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Showing 1–24 of 24 results for author: Fontaine, M C

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  1. arXiv:2602.23468  [pdf, ps, other

    cs.MA cs.AI cs.RO

    Optimization of Edge Directions and Weights for Mixed Guidance Graphs in Lifelong Multi-Agent Path Finding

    Authors: Yulun Zhang, Varun Bhatt, Matthew C. Fontaine, Stefanos Nikolaidis, Jiaoyang Li

    Abstract: Multi-Agent Path Finding (MAPF) aims to move agents from their start to goal vertices on a graph. Lifelong MAPF (LMAPF) continuously assigns new goals to agents as they complete current ones. To guide agents' movement in LMAPF, prior works have proposed Guidance Graph Optimization (GGO) methods to optimize a guidance graph, which is a bidirected weighted graph whose directed edges represent moving… ▽ More

    Submitted 2 March, 2026; v1 submitted 26 February, 2026; originally announced February 2026.

  2. arXiv:2601.01082  [pdf, ps, other

    cs.LG cs.NE

    Discount Model Search for Quality Diversity Optimization in High-Dimensional Measure Spaces

    Authors: Bryon Tjanaka, Henry Chen, Matthew C. Fontaine, Stefanos Nikolaidis

    Abstract: Quality diversity (QD) optimization searches for a collection of solutions that optimize an objective while attaining diverse outputs of a user-specified, vector-valued measure function. Contemporary QD algorithms are typically limited to low-dimensional measures because high-dimensional measures are prone to distortion, where many solutions found by the QD algorithm map to similar measures. For e… ▽ More

    Submitted 30 April, 2026; v1 submitted 3 January, 2026; originally announced January 2026.

    Comments: Accepted to ICLR 2026 (Oral presentation). Project page available at https://discount-models.github.io

  3. arXiv:2409.06888  [pdf, ps, other

    cs.MA cs.AI

    QD-MAPPER: A Quality Diversity Framework to Automatically Evaluate Multi-Agent Path Finding Algorithms in Diverse Maps

    Authors: Cheng Qian, Yulun Zhang, Varun Bhatt, Matthew Christopher Fontaine, Stefanos Nikolaidis, Jiaoyang Li

    Abstract: We use the Quality Diversity (QD) algorithm with Neural Cellular Automata (NCA) to automatically evaluate Multi-Agent Path Finding (MAPF) algorithms by generating diverse maps. Previously, researchers typically evaluate MAPF algorithms on a set of specific, human-designed maps at their initial stage of algorithm design. However, such fixed maps may not cover all scenarios, and algorithms may overf… ▽ More

    Submitted 13 February, 2026; v1 submitted 10 September, 2024; originally announced September 2024.

    Comments: 14 pages, 23 figures

  4. Quality-Diversity Generative Sampling for Learning with Synthetic Data

    Authors: Allen Chang, Matthew C. Fontaine, Serena Booth, Maja J. Matarić, Stefanos Nikolaidis

    Abstract: Generative models can serve as surrogates for some real data sources by creating synthetic training datasets, but in doing so they may transfer biases to downstream tasks. We focus on protecting quality and diversity when generating synthetic training datasets. We propose quality-diversity generative sampling (QDGS), a framework for sampling data uniformly across a user-defined measure space, desp… ▽ More

    Submitted 27 February, 2024; v1 submitted 21 December, 2023; originally announced December 2023.

    Comments: Accepted at AAAI 2024; 7 pages main, 12 pages total, 9 figures

  5. arXiv:2312.11331  [pdf, other

    cs.LG cs.NE

    Density Descent for Diversity Optimization

    Authors: David H. Lee, Anishalakshmi V. Palaparthi, Matthew C. Fontaine, Bryon Tjanaka, Stefanos Nikolaidis

    Abstract: Diversity optimization seeks to discover a set of solutions that elicit diverse features. Prior work has proposed Novelty Search (NS), which, given a current set of solutions, seeks to expand the set by finding points in areas of low density in the feature space. However, to estimate density, NS relies on a heuristic that considers the k-nearest neighbors of the search point in the feature space,… ▽ More

    Submitted 30 May, 2024; v1 submitted 18 December, 2023; originally announced December 2023.

    Comments: 15 pages, 5 figures, published as a conference paper at the 2024 Genetic and Evolutionary Computation Conference (GECCO '24)

  6. arXiv:2310.18622  [pdf, other

    cs.RO cs.AI cs.MA cs.NE

    Arbitrarily Scalable Environment Generators via Neural Cellular Automata

    Authors: Yulun Zhang, Matthew C. Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li

    Abstract: We study the problem of generating arbitrarily large environments to improve the throughput of multi-robot systems. Prior work proposes Quality Diversity (QD) algorithms as an effective method for optimizing the environments of automated warehouses. However, these approaches optimize only relatively small environments, falling short when it comes to replicating real-world warehouse sizes. The chal… ▽ More

    Submitted 28 October, 2023; originally announced October 2023.

    Comments: Accepted to Advances in Neural Information Processing Systems (NeurIPS), 2023

  7. arXiv:2305.13795  [pdf, other

    cs.LG cs.AI

    Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning

    Authors: Sumeet Batra, Bryon Tjanaka, Matthew C. Fontaine, Aleksei Petrenko, Stefanos Nikolaidis, Gaurav Sukhatme

    Abstract: Training generally capable agents that thoroughly explore their environment and learn new and diverse skills is a long-term goal of robot learning. Quality Diversity Reinforcement Learning (QD-RL) is an emerging research area that blends the best aspects of both fields -- Quality Diversity (QD) provides a principled form of exploration and produces collections of behaviorally diverse agents, while… ▽ More

    Submitted 29 January, 2024; v1 submitted 23 May, 2023; originally announced May 2023.

    Comments: Accepted as a spotlight paper at ICLR 2024

  8. arXiv:2305.06436  [pdf, other

    cs.RO cs.AI cs.NE

    Multi-Robot Coordination and Layout Design for Automated Warehousing

    Authors: Yulun Zhang, Matthew C. Fontaine, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li

    Abstract: With the rapid progress in Multi-Agent Path Finding (MAPF), researchers have studied how MAPF algorithms can be deployed to coordinate hundreds of robots in large automated warehouses. While most works try to improve the throughput of such warehouses by developing better MAPF algorithms, we focus on improving the throughput by optimizing the warehouse layout. We show that, even with state-of-the-a… ▽ More

    Submitted 2 September, 2023; v1 submitted 10 May, 2023; originally announced May 2023.

    Comments: Accepted to International Joint Conference on Artificial Intelligence (IJCAI), 2023. The paper can be found at IJCAI 2023 proceeding at https://www.ijcai.org/proceedings/2023/0611

  9. arXiv:2304.13787  [pdf, other

    cs.RO cs.HC cs.LG

    Surrogate Assisted Generation of Human-Robot Interaction Scenarios

    Authors: Varun Bhatt, Heramb Nemlekar, Matthew C. Fontaine, Bryon Tjanaka, Hejia Zhang, Ya-Chuan Hsu, Stefanos Nikolaidis

    Abstract: As human-robot interaction (HRI) systems advance, so does the difficulty of evaluating and understanding the strengths and limitations of these systems in different environments and with different users. To this end, previous methods have algorithmically generated diverse scenarios that reveal system failures in a shared control teleoperation task. However, these methods require directly evaluatin… ▽ More

    Submitted 31 October, 2023; v1 submitted 26 April, 2023; originally announced April 2023.

    Comments: 27 pages; 12 figures; 3 tables; Accepted for oral presentation at CoRL 2023

  10. arXiv:2303.00191  [pdf, other

    cs.NE cs.LG cs.SE

    pyribs: A Bare-Bones Python Library for Quality Diversity Optimization

    Authors: Bryon Tjanaka, Matthew C. Fontaine, David H. Lee, Yulun Zhang, Nivedit Reddy Balam, Nathaniel Dennler, Sujay S. Garlanka, Nikitas Dimitri Klapsis, Stefanos Nikolaidis

    Abstract: Recent years have seen a rise in the popularity of quality diversity (QD) optimization, a branch of optimization that seeks to find a collection of diverse, high-performing solutions to a given problem. To grow further, we believe the QD community faces two challenges: developing a framework to represent the field's growing array of algorithms, and implementing that framework in software that supp… ▽ More

    Submitted 14 April, 2023; v1 submitted 28 February, 2023; originally announced March 2023.

    Comments: Published as a conference paper at the 2023 Genetic and Evolutionary Computation Conference (GECCO '23); Pyribs is available at https://pyribs.org

  11. arXiv:2210.02622  [pdf, other

    cs.RO cs.LG cs.NE

    Training Diverse High-Dimensional Controllers by Scaling Covariance Matrix Adaptation MAP-Annealing

    Authors: Bryon Tjanaka, Matthew C. Fontaine, David H. Lee, Aniruddha Kalkar, Stefanos Nikolaidis

    Abstract: Pre-training a diverse set of neural network controllers in simulation has enabled robots to adapt online to damage in robot locomotion tasks. However, finding diverse, high-performing controllers requires expensive network training and extensive tuning of a large number of hyperparameters. On the other hand, Covariance Matrix Adaptation MAP-Annealing (CMA-MAE), an evolution strategies (ES)-based… ▽ More

    Submitted 15 September, 2023; v1 submitted 5 October, 2022; originally announced October 2022.

    Comments: Source code and videos available at https://scalingcmamae.github.io

  12. arXiv:2206.10608  [pdf, other

    cs.LG cs.AI cs.GR cs.RO

    Generating Diverse Indoor Furniture Arrangements

    Authors: Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis

    Abstract: We present a method for generating arrangements of indoor furniture from human-designed furniture layout data. Our method creates arrangements that target specified diversity, such as the total price of all furniture in the room and the number of pieces placed. To generate realistic furniture arrangement, we train a generative adversarial network (GAN) on human-designed layouts. To target specific… ▽ More

    Submitted 20 June, 2022; originally announced June 2022.

  13. arXiv:2206.04199  [pdf, other

    cs.AI cs.LG cs.NE

    Deep Surrogate Assisted Generation of Environments

    Authors: Varun Bhatt, Bryon Tjanaka, Matthew C. Fontaine, Stefanos Nikolaidis

    Abstract: Recent progress in reinforcement learning (RL) has started producing generally capable agents that can solve a distribution of complex environments. These agents are typically tested on fixed, human-authored environments. On the other hand, quality diversity (QD) optimization has been proven to be an effective component of environment generation algorithms, which can generate collections of high-q… ▽ More

    Submitted 11 October, 2022; v1 submitted 8 June, 2022; originally announced June 2022.

    Comments: 26 pages, 15 figures, supplemental website at https://dsagepaper.github.io/

  14. arXiv:2205.10752  [pdf, other

    cs.LG cs.AI

    Covariance Matrix Adaptation MAP-Annealing

    Authors: Matthew C. Fontaine, Stefanos Nikolaidis

    Abstract: Single-objective optimization algorithms search for the single highest-quality solution with respect to an objective. Quality diversity (QD) optimization algorithms, such as Covariance Matrix Adaptation MAP-Elites (CMA-ME), search for a collection of solutions that are both high-quality with respect to an objective and diverse with respect to specified measure functions. However, CMA-ME suffers fr… ▽ More

    Submitted 5 June, 2023; v1 submitted 22 May, 2022; originally announced May 2022.

    Comments: Accepted to GECCO 2023

  15. arXiv:2202.03666  [pdf, other

    cs.LG cs.AI cs.NE

    Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning

    Authors: Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis

    Abstract: Consider the problem of training robustly capable agents. One approach is to generate a diverse collection of agent polices. Training can then be viewed as a quality diversity (QD) optimization problem, where we search for a collection of performant policies that are diverse with respect to quantified behavior. Recent work shows that differentiable quality diversity (DQD) algorithms greatly accele… ▽ More

    Submitted 15 April, 2022; v1 submitted 8 February, 2022; originally announced February 2022.

    Comments: Published as a conference paper at the 2022 Genetic and Evolutionary Computation Conference (GECCO '22); Online article available at http://dqd-rl.github.io

  16. Deep Surrogate Assisted MAP-Elites for Automated Hearthstone Deckbuilding

    Authors: Yulun Zhang, Matthew C. Fontaine, Amy K. Hoover, Stefanos Nikolaidis

    Abstract: We study the problem of efficiently generating high-quality and diverse content in games. Previous work on automated deckbuilding in Hearthstone shows that the quality diversity algorithm MAP-Elites can generate a collection of high-performing decks with diverse strategic gameplay. However, MAP-Elites requires a large number of expensive evaluations to discover a diverse collection of decks. We pr… ▽ More

    Submitted 16 April, 2022; v1 submitted 7 December, 2021; originally announced December 2021.

    Comments: Accepted to GECCO 2022

  17. arXiv:2109.05489  [pdf, other

    cs.NE cs.AI

    Illuminating Diverse Neural Cellular Automata for Level Generation

    Authors: Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius

    Abstract: We present a method of generating diverse collections of neural cellular automata (NCA) to design video game levels. While NCAs have so far only been trained via supervised learning, we present a quality diversity (QD) approach to generating a collection of NCA level generators. By framing the problem as a QD problem, our approach can train diverse level generators, whose output levels vary based… ▽ More

    Submitted 17 February, 2022; v1 submitted 12 September, 2021; originally announced September 2021.

    Comments: 9 pages, 7 figures

  18. arXiv:2106.10853  [pdf, other

    cs.RO cs.AI

    On the Importance of Environments in Human-Robot Coordination

    Authors: Matthew C. Fontaine, Ya-Chuan Hsu, Yulun Zhang, Bryon Tjanaka, Stefanos Nikolaidis

    Abstract: When studying robots collaborating with humans, much of the focus has been on robot policies that coordinate fluently with human teammates in collaborative tasks. However, less emphasis has been placed on the effect of the environment on coordination behaviors. To thoroughly explore environments that result in diverse behaviors, we propose a framework for procedural generation of environments that… ▽ More

    Submitted 28 June, 2021; v1 submitted 21 June, 2021; originally announced June 2021.

    Comments: Accepted to Robotics: Science and Systems (RSS) 2021

  19. arXiv:2106.03894  [pdf, other

    cs.AI

    Differentiable Quality Diversity

    Authors: Matthew C. Fontaine, Stefanos Nikolaidis

    Abstract: Quality diversity (QD) is a growing branch of stochastic optimization research that studies the problem of generating an archive of solutions that maximize a given objective function but are also diverse with respect to a set of specified measure functions. However, even when these functions are differentiable, QD algorithms treat them as "black boxes", ignoring gradient information. We present th… ▽ More

    Submitted 26 October, 2021; v1 submitted 7 June, 2021; originally announced June 2021.

    Comments: Accepted to NeurIPS 2021 (oral presentation)

  20. arXiv:2010.06627  [pdf, other

    cs.AI

    Video Game Level Repair via Mixed Integer Linear Programming

    Authors: Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis

    Abstract: Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without additional editing. We propose a generate-then-repair framework for automatic generation of playable levels adhering to specific styles. The framework constructs lev… ▽ More

    Submitted 13 October, 2020; originally announced October 2020.

    Comments: Accepted to AIIDE 2020 (oral)

  21. arXiv:2007.05674  [pdf, other

    cs.AI

    Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

    Authors: Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis

    Abstract: Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to explore the generative design space of GANs to extract interesting levels. However, human designers find latent vectors opaque and would rather explore along dim… ▽ More

    Submitted 21 June, 2021; v1 submitted 10 July, 2020; originally announced July 2020.

    Comments: Accepted to AAAI 2021

  22. Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space

    Authors: Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover

    Abstract: We focus on the challenge of finding a diverse collection of quality solutions on complex continuous domains. While quality diver-sity (QD) algorithms like Novelty Search with Local Competition (NSLC) and MAP-Elites are designed to generate a diverse range of solutions, these algorithms require a large number of evaluations for exploration of continuous spaces. Meanwhile, variants of the Covarianc… ▽ More

    Submitted 7 May, 2020; v1 submitted 5 December, 2019; originally announced December 2019.

    Comments: Accepted to GECCO 2020

  23. arXiv:1907.01623  [pdf, other

    cs.AI cs.NE

    Evolving the Hearthstone Meta

    Authors: Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover

    Abstract: Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate intricate system. Tuning over 2000 cards to generate the desired outcome without disrupting the existing environment becomes a laborious challenge. In this paper, we discuss the impacts that changes to existing cards can… ▽ More

    Submitted 2 July, 2019; originally announced July 2019.

    Comments: IEEE Conference on Games 2019. 8 pages

  24. arXiv:1904.10656  [pdf, other

    cs.NE

    Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries

    Authors: Matthew C. Fontaine, Scott Lee, L. B. Soros, Fernando De Mesentier Silva, Julian Togelius, Amy K. Hoover

    Abstract: Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods. They were initially applied to evolutionary robotics problems such as locomotion and maze navigation, but have yet to see widespread application. We argue that these algorithms are perfectly suited to the rich domain of video games, which contains many r… ▽ More

    Submitted 24 April, 2019; originally announced April 2019.

    Comments: Accepted to the Genetic and Evolutionary Computation Conference (GECCO-2019)