2022.

  42. arXiv:2204.07159  [pdf, other

    cs.CV cs.GR cs.LG

    A Level Set Theory for Neural Implicit Evolution under Explicit Flows

    Authors: Ishit Mehta, Manmohan Chandraker, Ravi Ramamoorthi

    Abstract: Coordinate-based neural networks parameterizing implicit surfaces have emerged as efficient representations of geometry. They effectively act as parametric level sets with the zero-level set defining the surface of interest. We present a framework that allows applying deformation operations defined for triangle meshes onto such implicit surfaces. Several of these operations can be viewed as energy… ▽ More

    Submitted 21 July, 2022; v1 submitted 14 April, 2022; originally announced April 2022.

    Comments: ECCV 2022 (Oral); Project Page at https://ishit.github.io/nie

  43. Scalar Spatiotemporal Blue Noise Masks

    Authors: Alan Wolfe, Nathan Morrical, Tomas Akenine-Möller, Ravi Ramamoorthi

    Abstract: Blue noise error patterns are well suited to human perception, and when applied to stochastic rendering techniques, blue noise masks (blue noise textures) minimize unwanted low-frequency noise in the final image. Current methods of applying blue noise masks at each frame independently produce white noise frequency spectra temporally. This white noise results in slower integration convergence over… ▽ More

    Submitted 17 December, 2021; originally announced December 2021.

    ACM Class: I.3.3; I.3.7

    Journal ref: Eurographics Symposium on Rendering (EGSR), pp. 117-126 (2022)

  44. arXiv:2110.13272  [pdf, other

    cs.CV cs.GR

    Learning Neural Transmittance for Efficient Rendering of Reflectance Fields

    Authors: Mohammad Shafiei, Sai Bi, Zhengqin Li, Aidas Liaudanskas, Rodrigo Ortiz-Cayon, Ravi Ramamoorthi

    Abstract: Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under novel viewpoints and lighting conditions. However, it remains challenging and time-consuming to render such representations under complex lighting such as environment maps, which requires individual ray marching towards… ▽ More

    Submitted 25 October, 2021; originally announced October 2021.

  45. arXiv:2108.13408  [pdf, other

    cs.CV cs.GR

    View Synthesis of Dynamic Scenes based on Deep 3D Mask Volume

    Authors: Kai-En Lin, Guowei Yang, Lei Xiao, Feng Liu, Ravi Ramamoorthi

    Abstract: Image view synthesis has seen great success in reconstructing photorealistic visuals, thanks to deep learning and various novel representations. The next key step in immersive virtual experiences is view synthesis of dynamic scenes. However, several challenges exist due to the lack of high-quality training datasets, and the additional time dimension for videos of dynamic scenes. To address this is… ▽ More

    Submitted 28 November, 2022; v1 submitted 30 August, 2021; originally announced August 2021.

    Comments: This is the extended version of the paper published at ICCV 2021. Code and dataset available at: https://cseweb.ucsd.edu//~viscomp/projects/ICCV21Deep/

  46. arXiv:2107.12351  [pdf, other

    cs.CV cs.GR

    NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting

    Authors: Tiancheng Sun, Kai-En Lin, Sai Bi, Zexiang Xu, Ravi Ramamoorthi

    Abstract: Human portraits exhibit various appearances when observed from different views under different lighting conditions. We can easily imagine how the face will look like in another setup, but computer algorithms still fail on this problem given limited observations. To this end, we present a system for portrait view synthesis and relighting: given multiple portraits, we use a neural network to predict… ▽ More

    Submitted 26 July, 2021; originally announced July 2021.

    Comments: Published at EGSR 2021. Project page with video and code: http://cseweb.ucsd.edu/~viscomp/projects/EGSR21NeLF/

  47. arXiv:2104.03960  [pdf, other

    cs.CV cs.GR

    Modulated Periodic Activations for Generalizable Local Functional Representations

    Authors: Ishit Mehta, Michaël Gharbi, Connelly Barnes, Eli Shechtman, Ravi Ramamoorthi, Manmohan Chandraker

    Abstract: Multi-Layer Perceptrons (MLPs) make powerful functional representations for sampling and reconstruction problems involving low-dimensional signals like images,shapes and light fields. Recent works have significantly improved their ability to represent high-frequency content by using periodic activations or positional encodings. This often came at the expense of generalization: modern methods are t… ▽ More

    Submitted 8 April, 2021; originally announced April 2021.

    Comments: Project Page at https://ishit.github.io/modsine/

  48. arXiv:2104.02789  [pdf, other

    cs.GR cs.LG eess.IV

    NeuMIP: Multi-Resolution Neural Materials

    Authors: Alexandr Kuznetsov, Krishna Mullia, Zexiang Xu, Miloš Hašan, Ravi Ramamoorthi

    Abstract: We propose NeuMIP, a neural method for representing and rendering a variety of material appearances at different scales. Classical prefiltering (mipmapping) methods work well on simple material properties such as diffuse color, but fail to generalize to normals, self-shadowing, fibers or more complex microstructures and reflectances. In this work, we generalize traditional mipmap pyramids to pyram… ▽ More

    Submitted 6 April, 2021; originally announced April 2021.

  49. arXiv:2010.08888  [pdf, other

    cs.GR cs.CV

    Light Stage Super-Resolution: Continuous High-Frequency Relighting

    Authors: Tiancheng Sun, Zexiang Xu, Xiuming Zhang, Sean Fanello, Christoph Rhemann, Paul Debevec, Yun-Ta Tsai, Jonathan T. Barron, Ravi Ramamoorthi

    Abstract: The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel environments. However, due to the finite number of lights in the stage, the light t… ▽ More

    Submitted 17 October, 2020; originally announced October 2020.

    Comments: Siggraph Asia 2020

  50. arXiv:2010.01775  [pdf, other

    cs.GR cs.CV cs.LG

    Photon-Driven Neural Path Guiding

    Authors: Shilin Zhu, Zexiang Xu, Tiancheng Sun, Alexandr Kuznetsov, Mark Meyer, Henrik Wann Jensen, Hao Su, Ravi Ramamoorthi

    Abstract: Although Monte Carlo path tracing is a simple and effective algorithm to synthesize photo-realistic images, it is often very slow to converge to noise-free results when involving complex global illumination. One of the most successful variance-reduction techniques is path guiding, which can learn better distributions for importance sampling to reduce pixel noise. However, previous methods require… ▽ More

    Submitted 5 October, 2020; originally announced October 2020.

    Comments: Keywords: computer graphics, rendering, path tracing, path guiding, machine learning, neural networks, denoising, reconstruction