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Showing 1–21 of 21 results for author: Petrenko, A

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  1. arXiv:2604.19146  [pdf, ps, other

    cs.LG hep-ex

    RL-ABC: Reinforcement Learning for Accelerator Beamline Control

    Authors: Anwar Ibrahim, Fedor Ratnikov, Maxim Kaledin, Alexey Petrenko, Denis Derkach

    Abstract: Particle accelerator beamline optimization is a high-dimensional control problem traditionally requiring significant expert intervention. We present RLABC (Reinforcement Learning for Accelerator Beamline Control), an open-source Python framework that automatically transforms standard Elegant beamline configurations into reinforcement learning environments. RLABC integrates with the widely-used Ele… ▽ More

    Submitted 21 April, 2026; originally announced April 2026.

  2. arXiv:2603.11682  [pdf, ps, other

    cs.LG cs.AI

    Entropy-Preserving Reinforcement Learning

    Authors: Aleksei Petrenko, Ben Lipkin, Kevin Chen, Erik Wijmans, Marco Cusumano-Towner, Raja Giryes, Philipp Krähenbühl

    Abstract: Policy gradient algorithms have driven many recent advancements in language model reasoning. An appealing property is their ability to learn from exploration on their own trajectories, a process crucial for fostering diverse and creative solutions. As we show in this paper, many policy gradient algorithms naturally reduce the entropy -- and thus the diversity of explored trajectories -- as part of… ▽ More

    Submitted 12 March, 2026; originally announced March 2026.

    Comments: Published at ICLR 2026

    Journal ref: Proceedings of the International Conference on Learning Representations (ICLR), 2026

  3. arXiv:2510.26805  [pdf, ps, other

    physics.acc-ph cs.AI

    Reinforcement Learning for Accelerator Beamline Control: a simulation-based approach

    Authors: Anwar Ibrahim, Alexey Petrenko, Maxim Kaledin, Ehab Suleiman, Fedor Ratnikov, Denis Derkach

    Abstract: Particle accelerators play a pivotal role in advancing scientific research, yet optimizing beamline configurations to maximize particle transmission remains a labor-intensive task requiring expert intervention. In this work, we introduce RLABC (Reinforcement Learning for Accelerator Beamline Control), a Python-based library that reframes beamline optimization as a reinforcement learning (RL) probl… ▽ More

    Submitted 18 October, 2025; originally announced October 2025.

  4. arXiv:2503.09665  [pdf, other

    physics.acc-ph cs.LG

    Optimisation of the Accelerator Control by Reinforcement Learning: A Simulation-Based Approach

    Authors: Anwar Ibrahim, Denis Derkach, Alexey Petrenko, Fedor Ratnikov, Maxim Kaledin

    Abstract: Optimizing accelerator control is a critical challenge in experimental particle physics, requiring significant manual effort and resource expenditure. Traditional tuning methods are often time-consuming and reliant on expert input, highlighting the need for more efficient approaches. This study aims to create a simulation-based framework integrated with Reinforcement Learning (RL) to address these… ▽ More

    Submitted 12 March, 2025; originally announced March 2025.

    Comments: Proceedings for Mathematical Modeling and Computational Physics, 2024 (MMCP2024)

  5. arXiv:2502.03349  [pdf, other

    cs.LG cs.AI cs.RO

    Robust Autonomy Emerges from Self-Play

    Authors: Marco Cusumano-Towner, David Hafner, Alex Hertzberg, Brody Huval, Aleksei Petrenko, Eugene Vinitsky, Erik Wijmans, Taylor Killian, Stuart Bowers, Ozan Sener, Philipp Krähenbühl, Vladlen Koltun

    Abstract: Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6~billion~km of driving. This is enabled by Gigaflow, a batched simulator that can synthesize and train on 42 years of subj… ▽ More

    Submitted 5 February, 2025; originally announced February 2025.

  6. arXiv:2502.01600  [pdf, other

    cs.LG cs.AI

    Reinforcement Learning for Long-Horizon Interactive LLM Agents

    Authors: Kevin Chen, Marco Cusumano-Towner, Brody Huval, Aleksei Petrenko, Jackson Hamburger, Vladlen Koltun, Philipp Krähenbühl

    Abstract: Interactive digital agents (IDAs) leverage APIs of stateful digital environments to perform tasks in response to user requests. While IDAs powered by instruction-tuned large language models (LLMs) can react to feedback from interface invocations in multi-step exchanges, they have not been trained in their respective digital environments. Prior methods accomplish less than half of tasks in sophisti… ▽ More

    Submitted 8 March, 2025; v1 submitted 3 February, 2025; originally announced February 2025.

  7. arXiv:2306.09537  [pdf, other

    cs.RO cs.AI cs.LG cs.MA eess.SY

    QuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control

    Authors: Zhehui Huang, Sumeet Batra, Tao Chen, Rahul Krupani, Tushar Kumar, Artem Molchanov, Aleksei Petrenko, James A. Preiss, Zhaojing Yang, Gaurav S. Sukhatme

    Abstract: Reinforcement learning (RL) has shown promise in creating robust policies for robotics tasks. However, contemporary RL algorithms are data-hungry, often requiring billions of environment transitions to train successful policies. This necessitates the use of fast and highly-parallelizable simulators. In addition to speed, such simulators need to model the physics of the robots and their interaction… ▽ More

    Submitted 15 June, 2023; originally announced June 2023.

    Comments: Paper published in ICRA 2023 Workshop: The Role of Robotics Simulators for Unmanned Aerial Vehicles. The workshop can be found in https://imrclab.github.io/workshop-uav-sims-icra2023/

  8. arXiv:2305.13795  [pdf, other

    cs.LG cs.AI

    Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

    Authors: Sumeet Batra, Bryon Tjanaka, Matthew C. Fontaine, Aleksei Petrenko, Stefanos Nikolaidis, Gaurav Sukhatme

    Abstract: Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement Learning (QD-RL) is an emerging research area that blends the best aspects of both fields -- Quality Diversity (QD) provides a principled form of exploration and produces collections of behaviorally diverse agents, while… ▽ More

    Submitted 29 January, 2024; v1 submitted 23 May, 2023; originally announced May 2023.

    Comments: Accepted as a spotlight paper at ICLR 2024

  9. arXiv:2305.12127  [pdf, other

    cs.RO cs.AI

    DexPBT: Scaling up Dexterous Manipulation for Hand-Arm Systems with Population Based Training

    Authors: Aleksei Petrenko, Arthur Allshire, Gavriel State, Ankur Handa, Viktor Makoviychuk

    Abstract: In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors. Using a parallel GPU-accelerated physics simulator (Isaac Gym), we implement challenging tasks for these robots, including regrasping, grasp-and-throw, and object reorientation. To solve these problems we introd… ▽ More

    Submitted 20 May, 2023; originally announced May 2023.

    Comments: Published in RSS2023

  10. arXiv:2210.13702  [pdf, other

    cs.RO cs.LG

    DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality

    Authors: Ankur Handa, Arthur Allshire, Viktor Makoviychuk, Aleksei Petrenko, Ritvik Singh, Jingzhou Liu, Denys Makoviichuk, Karl Van Wyk, Alexander Zhurkevich, Balakumar Sundaralingam, Yashraj Narang, Jean-Francois Lafleche, Dieter Fox, Gavriel State

    Abstract: Recent work has demonstrated the ability of deep reinforcement learning (RL) algorithms to learn complex robotic behaviours in simulation, including in the domain of multi-fingered manipulation. However, such models can be challenging to transfer to the real world due to the gap between simulation and reality. In this paper, we present our techniques to train a) a policy that can perform robust de… ▽ More

    Submitted 2 January, 2024; v1 submitted 24 October, 2022; originally announced October 2022.

    Comments: 28 pages. A smaller version of this paper is accepted to ICRA 2023

  11. arXiv:2206.12950  [pdf, other

    quant-ph cs.ET

    Advancing Hybrid Quantum-Classical Computation with Real-Time Execution

    Authors: Thomas Lubinski, Cassandra Granade, Amos Anderson, Alan Geller, Martin Roetteler, Andrei Petrenko, Bettina Heim

    Abstract: The use of mid-circuit measurement and qubit reset within quantum programs has been introduced recently and several applications demonstrated that perform conditional branching based on these measurements. In this work, we go a step further and describe a next-generation implementation of classical computation embedded within quantum programs that enables the real-time calculation and adjustment o… ▽ More

    Submitted 26 June, 2022; originally announced June 2022.

    Comments: 13 pages, 5 figures

  12. arXiv:2109.07735  [pdf, other

    cs.RO

    Decentralized Control of Quadrotor Swarms with End-to-end Deep Reinforcement Learning

    Authors: Sumeet Batra, Zhehui Huang, Aleksei Petrenko, Tushar Kumar, Artem Molchanov, Gaurav S. Sukhatme

    Abstract: We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning. We train policies parameterized by neural networks that are capable of controlling individual drones in a swarm in a fully decentralized manner. Our policies, trained in simulated environments with realistic quadrotor p… ▽ More

    Submitted 20 November, 2021; v1 submitted 16 September, 2021; originally announced September 2021.

    Comments: 14 pages, 11 figures

  13. arXiv:2107.08170  [pdf, other

    cs.LG cs.AI

    Megaverse: Simulating Embodied Agents at One Million Experiences per Second

    Authors: Aleksei Petrenko, Erik Wijmans, Brennan Shacklett, Vladlen Koltun

    Abstract: We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research. The efficient design of our engine enables physics-based simulation with high-dimensional egocentric observations at more than 1,000,000 actions per second on a single 8-GPU node. Megaverse is up to 70x faster than DeepMind Lab in fully-shaded 3D scenes with interactive objects. We achieve this… ▽ More

    Submitted 20 July, 2021; v1 submitted 16 July, 2021; originally announced July 2021.

    Comments: Paper published in ICML2021

  14. arXiv:2107.02195  [pdf, other

    cs.LG cs.AI

    Agents that Listen: High-Throughput Reinforcement Learning with Multiple Sensory Systems

    Authors: Shashank Hegde, Anssi Kanervisto, Aleksei Petrenko

    Abstract: Humans and other intelligent animals evolved highly sophisticated perception systems that combine multiple sensory modalities. On the other hand, state-of-the-art artificial agents rely mostly on visual inputs or structured low-dimensional observations provided by instrumented environments. Learning to act based on combined visual and auditory inputs is still a new topic of research that has not b… ▽ More

    Submitted 5 July, 2021; originally announced July 2021.

    Comments: To appear in IEEE Conference on Games 2021. Video demonstrations and experiment can be found at https://sites.google.com/view/sound-rl

  15. arXiv:2103.07013  [pdf, other

    cs.LG cs.AI cs.CV cs.GR

    Large Batch Simulation for Deep Reinforcement Learning

    Authors: Brennan Shacklett, Erik Wijmans, Aleksei Petrenko, Manolis Savva, Dhruv Batra, Vladlen Koltun, Kayvon Fatahalian

    Abstract: We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19,000 frames of experience per second on a single GPU and up to 72,000 frames per second on a single eight-GPU machine. The key idea of our approach is to design a 3D renderer and embodied navigation simulator around… ▽ More

    Submitted 11 March, 2021; originally announced March 2021.

    Comments: Published as a conference paper at ICLR 2021

  16. arXiv:2006.11751  [pdf, other

    cs.LG cs.AI stat.ML

    Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

    Authors: Aleksei Petrenko, Zhehui Huang, Tushar Kumar, Gaurav Sukhatme, Vladlen Koltun

    Abstract: Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in sim-to-real transfer for robotics. Typically such experiments rely on large distributed systems and require expensive hardware setups, limiting wider access to this exciting area of research. In this work we aim to solve t… ▽ More

    Submitted 22 June, 2020; v1 submitted 21 June, 2020; originally announced June 2020.

    Comments: Paper published in ICML2020. Visualizations of trained policies can be found at https://sites.google.com/view/sample-factory

  17. Proceedings Tenth Workshop on Model Based Testing

    Authors: Nikolay Pakulin, Alexander K. Petrenko, Bernd-Holger Schlingloff

    Abstract: The workshop is devoted to model-based testing of both software and hardware. Model-based testing uses models describing the required behavior of the system under consideration to guide such efforts as test selection and test results evaluation. Testing validates the real system behavior against models and checks that the implementation conforms to them, but is capable also to find errors in the m… ▽ More

    Submitted 8 April, 2015; originally announced April 2015.

    Journal ref: EPTCS 180, 2015

  18. Generating Complete and Finite Test Suite for ioco: Is It Possible?

    Authors: Adenilso Simao, Alexandre Petrenko

    Abstract: Testing from Input/Output Transition Systems has been intensely investigated. The conformance between the implementation and the specification is often determined by the so-called ioco-relation. However, generating tests for ioco is usually hindered by the problem of conflicts between inputs and outputs. Moreover, the generation is mainly based on nondeterministic methods, which may deliver comple… ▽ More

    Submitted 27 March, 2014; originally announced March 2014.

    Comments: In Proceedings MBT 2014, arXiv:1403.7044

    ACM Class: D.2.4; D.2.5

    Journal ref: EPTCS 141, 2014, pp. 56-70

  19. Proceedings Ninth Workshop on Model-Based Testing

    Authors: Holger Schlingloff, Alexander K. Petrenko

    Abstract: This volume contains the proceedings of the Ninth Workshop on Model-Based Testing (MBT 2014), which was held in Grenoble, France on April 6, 2014 as a satellite workshop of the European Joint Conferences on Theory and Practice of Software (ETAPS 2014).

    Submitted 27 March, 2014; originally announced March 2014.

    ACM Class: D.2.4; D.2.5

    Journal ref: EPTCS 141, 2014

  20. Proceedings Eighth Workshop on Model-Based Testing

    Authors: Alexander K. Petrenko, Holger Schlingloff

    Abstract: This volume contains the proceedings of the Eighth Workshop on Model-Based Testing (MBT 2013), which was held on March 17, 2013 in Rome, Italy, as a satellite event of the European Joint Conferences on Theory and Practice of Software, ETAPS 2013. The workshop is devoted to model-based testing of both software and hardware. Model-based testing uses models describing the required behavior of the s… ▽ More

    Submitted 2 March, 2013; originally announced March 2013.

    ACM Class: D.2.4; D.2.5

    Journal ref: EPTCS 111, 2013

  21. Proceedings 7th Workshop on Model-Based Testing

    Authors: Alexander K. Petrenko, Holger Schlingloff

    Abstract: This volume contains the proceedings of the Seventh Workshop on Model-Based Testing (MBT 2012), which was held on 25 March, 2012 in Tallinn, Estonia, as a satellite event of the European Joint Conferences on Theory and Practice of Software, ETAPS 2012. The workshop is devoted to model-based testing of both software and hardware. Model-based testing uses models describing the required behavior o… ▽ More

    Submitted 27 February, 2012; originally announced February 2012.

    ACM Class: D.2.4; D.2.5

    Journal ref: EPTCS 80, 2012