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PanoVine: Whole-Body Visuomotor Control for Soft Growing Vine Robot
Authors:
Yimeng Qin,
Xiaomeng Xu,
William Heap,
Aditi Oak,
Shuran Song,
Allison Okamura
Abstract:
Vine robots, a class of soft, growing robots, are suitable for navigating complex and confined environments due to their compliant bodies and self-supporting growth mechanism. However, hysteresis, tether interactions, and deformations make them difficult to predict and model, which in turn limits the effectiveness of conventional planning and control approaches. In this work, we present a data-dri…
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Vine robots, a class of soft, growing robots, are suitable for navigating complex and confined environments due to their compliant bodies and self-supporting growth mechanism. However, hysteresis, tether interactions, and deformations make them difficult to predict and model, which in turn limits the effectiveness of conventional planning and control approaches. In this work, we present a data-driven, vision-based control framework for the first autonomous vine robot system. Our system integrates 19 cameras distributed along the robot's body to provide comprehensive feedback of both the robot state and the surrounding environment. Using this rich whole-body vision feedback, we train an end-to-end visuomotor policy from demonstrations for closed-loop autonomous control in complex environments. The policy efficiently aggregates information from distributed sensing while maintaining robustness to inaccurate robot states and actuation. Experimental results demonstrate that the learned policy enables robust navigation and manipulation in challenging scenarios, including steering through branched structures, climbing up slopes, traversing unsupported terrain, reaching objects precisely, and maneuvering through confined spaces and obstacles. Project website https://panovine-bot.github.io
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Submitted 23 June, 2026; v1 submitted 22 June, 2026;
originally announced June 2026.
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A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot Study
Authors:
Elizabeth D. Vasquez,
Jonathan Siskind,
Marion S. Buckwalter,
Maarten G. Lansberg,
Sean Follmer,
Allison M. Okamura
Abstract:
Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously support informal caregiver health, which is also impacted post-stroke. Here, we present a collaborative, mutually beneficial, serious game designed to support therapy…
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Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously support informal caregiver health, which is also impacted post-stroke. Here, we present a collaborative, mutually beneficial, serious game designed to support therapy for persons with stroke and also exercise for their informal caregivers. One player performs rehabilitative wrist movements - useful to people with stroke - and the other performs a seated march exercise - useful to informal caregivers - via pedals or a keyboard to control their avatar. We present a pilot study with 6 healthy dyads to evaluate how exercise-based input of one player, the Pseudo Caregiver (PCG), impacts motivation and emotional experience in both the PCG and Pseudo Person with Stroke (PPS). While not statistically significant, we find that PCGs Interest subscale scores trended higher when using a pedal (the exercised-based input) compared to a keyboard, regardless of game play mode. PPSs' positive affect scale scores and Competence subscale scores trended higher when their partner played collaboratively with a pedal compared to a keyboard. These trends encourage future work toward incorporating an exercise-based device, such as a pedal, to enhance the emotional and motivational experience of rehabilitative serious games for people with different movement ability levels.
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Submitted 18 May, 2026;
originally announced May 2026.
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Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
Authors:
Open-H-Embodiment Consortium,
:,
Nigel Nelson,
Juo-Tung Chen,
Jesse Haworth,
Xinhao Chen,
Lukas Zbinden,
Dianye Huang,
Alaa Eldin Abdelaal,
Alberto Arezzo,
Ayberk Acar,
Farshid Alambeigi,
Carlo Alberto Ammirati,
Yunke Ao,
Pablo David Aranda Rodriguez,
Soofiyan Atar,
Mattia Ballo,
Noah Barnes,
Federica Barontini,
Filip Binkiewicz,
Peter Black,
Sebastian Bodenstedt,
Leonardo Borgioli,
Nikola Budjak,
Benjamin Calmé
, et al. (191 additional authors not shown)
Abstract:
Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs…
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Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 50 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.
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Submitted 4 June, 2026; v1 submitted 22 April, 2026;
originally announced April 2026.
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Miniaturized Pneumatic Actuator Array for Multipoint Deep Pressure Tactile Stimulation
Authors:
Ava Chen,
Megan C. Coram,
Cosima du Pasquier,
Allison M. Okamura
Abstract:
Wearable distributed tactile devices aim to provide multipoint touch stimuli, but struggle to provide sufficient forces (> 1 N) at frequencies to invoke deep pressure sensation with minimal encumbrance at small scales. This work presents a method of fabricating arrays of pneumatic actuators from thermoplastic-coated textiles. By routing pneumatic inlets to a common fold line in the fabric, we demo…
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Wearable distributed tactile devices aim to provide multipoint touch stimuli, but struggle to provide sufficient forces (> 1 N) at frequencies to invoke deep pressure sensation with minimal encumbrance at small scales. This work presents a method of fabricating arrays of pneumatic actuators from thermoplastic-coated textiles. By routing pneumatic inlets to a common fold line in the fabric, we demonstrate that multiple pneumatic pouch actuators can be formed in a single simple heat-pressing operation that does not require the use of sacrificial blocking layers. The method accommodates a range of actuator diameters and spacing distances, including as compact as 8 mm diameter actuators spaced 1 mm apart, which enables use in fingertip wearable devices. In a blocked force test, these small pneumatic textile actuators exert 2.1 N when pressurized to 230 kPa. With this pair of actuators, we demonstrate an example application in which we invoke both distinct and summative stimuli, suggesting the possibility of titrating just noticeable difference in amplitude with a textile actuator array.
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Submitted 21 February, 2026;
originally announced February 2026.
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Model selection and real-time skill assessment for suturing in robotic surgery
Authors:
Zhaoyang Jacopo Hu,
Alex Ranne,
Alaa Eldin Abdelaal,
Kiran Bhattacharyya,
Etienne Burdet,
Allison M. Okamura,
Ferdinando Rodriguez y Baena
Abstract:
Automated feedback systems have the potential to provide objective skill assessment for training and evaluation in robot-assisted surgery. In this study, we examine methods to achieve real-time prediction of surgical skill level in real-time based on Objective Structured Assessment of Technical Skills (OSATS) scores. Using data acquired from the da Vinci Surgical System, we carry out three main an…
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Automated feedback systems have the potential to provide objective skill assessment for training and evaluation in robot-assisted surgery. In this study, we examine methods to achieve real-time prediction of surgical skill level in real-time based on Objective Structured Assessment of Technical Skills (OSATS) scores. Using data acquired from the da Vinci Surgical System, we carry out three main analyses, focusing on model design, their real-time performance, and their skill-level-based cross-validation training. For the model design, we evaluate the effectiveness of multimodal deep learning models for predicting surgical skill levels using synchronized kinematic and vision data. Our models include separate unimodal baselines and fusion architectures that integrate features from both modalities and are evaluated using mean Spearman's correlation coefficients, demonstrating that the fusion model consistently outperforms unimodal models for real-time predictions. For the real-time performance, we observe the prediction's trend over time and highlight correlation with the surgeon's gestures. For the skill-level-based cross-validation, we separately trained models on surgeons with different skill levels, which showed that high-skill demonstrations allow for better performance than those trained on low-skilled ones and generalize well to similarly skilled participants. Our findings show that multimodal learning allows more stable fine-grained evaluation of surgical performance and highlights the value of expert-level training data for model generalization.
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Submitted 17 January, 2026;
originally announced January 2026.
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Design and Fabrication of Origami-Inspired Knitted Fabrics for Soft Robotics
Authors:
Sehui Jeong,
Magaly C. Aviles,
Athena X. Naylor,
Cynthia Sung,
Allison M. Okamura
Abstract:
Soft robots employing compliant materials and deformable structures offer great potential for wearable devices that are comfortable and safe for human interaction. However, achieving both structural integrity and compliance for comfort remains a significant challenge. In this study, we present a novel fabrication and design method that combines the advantages of origami structures with the materia…
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Soft robots employing compliant materials and deformable structures offer great potential for wearable devices that are comfortable and safe for human interaction. However, achieving both structural integrity and compliance for comfort remains a significant challenge. In this study, we present a novel fabrication and design method that combines the advantages of origami structures with the material programmability and wearability of knitted fabrics. We introduce a general design method that translates origami patterns into knit designs by programming both stitch and material patterns. The method creates folds in preferred directions while suppressing unintended buckling and bending by selectively incorporating heat fusible yarn to create rigid panels around compliant creases. We experimentally quantify folding moments and show that stitch patterning enhances folding directionality while the heat fusible yarn (1) keeps geometry consistent by reducing edge curl and (2) prevents out-of-plane deformations by stiffening panels. We demonstrate the framework through the successful reproduction of complex origami tessellations, including Miura-ori, Yoshimura, and Kresling patterns, and present a wearable knitted Kaleidocycle robot capable of locomotion. The combination of structural reconfigurability, material programmability, and potential for manufacturing scalability highlights knitted origami as a promising platform for next-generation wearable robotics.
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Submitted 3 November, 2025;
originally announced November 2025.
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A Hermetic, Transparent Soft Growing Vine Robot System for Pipe Inspection
Authors:
William E. Heap,
Yimeng Qin,
Kai Hammond,
Anish Bayya,
Haonon Kong,
Allison M. Okamura
Abstract:
Rehabilitation of aging pipes requires accurate condition assessment and mapping far into the pipe interiors. Soft growing vine robot systems are particularly promising for navigating confined, sinuous paths such as in pipes, but are currently limited by complex subsystems and a lack of validation in real-world industrial settings. In this paper, we introduce the concept and implementation of a he…
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Rehabilitation of aging pipes requires accurate condition assessment and mapping far into the pipe interiors. Soft growing vine robot systems are particularly promising for navigating confined, sinuous paths such as in pipes, but are currently limited by complex subsystems and a lack of validation in real-world industrial settings. In this paper, we introduce the concept and implementation of a hermetic and transparent vine robot system for visual condition assessment and mapping within non-branching pipes. This design encloses all mechanical and electrical components within the vine robot's soft, airtight, and transparent body, protecting them from environmental interference while enabling visual sensing. Because this approach requires an enclosed mechanism for transporting sensors, we developed, modeled, and tested a passively adapting enclosed tip mount. Finally, we validated the hermetic and transparent vine robot system concept through a real-world condition assessment and mapping task in a wastewater pipe. This work advances the use of soft-growing vine robots in pipe inspection by developing and demonstrating a robust, streamlined, field-validated system suitable for continued development and deployment.
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Submitted 30 October, 2025;
originally announced October 2025.
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Effect of Performance Feedback Timing on Motor Learning for a Surgical Training Task
Authors:
Mary Kate Gale,
Kailana Baker-Matsuoka,
Ilana Nisky,
Allison Okamura
Abstract:
Objective: Robot-assisted minimally invasive surgery (RMIS) has become the gold standard for a variety of surgical procedures, but the optimal method of training surgeons for RMIS is unknown. We hypothesized that real-time, rather than post-task, error feedback would better increase learning speed and reduce errors. Methods: Forty-two surgical novices learned a virtual version of the ring-on-wire…
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Objective: Robot-assisted minimally invasive surgery (RMIS) has become the gold standard for a variety of surgical procedures, but the optimal method of training surgeons for RMIS is unknown. We hypothesized that real-time, rather than post-task, error feedback would better increase learning speed and reduce errors. Methods: Forty-two surgical novices learned a virtual version of the ring-on-wire task, a canonical task in RMIS training. We investigated the impact of feedback timing with multi-sensory (haptic and visual) cues in three groups: (1) real-time error feedback, (2) trial replay with error feedback, and (3) no error feedback. Results: Participant performance was evaluated based on the accuracy of ring position and orientation during the task. Participants who received real-time feedback outperformed other groups in ring orientation. Additionally, participants who received feedback in replay outperformed participants who did not receive any error feedback on ring orientation during long, straight path sections. There were no significant differences between groups for ring position overall, but participants who received real-time feedback outperformed the other groups in positional accuracy on tightly curved path sections. Conclusion: The addition of real-time haptic and visual error feedback improves learning outcomes in a virtual surgical task over error feedback in replay or no error feedback at all. Significance: This work demonstrates that multi-sensory error feedback delivered in real time leads to better training outcomes as compared to the same feedback delivered after task completion. This novel method of training may enable surgical trainees to develop skills with greater speed and accuracy.
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Submitted 15 October, 2025; v1 submitted 25 August, 2025;
originally announced August 2025.
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Effects of Wrist-Worn Haptic Feedback on Force Accuracy and Task Speed during a Teleoperated Robotic Surgery Task
Authors:
Brian B. Vuong,
Josie Davidson,
Sangheui Cheon,
Kyujin Cho,
Allison M. Okamura
Abstract:
Previous work has shown that the addition of haptic feedback to the hands can improve awareness of tool-tissue interactions and enhance performance of teleoperated tasks in robot-assisted minimally invasive surgery. However, hand-based haptic feedback occludes direct interaction with the manipulanda of surgeon console in teleoperated surgical robots. We propose relocating haptic feedback to the wr…
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Previous work has shown that the addition of haptic feedback to the hands can improve awareness of tool-tissue interactions and enhance performance of teleoperated tasks in robot-assisted minimally invasive surgery. However, hand-based haptic feedback occludes direct interaction with the manipulanda of surgeon console in teleoperated surgical robots. We propose relocating haptic feedback to the wrist using a wearable haptic device so that haptic feedback mechanisms do not need to be integrated into the manipulanda. However, it is unknown if such feedback will be effective, given that it is not co-located with the finger movements used for manipulation. To test if relocated haptic feedback improves force application during teleoperated tasks using da Vinci Research Kit (dVRK) surgical robot, participants learned to palpate a phantom tissue to desired forces. A soft pneumatic wrist-worn haptic device with an anchoring system renders tool-tissue interaction forces to the wrist of the user. Participants performed the palpation task with and without wrist-worn haptic feedback and were evaluated for the accuracy of applied forces. Participants demonstrated statistically significant lower force error when wrist-worn haptic feedback was provided. Participants also performed the palpation task with longer movement times when provided wrist-worn haptic feedback, indicating that the haptic feedback may have caused participants to operate at a different point in the speed-accuracy tradeoff curve.
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Submitted 9 July, 2025;
originally announced July 2025.
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3D Steering and Localization in Pipes and Burrows using an Externally Steered Soft Growing Robot
Authors:
Yimeng Qin,
Jared Grinberg,
William Heap,
Allison M. Okamura
Abstract:
Navigation and inspection in confined environments, such as tunnels and pipes, pose significant challenges for existing robots due to limitations in maneuverability and adaptability to varying geometries. Vine robots, which are soft growing continuum robots that extend their length through soft material eversion at their tip, offer unique advantages due to their ability to navigate tight spaces, a…
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Navigation and inspection in confined environments, such as tunnels and pipes, pose significant challenges for existing robots due to limitations in maneuverability and adaptability to varying geometries. Vine robots, which are soft growing continuum robots that extend their length through soft material eversion at their tip, offer unique advantages due to their ability to navigate tight spaces, adapt to complex paths, and minimize friction. However, existing vine robot designs struggle with navigation in manmade and natural passageways, with branches and sharp 3D turns. In this letter, we introduce a steerable vine robot specifically designed for pipe and burrow environments. The robot features a simple tubular body and an external tip mount that steers the vine robot in three degrees of freedom by changing the growth direction and, when necessary, bracing against the wall of the pipe or burrow. Our external tip steering approach enables: (1) active branch selection in 3D space with a maximum steerable angle of 51.7°, (2) navigation of pipe networks with radii as small as 2.5 cm, (3) a compliant tip enabling navigation of sharp turns, and (4) real-time 3D localization in GPS-denied environments using tip-mounted sensors and continuum body odometry. We describe the forward kinematics, characterize steerability, and demonstrate the system in a 3D pipe system as well as a natural animal burrow.
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Submitted 9 July, 2025;
originally announced July 2025.
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Self-Wearing Adaptive Garments via Soft Robotic Unfurling
Authors:
Nam Gyun Kim,
William E. Heap,
Yimeng Qin,
Elvy B. Yao,
Jee-Hwan Ryu,
Allison M. Okamura
Abstract:
Robotic dressing assistance has the potential to improve the quality of life for individuals with limited mobility. Existing solutions predominantly rely on rigid robotic manipulators, which have challenges in handling deformable garments and ensuring safe physical interaction with the human body. Prior robotic dressing methods require excessive operation times, complex control strategies, and con…
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Robotic dressing assistance has the potential to improve the quality of life for individuals with limited mobility. Existing solutions predominantly rely on rigid robotic manipulators, which have challenges in handling deformable garments and ensuring safe physical interaction with the human body. Prior robotic dressing methods require excessive operation times, complex control strategies, and constrained user postures, limiting their practicality and adaptability. This paper proposes a novel soft robotic dressing system, the Self-Wearing Adaptive Garment (SWAG), which uses an unfurling and growth mechanism to facilitate autonomous dressing. Unlike traditional approaches,the SWAG conforms to the human body through an unfurling based deployment method, eliminating skin-garment friction and enabling a safer and more efficient dressing process. We present the working principles of the SWAG, introduce its design and fabrication, and demonstrate its performance in dressing assistance. The proposed system demonstrates effective garment application across various garment configurations, presenting a promising alternative to conventional robotic dressing assistance.
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Submitted 9 July, 2025;
originally announced July 2025.
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Effect of Haptic Feedback on Avoidance Behavior and Visual Exploration in Dynamic VR Pedestrian Environment
Authors:
Kyosuke Ishibashi,
Atsushi Saito,
Zin Y. Tun,
Lucas Ray,
Megan C. Coram,
Akihiro Sakurai,
Allison M. Okamura,
Ko Yamamoto
Abstract:
Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in cr…
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Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect on walking behavior in dense and dynamic pedestrian flows is unknown. Through a user study, we investigated how haptic feedback changes user walking motion in crowded pedestrian flows in VR. The results indicate that haptic feedback changed users' collision avoidance movements, as measured by increased walking trajectory length and change in pelvis angle. The displacements of users' lateral position and pelvis angle were also increased in the instantaneous response to a collision with a non-player character (NPC), even when the NPC was inside the field of view. Haptic feedback also enhanced users' awareness and visual exploration when an NPC approached from the side and back. Furthermore, variation in walking speed was increased by the haptic feedback. These results suggested that the haptic feedback enhanced users' sensitivity to a collision in VR environment.
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Submitted 25 June, 2025;
originally announced June 2025.
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Mechanically Programming the Cross-Sectional Shape of Soft Growing Robotic Structures for Patient Transfer
Authors:
O. Godson Osele,
Kentaro Barhydt,
Teagan Sullivan,
H. Harry Asada,
Allison M. Okamura
Abstract:
Pneumatic soft everting robotic structures have the potential to facilitate human transfer tasks due to their ability to grow underneath humans without sliding friction and their utility as a flexible sling when deflated. Tubular structures naturally yield circular cross-sections when inflated, whereas a robotic sling must be both thin enough to grow between them and their resting surface and wide…
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Pneumatic soft everting robotic structures have the potential to facilitate human transfer tasks due to their ability to grow underneath humans without sliding friction and their utility as a flexible sling when deflated. Tubular structures naturally yield circular cross-sections when inflated, whereas a robotic sling must be both thin enough to grow between them and their resting surface and wide enough to cradle the human. Recent works have achieved flattened cross-sections by including rigid components into the structure, but this reduces conformability to the human. We present a method of mechanically programming the cross-section of soft everting robotic structures using flexible strips that constrain radial expansion between points along the outer membrane. Our method enables simultaneously wide and thin profiles while maintaining the full multi-axis flexibility of traditional slings. We develop and validate a model relating the geometric design specifications to the fabrication parameters, and experimentally characterize their effects on growth rate. Finally, we prototype a soft growing robotic sling system and demonstrate its use for assisting a single caregiver in bed-to-chair patient transfer.
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Submitted 29 December, 2025; v1 submitted 16 May, 2025;
originally announced May 2025.
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Loop closure grasping: Topological transformations enable strong, gentle, and versatile grasps
Authors:
Kentaro Barhydt,
O. Godson Osele,
Sreela Kodali,
Cosima du Pasquier,
Chase M. Hartquist,
H. Harry Asada,
Allison M. Okamura
Abstract:
Grasping mechanisms must both create and subsequently hold grasps that permit safe and effective object manipulation. Existing mechanisms address the different functional requirements of grasp creation and grasp holding using a single morphology, but have yet to achieve the simultaneous strength, gentleness, and versatility needed for many applications. We present "loop closure grasping", a class…
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Grasping mechanisms must both create and subsequently hold grasps that permit safe and effective object manipulation. Existing mechanisms address the different functional requirements of grasp creation and grasp holding using a single morphology, but have yet to achieve the simultaneous strength, gentleness, and versatility needed for many applications. We present "loop closure grasping", a class of robotic grasping that addresses these different functional requirements through topological transformations between open-loop and closed-loop morphologies. We formalize these morphologies for grasping, formulate the loop closure grasping method, and present principles and a design architecture that we implement using soft growing inflated beams, winches, and clamps. The mechanisms' initial open-loop topology enables versatile grasp creation via unencumbered tip movement, and closing the loop enables strong and gentle holding with effectively infinite bending compliance. Loop closure grasping circumvents the tradeoffs of single-morphology designs, enabling grasps involving historically challenging objects, environments, and configurations.
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Submitted 18 May, 2025; v1 submitted 15 May, 2025;
originally announced May 2025.
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A Study of Perceived Safety for Soft Robotics in Caregiving Tasks
Authors:
Cosima du Pasquier,
Jennifer Grannen,
Chuer Pan,
Serin L. Huber,
Aliyah Smith,
Monroe Kennedy,
Shuran Song,
Dorsa Sadigh,
Allison M. Okamura
Abstract:
In this project, we focus on human-robot interaction in caregiving scenarios like bathing, where physical contact is inevitable and necessary for proper task execution because force must be applied to the skin. Using finite element analysis, we designed a 3D-printed gripper combining positive and negative pressure for secure yet compliant handling. Preliminary tests showed it exerted a lower, more…
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In this project, we focus on human-robot interaction in caregiving scenarios like bathing, where physical contact is inevitable and necessary for proper task execution because force must be applied to the skin. Using finite element analysis, we designed a 3D-printed gripper combining positive and negative pressure for secure yet compliant handling. Preliminary tests showed it exerted a lower, more uniform pressure profile than a standard rigid gripper. In a user study, participants' trust in robots significantly increased after they experienced a brief bathing demonstration performed by a robotic arm equipped with the soft gripper. These results suggest that soft robotics can enhance perceived safety and acceptance in intimate caregiving scenarios.
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Submitted 26 March, 2025;
originally announced March 2025.
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Flying Vines: Design, Modeling, and Control of a Soft Aerial Robotic Arm
Authors:
Rianna Jitosho,
Crystal E. Winston,
Shengan Yang,
Jinxin Li,
Maxwell Ahlquist,
Nicholas John Woehrle,
C. Karen Liu,
Allison M. Okamura
Abstract:
Aerial robotic arms aim to enable inspection and environment interaction in otherwise hard-to-reach areas from the air. However, many aerial manipulators feature bulky or heavy robot manipulators mounted to large, high-payload aerial vehicles. Instead, we propose an aerial robotic arm with low mass and a small stowed configuration called a "flying vine". The flying vine consists of a small, maneuv…
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Aerial robotic arms aim to enable inspection and environment interaction in otherwise hard-to-reach areas from the air. However, many aerial manipulators feature bulky or heavy robot manipulators mounted to large, high-payload aerial vehicles. Instead, we propose an aerial robotic arm with low mass and a small stowed configuration called a "flying vine". The flying vine consists of a small, maneuverable quadrotor equipped with a soft, growing, inflated beam as the arm. This soft robot arm is underactuated, and positioning of the end effector is achieved by controlling the coupled quadrotor-vine dynamics. In this work, we present the flying vine design and a modeling and control framework for tracking desired end effector trajectories. The dynamic model leverages data-driven modeling methods and introduces bilinear interpolation to account for time-varying dynamic parameters. We use trajectory optimization to plan quadrotor controls that produce desired end effector motions. Experimental results on a physical prototype demonstrate that our framework enables the flying vine to perform high-speed end effector tracking, laying a foundation for performing dynamic maneuvers with soft aerial manipulators.
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Submitted 26 March, 2025;
originally announced March 2025.
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Localization of Vibrotactile Stimuli on the Face
Authors:
Shivani Guptasarma,
Allison M. Okamura,
Monroe Kennedy III
Abstract:
The face remains relatively unexplored as a target region for haptic feedback, despite providing a considerable surface area consisting of highly sensitive skin. There are promising applications for facial haptic feedback, especially in cases of severe upper limb loss or spinal cord injury, where the face is typically less impacted than other body parts. Moreover, the neural representation of the…
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The face remains relatively unexplored as a target region for haptic feedback, despite providing a considerable surface area consisting of highly sensitive skin. There are promising applications for facial haptic feedback, especially in cases of severe upper limb loss or spinal cord injury, where the face is typically less impacted than other body parts. Moreover, the neural representation of the face is adjacent to that of the hand, and phantom maps have been discovered between the fingertips and the cheeks. However, there is a dearth of compact devices for facial haptic feedback, and vibrotactile stimulation, a common modality of haptic feedback, has not been characterized for localization acuity on the face. We performed a localization experiment on the cheek, with an arrangement of off-the-shelf coin vibration motors. The study follows the methods of prior work studying other skin regions, in which participants attempt to identify the sites of discrete vibrotactile stimuli. We intend for our results to inform the future development of systems using vibrotactile feedback to convey information via the face.
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Submitted 6 February, 2025;
originally announced February 2025.
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Force-Aware Autonomous Robotic Surgery
Authors:
Alaa Eldin Abdelaal,
Jiaying Fang,
Tim N. Reinhart,
Jacob A. Mejia,
Tony Z. Zhao,
Jeannette Bohg,
Allison M. Okamura
Abstract:
This work demonstrates the benefits of using tool-tissue interaction forces in the design of autonomous systems in robot-assisted surgery (RAS). Autonomous systems in surgery must manipulate tissues of different stiffness levels and hence should apply different levels of forces accordingly. We hypothesize that this ability is enabled by using force measurements as input to policies learned from hu…
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This work demonstrates the benefits of using tool-tissue interaction forces in the design of autonomous systems in robot-assisted surgery (RAS). Autonomous systems in surgery must manipulate tissues of different stiffness levels and hence should apply different levels of forces accordingly. We hypothesize that this ability is enabled by using force measurements as input to policies learned from human demonstrations. To test this hypothesis, we use Action-Chunking Transformers (ACT) to train two policies through imitation learning for automated tissue retraction with the da Vinci Research Kit (dVRK). To quantify the effects of using tool-tissue interaction force data, we trained a "no force policy" that uses the vision and robot kinematic data, and compared it to a "force policy" that uses force, vision and robot kinematic data. When tested on a previously seen tissue sample, the force policy is 3 times more successful in autonomously performing the task compared with the no force policy. In addition, the force policy is more gentle with the tissue compared with the no force policy, exerting on average 62% less force on the tissue. When tested on a previously unseen tissue sample, the force policy is 3.5 times more successful in autonomously performing the task, exerting an order of magnitude less forces on the tissue, compared with the no force policy. These results open the door to design force-aware autonomous systems that can meet the surgical guidelines for tissue handling, especially using the newly released RAS systems with force feedback capabilities such as the da Vinci 5.
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Submitted 20 January, 2025;
originally announced January 2025.
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Sealing the Deal: Effects of Fabrication Parameters on the Performance of Textile Pneumatic Haptic Actuators
Authors:
Megan C. Coram,
Allison M. Okamura,
Cosima du Pasquier
Abstract:
Textile pneumatic actuators can provide useful wearable haptic feedback when embedded in gloves, armbands, and other smart garments. Here we investigate actuators fabricated from thermoplastic coated textiles. We measure the effects of fabrication parameters on the robustness and airtightness of small, round pneumatic pouch actuators made from heat-sealed thermoplastic polyurethane-coated nylon. W…
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Textile pneumatic actuators can provide useful wearable haptic feedback when embedded in gloves, armbands, and other smart garments. Here we investigate actuators fabricated from thermoplastic coated textiles. We measure the effects of fabrication parameters on the robustness and airtightness of small, round pneumatic pouch actuators made from heat-sealed thermoplastic polyurethane-coated nylon. We determine the optimal temperature, time, and pressure for heat-pressing of the textile to create strong bonds and identify the most effective glue to create an airtight seal at the inlet. Compared to elastomeric pneumatic actuators, these textile pneumatic actuators reduce the thickness of the actuator by 96.4% and the mass by 57.2%, increasing their wearability while maintaining a strong force output. We evaluated the force output of the actuators, along with their performance over time. In a blocked force test, the maximum force transmission of the pneumatic textile actuators was 36.1N, which is 95.3% of the peak force output of an elastomeric pneumatic actuator with the same diameter and pressure. Cyclical testing showed that the textile actuators had more stable behavior over time. These results provide best practices for fabrication and indicate the feasibility of textile pneumatic actuators for future wearable applications.
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Submitted 5 February, 2025; v1 submitted 31 October, 2024;
originally announced November 2024.
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Spatial Summation of Localized Pressure for Haptic Sensory Prostheses
Authors:
Sreela Kodali,
Cihualpilli Camino Cruz,
Thomas C. Bulea,
Kevin S. Rao Diana Bharucha-Goebel,
Alexander T. Chesler,
Carsten G. Bonnemann,
Allison M. Okamura
Abstract:
A host of medical conditions, including amputations, diabetes, stroke, and genetic disease, result in loss of touch sensation. Because most types of sensory loss have no pharmacological treatment or rehabilitative therapy, we propose a haptic sensory prosthesis that provides substitutive feedback. The wrist and forearm are compelling locations for feedback due to available skin area and not occlud…
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A host of medical conditions, including amputations, diabetes, stroke, and genetic disease, result in loss of touch sensation. Because most types of sensory loss have no pharmacological treatment or rehabilitative therapy, we propose a haptic sensory prosthesis that provides substitutive feedback. The wrist and forearm are compelling locations for feedback due to available skin area and not occluding the hands, but have reduced mechanoreceptor density compared to the fingertips. Focusing on localized pressure as the feedback modality, we hypothesize that we can improve on prior devices by invoking a wider range of stimulus intensity using multiple points of pressure to evoke spatial summation, which is the cumulative perceptual experience from multiple points of stimuli. We conducted a preliminary perceptual test to investigate this idea and found that just noticeable difference is reduced with two points of pressure compared to one, motivating future work using spatial summation in sensory prostheses.
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Submitted 3 April, 2024;
originally announced April 2024.
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Interactive Multi-Robot Flocking with Gesture Responsiveness and Musical Accompaniment
Authors:
Catie Cuan,
Kyle Jeffrey,
Kim Kleiven,
Adrian Li,
Emre Fisher,
Matt Harrison,
Benjie Holson,
Allison Okamura,
Matt Bennice
Abstract:
For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions such as speed or efficiency. As robots transition from commercial and research settings into everyday environments, social task aims such as engagement or enterta…
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For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions such as speed or efficiency. As robots transition from commercial and research settings into everyday environments, social task aims such as engagement or entertainment become increasingly relevant. This work presents a compelling multi-robot task, in which the main aim is to enthrall and interest. In this task, the goal is for a human to be drawn to move alongside and participate in a dynamic, expressive robot flock. Towards this aim, the research team created algorithms for robot movements and engaging interaction modes such as gestures and sound. The contributions are as follows: (1) a novel group navigation algorithm involving human and robot agents, (2) a gesture responsive algorithm for real-time, human-robot flocking interaction, (3) a weight mode characterization system for modifying flocking behavior, and (4) a method of encoding a choreographer's preferences inside a dynamic, adaptive, learned system. An experiment was performed to understand individual human behavior while interacting with the flock under three conditions: weight modes selected by a human choreographer, a learned model, or subset list. Results from the experiment showed that the perception of the experience was not influenced by the weight mode selection. This work elucidates how differing task aims such as engagement manifest in multi-robot system design and execution, and broadens the domain of multi-robot tasks.
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Submitted 30 March, 2024;
originally announced April 2024.
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phloSAR: a Portable, High-Flow Pressure Supply and Regulator Enabling Untethered Operation of Large Pneumatic Soft Robots
Authors:
Maxwell Ahlquist,
Rianna Jitosho,
Jiawen Bao,
Allison M. Okamura
Abstract:
Pneumatic actuation benefits soft robotics by facilitating compliance, enabling large volume change, and concentrating actuator weight away from the end-effector. However, portability is compromised when pneumatic actuators are tethered to cumbersome air and power supplies. While there are existing options for portable pneumatic systems, they are limited in dynamic capabilities, constraining their…
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Pneumatic actuation benefits soft robotics by facilitating compliance, enabling large volume change, and concentrating actuator weight away from the end-effector. However, portability is compromised when pneumatic actuators are tethered to cumbersome air and power supplies. While there are existing options for portable pneumatic systems, they are limited in dynamic capabilities, constraining their applicability to low pressure and/or small-volume soft robots. In this work, we propose a portable, high-flow pressure supply and regulator (phloSAR) for use in untethered, weight-constrained, dynamic soft robot applications. PhloSAR leverages high-flow proportional valves, an integrated pressure reservoir, and Venturi vacuum generation to achieve portability and dynamic performance. We present a set of models that describe the system dynamics, experimentally validate them on physical hardware, and discuss the influence of design parameters on system operation. Lastly, we integrate a proof-of-concept prototype with a soft robot arm mounted on an aerial vehicle to demonstrate the system's applicability to mobile robotics. Our system enables new opportunities in mobile soft robotics by making untethered pneumatic supply and regulation available to a wider range of soft robots.
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Submitted 1 March, 2024;
originally announced March 2024.
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Reliability of Smartphone-Based Vibration Threshold Measurements
Authors:
Rachel A. G. Adenekan,
Kyle T. Yoshida,
Anis Benyoucef,
Alejandrina Gonzalez Reyes,
Adeyinka E. Adenekan,
Allison M. Okamura,
Cara M. Nunez
Abstract:
Smartphone-based measurement platforms can collect data on human sensory function in an accessible manner. We developed a smartphone app that measures vibration perception thresholds by commanding vibrations with varying amplitudes and recording user responses via (1) a staircase method that adjusts a variable stimulus, and (2) a decay method that measures the time a user feels a decaying stimulus…
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Smartphone-based measurement platforms can collect data on human sensory function in an accessible manner. We developed a smartphone app that measures vibration perception thresholds by commanding vibrations with varying amplitudes and recording user responses via (1) a staircase method that adjusts a variable stimulus, and (2) a decay method that measures the time a user feels a decaying stimulus. We conducted two studies with healthy adults to assess the reliability and usability of the app when the smartphone was applied to the hand and foot. The staircase mode had good reliability for repeated measurements, both with and without the support of an in-person experimenter. The app has the potential to be used at home in unguided scenarios.
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Submitted 25 January, 2024;
originally announced January 2024.
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A Comparative Analysis of Smartphone and Standard Tools for Touch Perception Assessment Across Multiple Body Sites
Authors:
Rachel A. G. Adenekan,
Alejandrina Gonzalez Reyes,
Kyle T. Yoshida,
Sreela Kodali,
Allison M. Okamura,
Cara M. Nunez
Abstract:
Tactile perception plays an important role in activities of daily living, and it can be impaired in individuals with certain medical conditions. The most common tools used to assess tactile sensation, the Semmes-Weinstein monofilaments and the 128 Hz tuning fork, have poor repeatability and resolution. Long term, we aim to provide a repeatable, high-resolution testing platform that can be used to…
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Tactile perception plays an important role in activities of daily living, and it can be impaired in individuals with certain medical conditions. The most common tools used to assess tactile sensation, the Semmes-Weinstein monofilaments and the 128 Hz tuning fork, have poor repeatability and resolution. Long term, we aim to provide a repeatable, high-resolution testing platform that can be used to assess vibrotactile perception through smartphones without the need for an experimenter to be present to conduct the test. We present a smartphone-based vibration perception measurement platform and compare its performance to measurements from standard monofilament and tuning fork tests. We conducted a user study with 36 healthy adults in which we tested each tool on the hand, wrist, and foot, to assess how well our smartphone-based vibration perception thresholds (VPTs) detect known trends obtained from standard tests. The smartphone platform detected statistically significant changes in VPT between the index finger and foot and also between the feet of younger adults and older adults. Our smartphone-based VPT had a moderate correlation to tuning fork-based VPT. Our overarching objective is to develop an accessible smartphone-based platform that can eventually be used to measure disease progression and regression.
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Submitted 25 January, 2024; v1 submitted 14 January, 2024;
originally announced January 2024.
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Haptic Guidance and Haptic Error Amplification in a Virtual Surgical Robotic Training Environment
Authors:
Yousi A. Oquendo,
Margaret M. Coad,
Sherry M. Wren,
Thomas S. Lendvay,
Ilana Nisky,
Anthony M. Jarc,
Allison M. Okamura,
Zonghe Chua
Abstract:
Teleoperated robotic systems have introduced more intuitive control for minimally invasive surgery, but the optimal method for training remains unknown. Recent motor learning studies have demonstrated that exaggeration of errors helps trainees learn to perform tasks with greater speed and accuracy. We hypothesized that training in a force field that pushes the operator away from a desired path wou…
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Teleoperated robotic systems have introduced more intuitive control for minimally invasive surgery, but the optimal method for training remains unknown. Recent motor learning studies have demonstrated that exaggeration of errors helps trainees learn to perform tasks with greater speed and accuracy. We hypothesized that training in a force field that pushes the operator away from a desired path would improve their performance on a virtual reality ring-on-wire task.
Forty surgical novices trained under a no-force, guidance, or error-amplifying force field over five days. Completion time, translational and rotational path error, and combined error-time were evaluated under no force field on the final day. The groups significantly differed in combined error-time, with the guidance group performing the worst. Error-amplifying field participants showed the most improvement and did not plateau in their performance during training, suggesting that learning was still ongoing. Guidance field participants had the worst performance on the final day, confirming the guidance hypothesis. Participants with high initial path error benefited more from guidance. Participants with high initial combined error-time benefited more from guidance and error-amplifying force field training. Our results suggest that error-amplifying and error-reducing haptic training for robot-assisted telesurgery benefits trainees of different abilities differently.
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Submitted 10 September, 2023;
originally announced September 2023.
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Stiffness Change for Reconfiguration of Inflated Beam Robots
Authors:
Brian H. Do,
Shuai Wu,
Ruike Renee Zhao,
Allison M. Okamura
Abstract:
Active control of the shape of soft robots is challenging. Despite having an infinite number of passive degrees of freedom (DOFs), soft robots typically only have a few actively controllable DOFs, limited by the number of degrees of actuation (DOAs). The complexity of actuators restricts the number of DOAs that can be incorporated into soft robots. Active shape control is further complicated by th…
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Active control of the shape of soft robots is challenging. Despite having an infinite number of passive degrees of freedom (DOFs), soft robots typically only have a few actively controllable DOFs, limited by the number of degrees of actuation (DOAs). The complexity of actuators restricts the number of DOAs that can be incorporated into soft robots. Active shape control is further complicated by the buckling of soft robots under compressive forces; this is particularly challenging for compliant continuum robots due to their long aspect ratios. In this work, we show how variable stiffness can enable shape control of soft robots by addressing these challenges. Dynamically changing the stiffness of sections along a compliant continuum robot can selectively "activate" discrete joints. By changing which joints are activated, the output of a single actuator can be reconfigured to actively control many different joints, thus decoupling the number of controllable DOFs from the number of DOAs. We demonstrate embedded positive pressure layer jamming as a simple method for stiffness change in inflated beam robots, its compatibility with growing robots, and its use as an "activating" technology. We experimentally characterize the stiffness change in a growing inflated beam robot and present finite element models which serve as guides for robot design and fabrication. We fabricate a multi-segment everting inflated beam robot and demonstrate how stiffness change is compatible with growth through tip eversion, enables an increase in workspace, and achieves new actuation patterns not possible without stiffening.
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Submitted 6 July, 2023;
originally announced July 2023.
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Finite Element Modeling of Pneumatic Bending Actuators for Inflated-Beam Robots
Authors:
Cosima du Pasquier,
Sehui Jeong,
Allison M. Okamura
Abstract:
Inflated-beam soft robots, such as tip-everting vine robots, can control curvature by contracting one beam side via pneumatic actuation. This work develops a general finite element modeling approach to characterize their bending. The model is validated across four pneumatic actuator types (series, compression, embedded, and fabric pneumatic artificial muscles), and can be extended to other designs…
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Inflated-beam soft robots, such as tip-everting vine robots, can control curvature by contracting one beam side via pneumatic actuation. This work develops a general finite element modeling approach to characterize their bending. The model is validated across four pneumatic actuator types (series, compression, embedded, and fabric pneumatic artificial muscles), and can be extended to other designs. These actuators employ two bending mechanisms: geometry-based contraction and material-based contraction. The model accounts for intricate nonlinear effects of buckling and anisotropy. Experimental validation includes three working pressures (10, 20, and 30 kPa) for each actuator type. Geometry-based contraction yields significant deformation (92.1% accuracy) once the buckling pattern forms, reducing slightly to 80.7% accuracy at lower pressures due to stress singularities during buckling. Material-based contraction achieves smaller bending angles but remains at least 96.7% accurate. The open source models available at http://www.vinerobots.org support designing inflated-beam robots like tip-everting vine robots, contributing to waste reduction by optimizing designs based on material properties and stress distribution for effective bending and stress management.
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Submitted 29 September, 2023; v1 submitted 6 June, 2023;
originally announced June 2023.
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Wearable Sensory Substitution for Proprioception via Deep Pressure
Authors:
Sreela Kodali,
Brian B. Vuong,
Thomas. C. Bulea,
Alexander T. Chesler,
Carsten G. Bönnemann,
Allison M. Okamura
Abstract:
We propose a sensory substitution device that communicates one-degree-of-freedom proprioceptive feedback via deep pressure stimulation on the arm. The design is motivated by the need for a feedback modality detectable by individuals with a genetic condition known as PIEZO2 loss of function, which is characterized by absence of both proprioception and sense of light touch. We created a wearable and…
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We propose a sensory substitution device that communicates one-degree-of-freedom proprioceptive feedback via deep pressure stimulation on the arm. The design is motivated by the need for a feedback modality detectable by individuals with a genetic condition known as PIEZO2 loss of function, which is characterized by absence of both proprioception and sense of light touch. We created a wearable and programmable prototype that applies up to 15 N of deep pressure stimulation to the forearm and includes an embedded force sensor. We conducted a study to evaluate the ability of participants without sensory impairment to control the position of a virtual arm to match a target angle communicated by deep pressure stimulation. A participant-specific calibration resulted in an average minimum detectable force of 0.41 N and maximum comfortable force of 6.42 N. We found that, after training, participants were able to significantly reduce angle error using the deep pressure haptic feedback compared to without it. Angle error increased only slightly with force, indicating that this sensory substitution method is a promising approach for individuals with PIEZO2 loss of function and other forms of sensory loss.
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Submitted 6 June, 2023;
originally announced June 2023.
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Music Mode: Transforming Robot Movement into Music Increases Likability and Perceived Intelligence
Authors:
Catie Cuan,
Emre Fisher,
Allison Okamura,
Tom Engbersen
Abstract:
As robots enter everyday spaces like offices, the sounds they create affect how they are perceived. We present Music Mode, a novel mapping between a robot's joint motions and sounds, programmed by artists and engineers to make the robot generate music as it moves. Two experiments were designed to characterize the effect of this musical augmentation on human users. In the first experiment, a robot…
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As robots enter everyday spaces like offices, the sounds they create affect how they are perceived. We present Music Mode, a novel mapping between a robot's joint motions and sounds, programmed by artists and engineers to make the robot generate music as it moves. Two experiments were designed to characterize the effect of this musical augmentation on human users. In the first experiment, a robot performed three tasks while playing three different sound mappings. Results showed that participants observing the robot perceived it as more safe, animate, intelligent, anthropomorphic, and likable when playing the Music Mode Orchestra software. To test whether the results of the first experiment were due to the Music Mode algorithm, rather than music alone, we conducted a second experiment. Here the robot performed the same three tasks, while a participant observed via video, but the Orchestra music was either linked to its movement or random. Participants rated the robots as more intelligent when the music was linked to the movement. Robots using Music Mode logged approximately two hundred hours of operation while navigating, wiping tables, and sorting trash, and bystander comments made during this operating time served as an embedded case study. This paper has both designerly contributions and engineering contributions. The contributions are: (1) an interdisciplinary choreographic, musical, and coding design process to develop a real-world robot sound feature, (2) a technical implementation for movement-based sound generation, and (3) two experiments and an embedded case study of robots running this feature during daily work activities that resulted in increased likeability and perceived intelligence of the robot.
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Submitted 31 March, 2024; v1 submitted 5 June, 2023;
originally announced June 2023.
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Configuration and Fabrication of Preformed Vine Robots
Authors:
Nathaniel Agharese,
Allison M. Okamura
Abstract:
Vine robots are a class of soft continuum robots that grow via tip eversion, allowing them to move their tip without relying on reaction forces from the environment. Constructed from compliant materials such as fabric and thin, flexible plastic, these robots are able to grow many times their original length with the use of fluidic pressure. They can be mechanically programmed/preformed to follow a…
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Vine robots are a class of soft continuum robots that grow via tip eversion, allowing them to move their tip without relying on reaction forces from the environment. Constructed from compliant materials such as fabric and thin, flexible plastic, these robots are able to grow many times their original length with the use of fluidic pressure. They can be mechanically programmed/preformed to follow a desired path during growth by changing the structure of their body prior to deployment. We present a model for fabricating preformed vine robots with discrete bends. We apply this model across combinations of three fabrication methods and two materials. One fabrication method, taping folds into the robot body, is from the literature. The other two methods, welding folds and connecting fasteners embedded in the robot body, are novel. Measurements show the ability of the resulting vine robots to follow a desired path and show that fabrication method has a significant impact. Results include bend angles with as little as 0.12 degrees of error, and segment lengths with as low as 0.36 mm of error. The required growth pressure and average growth speed of these preformed vine robots ranged from 11.5 to 23.7kPA and 3.75 to 10 cm/s, respectively. These results validate the use of preformed vine robots for deployment along known paths, and serve as a guide for choosing a fabrication method and material combination based on the specific needs of the task.
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Submitted 1 June, 2023;
originally announced June 2023.
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Exploring Human Response Times to Combinations of Audio, Haptic, and Visual Stimuli from a Mobile Device
Authors:
Kyle T. Yoshida,
Joel X. Kiernan,
Allison M. Okamura,
Cara M. Nunez
Abstract:
Auditory, haptic, and visual stimuli provide alerts, notifications, and information for a wide variety of applications ranging from virtual reality to wearable and hand-held devices. Response times to these stimuli have been used to assess motor control and design human-computer interaction systems. In this study, we investigate human response times to 26 combinations of auditory, haptic, and visu…
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Auditory, haptic, and visual stimuli provide alerts, notifications, and information for a wide variety of applications ranging from virtual reality to wearable and hand-held devices. Response times to these stimuli have been used to assess motor control and design human-computer interaction systems. In this study, we investigate human response times to 26 combinations of auditory, haptic, and visual stimuli at three levels (high, low, and off). We developed an iOS app that presents these stimuli in random intervals and records response times on an iPhone 11. We conducted a user study with 20 participants and found that response time decreased with more types and higher levels of stimuli. The low visual condition had the slowest mean response time (mean +/- standard deviation, 528 +/- 105 ms) and the condition with high levels of audio, haptic, and visual stimuli had the fastest mean response time (320 +/- 43 ms). This work quantifies response times to multi-modal stimuli, identifies interactions between different stimuli types and levels, and introduces an app-based method that can be widely distributed to measure response time. Understanding preferences and response times for stimuli can provide insight into designing devices for human-machine interaction.
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Submitted 26 May, 2023;
originally announced May 2023.
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Cognitive and Physical Activities Impair Perception of Smartphone Vibrations
Authors:
Kyle T. Yoshida,
Joel X. Kiernan,
Rachel A. G. Adenekan,
Steven H. Trinh,
Alexis J. Lowber,
Allison M. Okamura,
Cara M. Nunez
Abstract:
Vibration feedback is common in everyday devices, from virtual reality systems to smartphones. However, cognitive and physical activities may impede our ability to sense vibrations from devices. In this study, we develop and characterize a smartphone platform to investigate how a shape-memory task (cognitive activity) and walking (physical activity) impair human perception of smartphone vibrations…
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Vibration feedback is common in everyday devices, from virtual reality systems to smartphones. However, cognitive and physical activities may impede our ability to sense vibrations from devices. In this study, we develop and characterize a smartphone platform to investigate how a shape-memory task (cognitive activity) and walking (physical activity) impair human perception of smartphone vibrations. We measured how Apple's Core Haptics Framework parameters can be used for haptics research, namely how hapticIntensity modulates amplitudes of 230 Hz vibrations. A 23-person user study found that physical (p<0.001) and cognitive (p=0.004) activity increase vibration perception thresholds. Cognitive activity also increases vibration response time (p<0.001). This work also introduces a smartphone platform that can be used for out-of-lab vibration perception testing. Researchers can use our smartphone platform and results to design better haptic devices for diverse, unique populations.
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Submitted 11 May, 2023;
originally announced May 2023.
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A Comparison of Pneumatic Actuators for Soft Growing Vine Robots
Authors:
Alexander M. Kübler,
Cosima du Pasquier,
Andrew Low,
Betim Djambazi,
Nicolas Aymon,
Julian Förster,
Nathaniel Agharese,
Roland Siegwart,
Allison M. Okamura
Abstract:
Soft pneumatic actuators are used to steer soft growing "vine" robots while being flexible enough to undergo the tip eversion required for growth. In this study, we compared the performance of three types of pneumatic actuators in terms of their ability to perform eversion, quasi-static bending, dynamic motion, and force output: the pouch motor, the cylindrical pneumatic artificial muscle (cPAM),…
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Soft pneumatic actuators are used to steer soft growing "vine" robots while being flexible enough to undergo the tip eversion required for growth. In this study, we compared the performance of three types of pneumatic actuators in terms of their ability to perform eversion, quasi-static bending, dynamic motion, and force output: the pouch motor, the cylindrical pneumatic artificial muscle (cPAM), and the fabric pneumatic artificial muscle (fPAM). The pouch motor is advantageous for prototyping due to its simple manufacturing process. The cPAM exhibits superior bending behavior and produces the highest forces, while the fPAM actuates fastest and everts at the lowest pressure. We evaluated a range of dimensions for each actuator type. Larger actuators can produce more significant deformations and forces, but smaller actuators inflate faster and can evert at a lower pressure. Because vine robots are lightweight, the effect of gravity on the functionality of different actuators is minimal. We developed a new analytical model that predicts the pressure-to-bending behavior of vine robot actuators. Using the actuator results, we designed and demonstrated a 4.8 m long vine robot equipped with highly maneuverable 60x60 mm cPAMs in a three-dimensional obstacle course. The vine robot was able to move around sharp turns, travel through a passage smaller than its diameter, and lift itself against gravity.
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Submitted 15 September, 2023; v1 submitted 1 May, 2023;
originally announced May 2023.
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Passive Shape Locking for Multi-Bend Growing Inflated Beam Robots
Authors:
Rianna Jitosho,
Sofia Simon-Trench,
Allison M. Okamura,
Brian H. Do
Abstract:
Shape change enables new capabilities for robots. One class of robots capable of dramatic shape change is soft growing "vine" robots. These robots usually feature global actuation methods for bending that limit them to simple, constant-curvature shapes. Achieving more complex "multi-bend" configurations has also been explored but requires choosing the desired configuration ahead of time, exploitin…
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Shape change enables new capabilities for robots. One class of robots capable of dramatic shape change is soft growing "vine" robots. These robots usually feature global actuation methods for bending that limit them to simple, constant-curvature shapes. Achieving more complex "multi-bend" configurations has also been explored but requires choosing the desired configuration ahead of time, exploiting contact with the environment to maintain previous bends, or using pneumatic actuation for shape locking. In this paper, we present a novel design that enables passive, on-demand shape locking. Our design leverages a passive tip mount to apply hook-and-loop fasteners that hold bends without any pneumatic or electrical input. We characterize the robot's kinematics and ability to hold locked bends. We also experimentally evaluate the effect of hook-and-loop fasteners on beam and joint stiffness. Finally, we demonstrate our proof-of-concept prototype in 2D. Our passive shape locking design is a step towards easily reconfigurable robots that are lightweight, low-cost, and low-power.
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Submitted 4 March, 2023;
originally announced March 2023.
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Development and Evaluation of a Learning-based Model for Real-time Haptic Texture Rendering
Authors:
Negin Heravi,
Heather Culbertson,
Allison M. Okamura,
Jeannette Bohg
Abstract:
Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies…
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Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low scalability. We present a deep learning-based action-conditional model for haptic texture rendering and evaluate its perceptual performance in rendering realistic texture vibrations through a multi part human user study. This model is unified over all materials and uses data from a vision-based tactile sensor (GelSight) to render the appropriate surface conditioned on the user's action in real time. For rendering texture, we use a high-bandwidth vibrotactile transducer attached to a 3D Systems Touch device. The result of our user study shows that our learning-based method creates high-frequency texture renderings with comparable or better quality than state-of-the-art methods without the need for learning a separate model per texture. Furthermore, we show that the method is capable of rendering previously unseen textures using a single GelSight image of their surface.
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Submitted 24 March, 2024; v1 submitted 26 December, 2022;
originally announced December 2022.
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A Multi-Segment, Soft Growing Robot with Selective Steering
Authors:
Alexander M. Kübler,
Sebastián Urdaneta Rivera,
Frances B. Raphael,
Julian Förster,
Roland Siegwart,
Allison M. Okamura
Abstract:
Everting, soft growing vine robots benefit from reduced friction with their environment, which allows them to navigate challenging terrain. Vine robots can use air pouches attached to their sides for lateral steering. However, when all pouches are serially connected, the whole robot can only perform one constant curvature in free space. It must contact the environment to navigate through obstacles…
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Everting, soft growing vine robots benefit from reduced friction with their environment, which allows them to navigate challenging terrain. Vine robots can use air pouches attached to their sides for lateral steering. However, when all pouches are serially connected, the whole robot can only perform one constant curvature in free space. It must contact the environment to navigate through obstacles along paths with multiple turns. This work presents a multi-segment vine robot that can navigate complex paths without interacting with its environment. This is achieved by a new steering method that selectively actuates each single pouch at the tip, providing high degrees of freedom with few control inputs. A small magnetic valve connects each pouch to a pressure supply line. A motorized tip mount uses an interlocking mechanism and motorized rollers on the outer material of the vine robot. As each valve passes through the tip mount, a permanent magnet inside the tip mount opens the valve so the corresponding pouch is connected to the pressure supply line at the same moment. Novel cylindrical pneumatic artificial muscles (cPAMs) are integrated into the vine robot and inflate to a cylindrical shape for improved bending characteristics compared to other state-of-the-art vine robots. The motorized tip mount controls a continuous eversion speed and enables controlled retraction. A final prototype was able to repeatably grow into different shapes and hold these shapes. We predict the path using a model that assumes a piecewise constant curvature along the outside of the multi-segment vine robot. The proposed multi-segment steering method can be extended to other soft continuum robot designs.
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Submitted 5 March, 2023; v1 submitted 7 December, 2022;
originally announced December 2022.
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A Modular 3-Degree-of-Freedom Force Sensor for Robot-assisted Minimally Invasive Surgery Research
Authors:
Zonghe Chua,
Allison M. Okamura
Abstract:
Effective force modulation during tissue manipulation is important for ensuring safe robot-assisted minimally invasive surgery (RMIS). Strict requirements for in-vivo distal force sensing have led to prior sensor designs that trade off ease of manufacture and integration against force measurement accuracy along the tool axis. These limitations have made collecting high-quality 3-degree-of-freedom…
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Effective force modulation during tissue manipulation is important for ensuring safe robot-assisted minimally invasive surgery (RMIS). Strict requirements for in-vivo distal force sensing have led to prior sensor designs that trade off ease of manufacture and integration against force measurement accuracy along the tool axis. These limitations have made collecting high-quality 3-degree-of-freedom (3-DoF) bimanual force data in RMIS inaccessible to researchers. We present a modular and manufacturable 3-DoF force sensor that integrates easily with an existing RMIS tool. We achieve this by relaxing biocompatibility and sterilizability requirements while utilizing commercial load cells and common electromechanical fabrication techniques. The sensor has a range of +-5 N axially and +-3 N laterally with average root mean square errors(RMSEs) of below 0.15 N in all directions. During teleoperated mock tissue manipulation tasks, a pair of jaw-mounted sensors achieved average RMSEs of below 0.15 N in all directions. For grip force, it achieved an RMSE of 0.156 N. The sensor has sufficient accuracy within the range of forces found in delicate manipulation tasks, with potential use in bimanual haptic feedback and robotic force control. As an open-source design, the sensors can be adapted to suit additional robotic applications outside of RMIS.
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Submitted 10 November, 2022;
originally announced November 2022.
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Leveraging Haptic Feedback to Improve Data Quality and Quantity for Deep Imitation Learning Models
Authors:
Catie Cuan,
Allison Okamura,
Mohi Khansari
Abstract:
Learning from demonstration is a proven technique to teach robots new skills. Data quality and quantity play a critical role in the performance of models trained using data collected from human demonstrations. In this paper we enhance an existing teleoperation data collection system with real-time haptic feedback to the human demonstrators; we observe improvements in the collected data throughput…
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Learning from demonstration is a proven technique to teach robots new skills. Data quality and quantity play a critical role in the performance of models trained using data collected from human demonstrations. In this paper we enhance an existing teleoperation data collection system with real-time haptic feedback to the human demonstrators; we observe improvements in the collected data throughput and in the performance of autonomous policies using models trained with the data. Our experimental testbed was a mobile manipulator robot that opened doors with latch handles. Evaluation of teleoperated data collection on eight real conference room doors found that adding haptic feedback improved data throughput by 6%. We additionally used the collected data to train six image-based deep imitation learning models, three with haptic feedback and three without it. These models were used to implement autonomous door-opening with the same type of robot used during data collection. A policy from a imitation learning model trained with data collected while the human demonstrators received haptic feedback performed on average 11% better than its counterpart trained with data collected without haptic feedback, indicating that haptic feedback provided during data collection resulted in improved autonomous policies.
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Submitted 31 March, 2024; v1 submitted 5 November, 2022;
originally announced November 2022.
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Deep Learning Classification of Touch Gestures Using Distributed Normal and Shear Force
Authors:
Hojung Choi,
Dane Brouwer,
Michael A. Lin,
Kyle T. Yoshida,
Carine Rognon,
Benjamin Stephens-Fripp,
Allison M. Okamura,
Mark R. Cutkosky
Abstract:
When humans socially interact with another agent (e.g., human, pet, or robot) through touch, they do so by applying varying amounts of force with different directions, locations, contact areas, and durations. While previous work on touch gesture recognition has focused on the spatio-temporal distribution of normal forces, we hypothesize that the addition of shear forces will permit more reliable c…
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When humans socially interact with another agent (e.g., human, pet, or robot) through touch, they do so by applying varying amounts of force with different directions, locations, contact areas, and durations. While previous work on touch gesture recognition has focused on the spatio-temporal distribution of normal forces, we hypothesize that the addition of shear forces will permit more reliable classification. We present a soft, flexible skin with an array of tri-axial tactile sensors for the arm of a person or robot. We use it to collect data on 13 touch gesture classes through user studies and train a Convolutional Neural Network (CNN) to learn spatio-temporal features from the recorded data. The network achieved a recognition accuracy of 74% with normal and shear data, compared to 66% using only normal force data. Adding distributed shear data improved classification accuracy for 11 out of 13 touch gesture classes.
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Submitted 30 September, 2022;
originally announced October 2022.
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Haptic Feedback Relocation from the Fingertips to the Wrist for Two-Finger Manipulation in Virtual Reality
Authors:
Jasmin E. Palmer,
Mine Sarac,
Aaron A. Garza,
Allison M. Okamura
Abstract:
Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enable haptic interaction with mixed reality virtual environments while leaving the fingers free for other tasks. We present a pair of wrist-worn tactile haptic devices and a virtual environment to study how various mappings between fingers and tactors affect task performance. The haptic feedback rendere…
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Relocation of haptic feedback from the fingertips to the wrist has been considered as a way to enable haptic interaction with mixed reality virtual environments while leaving the fingers free for other tasks. We present a pair of wrist-worn tactile haptic devices and a virtual environment to study how various mappings between fingers and tactors affect task performance. The haptic feedback rendered to the wrist reflects the interaction forces occurring between a virtual object and virtual avatars controlled by the index finger and thumb. We performed a user study comparing four different finger-to-tactor haptic feedback mappings and one no-feedback condition as a control. We evaluated users' ability to perform a simple pick-and-place task via the metrics of task completion time, path length of the fingers and virtual cube, and magnitudes of normal and shear forces at the fingertips. We found that multiple mappings were effective, and there was a greater impact when visual cues were limited. We discuss the limitations of our approach and describe next steps toward multi-degree-of-freedom haptic rendering for wrist-worn devices to improve task performance in virtual environments.
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Submitted 14 November, 2022; v1 submitted 15 September, 2022;
originally announced September 2022.
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Hoxels: Fully 3-D Printed Soft Multi-Modal & Multi-Contact Haptic Voxel Displays for Enriched Tactile Information Transfer
Authors:
Zhenishbek Zhakypov,
Yimeng Qin,
Allison Okamura
Abstract:
Wrist-worn haptic interfaces can deliver a wide range of tactile cues for communication of information and interaction with virtual objects. Unlike fingertips, the wrist and forearm provide a considerably large area of skin that allows the placement of multiple haptic actuators as a display for enriching tactile information transfer with minimal encumbrance. Existing multi-degree-of-freedom (DoF)…
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Wrist-worn haptic interfaces can deliver a wide range of tactile cues for communication of information and interaction with virtual objects. Unlike fingertips, the wrist and forearm provide a considerably large area of skin that allows the placement of multiple haptic actuators as a display for enriching tactile information transfer with minimal encumbrance. Existing multi-degree-of-freedom (DoF) wrist-worn devices employ traditional rigid robotic mechanisms and electric motors that limit their versatility, miniaturization, distribution, and assembly. Alternative solutions based on soft elastomeric actuator arrays constitute only 1-DoF haptic pixels. Higher-DoF prototypes produce a single interaction point and require complex manual assembly processes, such as molding and gluing several parts. These approaches limit the construction of high-DoF compact haptic displays, repeatability, and customizability. Here we present a novel, fully 3D-printed, soft, wearable haptic display for increasing tactile information transfer on the wrist and forearm with 3-DoF haptic voxels, called hoxels. Our initial prototype comprises two hoxels that provide skin shear, pressure, twist, stretch, squeeze, and other arbitrary stimuli. Each hoxel generates force up to 1.6 N in the x and y-axes and up to 20 N in the z-axis. Our method enables the rapid fabrication of versatile and forceful haptic displays.
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Submitted 12 September, 2022;
originally announced September 2022.
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Between-Tactor Display Using Dynamic Tactile Stimuli
Authors:
Ryo Eguchi,
David Vacek,
Cole Godzinski,
Silvia Curry,
Max Evans,
Allison M. Okamura
Abstract:
Display of illusory vibration locations between physical vibrotactile motors (tactors) placed on the skin has the potential to reduce the number of tactors in distributed tactile displays. This paper presents a between-tactor display method that uses dynamic tactile stimuli to generate illusory vibration locations. A belt with only 6 vibration motors displays 24 targets consisting of on-tactor and…
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Display of illusory vibration locations between physical vibrotactile motors (tactors) placed on the skin has the potential to reduce the number of tactors in distributed tactile displays. This paper presents a between-tactor display method that uses dynamic tactile stimuli to generate illusory vibration locations. A belt with only 6 vibration motors displays 24 targets consisting of on-tactor and between-tactor locations. On-tactor locations are represented by simply vibrating the relevant single tactor. Between-tactor locations are displayed by adjusting the relative vibration amplitudes of two adjacent motors, with either (1) constant vibration amplitudes or (2) perturbed vibration amplitudes (creating local illusory motion). User testing showed that perturbations improve recognition accuracy for in-between tactor localization.
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Submitted 13 July, 2022;
originally announced July 2022.
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Feasibility of Smartphone Vibrations as a Sensory Diagnostic Tool
Authors:
Rachel A. G. Adenekan,
Alexis J. Lowber,
Bryce N. Huerta,
Allison M. Okamura,
Kyle T. Yoshida,
Cara M. Nunez
Abstract:
Traditionally, clinicians use tuning forks as a binary measure to assess vibrotactile sensory perception. This approach has low measurement resolution, and the vibrations are highly variable. Therefore, we propose using vibrations from a smartphone to deliver a consistent and precise sensory test. First, we demonstrate that a smartphone has more consistent vibrations compared to a tuning fork. The…
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Traditionally, clinicians use tuning forks as a binary measure to assess vibrotactile sensory perception. This approach has low measurement resolution, and the vibrations are highly variable. Therefore, we propose using vibrations from a smartphone to deliver a consistent and precise sensory test. First, we demonstrate that a smartphone has more consistent vibrations compared to a tuning fork. Then we develop an app and conduct a validation study to show that the smartphone can precisely measure a user's absolute threshold. This finding motivates future work to use smartphones to assess vibrotactile perception, allowing for increased monitoring and widespread accessibility.
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Submitted 6 June, 2022;
originally announced June 2022.
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Wearable Haptic Device for Individuals with Congenital Absence of Proprioception
Authors:
Sreela Kodali,
Allison M. Okamura,
Thomas C. Bulea,
Alexander T. Chesler,
Carsten G. Bönnemann
Abstract:
A rare genetic condition, PIEZO2 loss of function (LOF) is characterized by absence of proprioception and light touch, which makes functional tasks (e.g., walking, manipulation) difficult. There are no pharmacological treatments or assistive technologies available for individuals with PIEZO2-LOF. We propose a sensory substitution device that communicates proprioceptive feedback via detectable hapt…
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A rare genetic condition, PIEZO2 loss of function (LOF) is characterized by absence of proprioception and light touch, which makes functional tasks (e.g., walking, manipulation) difficult. There are no pharmacological treatments or assistive technologies available for individuals with PIEZO2-LOF. We propose a sensory substitution device that communicates proprioceptive feedback via detectable haptic stimuli. We created a wearable prototype that maps measurements of elbow movement to deep pressure applied to the forearm. The prototype applies up to 18 N, includes an embedded force sensor, and is programmable to allow for various angle-to-pressure mappings. Future work includes comparing proprioceptive acuity and movement ability with and without the device in healthy and PIEZO2-LOF individuals, developing low-profile devices using soft robotics, providing sensory substitution for multiple joints simultaneously, and encoding additional aspects of joint dynamics.
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Submitted 7 June, 2022;
originally announced June 2022.
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Effects of Haptic Feedback on the Wrist during Virtual Manipulation
Authors:
Mine Sarac,
Allison M. Okamura,
Massimiliano Di Luca
Abstract:
We propose a haptic system for virtual manipulation to provide feedback on the user's forearm instead of the fingertips. In addition to visual rendering of the manipulation with virtual fingertips, we employ a device to deliver normal or shear skin-stretch at multiple points near the wrist. To understand how design parameters influence the experience, we investigated the effect of the number and l…
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We propose a haptic system for virtual manipulation to provide feedback on the user's forearm instead of the fingertips. In addition to visual rendering of the manipulation with virtual fingertips, we employ a device to deliver normal or shear skin-stretch at multiple points near the wrist. To understand how design parameters influence the experience, we investigated the effect of the number and location of sensory feedback on stiffness perception. Participants compared stiffness values of virtual objects, while the haptic bracelet provided interaction feedback on the dorsal, ventral, or both sides of the wrist. Stiffness discrimination judgments and duration, as well as qualitative results collected verbally, indicate no significant difference in stiffness perception with stimulation at different and multiple locations.
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Submitted 12 April, 2022;
originally announced April 2022.
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Perception of Mechanical Properties via Wrist Haptics: Effects of Feedback Congruence
Authors:
Mine Sarac,
Massimiliano di Luca,
Allison M. Okamura
Abstract:
Despite non-co-location, haptic stimulation at the wrist can potentially provide feedback regarding interactions at the fingertips without encumbering the user's hand. Here we investigate how two types of skin deformation at the wrist (normal and shear) relate to the perception of the mechanical properties of virtual objects. We hypothesized that a congruent mapping between force at the fingertips…
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Despite non-co-location, haptic stimulation at the wrist can potentially provide feedback regarding interactions at the fingertips without encumbering the user's hand. Here we investigate how two types of skin deformation at the wrist (normal and shear) relate to the perception of the mechanical properties of virtual objects. We hypothesized that a congruent mapping between force at the fingertips and deformation at the wrist would be better, i.e. mapping finger normal force to skin indentation at the wrist, and shear force to skin shear at the wrist, would result in better perception than other mappings that either mixed or merged the two direction into a single type of feedback. We performed an experiment where haptic devices at the wrist rendered either normal or shear feedback during manipulation of virtual objects with varying stiffness, mass, or friction properties. Perception of mechanical properties was more accurate with congruent skin stimulation than noncongruent. In addition, discrimination performance and subjective reports were positively influenced by congruence. This study demonstrates that users can perceive mechanical properties via haptic feedback provided at the wrist with a consistent mapping between haptic feedback and interaction forces at the fingertips, regardless of congruence.
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Submitted 12 April, 2022;
originally announced April 2022.
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FingerPrint: A 3-D Printed Soft Monolithic 4-Degree-of-Freedom Fingertip Haptic Device with Embedded Actuation
Authors:
Zhenishbek Zhakypov,
Allison M. Okamura
Abstract:
Wearable fingertip haptic interfaces provide tactile stimuli on the fingerpads by applying skin pressure, linear and rotational shear, and vibration. Designing and fabricating a compact, multi-degree-of-freedom, and forceful fingertip haptic interface is challenging due to trade-offs among miniaturization, multifunctionality, and manufacturability. Downsizing electromagnetic actuators that produce…
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Wearable fingertip haptic interfaces provide tactile stimuli on the fingerpads by applying skin pressure, linear and rotational shear, and vibration. Designing and fabricating a compact, multi-degree-of-freedom, and forceful fingertip haptic interface is challenging due to trade-offs among miniaturization, multifunctionality, and manufacturability. Downsizing electromagnetic actuators that produce high torques is infeasible, and integrating multiple actuators, links, joints, and transmission elements increases device size and weight. 3-D printing enables rapid manufacturing of complex devices with minimal assembly in large batches. However, it requires a careful arrangement of material properties, geometry, scale, and printer capabilities. Here we present a fully 3-D printed, soft, monolithic fingertip haptic device based on an origami pattern known as the "waterbomb" base that embeds foldable vacuum actuation and produces 4-DoF of motion on the fingerpad with tunable haptic forces (up to 1.3 N shear and 7 N normal) and torque (up to 25 N-mm). Including the thimble mounting, the compact device is 40 mm long and 20 mm wide. This demonstrates the efficacy of origami design and soft material 3D printing for designing and rapidly fabricating miniature yet complex wearable mechanisms with force output appropriate for haptic interaction.
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Submitted 27 March, 2022;
originally announced March 2022.
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Social-Cultural Factors in the Design of Technology for Hispanic People with Stroke
Authors:
Elizabeth D. Vasquez,
Allison M. Okamura,
Sean Follmer
Abstract:
Stroke is a leading cause of serious, long-term disability in the United States. There exist disparities in both stroke prevalence and outcomes between people with stroke in Hispanic and Latinx communities and the general stroke population. Current stroke technology - which aims to improve quality of life and bring people with stroke to the most functional, independent state possible - has shown p…
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Stroke is a leading cause of serious, long-term disability in the United States. There exist disparities in both stroke prevalence and outcomes between people with stroke in Hispanic and Latinx communities and the general stroke population. Current stroke technology - which aims to improve quality of life and bring people with stroke to the most functional, independent state possible - has shown promising results for the general stroke population, but has failed to close the recovery outcome gap for underserved Hispanic and Latinx people with stroke. Previous work in health education, digital health, and HRI has improved human health outcomes by incorporating social-cultural factors, though not for stroke. In this position paper, we aim to justify accounting for unique cultural factors in stroke technology design for the Hispanic and Latinx community. We review examples of successful culturally appropriate interventions and suggest design considerations (mutually beneficial community consultation, accommodating for barriers beforehand, building on culture, and incorporating education of the family) to provide more culturally appropriate design of Hispanic and Latinx stroke technology and reduce the disparity gap.
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Submitted 16 March, 2022;
originally announced March 2022.
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A Lightweight, High-Extension, Planar 3-Degree-of-Freedom Manipulator Using Pinched Bistable Tapes
Authors:
O. Godson Osele,
Allison M. Okamura,
Brian H. Do
Abstract:
To facilitate sensing and physical interaction in remote and/or constrained environments, high-extension, lightweight robot manipulators are easier to transport and reach substantially further than traditional serial chain manipulators. We propose a novel planar 3-degree-of-freedom manipulator that achieves low weight and high extension through the use of a pair of spooling bistable tapes, commonl…
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To facilitate sensing and physical interaction in remote and/or constrained environments, high-extension, lightweight robot manipulators are easier to transport and reach substantially further than traditional serial chain manipulators. We propose a novel planar 3-degree-of-freedom manipulator that achieves low weight and high extension through the use of a pair of spooling bistable tapes, commonly used in self-retracting tape measures, which are pinched together to form a reconfigurable revolute joint. The pinching action flattens the tapes to produce a localized bending region, resulting in a revolute joint that can change its orientation by cable tension and its location on the tapes though friction-driven movement of the pinching mechanism. We present the design, implementation, kinematic modeling, stiffness behavior of the revolute joint, and quasi-static performance of this manipulator. In particular, we demonstrate the ability of the manipulator to reach specified targets in free space, reach a 2D target with various orientations, and maintain an end-effector angle or stationary bending point while changing the other. The long-term goal of this work is to integrate the manipulator with an unmanned aerial vehicle to enable more capable aerial manipulation.
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Submitted 21 December, 2023; v1 submitted 19 October, 2021;
originally announced October 2021.
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Robot-Assisted Surgical Training Over Several Days in a Virtual Surgical Environment with Divergent and Convergent Force Fields
Authors:
Yousi A. Oquendo,
Zonghe Chua,
Margaret M. Coad,
Ilana Nisky,
Anthony M. Jarc,
Sherry M. Wren,
Thomas S. Lendvay,
Allison M. Okamura
Abstract:
Surgical procedures require a high level of technical skill to ensure efficiency and patient safety. Due to the direct effect of surgeon skill on patient outcomes, the development of cost-effective and realistic training methods is imperative to accelerate skill acquisition. Teleoperated robotic devices allow for intuitive ergonomic control, but the learning curve for these systems remains steep.…
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Surgical procedures require a high level of technical skill to ensure efficiency and patient safety. Due to the direct effect of surgeon skill on patient outcomes, the development of cost-effective and realistic training methods is imperative to accelerate skill acquisition. Teleoperated robotic devices allow for intuitive ergonomic control, but the learning curve for these systems remains steep. Recent studies in motor learning have shown that visual or physical exaggeration of errors helps trainees to learn to perform tasks faster and more accurately. In this study, we extended the work from two previous studies to investigate the performance of subjects in different force field training conditions, including convergent (assistive), divergent (resistive), and no force field (null).
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Submitted 23 September, 2021;
originally announced October 2021.