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Showing 1–2 of 2 results for author: Stachura, P

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  1. arXiv:2608.06791  [pdf, ps, other

    cs.AR cs.AI

    HLSmith: An Expert-Guided Agentic Framework for C/C++-to-HLS Translation

    Authors: Yuebo Luo, Ahmad Sedigh Baroughi, Philip Stachura, Le Chen, Venkatram Vishwanath, Zhenman Fang, Caiwen Ding

    Abstract: Application-specific FPGA accelerators offer substantial performance and energy-efficiency gains across many application domains, but developing them is costly, often requiring months of specialized effort. Even with high-level synthesis (HLS), designers still need extensive hardware expertise to build high-performance accelerators. Although large language models (LLMs) have demonstrated strong so… ▽ More

    Submitted 7 August, 2026; originally announced August 2026.

  2. arXiv:2108.01411  [pdf, other

    cs.CV cs.GR

    HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population

    Authors: Ivan Kostiuk, Przemysław Stachura, Sławomir K. Tadeja, Tomasz Trzciński, Przemysław Spurek

    Abstract: Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within the game scene. To lessen this workload, we can apply machine learning to automate some aspects of the game scene development. Earlier research has already tackled automated generation of the game scene background with ma… ▽ More

    Submitted 3 August, 2021; originally announced August 2021.