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ETHEREAL: A 25.6-$μ$s/inf. Low-latency Event-driven Graph-neural-network Processor for High-resolution Vision at the Edge
Authors:
Adrian Kneip,
Martin Lefebvre,
Daniel Gehrig,
Victoria Catalán Pastor,
Davide Scaramuzza,
Marian Verhelst,
Charlotte Frenkel
Abstract:
Dynamic vision sensors (DVS) are enticing candidates to reach the low-latency, sub-ms target of edge-vision applications, as they generate events with a $μ$s-level time resolution. However, using DVS front ends also calls for novel algorithm/hardware back ends capable of efficiently handling streams of sparse spatiotemporal events. While event-driven graph neural networks (EV-GNNs) have emerged as…
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Dynamic vision sensors (DVS) are enticing candidates to reach the low-latency, sub-ms target of edge-vision applications, as they generate events with a $μ$s-level time resolution. However, using DVS front ends also calls for novel algorithm/hardware back ends capable of efficiently handling streams of sparse spatiotemporal events. While event-driven graph neural networks (EV-GNNs) have emerged as a solution on the algorithmic side that is both accurate and efficient, there is no dedicated hardware to date capable of efficiently supporting their mixed requirements of dense-regular compute operations and sparse-irregular memory accesses. We therefore introduce ETHEREAL, the first EV-GNN processor chip, capable of bridging this gap by means of a neighbor-parallel spline-convolution engine combined with a split-2D/3D memory hierarchy that introduces a novel spatiotemporal event-caching mechanism. Measurement results demonstrate a 25.6$μ$s latency and a 1.6$μ$J energy per end-to-end event-wise inference on the state-of-the art DAGr-GNN workload and VGA-resolution (640x480 pixels) DSEC dataset.
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Submitted 18 August, 2026;
originally announced August 2026.
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When Does Tool Use Increase the Expressive Power of Finite-Precision Recurrent Models?
Authors:
Nikola Zubić,
Qian Li,
Yuyi Wang,
Davide Scaramuzza
Abstract:
Modern sequence models are increasingly deployed as agents that interleave token generation with calls to external tools. We give an exact, architecture-level account of when such tool access increases computational expressivity. We model any fixed finite-precision recurrent sequence model, including finite-precision state-space models (SSMs) with $B$ bits of internal state, as a deterministic fin…
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Modern sequence models are increasingly deployed as agents that interleave token generation with calls to external tools. We give an exact, architecture-level account of when such tool access increases computational expressivity. We model any fixed finite-precision recurrent sequence model, including finite-precision state-space models (SSMs) with $B$ bits of internal state, as a deterministic finite-state controller interacting with an oracle through a finite command/observation interface. Our results form a sharp dichotomy. First, tools that are themselves finite-state add essentially nothing: a product-state simulation internalizes any finite-state bounded-interface oracle with finite memory set $M$ at a cost of only $\log_2 |M| + O(1)$ additional bits, so the augmented system remains finite-state. Second, a single minimal infinite-state tool, namely a tape supporting only local $\mathtt{read}$, $\mathtt{write}$, and $\mathtt{move}$ commands, makes the system Turing complete: for every single-tape Turing machine with state set $Q$ and tape alphabet $Γ$, a controller with $O(\log |Q| + \log |Γ|)$ bits of internal memory simulates it, and we exhibit a concrete exponential separation: $\mathrm{EQ}_n$ requires $2^n$ states without tools but a single constant-size controller with the tape tool. Third, we show that this construction is realized exactly by a natural one-layer finite-precision selective affine SSM controller with binary one-hot hidden states, $\{0,1\}$ transition matrices, and zero biases. Selectivity is essential to the construction. In the supplementary material, we make all constants explicit, prove a logarithmic oracle-assisted universal simulation, where $O(\log B)$ recurrent bits suffice to simulate any $B$-state Turing machine, and prove a matching impossibility result.
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Submitted 7 July, 2026;
originally announced July 2026.
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Why does Deep Learning Improve Visual SLAM?
Authors:
Giovanni Cioffi,
Davide Scaramuzza
Abstract:
Visual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncerta…
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Visual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncertainty with differentiable geometric optimization in recurrent architectures. Still, it remains unclear exactly which components are fundamentally responsible for this success. In this paper, we ask: Is the superior performance of deep learning-based systems driven primarily by learned 2D data association, the combination of learned 2D data association and uncertainty, or the recurrent architecture itself? We investigate this question empirically by conducting a controlled study. Our findings reveal that the success of DL-based V-SLAM systems hinges on learned 2D data association and uncertainty rather than their recurrent architecture, underscoring the necessity of learning-based paradigms for the design of these components. Upon acceptance, the code will be released as open source.
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Submitted 7 July, 2026;
originally announced July 2026.
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Learning to Throw: Agile and Accurate Cable-Suspended Payload Delivery with a Quadrotor
Authors:
Yifan Zhai,
Elia Raimondi,
Yunfan Ren,
Ismail Geles,
Yannick Armati,
Jiaxu Xing,
Davide Scaramuzza
Abstract:
Quadrotors offer the agility needed to rapidly transport suspended payloads during time-critical applications, including search-and-rescue and medical delivery. While suspended-payload transport and traversal for these missions are well studied, the highly dynamic targeted release of the payload remains comparatively underexplored. State-of-the-art approaches typically rely on model-based trajecto…
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Quadrotors offer the agility needed to rapidly transport suspended payloads during time-critical applications, including search-and-rescue and medical delivery. While suspended-payload transport and traversal for these missions are well studied, the highly dynamic targeted release of the payload remains comparatively underexplored. State-of-the-art approaches typically rely on model-based trajectory optimization and tracking; however, these methods often yield sub-optimal performance due to conservative feasibility constraints, tracking errors, and the inherent difficulty of analytically modeling flexible rope dynamics. To overcome these limitations, we propose a hybrid simulation framework that couples a high-fidelity analytical quadrotor model with a physics solver for complex rope and payload interactions. By exchanging forces between the two domains at every step, we obtain a physically accurate simulation of the suspended-payload system. Leveraging this environment, we train a deep reinforcement learning (RL) policy that executes agile, accurate payload throws to designated targets. Deployed zero-shot on hardware, our RL policy pushes the boundary of the agility-accuracy trade-off, outperforming the model-based baseline by reducing the landing error by up to 50% and the throw duration by up to 30%. Ablation studies confirm that the coupled simulation is the key enabler of these gains. We further show that the same pipeline trains a policy driven by visual observations rather than an explicit state estimate, achieving accuracy comparable to that of the state-based policy. To accelerate future research in dynamic aerial manipulation, we open-source the simulator to the community upon acceptance.
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Submitted 25 June, 2026;
originally announced June 2026.
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Continual Robot Policy Learning via Variational Neural Dynamics
Authors:
Jiaxu Xing,
Zhiyuan Zhu,
Yunfan Ren,
Ismail Geles,
Yifan Zhai,
Rudolf Reiter,
Davide Scaramuzza
Abstract:
Robots deployed in the real world rarely operate under a single fixed dynamics model: wind changes, payloads vary, batteries drain, contacts shift, and hardware wears. Yet most learning-based controllers are trained once and deployed as if learning were complete. This prevents the robot from using deployment experience to further improve task performance. In this work, we propose a continual learn…
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Robots deployed in the real world rarely operate under a single fixed dynamics model: wind changes, payloads vary, batteries drain, contacts shift, and hardware wears. Yet most learning-based controllers are trained once and deployed as if learning were complete. This prevents the robot from using deployment experience to further improve task performance. In this work, we propose a continual learning framework that uses real-world experience to improve robot policies under hidden and recurring dynamics. Our method learns a condition-aware dynamics model from real state-action trajectories by combining an analytical physics prior with a neural residual for unmodeled effects. A recurrent encoder infers the current hidden condition from recent interaction, and this estimate conditions both the residual model and the policy. Policy learning is performed via differentiable simulation using diverse learned dynamics sampled from the latent model. At deployment, these sampled conditions are replaced by conditions inferred online from recent real interaction, allowing the policy to recover recurring dynamics by recognition rather than residual re-fitting. Through extensive simulation studies and real-world experiments, we demonstrate that the framework improves policy performance under diverse unobserved disturbances. On real quadrotor trajectory tracking under changing wind, the policy recovers from recurring disturbances in roughly 1s, about 5x faster than online residual re-fitting. It also reduces large-disturbance hover and tracking errors by 65.7% and 53.3% over the state-of-the-art online adaptation approaches
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Submitted 25 June, 2026;
originally announced June 2026.
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Bridging Performance and Generalization in Reinforcement Learning for Agile Flight
Authors:
Jonathan Green,
Jiaxu Xing,
Nico Messikommer,
Angel Romero,
Davide Scaramuzza
Abstract:
Autonomous drone racing is a fundamentally challenging regime for autonomous aerial robots, requiring time-optimal control while operating under persistent actuation saturation. While reinforcement learning (RL) has achieved human-level performance in this domain, current methods fail to generalize; policies trained on specific environments often crash immediately in unseen configurations. This fa…
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Autonomous drone racing is a fundamentally challenging regime for autonomous aerial robots, requiring time-optimal control while operating under persistent actuation saturation. While reinforcement learning (RL) has achieved human-level performance in this domain, current methods fail to generalize; policies trained on specific environments often crash immediately in unseen configurations. This failure reflects the intrinsic difficulty of zero-shot generalization in agile flight, arising from high-dimensional task variation and the tight coupling between safety and performance at high speeds. Existing approaches that improve generalization impose a substantial cost on flight speed: control policies must significantly degrade performance to achieve even modest levels of generalization. In this work, we propose a framework for zero-shot generalization in agile flight for RL-based drone racing. By combining task-aware switching based on learning progress with a physically informed procedural track generator, the framework produces a fast and robust generalist policy without test-time adaptation. Our method achieves strong zero-shot performance across a wide range of unseen racetracks in the real world, demonstrating a 7.4x improvement in generalization over the state-of-the-art approaches, while maintaining competitive racing speeds. We validate our method's results in both simulation and real-world settings, including a challenging vision-based, end-to-end control setting that operates without explicit state estimation, where all prior approaches fail to generalize.
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Submitted 25 June, 2026;
originally announced June 2026.
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Neural Events: Discrete Asynchronous Autoencoders for Event-Based Vision
Authors:
Roberto Pellerito,
Daniel Gehrig,
Shintaro Shiba,
Davide Scaramuzza
Abstract:
Event cameras capture dynamic scenes with exceptional temporal fidelity by representing them as a continuous stream of microsecond resolution \textit{events}. Each individual event, however, only carries minimal semantic value, merely signaling a localized brightness change. To derive meaningful signals, downstream algorithms need to quickly integrate cues from a potentially massive torrent of low…
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Event cameras capture dynamic scenes with exceptional temporal fidelity by representing them as a continuous stream of microsecond resolution \textit{events}. Each individual event, however, only carries minimal semantic value, merely signaling a localized brightness change. To derive meaningful signals, downstream algorithms need to quickly integrate cues from a potentially massive torrent of low-information events. Current architectures, however, are easily overwhelmed, struggling to balance capturing fine-grained temporal dynamics and maintaining a manageable data throughput. This paper proposes a framework to re-tokenize event streams into a small set of highly informative \textit{neural events}, each representing a local spatio-temporal context window with a discrete learnable code. Every time this code flips, a neural event is triggered, yielding a highly compressed data stream. We demonstrate that, across object detection and classification, networks trained on neural events are on par or surpass the performance of state-of-the-art approaches while reducing the event rate by a factor of 2.0.
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Submitted 18 June, 2026;
originally announced June 2026.
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Vision-Based Agile Landing on Turbulent Waters
Authors:
Dimosthenis Angelis,
Leonard Bauersfeld,
Davide Scaramuzza,
Evangelos Boukas
Abstract:
Autonomous landing of Unmanned Aerial Vehicles on maritime vessels is challenging due to the coupled motion of the vehicle and landing platform in open-sea conditions. This paper presents a reinforcement-learning-based approach for autonomous multirotor landing on moving maritime platforms without requiring explicit platform-state observations or estimation during deployment. The proposed method u…
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Autonomous landing of Unmanned Aerial Vehicles on maritime vessels is challenging due to the coupled motion of the vehicle and landing platform in open-sea conditions. This paper presents a reinforcement-learning-based approach for autonomous multirotor landing on moving maritime platforms without requiring explicit platform-state observations or estimation during deployment. The proposed method uses multirotor state measurements together with local visual features, consisting of keypoints and associated descriptors extracted from the landing surface, to predict attitude and thrust commands. These commands are tracked by a conventional low-level controller. The policy is trained in simulation using synthetic keypoints with randomly generated normalized descriptors, enabling zero-shot deployment with different local feature extractors onboard the UAV. We evaluate the method in a realistic simulator and show that it outperforms a state-of-the-art Model Predictive Control baseline under platform motions corresponding to ''Very Rough'' sea conditions. Finally, we perform extensive real-world experiments, demonstrating autonomous onboard landing using two different local feature extractors. To the best of our knowledge, this is the first approach for agile multirotor landing on maritime platforms in turbulent waters that does not rely on an explicit platform-state during deployment.
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Submitted 31 July, 2026; v1 submitted 22 May, 2026;
originally announced May 2026.
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Superhuman Safe and Agile Racing through Multi-Agent Reinforcement Learning
Authors:
Ismail Geles,
Leonard Bauersfeld,
Markus Wulfmeier,
Davide Scaramuzza
Abstract:
Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the e…
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Autonomous systems have achieved superhuman performance in isolation or simulation, yet they remain brittle in shared, dynamic real-world spaces. This failure stems from the dominant single-agent paradigm for physical applications, where other actors are ignored or treated as environmental noise, preventing effective coordination. Here we show that multi-agent reinforcement learning provides the essential safety scaffolding required for real-world interaction. Using high-speed quadrotor racing as a high-stakes testbed, we train agents to navigate complex aerodynamic interactions and strategic maneuvering with a variable number of racers. Through league-based self-play, agents evolve sophisticated anticipatory behaviors, including proactive collision avoidance, overtaking, and handling multi-agent physical interactions, including aerodynamic downwash. Our agents outperform a champion-level human pilot in multi-player races at speeds exceeding 22 m/s, while simultaneously reducing collision rates by 50 % compared to state-of-the-art single-agent baselines. Crucially, training with diverse artificial agents enables zero-shot generalization to safer human interaction. These results suggest that the path to robust robotic co-existence lies not in isolated safety constraints, but in the rigorous demands of multi-agent interaction. Multimedia materials are available at: https://rpg.ifi.uzh.ch/marl
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Submitted 17 June, 2026; v1 submitted 21 May, 2026;
originally announced May 2026.
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Event-based SLAM Benchmark for High-Speed Maneuvers
Authors:
Sheng Zhong,
Junkai Niu,
Guillermo Gallego,
Kaizhen Sun,
Yang Yi,
Zhiqiang Miao,
Dewen Hu,
Yaonan Wang,
Davide Scaramuzza,
Yi Zhou
Abstract:
Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a…
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Event-based cameras are bio-inspired sensors with pixels that independently and asynchronously respond to brightness changes at microsecond resolution, offering the potential to handle visual tasks in high-speed maneuvering scenarios. Existing event-based approaches, although successful in mitigating motion blur caused by high-speed maneuvers, suffer from many limitations. Some of them highlight a success of pose tracking for a fronto-parallel fast shaking camera closed to the structure, while others assume pure (optionally aggressive) three-degree-of-freedom rotations. The former requires persistent local map visibility within the field of view (FOV), whereas the latter fails to generalize to six-degree-of-freedom (6-DoF) motions where both linear and angular velocities may be large. Consequently, current successes do not fully demonstrate that event-based state estimation under arbitrary aggressive maneuvers is a fully solved problem. To quantitatively assess the extent to which the potential of event cameras has been unlocked, we conduct a thorough analysis of state-of-the-art (SOTA) event-based visual odometry (VO)/visual-inertial odometry (VIO) methods and report shortcomings in current public datasets. Furthermore, we introduce a benchmarking framework for event-based state estimation, called EvSLAM, characterized by sufficient variation in data collection platforms, diverse extreme lighting scenarios, and a wide scope of challenging motion patterns under a clear and rigorous definition of high-speed maneuvers for mobile robots, along with a novel evaluation metric designed to fairly assess the operational limits of event-based solutions. This framework benchmarks state-of-the-art methods, yielding insights into optimal architectures and persistent challenges.
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Submitted 27 April, 2026;
originally announced April 2026.
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On the Expressive Power and Limitations of Multi-Layer SSMs
Authors:
Nikola Zubić,
Qian Li,
Yuyi Wang,
Davide Scaramuzza
Abstract:
We study the expressive power and limitations of multi-layer state-space models (SSMs). First, we show that multi-layer SSMs face fundamental limitations in compositional tasks, revealing an inherent gap between SSMs and streaming models. Then, we examine the role of chain-of-thought (CoT), showing that offline CoT does not fundamentally increase the expressiveness, while online CoT can substantia…
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We study the expressive power and limitations of multi-layer state-space models (SSMs). First, we show that multi-layer SSMs face fundamental limitations in compositional tasks, revealing an inherent gap between SSMs and streaming models. Then, we examine the role of chain-of-thought (CoT), showing that offline CoT does not fundamentally increase the expressiveness, while online CoT can substantially increase its power. Indeed, with online CoT, multi-layer SSMs become equivalent in power to streaming algorithms. Finally, we investigate the tradeoff between width and precision, showing that these resources are not interchangeable in the base model, but admit a clean equivalence once online CoT is allowed. Overall, our results offer a unified perspective on how depth, finite precision, and CoT shape the power and limits of SSMs.
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Submitted 15 April, 2026;
originally announced April 2026.
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Generative Event Pretraining with Foundation Model Alignment
Authors:
Jianwen Cao,
Jiaxu Xing,
Nico Messikommer,
Davide Scaramuzza
Abstract:
Event cameras provide robust visual signals under fast motion and challenging illumination conditions thanks to their microsecond latency and high dynamic range. However, their unique sensing characteristics and limited labeled data make it challenging to train event-based visual foundation models (VFMs), which are crucial for learning visual features transferable across tasks. To tackle this prob…
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Event cameras provide robust visual signals under fast motion and challenging illumination conditions thanks to their microsecond latency and high dynamic range. However, their unique sensing characteristics and limited labeled data make it challenging to train event-based visual foundation models (VFMs), which are crucial for learning visual features transferable across tasks. To tackle this problem, we propose GEP (Generative Event Pretraining), a two-stage framework that transfers semantic knowledge learned from internet-scale image datasets to event data while learning event-specific temporal dynamics. First, an event encoder is aligned to a frozen VFM through a joint regression-contrastive objective, grounding event features in image semantics. Second, a transformer backbone is autoregressively pretrained on mixed event-image sequences to capture the temporal structure unique to events. Our approach outperforms state-of-the-art event pretraining methods on a diverse range of downstream tasks, including object recognition, segmentation, and depth estimation. Together, VFM-guided alignment and generative sequence modeling yield a semantically rich, temporally aware event model that generalizes robustly across domains.
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Submitted 24 March, 2026;
originally announced March 2026.
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Image-Conditioned Adaptive Parameter Tuning for Visual Odometry Frontends
Authors:
Simone Nascivera,
Leonard Bauersfeld,
Jeff Delaune,
Davide Scaramuzza
Abstract:
Resource-constrained autonomous robots rely on sparse direct and semi-direct visual-(inertial)-odometry (VO) pipelines, as they provide a favorable tradeoff between accuracy, robustness, and computational cost. However, the performance of most systems depends critically on hand-tuned hyperparameters governing feature detection, tracking, and outlier rejection. These parameters are typically fixed…
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Resource-constrained autonomous robots rely on sparse direct and semi-direct visual-(inertial)-odometry (VO) pipelines, as they provide a favorable tradeoff between accuracy, robustness, and computational cost. However, the performance of most systems depends critically on hand-tuned hyperparameters governing feature detection, tracking, and outlier rejection. These parameters are typically fixed during deployment, even though their optimal values vary with scene characteristics such as texture density, illumination, motion blur, and sensor noise, leading to brittle performance in real-world environments. We propose the first image-conditioned reinforcement learning framework for online tuning of VO frontend parameters, effectively embedding the expert into the system. Our key idea is to formulate the frontend configuration as a sequential decision-making problem and learn a policy that directly maps visual input to feature detection and tracking parameters. The policy uses a lightweight texture-aware CNN encoder and a privileged critic during training. Unlike prior RL-based approaches that rely solely on internal VO statistics, our method observes the image content and proactively adapts parameters before tracking degrades. Experiments on TartanAirV2 and TUM RGB-D show 3x longer feature tracks and 3x lower computational cost, despite training entirely in simulation.
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Submitted 23 March, 2026;
originally announced March 2026.
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EAAE: Energy-Aware Autonomous Exploration for UAVs in Unknown 3D Environments
Authors:
Jacob Elskamp,
Moji Shi,
Leonard Bauersfeld,
Davide Scaramuzza,
Marija Popović
Abstract:
Battery-powered multirotor unmanned aerial vehicles (UAVs) can rapidly map unknown environments, but mission performance is often limited by energy rather than geometry alone. Standard exploration policies that optimise for coverage or time can therefore waste energy through manoeuvre-heavy trajectories. In this paper, we address energy-aware autonomous 3D exploration for multirotor UAVs in initia…
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Battery-powered multirotor unmanned aerial vehicles (UAVs) can rapidly map unknown environments, but mission performance is often limited by energy rather than geometry alone. Standard exploration policies that optimise for coverage or time can therefore waste energy through manoeuvre-heavy trajectories. In this paper, we address energy-aware autonomous 3D exploration for multirotor UAVs in initially unknown environments. We propose Energy-Aware Autonomous Exploration (EAAE), a modular frontier-based framework that makes energy an explicit decision variable during frontier selection. EAAE clusters frontiers into view-consistent regions, plans dynamically feasible candidate trajectories to the most informative clusters, and predicts their execution energy using an offline power estimation loop. The next target is then selected by minimising predicted trajectory energy while preserving exploration progress through a dual-layer planning architecture for safe execution. We evaluate EAAE in a full exploration pipeline with a rotor-speed-based power model across simulated 3D environments of increasing complexity. Compared to representative distance-based and information gain-based frontier baselines, EAAE consistently reduces total energy consumption while maintaining competitive exploration time and comparable map quality, providing a practical drop-in energy-aware layer for frontier exploration.
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Submitted 16 March, 2026;
originally announced March 2026.
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Approximate Imitation Learning for Event-based Quadrotor Flight in Cluttered Environments
Authors:
Nico Messikommer,
Jiaxu Xing,
Leonard Bauersfeld,
Marco Cannici,
Elie Aljalbout,
Davide Scaramuzza
Abstract:
Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning,…
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Event cameras offer high temporal resolution and low latency, making them ideal sensors for high-speed robotic applications where conventional cameras suffer from motion blur. However, their widespread adoption in robot learning is severely bottlenecked by the computational cost of simulating high-frequency event data during online training. In this work, we present Approximate Imitation Learning, a novel framework that fundamentally resolves this bottleneck, reducing policy training time for complex, agile drone flight from 52.44 hours to just 1.86 hours - a 28x computational speedup. Our key insight is to separate representation learning from policy search. We first leverage a large-scale offline dataset to learn a task-specific representation space. Subsequently, the policy is fine-tuned through online interactions that rely solely on lightweight state information, completely eliminating the need to render events during the active policy search phase. This training paradigm drastically reduces development overhead and enables event-based control policies to scale to complex environments. Furthermore, our approach eliminates the reliance on standard cameras or intermediate representations during deployment, mapping events directly to control commands. In simulation, our method matches or exceeds the performance of standard imitation learning baselines that require full online event rendering. Finally, we successfully validate the framework in the real world, demonstrating that a policy trained via this ultra-efficient paradigm enables a quadrotor to fly through highly cluttered environments at remarkable speeds of up to 9.8 m/s.
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Submitted 30 May, 2026; v1 submitted 8 March, 2026;
originally announced March 2026.
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Low-latency Event-based Object Detection with Spatially-Sparse Linear Attention
Authors:
Haiqing Hao,
Zhipeng Sui,
Rong Zou,
Zijia Dai,
Nikola Zubić,
Davide Scaramuzza,
Wenhui Wang
Abstract:
Event cameras provide sequential visual data with spatial sparsity and high temporal resolution, making them attractive for low-latency object detection. Existing asynchronous event-based neural networks exploit this low-latency advantage by updating predictions event by event, but still suffer from two bottlenecks: recurrent architectures are difficult to train efficiently on long sequences, and…
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Event cameras provide sequential visual data with spatial sparsity and high temporal resolution, making them attractive for low-latency object detection. Existing asynchronous event-based neural networks exploit this low-latency advantage by updating predictions event by event, but still suffer from two bottlenecks: recurrent architectures are difficult to train efficiently on long sequences, and improving accuracy often increases per-event computation and latency. Linear attention is appealing because it enables parallel training and recurrent inference. However, its dense state updates make per-event computation scale with the state size, yielding a poor accuracy-efficiency trade-off for object detection, where accurate localization requires fine-grained spatial states. The key challenge is therefore to introduce sparse state activation that exploits the spatial sparsity of events while preserving efficient parallel training. We propose Spatially-Sparse Linear Attention (SSLA), which introduces a mixture-of-spaces state decomposition and a scatter-compute-gather training procedure, enabling state-level sparsity as well as training parallelism. Building on SSLA, we develop an end-to-end asynchronous linear attention model, SSLA-Det, for low-latency event-based object detection. On Gen1 and N-Caltech101, SSLA-Det achieves state-of-the-art accuracy among asynchronous methods, reaching 0.375 mAP and 0.515 mAP, respectively, while reducing per-event computation by over 20 times compared with the strongest prior asynchronous baseline, demonstrating the potential of linear attention for low-latency event-based vision.
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Submitted 29 July, 2026; v1 submitted 6 March, 2026;
originally announced March 2026.
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Perception-Aware Time-Optimal Planning for Quadrotor Waypoint Flight
Authors:
Chao Qin,
Jiaxu Xing,
Rudolf Reiter,
Angel Romero,
Yifan Lin,
Hugh H. -T. Liu,
Davide Scaramuzza
Abstract:
Agile quadrotor flight pushes the limits of control, actuation, and onboard perception. While time-optimal trajectory planning has been extensively studied, existing approaches typically neglect the tight coupling between vehicle dynamics, environmental geometry, and the visual requirements of onboard state estimation. As a result, trajectories that are dynamically feasible may fail in closed-loop…
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Agile quadrotor flight pushes the limits of control, actuation, and onboard perception. While time-optimal trajectory planning has been extensively studied, existing approaches typically neglect the tight coupling between vehicle dynamics, environmental geometry, and the visual requirements of onboard state estimation. As a result, trajectories that are dynamically feasible may fail in closed-loop execution due to degraded visual quality. This paper introduces a unified time-optimal trajectory optimization framework for vision-based quadrotors that explicitly incorporates perception constraints alongside full nonlinear dynamics, rotor actuation limits, aerodynamic effects, camera field-of-view constraints, and convex geometric gate representations.
The proposed formulation solves minimum-time lap trajectories for arbitrary racetracks with diverse gate shapes and orientations, while remaining numerically robust and computationally efficient. We derive an information-theoretic position uncertainty metric to quantify visual state-estimation quality and integrate it into the planner through three perception objectives: position uncertainty minimization, sequential field-of-view constraints, and look-ahead alignment. This enables systematic exploration of the trade-offs between speed and perceptual reliability.
To accurately track the resulting perception-aware trajectories, we develop a model predictive contouring tracking controller that separates lateral and progress errors. Experiments demonstrate real-world flight speeds up to 9.8 m/s with 0.07 m average tracking error, and closed-loop success rates improved from 55% to 100% on a challenging Split-S course. The proposed system provides a scalable benchmark for studying the fundamental limits of perception-aware, time-optimal autonomous flight.
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Submitted 4 March, 2026;
originally announced March 2026.
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Motion-aware Event Suppression for Event Cameras
Authors:
Roberto Pellerito,
Nico Messikommer,
Giovanni Cioffi,
Marco Cannici,
Davide Scaramuzza
Abstract:
Event cameras report asynchronously per-pixel brightness changes with microsecond latency, encoding dynamic visual information as a sparse stream of events. However, their extreme temporal resolution floods perception systems with entangled events from ego-motion and independently moving objects (IMOs), which existing solutions fail to efficiently decouple, relying instead on prohibitive dense 3D…
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Event cameras report asynchronously per-pixel brightness changes with microsecond latency, encoding dynamic visual information as a sparse stream of events. However, their extreme temporal resolution floods perception systems with entangled events from ego-motion and independently moving objects (IMOs), which existing solutions fail to efficiently decouple, relying instead on prohibitive dense 3D reconstructions or limited hand-tuned filters. In this work, we introduce the first framework for Motion-aware Event Suppression, which learns to filter events triggered by IMOs and ego-motion in real time. Our model jointly segments IMOs in the current event stream while predicting their future motion, enabling anticipatory suppression of dynamic events before they occur. Our lightweight architecture achieves 173 Hz inference on consumer-grade GPUs with less than 1 GB of memory usage, outperforming previous state-of-the-art methods on the challenging EVIMO benchmark by 67\% in segmentation accuracy while operating at a 53\% higher inference rate. Moreover, we demonstrate significant benefits for downstream applications: our method accelerates Vision Transformer inference by 83\% via token pruning and improves event-based visual odometry accuracy, reducing Absolute Trajectory Error (ATE) by 13\%.
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Submitted 17 July, 2026; v1 submitted 26 February, 2026;
originally announced February 2026.
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Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones
Authors:
Rong Zou,
Marco Cannici,
Davide Scaramuzza
Abstract:
Fast-flying aerial robots promise rapid inspection under limited battery constraints, with direct applications in infrastructure inspection, terrain exploration, and search and rescue. However, high speeds lead to severe motion blur in images and induce significant drift and noise in pose estimates, making dense 3D reconstruction with Neural Radiance Fields (NeRFs) particularly challenging due to…
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Fast-flying aerial robots promise rapid inspection under limited battery constraints, with direct applications in infrastructure inspection, terrain exploration, and search and rescue. However, high speeds lead to severe motion blur in images and induce significant drift and noise in pose estimates, making dense 3D reconstruction with Neural Radiance Fields (NeRFs) particularly challenging due to their high sensitivity to such degradations. In this work, we present a unified framework that leverages asynchronous event streams alongside motion-blurred frames to reconstruct high-fidelity radiance fields from agile drone flights. By embedding event-image fusion into NeRF optimization and jointly refining event-based visual-inertial odometry priors using both event and frame modalities, our method recovers sharp radiance fields and accurate camera trajectories without ground-truth supervision. We validate our approach on both synthetic data and real-world sequences captured by a fast-flying drone. Despite highly dynamic drone flights, where RGB frames are severely degraded by motion blur and pose priors become unreliable, our method reconstructs high-fidelity radiance fields and preserves fine scene details, delivering a performance gain of over 50% on real-world data compared to state-of-the-art methods.
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Submitted 26 February, 2026; v1 submitted 24 February, 2026;
originally announced February 2026.
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Learning Agile Quadrotor Flight in the Real World
Authors:
Yunfan Ren,
Zhiyuan Zhu,
Jiaxu Xing,
Davide Scaramuzza
Abstract:
Learning-based controllers have achieved impressive performance in agile quadrotor flight but typically rely on massive training in simulation, necessitating accurate system identification for effective Sim2Real transfer. However, even with precise modeling, fixed policies remain susceptible to out-of-distribution scenarios, ranging from external aerodynamic disturbances to internal hardware degra…
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Learning-based controllers have achieved impressive performance in agile quadrotor flight but typically rely on massive training in simulation, necessitating accurate system identification for effective Sim2Real transfer. However, even with precise modeling, fixed policies remain susceptible to out-of-distribution scenarios, ranging from external aerodynamic disturbances to internal hardware degradation. To ensure safety under these evolving uncertainties, such controllers are forced to operate with conservative safety margins, inherently constraining their agility outside of controlled settings. While online adaptation offers a potential remedy, safely exploring physical limits remains a critical bottleneck due to data scarcity and safety risks. To bridge this gap, we propose a self-adaptive framework that eliminates the need for precise system identification or offline Sim2Real transfer. We introduce Adaptive Temporal Scaling (ATS) to actively explore platform physical limits, and employ online residual learning to augment a simple nominal model. {Based on the learned hybrid model, we further propose Real-world Anchored Short-horizon Backpropagation Through Time (RASH-BPTT) to achieve efficient and robust in-flight policy updates. Extensive experiments demonstrate that our quadrotor reliably executes agile maneuvers near actuator saturation limits. The system evolves a conservative base policy with a peak speed of 1.9 m/s to 7.3 m/s within approximately 100 seconds of flight time. These findings underscore that real-world adaptation serves not merely to compensate for modeling errors, but as a practical mechanism for sustained performance improvement in aggressive flight regimes.
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Submitted 10 July, 2026; v1 submitted 10 February, 2026;
originally announced February 2026.
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Temporal Cascading of Planning and Control for Quadrotor MPC
Authors:
Rudolf Reiter,
Chao Qin,
Leonard Bauersfeld,
Davide Scaramuzza
Abstract:
Many aerial tasks involving quadrotors demand both instant reactivity and long-horizon planning for obstacle avoidance, energy efficiency, or trajectory tracking. High-fidelity models enable accurate control but are too slow for long horizons. Low-fidelity planners scale but cannot directly control the system, necessitating cascaded architectures. Prevailing hierarchical approaches plan with a sim…
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Many aerial tasks involving quadrotors demand both instant reactivity and long-horizon planning for obstacle avoidance, energy efficiency, or trajectory tracking. High-fidelity models enable accurate control but are too slow for long horizons. Low-fidelity planners scale but cannot directly control the system, necessitating cascaded architectures. Prevailing hierarchical approaches plan with a simplified model and use a high-fidelity controller for tracking, yet this decomposition is inherently suboptimal. The controller is limited by the coarse plan, and conventional MPC alternatives shorten the horizon to stay real-time feasible. We present UNIQUE, an MPC architecture that replaces this hierarchical stacking with temporal cascading. The planning problem is formulated as the second-tail horizon of a single multi-phase MPC, rather than being solved separately. We align costs across horizons, derive feasibility constraints for the point-mass planning model, and introduce transition constraints that convert high-fidelity states into meaningful low-fidelity states. Parallel point-mass and mixed-integer solvers address nonconvexities while incorporating progressive 3D obstacle smoothing over the planning horizon. In simulations and real flights, under equal computational budgets, UNIQUE improves closed-loop tracking by up to 75% compared with standard MPC and hierarchical baselines. Ablations and Pareto analyses confirm performance gains across variations in horizon, constraint approximations, and smoothing schedules.
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Submitted 16 July, 2026; v1 submitted 13 December, 2025;
originally announced December 2025.
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Hybrid Event Frame Sensors: Modeling, Calibration, and Simulation
Authors:
Yunfan Lu,
Nico Messikommer,
Xiaogang Xu,
Liming Chen,
Yuhan Chen,
Nikola Zubic,
Davide Scaramuzza,
Hui Xiong
Abstract:
Hybrid event-frame sensors integrate an Event Vision Sensor (EVS) and an Active Pixel Sensor (APS) within a single chip, combining the high dynamic range and low latency of the EVS with the rich spatial intensity information from the APS. While this tight integration offers compact and temporally precise imaging, the complex circuit architecture introduces nontrivial noise patterns that remain poo…
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Hybrid event-frame sensors integrate an Event Vision Sensor (EVS) and an Active Pixel Sensor (APS) within a single chip, combining the high dynamic range and low latency of the EVS with the rich spatial intensity information from the APS. While this tight integration offers compact and temporally precise imaging, the complex circuit architecture introduces nontrivial noise patterns that remain poorly understood and unmodeled. In this work, we present the first unified statistics-based imaging noise model that jointly describes the noise behavior of APS and EVS pixels. Our formulation explicitly incorporates photon shot noise, dark current noise, fixed-pattern noise, and quantization noise, and links EVS noise to illumination level and dark current. Based on this formulation, we further develop a calibration pipeline to estimate noise parameters from real data and provide a detailed analysis of both APS and EVS noise behaviors. Finally, we propose H-ESIM, a statistically grounded simulator that generates RAW frames and events under realistic jointly calibrated noise statistics. Experiments on two hybrid sensors validate our model across multiple imaging tasks, including video frame interpolation and deblurring, demonstrating strong transfer from simulation to real data.
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Submitted 23 June, 2026; v1 submitted 22 November, 2025;
originally announced November 2025.
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The Reality Gap in Robotics: Challenges, Solutions, and Best Practices
Authors:
Elie Aljalbout,
Jiaxu Xing,
Angel Romero,
Iretiayo Akinola,
Caelan Reed Garrett,
Eric Heiden,
Abhishek Gupta,
Tucker Hermans,
Yashraj Narang,
Dieter Fox,
Davide Scaramuzza,
Fabio Ramos
Abstract:
Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that…
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Machine learning has facilitated significant advancements across various robotics domains, including navigation, locomotion, and manipulation. Many such achievements have been driven by the extensive use of simulation as a critical tool for training and testing robotic systems prior to their deployment in real-world environments. However, simulations consist of abstractions and approximations that inevitably introduce discrepancies between simulated and real environments, known as the reality gap. These discrepancies significantly hinder the successful transfer of systems from simulation to the real world. Closing this gap remains one of the most pressing challenges in robotics. Recent advances in sim-to-real transfer have demonstrated promising results across various platforms, including locomotion, navigation, and manipulation. By leveraging techniques such as domain randomization, real-to-sim transfer, state and action abstractions, and sim-real co-training, many works have overcome the reality gap. However, challenges persist, and a deeper understanding of the reality gap's root causes and solutions is necessary. In this survey, we present a comprehensive overview of the sim-to-real landscape, highlighting the causes, solutions, and evaluation metrics for the reality gap and sim-to-real transfer.
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Submitted 23 October, 2025;
originally announced October 2025.
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What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework
Authors:
Hongze Wang,
Boyang Sun,
Jiaxu Xing,
Fan Yang,
Marco Hutter,
Dhruv Shah,
Davide Scaramuzza,
Marc Pollefeys
Abstract:
Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement…
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Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.
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Submitted 12 July, 2026; v1 submitted 2 October, 2025;
originally announced October 2025.
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Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection
Authors:
Richard Kuhlmann,
Jakob Wolfram,
Boyang Sun,
Jiaxu Xing,
Davide Scaramuzza,
Marc Pollefeys,
Cesar Cadena
Abstract:
Autonomous inspection is a central problem in robotics, with applications ranging from industrial monitoring to search-and-rescue. Traditionally, inspection has often been reduced to navigation tasks, where the objective is to reach a predefined location while avoiding obstacles. However, this formulation captures only part of the real inspection problem. In real-world environments, the inspection…
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Autonomous inspection is a central problem in robotics, with applications ranging from industrial monitoring to search-and-rescue. Traditionally, inspection has often been reduced to navigation tasks, where the objective is to reach a predefined location while avoiding obstacles. However, this formulation captures only part of the real inspection problem. In real-world environments, the inspection targets may become visible well before their exact coordinates are reached, making further movement both redundant and inefficient. What matters more for inspection is not simply arriving at the target's position, but positioning the robot at a viewpoint from which the target becomes observable. In this work, we revisit inspection from a perception-aware perspective. We propose an end-to-end reinforcement learning framework that explicitly incorporates target visibility as the primary objective, enabling the robot to find the shortest trajectory that guarantees visual contact with the target without relying on a map. The learned policy leverages both perceptual and proprioceptive sensing and is trained entirely in simulation, before being deployed to a real-world robot. We further develop an algorithm to compute ground-truth shortest inspection paths, which provides a reference for evaluation. Through extensive experiments, we show that our method outperforms existing classical and learning-based navigation approaches, yielding more efficient inspection trajectories in both simulated and real-world settings. The project is avialable at https://sight-over-site.github.io/
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Submitted 22 September, 2025;
originally announced September 2025.
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PA-MPPI: Perception-Aware Model Predictive Path Integral Control for Quadrotor Navigation in Unknown Environments
Authors:
Yifan Zhai,
Rudolf Reiter,
Davide Scaramuzza
Abstract:
Quadrotor navigation in unknown environments is critical for practical missions such as search-and-rescue. Solving this problem requires addressing three key challenges: path planning in non-convex free space due to obstacles, satisfying quadrotor-specific dynamics and objectives, and exploring unknown regions to expand the map. Recently, the Model Predictive Path Integral (MPPI) method has emerge…
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Quadrotor navigation in unknown environments is critical for practical missions such as search-and-rescue. Solving this problem requires addressing three key challenges: path planning in non-convex free space due to obstacles, satisfying quadrotor-specific dynamics and objectives, and exploring unknown regions to expand the map. Recently, the Model Predictive Path Integral (MPPI) method has emerged as a promising solution to the first two challenges. By leveraging sampling-based optimization, it can effectively handle non-convex free space while directly optimizing over the full quadrotor dynamics, enabling the inclusion of quadrotor-specific costs such as energy consumption. However, MPPI has been limited to tracking control that optimizes trajectories only within a small neighborhood around a reference trajectory, as it lacks the ability to explore unknown regions and plan alternative paths when blocked by large obstacles. To address this limitation, we introduce Perception-Aware MPPI (PA-MPPI). In this approach, perception-awareness is characterized by planning and adapting the trajectory online based on perception objectives. Specifically, when the goal is occluded, PA-MPPI incorporates a perception cost that biases trajectories toward those that can observe unknown regions. This expands the mapped traversable space and increases the likelihood of finding alternative paths to the goal. Through hardware experiments, we demonstrate that PA-MPPI, running at 50 Hz, performs on par with the state-of-the-art quadrotor navigation planner for unknown environments in challenging test scenarios. Furthermore, we show that PA-MPPI can serve as a safe and robust action policy for navigation foundation models, which often provide goal poses that are not directly reachable.
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Submitted 13 February, 2026; v1 submitted 18 September, 2025;
originally announced September 2025.
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Event Spectroscopy: Event-based Multispectral and Depth Sensing using Structured Light
Authors:
Christian Geckeler,
Niklas Neugebauer,
Manasi Muglikar,
Davide Scaramuzza,
Stefano Mintchev
Abstract:
Uncrewed aerial vehicles (UAVs) are increasingly deployed in forest environments for tasks such as environmental monitoring and search and rescue, which require safe navigation through dense foliage and precise data collection. Traditional sensing approaches, including passive multispectral and RGB imaging, suffer from latency, poor depth resolution, and strong dependence on ambient light - especi…
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Uncrewed aerial vehicles (UAVs) are increasingly deployed in forest environments for tasks such as environmental monitoring and search and rescue, which require safe navigation through dense foliage and precise data collection. Traditional sensing approaches, including passive multispectral and RGB imaging, suffer from latency, poor depth resolution, and strong dependence on ambient light - especially under forest canopies. In this work, we present a novel event spectroscopy system that simultaneously enables high-resolution, low-latency depth reconstruction with integrated multispectral imaging using a single sensor. Depth is reconstructed using structured light, and by modulating the wavelength of the projected structured light, our system captures spectral information in controlled bands between 650 nm and 850 nm. We demonstrate up to $60\%$ improvement in RMSE over commercial depth sensors and validate the spectral accuracy against a reference spectrometer and commercial multispectral cameras, demonstrating comparable performance. A portable version limited to RGB (3 wavelengths) is used to collect real-world depth and spectral data from a Masoala Rainforest. We demonstrate the use of this prototype for color image reconstruction and material differentiation between leaves and branches using spectral and depth data. Our results show that adding depth (available at no extra effort with our setup) to material differentiation improves the accuracy by over $30\%$ compared to color-only method. Our system, tested in both lab and real-world rainforest environments, shows strong performance in depth estimation, RGB reconstruction, and material differentiation - paving the way for lightweight, integrated, and robust UAV perception and data collection in complex natural environments.
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Submitted 21 December, 2025; v1 submitted 8 September, 2025;
originally announced September 2025.
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Learning on the Fly: Rapid Policy Adaptation via Differentiable Simulation
Authors:
Jiahe Pan,
Jiaxu Xing,
Rudolf Reiter,
Yifan Zhai,
Elie Aljalbout,
Davide Scaramuzza
Abstract:
Learning control policies in simulation enables rapid, safe, and cost-effective development of advanced robotic capabilities. However, transferring these policies to the real world remains difficult due to the sim-to-real gap, where unmodeled dynamics and environmental disturbances can degrade policy performance. Existing approaches, such as domain randomization and Real2Sim2Real pipelines, can im…
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Learning control policies in simulation enables rapid, safe, and cost-effective development of advanced robotic capabilities. However, transferring these policies to the real world remains difficult due to the sim-to-real gap, where unmodeled dynamics and environmental disturbances can degrade policy performance. Existing approaches, such as domain randomization and Real2Sim2Real pipelines, can improve policy robustness, but either struggle under out-of-distribution conditions or require costly offline retraining. In this work, we approach these problems from a different perspective. Instead of relying on diverse training conditions before deployment, we focus on rapidly adapting the learned policy in the real world in an online fashion. To achieve this, we propose a novel online adaptive learning framework that unifies residual dynamics learning with real-time policy adaptation inside a differentiable simulation. Starting from a simple dynamics model, our framework refines the model continuously with real-world data to capture unmodeled effects and disturbances such as payload changes and wind. The refined dynamics model is embedded in a differentiable simulation framework, enabling gradient backpropagation through the dynamics and thus rapid, sample-efficient policy updates beyond the reach of classical RL methods like PPO. All components of our system are designed for rapid adaptation, enabling the policy to adjust to unseen disturbances within 5 seconds of training. We validate the approach on agile quadrotor control under various disturbances in both simulation and the real world. Our framework reduces hovering error by up to 81% compared to L1-MPC and 55% compared to DATT, while also demonstrating robustness in vision-based control without explicit state estimation.
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Submitted 14 January, 2026; v1 submitted 28 August, 2025;
originally announced August 2025.
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Learning Acrobatic Flight from Preferences
Authors:
Colin Merk,
Ismail Geles,
Jiaxu Xing,
Angel Romero,
Giorgia Ramponi,
Davide Scaramuzza
Abstract:
Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. However, ma…
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Preference-based reinforcement learning (PbRL) enables agents to learn control policies without requiring manually designed reward functions, making it well-suited for tasks where objectives are difficult to formalize or inherently subjective. Acrobatic flight poses a particularly challenging problem due to its complex dynamics, rapid movements, and the importance of precise execution. However, manually designed reward functions for such tasks often fail to capture the qualities that matter: we find that hand-crafted rewards agree with human judgment only 60.7% of the time, underscoring the need for preference-driven approaches. In this work, we propose Reward Ensemble under Confidence (REC), a probabilistic reward learning framework for PbRL that explicitly models per-timestep reward uncertainty through an ensemble of distributional reward models. By propagating uncertainty into the preference loss and leveraging disagreement for exploration, REC achieves 88.4% of shaped reward performance on acrobatic quadrotor control, compared to 55.2% with standard Preference PPO. We train policies in simulation and successfully transfer them zero-shot to the real world, demonstrating complex acrobatic maneuvers learned purely from preference feedback. We further validate REC on a continuous control benchmark, confirming its applicability beyond the domain of aerial robotics.
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Submitted 3 March, 2026; v1 submitted 26 August, 2025;
originally announced August 2025.
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Event-Based De-Snowing for Autonomous Driving
Authors:
Manasi Muglikar,
Nico Messikommer,
Marco Cannici,
Davide Scaramuzza
Abstract:
Adverse weather conditions, particularly heavy snowfall, pose significant challenges to both human drivers and autonomous vehicles. Traditional image-based de-snowing methods often introduce hallucination artifacts as they rely solely on spatial information, while video-based approaches require high frame rates and suffer from alignment artifacts at lower frame rates. Camera parameters, such as ex…
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Adverse weather conditions, particularly heavy snowfall, pose significant challenges to both human drivers and autonomous vehicles. Traditional image-based de-snowing methods often introduce hallucination artifacts as they rely solely on spatial information, while video-based approaches require high frame rates and suffer from alignment artifacts at lower frame rates. Camera parameters, such as exposure time, also influence the appearance of snowflakes, making the problem difficult to solve and heavily dependent on network generalization. In this paper, we propose to address the challenge of desnowing by using event cameras, which offer compressed visual information with submillisecond latency, making them ideal for de-snowing images, even in the presence of ego-motion. Our method leverages the fact that snowflake occlusions appear with a very distinctive streak signature in the spatio-temporal representation of event data. We design an attention-based module that focuses on events along these streaks to determine when a background point was occluded and use this information to recover its original intensity. We benchmark our method on DSEC-Snow, a new dataset created using a green-screen technique that overlays pre-recorded snowfall data onto the existing DSEC driving dataset, resulting in precise ground truth and synchronized image and event streams. Our approach outperforms state-of-the-art de-snowing methods by 3 dB in PSNR for image reconstruction. Moreover, we show that off-the-shelf computer vision algorithms can be applied to our reconstructions for tasks such as depth estimation and optical flow, achieving a $20\%$ performance improvement over other de-snowing methods. Our work represents a crucial step towards enhancing the reliability and safety of vision systems in challenging winter conditions, paving the way for more robust, all-weather-capable applications.
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Submitted 25 July, 2025;
originally announced July 2025.
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A roadmap for AI in robotics
Authors:
Aude Billard,
Alin Albu-Schaeffer,
Michael Beetz,
Wolfram Burgard,
Peter Corke,
Matei Ciocarlie,
Ravinder Dahiya,
Danica Kragic,
Ken Goldberg,
Yukie Nagai,
Davide Scaramuzza
Abstract:
AI technologies, including deep learning, large-language models have gone from one breakthrough to the other. As a result, we are witnessing growing excitement in robotics at the prospect of leveraging the potential of AI to tackle some of the outstanding barriers to the full deployment of robots in our daily lives. However, action and sensing in the physical world pose greater and different chall…
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AI technologies, including deep learning, large-language models have gone from one breakthrough to the other. As a result, we are witnessing growing excitement in robotics at the prospect of leveraging the potential of AI to tackle some of the outstanding barriers to the full deployment of robots in our daily lives. However, action and sensing in the physical world pose greater and different challenges than analysing data in isolation. As the development and application of AI in robotic products advances, it is important to reflect on which technologies, among the vast array of network architectures and learning models now available in the AI field, are most likely to be successfully applied to robots; how they can be adapted to specific robot designs, tasks, environments; which challenges must be overcome. This article offers an assessment of what AI for robotics has achieved since the 1990s and proposes a short- and medium-term research roadmap listing challenges and promises. These range from keeping up-to-date large datasets, representatives of a diversity of tasks robots may have to perform, and of environments they may encounter, to designing AI algorithms tailored specifically to robotics problems but generic enough to apply to a wide range of applications and transfer easily to a variety of robotic platforms. For robots to collaborate effectively with humans, they must predict human behavior without relying on bias-based profiling. Explainability and transparency in AI-driven robot control are not optional but essential for building trust, preventing misuse, and attributing responsibility in accidents. We close on what we view as the primary long-term challenges, that is, to design robots capable of lifelong learning, while guaranteeing safe deployment and usage, and sustainable computational costs.
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Submitted 26 July, 2025;
originally announced July 2025.
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Low-Latency Event-Based Velocimetry for Quadrotor Control in a Narrow Pipe
Authors:
Leonard Bauersfeld,
Davide Scaramuzza
Abstract:
Autonomous quadrotor flight in confined spaces such as pipes and tunnels presents significant challenges due to unsteady, self-induced aerodynamic disturbances. Very recent advances have enabled flight in such conditions, but they either rely on constant motion through the pipe to mitigate airflow recirculation effects or suffer from limited stability during hovering. In this work, we present the…
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Autonomous quadrotor flight in confined spaces such as pipes and tunnels presents significant challenges due to unsteady, self-induced aerodynamic disturbances. Very recent advances have enabled flight in such conditions, but they either rely on constant motion through the pipe to mitigate airflow recirculation effects or suffer from limited stability during hovering. In this work, we present the first closed-loop control system for quadrotors for hovering in narrow pipes that leverages real-time flow field measurements. We develop a low-latency, event-based smoke velocimetry method that estimates local airflow at high temporal resolution. This flow information is used by a disturbance estimator based on a recurrent convolutional neural network, which infers force and torque disturbances in real time. The estimated disturbances are integrated into a learning-based controller trained via reinforcement learning. The flow-feedback control proves particularly effective during lateral translation maneuvers in the pipe cross-section. There, the real-time disturbance information enables the controller to effectively counteract transient aerodynamic effects, thereby preventing collisions with the pipe wall. To the best of our knowledge, this work represents the first demonstration of an aerial robot with closed-loop control informed by real-time flow field measurements. This opens new directions for research on flight in aerodynamically complex environments. In addition, our work also sheds light on the characteristic flow structures that emerge during flight in narrow, circular pipes, providing new insights at the intersection of robotics and fluid dynamics.
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Submitted 9 January, 2026; v1 submitted 21 July, 2025;
originally announced July 2025.
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Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction
Authors:
Ivan Alberico,
Marco Cannici,
Giovanni Cioffi,
Davide Scaramuzza
Abstract:
In this paper, we present a real-time egocentric trajectory prediction system for table tennis using event cameras. Unlike standard cameras, which suffer from high latency and motion blur at fast ball speeds, event cameras provide higher temporal resolution, allowing more frequent state updates, greater robustness to outliers, and accurate trajectory predictions using just a short time window afte…
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In this paper, we present a real-time egocentric trajectory prediction system for table tennis using event cameras. Unlike standard cameras, which suffer from high latency and motion blur at fast ball speeds, event cameras provide higher temporal resolution, allowing more frequent state updates, greater robustness to outliers, and accurate trajectory predictions using just a short time window after the opponent's impact. We collect a dataset of ping-pong game sequences, including 3D ground-truth trajectories of the ball, synchronized with sensor data from the Meta Project Aria glasses and event streams. Our system leverages foveated vision, using eye-gaze data from the glasses to process only events in the viewer's fovea. This biologically inspired approach improves ball detection performance and significantly reduces computational latency, as it efficiently allocates resources to the most perceptually relevant regions, achieving a reduction factor of 10.81 on the collected trajectories. Our detection pipeline has a worst-case total latency of 4.5 ms, including computation and perception - significantly lower than a frame-based 30 FPS system, which, in the worst case, takes 66 ms solely for perception. Finally, we fit a trajectory prediction model to the estimated states of the ball, enabling 3D trajectory forecasting in the future. To the best of our knowledge, this is the first approach to predict table tennis trajectories from an egocentric perspective using event cameras.
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Submitted 9 June, 2025;
originally announced June 2025.
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Reading in the Dark with Foveated Event Vision
Authors:
Carl Brander,
Giovanni Cioffi,
Nico Messikommer,
Davide Scaramuzza
Abstract:
Current smart glasses equipped with RGB cameras struggle to perceive the environment in low-light and high-speed motion scenarios due to motion blur and the limited dynamic range of frame cameras. Additionally, capturing dense images with a frame camera requires large bandwidth and power consumption, consequently draining the battery faster. These challenges are especially relevant for developing…
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Current smart glasses equipped with RGB cameras struggle to perceive the environment in low-light and high-speed motion scenarios due to motion blur and the limited dynamic range of frame cameras. Additionally, capturing dense images with a frame camera requires large bandwidth and power consumption, consequently draining the battery faster. These challenges are especially relevant for developing algorithms that can read text from images. In this work, we propose a novel event-based Optical Character Recognition (OCR) approach for smart glasses. By using the eye gaze of the user, we foveate the event stream to significantly reduce bandwidth by around 98% while exploiting the benefits of event cameras in high-dynamic and fast scenes. Our proposed method performs deep binary reconstruction trained on synthetic data and leverages multimodal LLMs for OCR, outperforming traditional OCR solutions. Our results demonstrate the ability to read text in low light environments where RGB cameras struggle while using up to 2400 times less bandwidth than a wearable RGB camera.
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Submitted 7 June, 2025;
originally announced June 2025.
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Sight Guide: A Wearable Assistive Perception and Navigation System for the Vision Assistance Race in the Cybathlon 2024
Authors:
Patrick Pfreundschuh,
Giovanni Cioffi,
Cornelius von Einem,
Alexander Wyss,
Hans Wernher van de Venn,
Cesar Cadena,
Davide Scaramuzza,
Roland Siegwart,
Alireza Darvishy
Abstract:
Visually impaired individuals face significant challenges navigating and interacting with unknown situations, particularly in tasks requiring spatial awareness and semantic scene understanding. To accelerate the development and evaluate the state of technologies that enable visually impaired people to solve these tasks, the Vision Assistance Race (VIS) at the Cybathlon 2024 competition was organiz…
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Visually impaired individuals face significant challenges navigating and interacting with unknown situations, particularly in tasks requiring spatial awareness and semantic scene understanding. To accelerate the development and evaluate the state of technologies that enable visually impaired people to solve these tasks, the Vision Assistance Race (VIS) at the Cybathlon 2024 competition was organized. In this work, we present Sight Guide, a wearable assistive system designed for the VIS. The system processes data from multiple RGB and depth cameras on an embedded computer that guides the user through complex, real-world-inspired tasks using vibration signals and audio commands. Our software architecture integrates classical robotics algorithms with learning-based approaches to enable capabilities such as obstacle avoidance, object detection, optical character recognition, and touchscreen interaction. In a testing environment, Sight Guide achieved a 95.7% task success rate, and further demonstrated its effectiveness during the Cybathlon competition. This work provides detailed insights into the system design, evaluation results, and lessons learned, and outlines directions towards a broader real-world applicability.
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Submitted 3 June, 2025;
originally announced June 2025.
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Regularity and Stability Properties of Selective SSMs with Discontinuous Gating
Authors:
Nikola Zubić,
Davide Scaramuzza
Abstract:
Selective State-Space Models (SSMs) such as Mamba have become central to long-sequence modeling. Still, their stability is poorly understood: their state-space coefficients are modulated online by a token-dependent gating signal, making the recurrence neither linear time-invariant nor classically nonlinear. We study continuous-time selective SSMs through passivity, dissipativity, and Input-to-Stat…
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Selective State-Space Models (SSMs) such as Mamba have become central to long-sequence modeling. Still, their stability is poorly understood: their state-space coefficients are modulated online by a token-dependent gating signal, making the recurrence neither linear time-invariant nor classically nonlinear. We study continuous-time selective SSMs through passivity, dissipativity, and Input-to-State Stability (ISS), explicitly separating the selection signal $x(\cdot)$ from the driving input $u(\cdot)$. We obtain four results: exponential forgetting under strict dissipativity; a canonical $\mathrm{AUC}_{\mathrm{loc}}$ quadratic storage for the frozen-selection subsystem that accommodates discontinuous gating; a parametric LMI together with universal kernel constraints and "irreversible forgetting" under universal quadratic storage; and sufficient conditions for global ISS uniformly over admissible selection schedules. We then bridge to practice by deriving a sampled block LMI for the Mamba selective-scan core, which is used as a differentiable training-time regularizer. Across seven standard time-series datasets and four prediction horizons, the regularizer reduces sampled Mamba-core LMI violations by roughly $92\%$ in $28/28$ pairs at a clean-MSE cost of less than $0.018\%$. It improves internal Mamba passivity and state-norm diagnostics under injected perturbations. Our results turn classical control-theoretic tools into verifiable structural and training criteria for selective SSMs, while honestly scoping which guarantees transfer to a deep selective-scan architecture.
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Submitted 7 July, 2026; v1 submitted 16 May, 2025;
originally announced May 2025.
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Maximizing Asynchronicity in Event-based Neural Networks
Authors:
Haiqing Hao,
Nikola Zubić,
Weihua He,
Zhipeng Sui,
Davide Scaramuzza,
Wenhui Wang
Abstract:
Event cameras deliver visual data with high temporal resolution, low latency, and minimal redundancy, yet their asynchronous, sparse sequential nature challenges standard tensor-based machine learning (ML). While the recent asynchronous-to-synchronous (A2S) paradigm aims to bridge this gap by asynchronously encoding events into learned features for ML pipelines, existing A2S approaches often sacri…
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Event cameras deliver visual data with high temporal resolution, low latency, and minimal redundancy, yet their asynchronous, sparse sequential nature challenges standard tensor-based machine learning (ML). While the recent asynchronous-to-synchronous (A2S) paradigm aims to bridge this gap by asynchronously encoding events into learned features for ML pipelines, existing A2S approaches often sacrifice expressivity and generalizability compared to dense, synchronous methods. This paper introduces EVA (EVent Asynchronous feature learning), a novel A2S framework to generate highly expressive and generalizable event-by-event features. Inspired by the analogy between events and language, EVA uniquely adapts advances from language modeling in linear attention and self-supervised learning for its construction. In demonstration, EVA outperforms prior A2S methods on recognition tasks (DVS128-Gesture and N-Cars), and represents the first A2S framework to successfully master demanding detection tasks, achieving a 0.477 mAP on the Gen1 dataset. These results underscore EVA's potential for advancing real-time event-based vision applications.
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Submitted 6 March, 2026; v1 submitted 16 May, 2025;
originally announced May 2025.
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ForesightNav: Learning Scene Imagination for Efficient Exploration
Authors:
Hardik Shah,
Jiaxu Xing,
Nico Messikommer,
Boyang Sun,
Marc Pollefeys,
Davide Scaramuzza
Abstract:
Understanding how humans leverage prior knowledge to navigate unseen environments while making exploratory decisions is essential for developing autonomous robots with similar abilities. In this work, we propose ForesightNav, a novel exploration strategy inspired by human imagination and reasoning. Our approach equips robotic agents with the capability to predict contextual information, such as oc…
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Understanding how humans leverage prior knowledge to navigate unseen environments while making exploratory decisions is essential for developing autonomous robots with similar abilities. In this work, we propose ForesightNav, a novel exploration strategy inspired by human imagination and reasoning. Our approach equips robotic agents with the capability to predict contextual information, such as occupancy and semantic details, for unexplored regions. These predictions enable the robot to efficiently select meaningful long-term navigation goals, significantly enhancing exploration in unseen environments. We validate our imagination-based approach using the Structured3D dataset, demonstrating accurate occupancy prediction and superior performance in anticipating unseen scene geometry. Our experiments show that the imagination module improves exploration efficiency in unseen environments, achieving a 100% completion rate for PointNav and an SPL of 67% for ObjectNav on the Structured3D Validation split. These contributions demonstrate the power of imagination-driven reasoning for autonomous systems to enhance generalizable and efficient exploration.
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Submitted 5 May, 2025; v1 submitted 22 April, 2025;
originally announced April 2025.
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Perturbed State Space Feature Encoders for Optical Flow with Event Cameras
Authors:
Gokul Raju Govinda Raju,
Nikola Zubić,
Marco Cannici,
Davide Scaramuzza
Abstract:
With their motion-responsive nature, event-based cameras offer significant advantages over traditional cameras for optical flow estimation. While deep learning has improved upon traditional methods, current neural networks adopted for event-based optical flow still face temporal and spatial reasoning limitations. We propose Perturbed State Space Feature Encoders (P-SSE) for multi-frame optical flo…
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With their motion-responsive nature, event-based cameras offer significant advantages over traditional cameras for optical flow estimation. While deep learning has improved upon traditional methods, current neural networks adopted for event-based optical flow still face temporal and spatial reasoning limitations. We propose Perturbed State Space Feature Encoders (P-SSE) for multi-frame optical flow with event cameras to address these challenges. P-SSE adaptively processes spatiotemporal features with a large receptive field akin to Transformer-based methods, while maintaining the linear computational complexity characteristic of SSMs. However, the key innovation that enables the state-of-the-art performance of our model lies in our perturbation technique applied to the state dynamics matrix governing the SSM system. This approach significantly improves the stability and performance of our model. We integrate P-SSE into a framework that leverages bi-directional flows and recurrent connections, expanding the temporal context of flow prediction. Evaluations on DSEC-Flow and MVSEC datasets showcase P-SSE's superiority, with 8.48% and 11.86% improvements in EPE performance, respectively.
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Submitted 14 April, 2025;
originally announced April 2025.
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HDVIO2.0: Wind and Disturbance Estimation with Hybrid Dynamics VIO
Authors:
Giovanni Cioffi,
Leonard Bauersfeld,
Davide Scaramuzza
Abstract:
Visual-inertial odometry (VIO) is widely used for state estimation in autonomous micro aerial vehicles using onboard sensors. Current methods improve VIO by incorporating a model of the translational vehicle dynamics, yet their performance degrades when faced with low-accuracy vehicle models or continuous external disturbances, like wind. Additionally, incorporating rotational dynamics in these mo…
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Visual-inertial odometry (VIO) is widely used for state estimation in autonomous micro aerial vehicles using onboard sensors. Current methods improve VIO by incorporating a model of the translational vehicle dynamics, yet their performance degrades when faced with low-accuracy vehicle models or continuous external disturbances, like wind. Additionally, incorporating rotational dynamics in these models is computationally intractable when they are deployed in online applications, e.g., in a closed-loop control system. We present HDVIO2.0, which models full 6-DoF, translational and rotational, vehicle dynamics and tightly incorporates them into a VIO with minimal impact on the runtime. HDVIO2.0 builds upon the previous work, HDVIO, and addresses these challenges through a hybrid dynamics model combining a point-mass vehicle model with a learning-based component, with access to control commands and IMU history, to capture complex aerodynamic effects. The key idea behind modeling the rotational dynamics is to represent them with continuous-time functions. HDVIO2.0 leverages the divergence between the actual motion and the predicted motion from the hybrid dynamics model to estimate external forces as well as the robot state. Our system surpasses the performance of state-of-the-art methods in experiments using public and new drone dynamics datasets, as well as real-world flights in winds up to 25 km/h. Unlike existing approaches, we also show that accurate vehicle dynamics predictions are achievable without precise knowledge of the full vehicle state.
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Submitted 2 September, 2025; v1 submitted 1 April, 2025;
originally announced April 2025.
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Accelerating Model-Based Reinforcement Learning with State-Space World Models
Authors:
Maria Krinner,
Elie Aljalbout,
Angel Romero,
Davide Scaramuzza
Abstract:
Reinforcement learning (RL) is a powerful approach for robot learning. However, model-free RL (MFRL) requires a large number of environment interactions to learn successful control policies. This is due to the noisy RL training updates and the complexity of robotic systems, which typically involve highly non-linear dynamics and noisy sensor signals. In contrast, model-based RL (MBRL) not only trai…
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Reinforcement learning (RL) is a powerful approach for robot learning. However, model-free RL (MFRL) requires a large number of environment interactions to learn successful control policies. This is due to the noisy RL training updates and the complexity of robotic systems, which typically involve highly non-linear dynamics and noisy sensor signals. In contrast, model-based RL (MBRL) not only trains a policy but simultaneously learns a world model that captures the environment's dynamics and rewards. The world model can either be used for planning, for data collection, or to provide first-order policy gradients for training. Leveraging a world model significantly improves sample efficiency compared to model-free RL. However, training a world model alongside the policy increases the computational complexity, leading to longer training times that are often intractable for complex real-world scenarios. In this work, we propose a new method for accelerating model-based RL using state-space world models. Our approach leverages state-space models (SSMs) to parallelize the training of the dynamics model, which is typically the main computational bottleneck. Additionally, we propose an architecture that provides privileged information to the world model during training, which is particularly relevant for partially observable environments. We evaluate our method in several real-world agile quadrotor flight tasks, involving complex dynamics, for both fully and partially observable environments. We demonstrate a significant speedup, reducing the world model training time by up to 10 times, and the overall MBRL training time by up to 4 times. This benefit comes without compromising performance, as our method achieves similar sample efficiency and task rewards to state-of-the-art MBRL methods.
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Submitted 27 February, 2025;
originally announced February 2025.
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LiDAR Registration with Visual Foundation Models
Authors:
Niclas Vödisch,
Giovanni Cioffi,
Marco Cannici,
Wolfram Burgard,
Davide Scaramuzza
Abstract:
LiDAR registration is a fundamental task in robotic mapping and localization. A critical component of aligning two point clouds is identifying robust point correspondences using point descriptors. This step becomes particularly challenging in scenarios involving domain shifts, seasonal changes, and variations in point cloud structures. These factors substantially impact both handcrafted and learni…
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LiDAR registration is a fundamental task in robotic mapping and localization. A critical component of aligning two point clouds is identifying robust point correspondences using point descriptors. This step becomes particularly challenging in scenarios involving domain shifts, seasonal changes, and variations in point cloud structures. These factors substantially impact both handcrafted and learning-based approaches. In this paper, we address these problems by proposing to use DINOv2 features, obtained from surround-view images, as point descriptors. We demonstrate that coupling these descriptors with traditional registration algorithms, such as RANSAC or ICP, facilitates robust 6DoF alignment of LiDAR scans with 3D maps, even when the map was recorded more than a year before. Although conceptually straightforward, our method substantially outperforms more complex baseline techniques. In contrast to previous learning-based point descriptors, our method does not require domain-specific retraining and is agnostic to the point cloud structure, effectively handling both sparse LiDAR scans and dense 3D maps. We show that leveraging the additional camera data enables our method to outperform the best baseline by +24.8 and +17.3 registration recall on the NCLT and Oxford RobotCar datasets. We publicly release the registration benchmark and the code of our work on https://vfm-registration.cs.uni-freiburg.de.
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Submitted 26 February, 2025;
originally announced February 2025.
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A Monocular Event-Camera Motion Capture System
Authors:
Leonard Bauersfeld,
Davide Scaramuzza
Abstract:
Motion capture systems are a widespread tool in research to record ground-truth poses of objects. Commercial systems use reflective markers attached to the object and then triangulate pose of the object from multiple camera views. Consequently, the object must be visible to multiple cameras which makes such multi-view motion capture systems unsuited for deployments in narrow, confined spaces (e.g.…
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Motion capture systems are a widespread tool in research to record ground-truth poses of objects. Commercial systems use reflective markers attached to the object and then triangulate pose of the object from multiple camera views. Consequently, the object must be visible to multiple cameras which makes such multi-view motion capture systems unsuited for deployments in narrow, confined spaces (e.g. ballast tanks of ships). In this technical report we describe a monocular event-camera motion capture system which overcomes this limitation and is ideally suited for narrow spaces. Instead of passive markers it relies on active, blinking LED markers such that each marker can be uniquely identified from the blinking frequency. The markers are placed at known locations on the tracking object. We then solve the PnP (perspective-n-points) problem to obtain the position and orientation of the object. The developed system has millimeter accuracy, millisecond latency and we demonstrate that its state estimate can be used to fly a small, agile quadrotor.
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Submitted 17 February, 2025;
originally announced February 2025.
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Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models
Authors:
Asen Nachkov,
Danda Pani Paudel,
Jan-Nico Zaech,
Davide Scaramuzza,
Luc Van Gool
Abstract:
Differentiable simulators represent an environment's dynamics as a differentiable function. Within robotics and autonomous driving, this property is used in Analytic Policy Gradients (APG), which relies on backpropagating through the dynamics to train accurate policies for diverse tasks. Here we show that differentiable simulation also has an important role in world modeling, where it can impart p…
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Differentiable simulators represent an environment's dynamics as a differentiable function. Within robotics and autonomous driving, this property is used in Analytic Policy Gradients (APG), which relies on backpropagating through the dynamics to train accurate policies for diverse tasks. Here we show that differentiable simulation also has an important role in world modeling, where it can impart predictive, prescriptive, and counterfactual capabilities to an agent. Specifically, we design three novel task setups in which the differentiable dynamics are combined within an end-to-end computation graph not with a policy, but a state predictor. This allows us to learn relative odometry, optimal planners, and optimal inverse states. We collectively call these predictors Analytic World Models (AWMs) and demonstrate how differentiable simulation enables their efficient, end-to-end learning. In autonomous driving scenarios, they have broad applicability and can augment an agent's decision-making beyond reactive control.
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Submitted 13 November, 2025; v1 submitted 14 February, 2025;
originally announced February 2025.
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Dream to Fly: Model-Based Reinforcement Learning for Vision-Based Drone Flight
Authors:
Angel Romero,
Ashwin Shenai,
Ismail Geles,
Elie Aljalbout,
Davide Scaramuzza
Abstract:
Autonomous drone racing has risen as a challenging robotic benchmark for testing the limits of learning, perception, planning, and control. Expert human pilots are able to fly a drone through a race track by mapping pixels from a single camera directly to control commands. Recent works in autonomous drone racing attempting direct pixel-to-commands control policies have relied on either intermediat…
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Autonomous drone racing has risen as a challenging robotic benchmark for testing the limits of learning, perception, planning, and control. Expert human pilots are able to fly a drone through a race track by mapping pixels from a single camera directly to control commands. Recent works in autonomous drone racing attempting direct pixel-to-commands control policies have relied on either intermediate representations that simplify the observation space or performed extensive bootstrapping using Imitation Learning (IL). This paper leverages DreamerV3 to train visuomotor policies capable of agile flight through a racetrack using only pixels as observations. In contrast to model-free methods like PPO or SAC, which are sample-inefficient and struggle in this setting, our approach acquires drone racing skills from pixels. Notably, a perception-aware behaviour of actively steering the camera toward texture-rich gate regions emerges without the need of handcrafted reward terms for the viewing direction. Our experiments show in both, simulation and real-world flight using a hardware-in-the-loop setup with rendered image observations, how the proposed approach can be deployed on real quadrotors at speeds of up to 9 m/s. These results advance the state of pixel-based autonomous flight and demonstrate that MBRL offers a promising path for real-world robotics research.
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Submitted 10 April, 2026; v1 submitted 24 January, 2025;
originally announced January 2025.
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Humanity's Last Exam
Authors:
Long Phan,
Alice Gatti,
Ziwen Han,
Nathaniel Li,
Josephina Hu,
Hugh Zhang,
Chen Bo Calvin Zhang,
Mohamed Shaaban,
John Ling,
Sean Shi,
Michael Choi,
Anish Agrawal,
Arnav Chopra,
Adam Khoja,
Ryan Kim,
Richard Ren,
Jason Hausenloy,
Oliver Zhang,
Mantas Mazeika,
Dmitry Dodonov,
Tung Nguyen,
Jaeho Lee,
Daron Anderson,
Mikhail Doroshenko,
Alun Cennyth Stokes
, et al. (1133 additional authors not shown)
Abstract:
Benchmarks are important tools for tracking the rapid advancements in large language model (LLM) capabilities. However, benchmarks are not keeping pace in difficulty: LLMs now achieve over 90\% accuracy on popular benchmarks like MMLU, limiting informed measurement of state-of-the-art LLM capabilities. In response, we introduce Humanity's Last Exam (HLE), a multi-modal benchmark at the frontier of…
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Benchmarks are important tools for tracking the rapid advancements in large language model (LLM) capabilities. However, benchmarks are not keeping pace in difficulty: LLMs now achieve over 90\% accuracy on popular benchmarks like MMLU, limiting informed measurement of state-of-the-art LLM capabilities. In response, we introduce Humanity's Last Exam (HLE), a multi-modal benchmark at the frontier of human knowledge, designed to be the final closed-ended academic benchmark of its kind with broad subject coverage. HLE consists of 2,500 questions across dozens of subjects, including mathematics, humanities, and the natural sciences. HLE is developed globally by subject-matter experts and consists of multiple-choice and short-answer questions suitable for automated grading. Each question has a known solution that is unambiguous and easily verifiable, but cannot be quickly answered via internet retrieval. State-of-the-art LLMs demonstrate low accuracy and calibration on HLE, highlighting a significant gap between current LLM capabilities and the expert human frontier on closed-ended academic questions. To inform research and policymaking upon a clear understanding of model capabilities, we publicly release HLE at https://lastexam.ai.
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Submitted 28 July, 2026; v1 submitted 24 January, 2025;
originally announced January 2025.
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Multi-Task Reinforcement Learning for Quadrotors
Authors:
Jiaxu Xing,
Ismail Geles,
Yunlong Song,
Elie Aljalbout,
Davide Scaramuzza
Abstract:
Reinforcement learning (RL) has shown great effectiveness in quadrotor control, enabling specialized policies to develop even human-champion-level performance in single-task scenarios. However, these specialized policies often struggle with novel tasks, requiring a complete retraining of the policy from scratch. To address this limitation, this paper presents a novel multi-task reinforcement learn…
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Reinforcement learning (RL) has shown great effectiveness in quadrotor control, enabling specialized policies to develop even human-champion-level performance in single-task scenarios. However, these specialized policies often struggle with novel tasks, requiring a complete retraining of the policy from scratch. To address this limitation, this paper presents a novel multi-task reinforcement learning (MTRL) framework tailored for quadrotor control, leveraging the shared physical dynamics of the platform to enhance sample efficiency and task performance. By employing a multi-critic architecture and shared task encoders, our framework facilitates knowledge transfer across tasks, enabling a single policy to execute diverse maneuvers, including high-speed stabilization, velocity tracking, and autonomous racing. Our experimental results, validated both in simulation and real-world scenarios, demonstrate that our framework outperforms baseline approaches in terms of sample efficiency and overall task performance.
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Submitted 16 December, 2024;
originally announced December 2024.
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GG-SSMs: Graph-Generating State Space Models
Authors:
Nikola Zubić,
Davide Scaramuzza
Abstract:
State Space Models (SSMs) are powerful tools for modeling sequential data in computer vision and time series analysis domains. However, traditional SSMs are limited by fixed, one-dimensional sequential processing, which restricts their ability to model non-local interactions in high-dimensional data. While methods like Mamba and VMamba introduce selective and flexible scanning strategies, they rel…
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State Space Models (SSMs) are powerful tools for modeling sequential data in computer vision and time series analysis domains. However, traditional SSMs are limited by fixed, one-dimensional sequential processing, which restricts their ability to model non-local interactions in high-dimensional data. While methods like Mamba and VMamba introduce selective and flexible scanning strategies, they rely on predetermined paths, which fails to efficiently capture complex dependencies. We introduce Graph-Generating State Space Models (GG-SSMs), a novel framework that overcomes these limitations by dynamically constructing graphs based on feature relationships. Using Chazelle's Minimum Spanning Tree algorithm, GG-SSMs adapt to the inherent data structure, enabling robust feature propagation across dynamically generated graphs and efficiently modeling complex dependencies. We validate GG-SSMs on 11 diverse datasets, including event-based eye-tracking, ImageNet classification, optical flow estimation, and six time series datasets. GG-SSMs achieve state-of-the-art performance across all tasks, surpassing existing methods by significant margins. Specifically, GG-SSM attains a top-1 accuracy of 84.9% on ImageNet, outperforming prior SSMs by 1%, reducing the KITTI-15 error rate to 2.77%, and improving eye-tracking detection rates by up to 0.33% with fewer parameters. These results demonstrate that dynamic scanning based on feature relationships significantly improves SSMs' representational power and efficiency, offering a versatile tool for various applications in computer vision and beyond.
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Submitted 5 April, 2025; v1 submitted 16 December, 2024;
originally announced December 2024.
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GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control
Authors:
Mariam Hassan,
Sebastian Stapf,
Ahmad Rahimi,
Pedro M B Rezende,
Yasaman Haghighi,
David Brüggemann,
Isinsu Katircioglu,
Lin Zhang,
Xiaoran Chen,
Suman Saha,
Marco Cannici,
Elie Aljalbout,
Botao Ye,
Xi Wang,
Aram Davtyan,
Mathieu Salzmann,
Davide Scaramuzza,
Marc Pollefeys,
Paolo Favaro,
Alexandre Alahi
Abstract:
We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stabl…
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We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.
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Submitted 15 December, 2024;
originally announced December 2024.
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Student-Informed Teacher Training
Authors:
Nico Messikommer,
Jiaxu Xing,
Elie Aljalbout,
Davide Scaramuzza
Abstract:
Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nea…
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Imitation learning with a privileged teacher has proven effective for learning complex control behaviors from high-dimensional inputs, such as images. In this framework, a teacher is trained with privileged task information, while a student tries to predict the actions of the teacher with more limited observations, e.g., in a robot navigation task, the teacher might have access to distances to nearby obstacles, while the student only receives visual observations of the scene. However, privileged imitation learning faces a key challenge: the student might be unable to imitate the teacher's behavior due to partial observability. This problem arises because the teacher is trained without considering if the student is capable of imitating the learned behavior. To address this teacher-student asymmetry, we propose a framework for joint training of the teacher and student policies, encouraging the teacher to learn behaviors that can be imitated by the student despite the latters' limited access to information and its partial observability. Based on the performance bound in imitation learning, we add (i) the approximated action difference between teacher and student as a penalty term to the reward function of the teacher, and (ii) a supervised teacher-student alignment step. We motivate our method with a maze navigation task and demonstrate its effectiveness on complex vision-based quadrotor flight and manipulation tasks.
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Submitted 27 February, 2025; v1 submitted 12 December, 2024;
originally announced December 2024.