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COGENT: Counterfactual Gaussian Explanations for Volumetric Medical Images
Authors:
Dorian Rząsa,
Bartosz Zabdyr,
Krzysztof Piekarz,
Jakub Grzywaczewski,
Bartlomiej Sobieski,
Przemyslaw Biecek,
Żaneta Świderska-Chadaj,
Olga Śliwicka,
Przemysław Spurek,
Joanna Świebocka-Więk
Abstract:
Explainability is essential for deploying deep learning models in high-stakes medical applications. Existing explainability methods for volumetric imaging predominantly operate in voxel space, overlooking the structured representations introduced by recent advances in 3D scene modeling. We present COGENT (Counterfactual Gaussian Explanations), a framework that generates counterfactual explanations…
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Explainability is essential for deploying deep learning models in high-stakes medical applications. Existing explainability methods for volumetric imaging predominantly operate in voxel space, overlooking the structured representations introduced by recent advances in 3D scene modeling. We present COGENT (Counterfactual Gaussian Explanations), a framework that generates counterfactual explanations directly in the parameter space of Gaussian-based volumetric representations. Built upon MedGS and the Sybil lung cancer risk prediction model, COGENT optimizes selected Gaussian primitives through a differentiable rendering pipeline, enabling gradients from the downstream predictor to identify representation components that most influence model decisions. Unlike conventional pixel- or voxel-level attribution methods, our approach formulates explainability as a counterfactual optimization problem over an explicit 3D scene representation, producing sparse and spatially localized explanations while preserving anatomical consistency. We evaluate COGENT on lung CT scans using quantitative comparisons with existing explainability methods together with qualitative analysis by medical experts. The results demonstrate that representation-space counterfactual optimization provides clinically meaningful explanations while offering a new perspective on interpreting volumetric deep learning models.
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Submitted 11 August, 2026;
originally announced August 2026.
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Floating Radiance Networks
Authors:
Krzysztof Byrski,
Rafał Tobiasz,
Grzegorz Wilczyński,
Mikołaj Zieliński,
Dawid Baran,
Dominik Belter,
Jacek Tabor,
Przemysław Spurek
Abstract:
Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance fu…
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Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance functions. A scene is represented by floating planar generalized Gaussian primitives, each carrying a compact latent descriptor of a local radiance field. A lightweight decoder shared across the scene maps this descriptor, local surface coordinates, and viewing direction to color and opacity. This formulation preserves the expressiveness of neural fields while providing an explicitly addressable structure that can be efficiently queried and manipulated. Hardware-accelerated primitive intersections enable interactive rendering and recursive ray-tracing, including reflections, refractions, transparency, and shadows. The same representation further supports primitive-level deformation, mesh extraction, and appearance stylization directly in its learned descriptor space. Experiments across standard reconstruction benchmarks demonstrate competitive rendering quality while using a compact set of primitives. Together, these results establish FlaRe as a versatile representation that brings high-fidelity neural rendering, ray-tracing, geometric manipulation, and appearance editing into a unified scene model. Source code is available online. Source code can be found at: https://github.com/KByrski/FlaRe
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Submitted 6 August, 2026;
originally announced August 2026.
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MACRO: Markov Chain Routing of Transformer Layers
Authors:
Paweł Batorski,
Abtin Pourhadi,
Akylgali Aitaza,
Przemysław Spurek,
Paul Swoboda
Abstract:
Standard Large Language Models (LLMs) execute layers sequentially. Dynamic layer routing, i.e. search for a different execution path through layers involving layer repetitions, skips and other moves, can improve performance. Existing routing approaches often require updating model weights, running expensive search loops per test instance, or demand ground-truth labels during inference. In this wor…
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Standard Large Language Models (LLMs) execute layers sequentially. Dynamic layer routing, i.e. search for a different execution path through layers involving layer repetitions, skips and other moves, can improve performance. Existing routing approaches often require updating model weights, running expensive search loops per test instance, or demand ground-truth labels during inference. In this work, we propose Markov Chain Routing of Transformer Layers (MACRO), a framework that learns task-specific routes over LLM architectures without modifying underlying parameters. MACRO models layer routing as a context-dependent Markov policy conditioned on layer indices, computation budget phases, directional displacements, and operator context, supporting skip, repeat, and residual hidden-state addition operations. The Markov route distribution is updated via feedback on training data and decoded using a top-k Viterbi algorithm to isolate high-probability candidate programs. We evaluate MACRO across diverse reasoning and knowledge benchmarks on multiple open-weight LLMs. MACRO achieves a +5.0% average accuracy improvement over the unrouted baselines, with largest gains on small models. We outperform the best dynamic routing approach Dr. LLM by +7.2%, while reducing route-search time 9.4x (from 14.8 to 1.6 hours). Our code is publicly available at https://github.com/Batorskq/MACRO.
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Submitted 6 August, 2026;
originally announced August 2026.
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GROM: Gradient-Free Rapid One-Shot Machine Unlearning
Authors:
Paweł Batorski,
Przemysław Spurek,
Paul Swoboda
Abstract:
Machine unlearning has become a critical capability for safely removing specific, sensitive knowledge from large language models (LLMs). Current state-of-the-art approaches primarily rely on iterative, training-time unlearning via fine-tuning. However, even when utilizing parameter-efficient dimensionality reduction techniques like LoRA, gradient-based optimization remains computationally expensiv…
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Machine unlearning has become a critical capability for safely removing specific, sensitive knowledge from large language models (LLMs). Current state-of-the-art approaches primarily rely on iterative, training-time unlearning via fine-tuning. However, even when utilizing parameter-efficient dimensionality reduction techniques like LoRA, gradient-based optimization remains computationally expensive and lacks explicit analytical formulations. It can also leave the targeted knowledge merely hidden rather than removed, to the point that simply quantizing the unlearned model restores much of what it was supposed to have erased. To resolve this, we propose a novel one-shot unlearning approach, abandoning iterative optimization in favor of a direct, exact analytical solution. We frame the unlearning process as a ridge-regularized least-squares optimization problem, deriving a closed-form additive update for targeted weight matrices. This update forces the selected layer to suppress unwanted content while strictly preserving its behavior on retained data. Computed from gradient-free forward passes alone, with no backpropagation and no iteration to convergence, GROM applies the weight edit in mere seconds, which makes it orders of magnitude faster than traditional fine-tuning. Extensive evaluations demonstrate that GROM achieves state-of-the-art forgetting-utility trade-offs on TOFU-5%, TOFU-10%, MUSE-Books, MUSE-News and WMDP, significantly reducing computational overhead without sacrificing overall model performance. Because the update removes the targeted content from the weights instead of masking it, GROM also withstands the low-bit quantization attack that recovers much of the content a gradient-based baseline had appeared to forget. Our code is publicly available at https://github.com/Batorskq/GROM.
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Submitted 6 August, 2026;
originally announced August 2026.
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TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians
Authors:
Marek Lisowski,
Łukasz Smoliński,
Kornel Howil,
Piotr Biliński,
Marcin Mazur,
Przemysław Spurek
Abstract:
While Implicit Neural Representations (INRs) and dynamic 3D Gaussian Splatting (3DGS) achieve impressive results in video processing, they often fall short of producing representations that are easily editable. Recent methods address this by introducing complex spatial deformations or folded distributions, which constrain optimization and reduce flexibility for downstream editing. In this paper, w…
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While Implicit Neural Representations (INRs) and dynamic 3D Gaussian Splatting (3DGS) achieve impressive results in video processing, they often fall short of producing representations that are easily editable. Recent methods address this by introducing complex spatial deformations or folded distributions, which constrain optimization and reduce flexibility for downstream editing. In this paper, we introduce TOM-GS, an editable video representation that forgoes complex deformations in favor of regular 3D Gaussians equipped with a continuous temporal opacity formulation. By assigning a learnable temporal mean and scale to the opacity of each Gaussian, our model enables static 3D spatial components to fade smoothly in and out of the scene. Grounded by robust, off-the-shelf pose estimation, our approach maintains a static spatial geometry that naturally supports a wide range of manual and physics-based edits. TOM-GS outperforms prior editable video representations in visual fidelity, while its reliance on standard 3D Gaussians ensures seamless compatibility with established 3D editing tools.
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Submitted 21 July, 2026;
originally announced July 2026.
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OmniStyle-INR: Universal and Multimodal Style Transfer for INRs
Authors:
Rafał Kajca,
Michał Miziołek,
Kornel Howil,
Rafał Tobiasz,
Przemysław Spurek
Abstract:
Style transfer remains a fundamental and highly important task across various data modalities, enabling creative manipulation conditioned by both reference images and textual descriptions. Recently, methods utilizing Gaussian Splatting have emerged as a unified representation for 2D images, video, 3D scenes, and 4D dynamics. However, representing videos and 2D images with Gaussian Splatting is str…
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Style transfer remains a fundamental and highly important task across various data modalities, enabling creative manipulation conditioned by both reference images and textual descriptions. Recently, methods utilizing Gaussian Splatting have emerged as a unified representation for 2D images, video, 3D scenes, and 4D dynamics. However, representing videos and 2D images with Gaussian Splatting is structurally sub-optimal for dense continuous domains. The number of required Gaussians often approaches the total number of pixels, raising questions about the actual utility of such a representation for these specific modalities. In contrast, Implicit Neural Representations have established themselves as a much more popular and natural choice across all these data domains. Implicit Neural Representations naturally provide significant advantages, including data compression, inherent capabilities for super resolution, and seamless integration with deep generative models. To this end, we introduce OmniStyle-INR, a novel framework that leverages network-based continuous representations as a truly universal domain. Our approach successfully performs high-quality style transfer across all visual modalities, guided seamlessly by both text prompts and visual exemplars.
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Submitted 17 July, 2026;
originally announced July 2026.
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Spurious Prompts: Can Irrelevant Prompts Steer Large Language Models?
Authors:
Pawel Batorski,
Abtin Pourhadi,
Jerzy Sarosiek,
Przemyslaw Spurek,
Paul Swoboda
Abstract:
Large language models are highly sensitive to prompts, but this sensitivity is usually studied through task-relevant instructions, demonstrations, or reasoning cues. In this paper, we study a different form of prompt sensitivity: whether prompts that are semantically unrelated to the task can nevertheless steer model behavior. We call them spurious prompts and show their surprising efficacy. We al…
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Large language models are highly sensitive to prompts, but this sensitivity is usually studied through task-relevant instructions, demonstrations, or reasoning cues. In this paper, we study a different form of prompt sensitivity: whether prompts that are semantically unrelated to the task can nevertheless steer model behavior. We call them spurious prompts and show their surprising efficacy. We also propose a simple black-box search procedure for discovering them. Across reasoning and question-answering benchmarks, using models ranging from 0.8B to 27B parameters and spanning three model families, we show that spurious prompts can improve performance, often matching or outperforming standard prompting baselines and task-aware prompt optimization. We further show that they can steer models toward unintended behaviors, such as repeatedly selecting the first answer option, producing incorrect answers, returning an even, prime or small number without explicitly instructing the model to do so. These findings reveal a new kind of prompt sensitivity: LLMs can be systematically steered by prompts that are unrelated to the task they are asked to solve. Our code is available at https://github.com/Batorskq/spurious
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Submitted 28 May, 2026;
originally announced May 2026.
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BARRIER: Bounded Activation Regions for Robust Information Erasure
Authors:
Jan Miksa,
Patryk Krukowski,
Przemysław Spurek,
Dawid Damian Rymarczyk,
Marcin Sendera
Abstract:
Machine unlearning has reached a critical bottleneck. As traditional weight-space interventions focus primarily on erasing targeted concepts, they often fail to prevent the unintended suppression of other significant representations. This leads to substantial collateral damage, with essential knowledge being forgotten, because these methods lack formal mathematical guarantees for the preservation…
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Machine unlearning has reached a critical bottleneck. As traditional weight-space interventions focus primarily on erasing targeted concepts, they often fail to prevent the unintended suppression of other significant representations. This leads to substantial collateral damage, with essential knowledge being forgotten, because these methods lack formal mathematical guarantees for the preservation of neutral concepts. To avoid degradation, they are frequently forced into conservative updates. We propose BARRIER (Bounded Activation Regions for Robust Information Erasure), a paradigm-shifting framework that shifts the locus of intervention from static model weights to the dynamic geometry of hidden-layer activations. Unlike existing methods, BARRIER employs Interval Arithmetic (IA) on SVD-based projections of the activation space to encapsulate the specific target region within a bounding hypercube. By driving unlearning updates exclusively within this forget interval and mathematically bounding the model response on the complement, we ensure rigorous protection of the retain distribution. This geometric construction transforms the preservation of knowledge from an empirical heuristic into a formal optimization target with a probabilistic tail bound on functional drift. Crucially, this stability permits highly aggressive unlearning updates within the forget region. Empirical evaluations demonstrate that BARRIER matches state-of-the-art trade-offs across classifiers and diffusion models, maximizing targeted concept erasure while safeguarding the integrity of all other representations. Our code is available at https://github.com/OneAndZero24/BARRIER.
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Submitted 15 May, 2026;
originally announced May 2026.
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FaceParts: Segmentation and Editing of Gaussian Splatting
Authors:
Tymoteusz Zapała,
Julia Farganus,
Dominik Galus,
Mikołaj Czachorowski,
Piotr Syga,
Przemysław Spurek
Abstract:
Facial editing is an important task with applications in entertainment, virtual reality, and digital avatars. Most existing approaches rely on generative models in the 2D image domain, while in 3D the task is typically performed through labor-intensive manual editing. We propose FaceParts, a framework for unsupervised segmentation and editing of Gaussian Splatting avatars. Unlike existing 2D or me…
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Facial editing is an important task with applications in entertainment, virtual reality, and digital avatars. Most existing approaches rely on generative models in the 2D image domain, while in 3D the task is typically performed through labor-intensive manual editing. We propose FaceParts, a framework for unsupervised segmentation and editing of Gaussian Splatting avatars. Unlike existing 2D or mesh-assisted methods, our approach operates directly in the Gaussian domain, decomposing avatars into semantically coherent facial parts without supervision. The method integrates feature disentanglement, density-based clustering, and FLAME-anchored part transfer, enabling precise editing and cross-avatar part swapping. Experiments on the NeRSemble dataset with 11 subjects demonstrate robust isolation of features such as beards, eyebrows, eyes and mustaches. Quantitative evaluation confirms that transferred segments adapt to pose and expression, while maintaining identity consistency (ID = 0.943), low Average Expression Distance (AED = 0.021) and low Average Pose Distance (APD = 0.004).
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Submitted 25 March, 2026;
originally announced May 2026.
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Spectral Energy Centroid: a Metric for Improving Performance and Analyzing Spectral Bias in Implicit Neural Representations
Authors:
Tomasz Dądela,
Adam Kania,
Maciej Rut,
Przemysław Spurek
Abstract:
Implicit Neural Representations (INRs) model continuous signals using multilayer perceptrons (MLPs), enabling compact, differentiable, and high-fidelity representations of data across diverse domains. However, due to the low-frequency bias of MLPs that prevents effective learning of small details, the model's frequency must be carefully tuned through the embedding layer. Prior work established tha…
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Implicit Neural Representations (INRs) model continuous signals using multilayer perceptrons (MLPs), enabling compact, differentiable, and high-fidelity representations of data across diverse domains. However, due to the low-frequency bias of MLPs that prevents effective learning of small details, the model's frequency must be carefully tuned through the embedding layer. Prior work established that this tuning can be performed before training based on the target signal, but it did not account for the significant effect of model depth, indicating that our understanding of the relationship between frequency and INR performance remains limited. To gain insights into this relationship, we utilize the Spectral Energy Centroid (SEC) metric that quantifies the frequency of target images and the spectral bias of INR models. We show that SEC is a versatile tool for INR analysis, demonstrating its utility across three tasks: (1) a data-driven strategy (SEC-Conf) for hyperparameter selection that outperforms existing heuristics and is robust to model depth, (2) a reliable proxy for signal complexity, and (3) effective alignment of spectral biases across diverse INR architectures.
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Submitted 12 May, 2026;
originally announced May 2026.
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Stop Marginalizing My Dreams: Model Inversion via Laplace Kernel for Continual Learning
Authors:
Patryk Krukowski,
Jacek Tabor,
Przemysław Spurek,
Marek Śmieja,
Łukasz Struski
Abstract:
Data-free continual learning (DFCIL) relies on model inversion to synthesize pseudo-samples and mitigate catastrophic forgetting. However, existing inversion methods are fundamentally limited by a simplifying assumption: they model feature distributions using diagonal covariance, effectively ignoring correlations that define the geometry of learned representations. As a result, synthesized samples…
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Data-free continual learning (DFCIL) relies on model inversion to synthesize pseudo-samples and mitigate catastrophic forgetting. However, existing inversion methods are fundamentally limited by a simplifying assumption: they model feature distributions using diagonal covariance, effectively ignoring correlations that define the geometry of learned representations. As a result, synthesized samples often lack fidelity, limiting knowledge retention. In this work, we show that modeling feature dependencies is a key ingredient for effective DFCIL. We introduce REMIX, a structured covariance modeling framework that enables scalable full-covariance modeling without the prohibitive cost of dense matrix inversion and log-determinant computation. By leveraging a Laplace kernel parameterization, REMIX captures structured feature dependencies using memory that scales linearly with the feature dimensionality, while requiring only an additional logarithmic factor in computation. Modeling these correlations produces more coherent synthetic samples and consistently improves performance across standard DFCIL benchmarks. Our results demonstrate that moving beyond diagonal assumptions is essential for effective and scalable data-free continual learning. Our code is available at https://github. com/pkrukowski1/REMIX-Model-Inversion-via-Laplace-Kernel.
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Submitted 12 May, 2026;
originally announced May 2026.
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APEX: Audio Prototype EXplanations for Classification Tasks
Authors:
Piotr Kawa,
Kornel Howil,
Piotr Borycki,
Miłosz Adamczyk,
Przemysław Spurek,
Piotr Syga
Abstract:
Explainable AI (XAI) has achieved remarkable success in image classification, yet the audio domain lacks equally mature solutions. Current methods apply vision-based attribution techniques to spectrograms, overlooking fundamental differences between visual and acoustic signals. While prototype reasoning is promising, acoustic similarity remains multidimensional. We introduce APEX (Audio Prototype…
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Explainable AI (XAI) has achieved remarkable success in image classification, yet the audio domain lacks equally mature solutions. Current methods apply vision-based attribution techniques to spectrograms, overlooking fundamental differences between visual and acoustic signals. While prototype reasoning is promising, acoustic similarity remains multidimensional. We introduce APEX (Audio Prototype EXplanations), a post-hoc framework for interpreting pre-trained audio classifiers. Crucially, APEX requires no fine-tuning of the original backbone and strictly preserves output invariance. APEX disentangles explanations into four perspectives: Square-based prototypes to localize transient events, Time-based for temporal patterns, Frequency-based highlighting spectral bands, and Time-Frequency-based integrating both. This yields intuitive, example-based explanations that respect acoustic properties, providing greater semantic clarity than standard gradient-based methods.
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Submitted 11 May, 2026;
originally announced May 2026.
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ProDG: Prototypes for Data-Free Generative Post-Hoc Explainability
Authors:
Piotr Borycki,
Magdalena Trędowicz,
Jacek Tabor,
Łukasz Struski,
Przemysław Spurek
Abstract:
Ante-hoc interpretability methods based on prototypes provide highly accurate explanations by utilizing the intuitive "this looks like that" reasoning paradigm. On the other hand, post-hoc models can explain predictions for a single image without relying on an underlying dataset or requiring costly neural network retraining. Recent approaches successfully solve the retraining problem for prototype…
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Ante-hoc interpretability methods based on prototypes provide highly accurate explanations by utilizing the intuitive "this looks like that" reasoning paradigm. On the other hand, post-hoc models can explain predictions for a single image without relying on an underlying dataset or requiring costly neural network retraining. Recent approaches successfully solve the retraining problem for prototype-based networks. However, they still face a fundamental limitation: they require access to a subset of data (e.g., a test or validation set) to search for and extract the visual prototypes. In this paper, we address this issue and introduce ProDG: Generative Prototypes for Data-Free Post-Hoc Explainability, a novel framework that leverages generative models to synthesize pure, high-fidelity prototypes directly from the frozen model's weights, completely eliminating the dependency on any external data. By establishing this new frontier in Data-Free XAI, ProDG unlocks robust visual interpretability for privacy-sensitive domains, where original data is strictly restricted or fundamentally inaccessible. Project page: https://github.com/piotr310100/ProDG
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Submitted 20 May, 2026; v1 submitted 9 May, 2026;
originally announced May 2026.
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Mind the Gap: Geometrically Accurate Generative Reconstruction from Disjoint Views
Authors:
Grzegorz Wilczynski,
Mikołaj Zielinski,
Bartosz Świrta,
Dominik Belter,
Przemysław Spurek
Abstract:
3D vision systems are fundamentally constrained by their reliance on visual overlap: reconstruction methods require it for geometric alignment, while generative models use it to enforce multi-view consistency. This limitation is particularly acute in real-world scenarios such as distributed swarm robotics or crowd-sourced data collection, where capturing overlapping perspectives, both in terms of…
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3D vision systems are fundamentally constrained by their reliance on visual overlap: reconstruction methods require it for geometric alignment, while generative models use it to enforce multi-view consistency. This limitation is particularly acute in real-world scenarios such as distributed swarm robotics or crowd-sourced data collection, where capturing overlapping perspectives, both in terms of spatial and appearance overlap, is often impossible. We introduce Generative Reconstruction from Disjoint Views as a new paradigm, establish a comprehensive dataset, and propose specialized evaluation metrics for zero-overlap scenarios. Our benchmarking demonstrates that existing state-of-the-art methods fail catastrophically on this task, producing disconnected geometries or semantically incoherent reconstructions. To address these limitations, we propose GLADOS, a general, modular framework that operates through three stages: (1) Generative Bridging, where foundation models synthesize intermediate perspectives to connect disjoint inputs; (2) Robust Coarse 3D Reconstruction, that establish coarse geometric scaffold via global alignment which absorbs local contradictions from generative process; and (3) Iterative Context Expansion and Consistency Optimization to fill missing regions and unify the reconstruction. As an architectureagnostic framework, GLADOS enables seamless integration of future advances in generation, reconstruction, and inpainting. The source code is available at: https://github.com/gwilczynski95/GLADOS.
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Submitted 8 May, 2026;
originally announced May 2026.
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SoftSAE: Dynamic Top-K Selection for Adaptive Sparse Autoencoders
Authors:
Jakub Stępień,
Marcin Mazur,
Jacek Tabor,
Przemysław Spurek
Abstract:
Sparse Autoencoders (SAEs) have become an important tool in mechanistic interpretability, helping to analyze internal representations in both Large Language Models (LLMs) and Vision Transformers (ViTs). By decomposing polysemantic activations into sparse sets of monosemantic features, SAEs aim to translate neural network computations into human-understandable concepts. However, common architecture…
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Sparse Autoencoders (SAEs) have become an important tool in mechanistic interpretability, helping to analyze internal representations in both Large Language Models (LLMs) and Vision Transformers (ViTs). By decomposing polysemantic activations into sparse sets of monosemantic features, SAEs aim to translate neural network computations into human-understandable concepts. However, common architectures such as TopK SAEs rely on a fixed sparsity level. They enforce the same number of active features (K) across all inputs, ignoring the varying complexity of real-world data. Natural data often lies on manifolds with varying local intrinsic dimensionality, meaning the number of relevant factors can change significantly across samples. This suggests that a fixed sparsity level is not optimal. Simple inputs may require only a few features, while more complex ones need more expressive representations. Using a constant K can therefore introduce noise in simple cases or miss important structure in more complex ones. To address this issue, we propose SoftSAE, a sparse autoencoder with a Dynamic Top-K selection mechanism. Our method uses a differentiable Soft Top-K operator to learn an input-dependent sparsity level k. This allows the model to adjust the number of active features based on the complexity of each input. As a result, the representation better matches the structure of the data, and the explanation length reflects the amount of information in the input. Experimental results confirm that SoftSAE not only finds meaningful features, but also selects the right number of features for each concept. The source code is available at: https://github.com/St0pien/SoftSAE.
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Submitted 8 May, 2026; v1 submitted 7 May, 2026;
originally announced May 2026.
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SMAL-pets: SMAL Based Avatars of Pets from Single Image
Authors:
Piotr Borycki,
Joanna Waczyńska,
Yizhe Zhu,
Yongqiang Gao,
Przemysław Spurek
Abstract:
Creating high-fidelity, animatable 3D dog avatars remains a formidable challenge in computer vision. Unlike human digital doubles, animal reconstruction faces a critical shortage of large-scale, annotated datasets for specialized applications. Furthermore, the immense morphological diversity across species, breeds, and crosses, which varies significantly in size, proportions, and features, complic…
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Creating high-fidelity, animatable 3D dog avatars remains a formidable challenge in computer vision. Unlike human digital doubles, animal reconstruction faces a critical shortage of large-scale, annotated datasets for specialized applications. Furthermore, the immense morphological diversity across species, breeds, and crosses, which varies significantly in size, proportions, and features, complicates the generalization of existing models. Current reconstruction methods often struggle to capture realistic fur textures. Additionally, ensuring these avatars are fully editable and capable of performing complex, naturalistic movements typically necessitates labor-intensive manual mesh manipulation and expert rigging. This paper introduces SMAL-pets, a comprehensive framework that generates high-quality, editable animal avatars from a single input image. Our approach bridges the gap between reconstruction and generative modeling by leveraging a hybrid architecture. Our method integrates 3D Gaussian Splatting with the SMAL parametric model to provide a representation that is both visually high-fidelity and anatomically grounded. We introduce a multimodal editing suite that enables users to refine the avatar's appearance and execute complex animations through direct textual prompts. By allowing users to control both the aesthetic and behavioral aspects of the model via natural language, SMAL-pets provides a flexible, robust tool for animation and virtual reality.
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Submitted 17 March, 2026;
originally announced March 2026.
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IRIS: Intersection-aware Ray-based Implicit Editable Scenes
Authors:
Grzegorz Wilczyński,
Mikołaj Zieliński,
Krzysztof Byrski,
Joanna Waczyńska,
Dominik Belter,
Przemysław Spurek
Abstract:
Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically re…
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Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically rely on stochastic volumetric sampling to aggregate features, which severely limits rendering performance. To address this issue, a novel framework named IRIS (Intersection-aware Ray-based Implicit Editable Scenes) is introduced as a method designed for efficient and interactive scene editing. To overcome the limitations of standard ray marching, an analytical sampling strategy is employed that precisely identifies interaction points between rays and scene primitives, effectively eliminating empty space processing. Furthermore, to address the computational bottleneck of spatial neighbor lookups, a continuous feature aggregation mechanism is introduced that operates directly along the ray. By interpolating latent attributes from sorted intersections, costly 3D searches are bypassed, ensuring geometric consistency, enabling high-fidelity, real-time rendering, and flexible shape editing. Code can be found at https://github.com/gwilczynski95/iris.
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Submitted 16 March, 2026;
originally announced March 2026.
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ColonSplat: Reconstruction of Peristaltic Motion in Colonoscopy with Dynamic Gaussian Splatting
Authors:
Weronika Smolak-Dyżewska,
Joanna Kaleta,
Diego Dall'Alba,
Przemysław Spurek
Abstract:
Accurate 3D reconstruction of colonoscopy data, accounting for complex peristaltic movements, is crucial for advanced surgical navigation and retrospective diagnostics. While recent novel view synthesis and 3D reconstruction methods have demonstrated remarkable success in general endoscopic scenarios, they struggle in the highly constrained environment of the colon. Due to the limited field of vie…
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Accurate 3D reconstruction of colonoscopy data, accounting for complex peristaltic movements, is crucial for advanced surgical navigation and retrospective diagnostics. While recent novel view synthesis and 3D reconstruction methods have demonstrated remarkable success in general endoscopic scenarios, they struggle in the highly constrained environment of the colon. Due to the limited field of view of a camera moving through an actively deforming tubular structure, existing endoscopic methods reconstruct the colon appearance only for initial camera trajectory. However, the underlying anatomy remains largely static; instead of updating Gaussians' spatial coordinates (xyz), these methods encode deformation through either rotation, scale or opacity adjustments. In this paper, we first present a benchmark analysis of state-of-the-art dynamic endoscopic methods for realistic colonoscopic scenes, showing that they fail to model true anatomical motion. To enable rigorous evaluation of global reconstruction quality, we introduce DynamicColon, a synthetic dataset with ground-truth point clouds at every timestep. Building on these insights, we propose ColonSplat, a dynamic Gaussian Splatting framework that captures peristaltic-like motion while preserving global geometric consistency, achieving superior geometric fidelity on C3VDv2 and DynamicColon datasets. Project page: https://wmito.github.io/ColonSplat
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Submitted 6 March, 2026;
originally announced March 2026.
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TATRA: Training-Free Instance-Adaptive Prompting Through Rephrasing and Aggregation
Authors:
Bartosz Dziuba,
Kacper Kuchta,
Paweł Batorski,
Przemysław Spurek,
Paul Swoboda
Abstract:
Large Language Models (LLMs) have improved substantially alignment, yet their behavior remains highly sensitive to prompt phrasing. This brittleness has motivated automated prompt engineering, but most existing methods (i) require a task-specific training set, (ii) rely on expensive iterative optimization to produce a single dataset-level prompt, and (iii) must be rerun from scratch for each new t…
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Large Language Models (LLMs) have improved substantially alignment, yet their behavior remains highly sensitive to prompt phrasing. This brittleness has motivated automated prompt engineering, but most existing methods (i) require a task-specific training set, (ii) rely on expensive iterative optimization to produce a single dataset-level prompt, and (iii) must be rerun from scratch for each new task. We introduce TATRA, a dataset-free prompting method that constructs instance-specific few-shot prompts by synthesizing on-the-fly examples to accompany a user-provided instruction. TATRA requires no labeled training data and avoids task-specific optimization loops, while retaining the benefits of demonstration-based prompting. Across standard text classification benchmarks, TATRA matches or improves over strong prompt-optimization baselines that depend on training data and extensive search. On mathematical reasoning benchmarks, TATRA achieves state-of-the-art performance on GSM8K and DeepMath, outperforming methods that explicitly optimize prompts on those tasks. Our results suggest that per-instance construction of effective in-context examples is more important than running long, expensive optimization loops to produce a single prompt per task. We will make all code publicly available upon acceptance of the paper. Code is available at https://github.com/BMD223/TATRA
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Submitted 6 February, 2026;
originally announced March 2026.
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XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability
Authors:
Dominik Galus,
Julia Farganus,
Tymoteusz Zapala,
Mikołaj Czachorowski,
Piotr Borycki,
Przemysław Spurek,
Piotr Syga
Abstract:
3D Gaussian Splatting (3DGS) has rapidly become a standard for high-fidelity 3D reconstruction, yet its adoption in multiple critical domains is hindered by the lack of interpretability of the generation models as well as classification of the Splats. While explainability methods exist for other 3D representations, like point clouds, they typically rely on ambiguous saliency maps that fail to capt…
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3D Gaussian Splatting (3DGS) has rapidly become a standard for high-fidelity 3D reconstruction, yet its adoption in multiple critical domains is hindered by the lack of interpretability of the generation models as well as classification of the Splats. While explainability methods exist for other 3D representations, like point clouds, they typically rely on ambiguous saliency maps that fail to capture the volumetric coherence of Gaussian primitives. We introduce XSPLAIN, the first ante-hoc, prototype-based interpretability framework designed specifically for 3DGS classification. Our approach leverages a voxel-aggregated PointNet backbone and a novel, invertible orthogonal transformation that disentangles feature channels for interpretability while strictly preserving the original decision boundaries. Explanations are grounded in representative training examples, enabling intuitive ``this looks like that'' reasoning without any degradation in classification performance. A rigorous user study (N=51) demonstrates a decisive preference for our approach: participants selected XSPLAIN explanations 48.4\% of the time as the best, significantly outperforming baselines $(p<0.001)$, showing that XSPLAIN provides transparency and user trust. The source code for this work is available at: https://github.com/Solvro/ml-splat-xai
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Submitted 10 February, 2026;
originally announced February 2026.
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REBEL: Hidden Knowledge Recovery via Evolutionary-Based Evaluation Loop
Authors:
Patryk Rybak,
Paweł Batorski,
Paul Swoboda,
Przemysław Spurek
Abstract:
Machine unlearning for LLMs aims to remove sensitive or copyrighted data from trained models. However, the true efficacy of current unlearning methods remains uncertain. Standard evaluation metrics rely on benign queries that often mistake superficial information suppression for genuine knowledge removal. Such metrics fail to detect residual knowledge that more sophisticated prompting strategies c…
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Machine unlearning for LLMs aims to remove sensitive or copyrighted data from trained models. However, the true efficacy of current unlearning methods remains uncertain. Standard evaluation metrics rely on benign queries that often mistake superficial information suppression for genuine knowledge removal. Such metrics fail to detect residual knowledge that more sophisticated prompting strategies could still extract. We introduce REBEL, an evolutionary approach for adversarial prompt generation designed to probe whether unlearned data can still be recovered. Our experiments demonstrate that REBEL successfully elicits ``forgotten'' knowledge from models that seemed to be forgotten in standard unlearning benchmarks, revealing that current unlearning methods may provide only a superficial layer of protection. We validate our framework on subsets of the TOFU and WMDP benchmarks, evaluating performance across a diverse suite of unlearning algorithms. Our experiments show that REBEL consistently outperforms static baselines, recovering ``forgotten'' knowledge with Attack Success Rates (ASRs) reaching up to 60% on TOFU and 93% on WMDP. We will make all code publicly available upon acceptance. Code is available at https://github.com/patryk-rybak/REBEL/
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Submitted 5 February, 2026;
originally announced February 2026.
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QuantumGS: Quantum Encoding Framework for Gaussian Splatting
Authors:
Grzegorz Wilczyński,
Rafał Tobiasz,
Paweł Gora,
Marcin Mazur,
Przemysław Spurek
Abstract:
Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmonics, which often struggle to accurately capture high-frequency view-dependent effects such as sharp reflections and transparency. While hybrid approaches like Viewing Direction Gaussian Splatting (VDGS) mitigate this li…
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Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmonics, which often struggle to accurately capture high-frequency view-dependent effects such as sharp reflections and transparency. While hybrid approaches like Viewing Direction Gaussian Splatting (VDGS) mitigate this limitation using classical Multi-Layer Perceptrons (MLPs), they remain limited by the expressivity of classical networks in low-parameter regimes. In this paper, we introduce QuantumGS, a novel hybrid framework that integrates Variational Quantum Circuits (VQC) into the Gaussian Splatting pipeline. We propose a unique encoding strategy that maps the viewing direction directly onto the Bloch sphere, leveraging the natural geometry of qubits to represent 3D directional data. By replacing classical color-modulating networks with quantum circuits generated via a hypernetwork or conditioning mechanism, we achieve higher expressivity and better generalization. Source code is available in the supplementary material. Code is available at https://github.com/gwilczynski95/QuantumGS
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Submitted 4 February, 2026;
originally announced February 2026.
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AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting
Authors:
Joanna Kaleta,
Bartosz Świrta,
Kacper Kania,
Tomasz Trzciński,
Przemysław Spurek,
Marek Kowalski
Abstract:
The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches have demonstrated pose-free reconstruction from unposed image collections, integrating stylization or appearance control into such pipelines remains underexplored. Existing…
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The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches have demonstrated pose-free reconstruction from unposed image collections, integrating stylization or appearance control into such pipelines remains underexplored. Existing attempts largely rely on image-based conditioning, which limits both controllability and flexibility. In this work, we introduce AnyStyle, a feed-forward 3D reconstruction and stylization framework that enables pose-free, zero-shot stylization through multimodal conditioning. Our method supports both textual and visual style inputs, allowing users to control the scene appearance using natural language descriptions or reference images. We propose a modular stylization architecture that requires only minimal architectural modifications and can be integrated into existing feed-forward 3D reconstruction backbones. Experiments demonstrate that AnyStyle improves style controllability over prior feed-forward stylization methods while preserving high-quality geometric reconstruction. A user study further confirms that AnyStyle achieves superior stylization quality compared to an existing state-of-the-art approach. Repository: https://github.com/joaxkal/AnyStyle.
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Submitted 16 July, 2026; v1 submitted 3 February, 2026;
originally announced February 2026.
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UnHype: CLIP-Guided Hypernetworks for Dynamic LoRA Unlearning
Authors:
Piotr Wójcik,
Maksym Petrenko,
Wojciech Gromski,
Przemysław Spurek,
Maciej Zieba
Abstract:
Recent advances in large-scale diffusion models have intensified concerns about their potential misuse, particularly in generating realistic yet harmful or socially disruptive content. This challenge has spurred growing interest in effective machine unlearning, the process of selectively removing specific knowledge or concepts from a model without compromising its overall generative capabilities.…
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Recent advances in large-scale diffusion models have intensified concerns about their potential misuse, particularly in generating realistic yet harmful or socially disruptive content. This challenge has spurred growing interest in effective machine unlearning, the process of selectively removing specific knowledge or concepts from a model without compromising its overall generative capabilities. Among various approaches, Low-Rank Adaptation (LoRA) has emerged as an effective and efficient method for fine-tuning models toward targeted unlearning. However, LoRA-based methods often exhibit limited adaptability to concept semantics and struggle to balance removing closely related concepts with maintaining generalization across broader meanings. Moreover, these methods face scalability challenges when multiple concepts must be erased simultaneously. To address these limitations, we introduce UnHype, a framework that incorporates hypernetworks into single- and multi-concept LoRA training. The proposed architecture can be directly plugged into Stable Diffusion as well as modern flow-based text-to-image models, where it demonstrates stable training behavior and effective concept control. During inference, the hypernetwork dynamically generates adaptive LoRA weights based on the CLIP embedding, enabling more context-aware, scalable unlearning. We evaluate UnHype across several challenging tasks, including object erasure, celebrity erasure, and explicit content removal, demonstrating its effectiveness and versatility. See the code on GitHub: https://github.com/gmum/UnHype.
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Submitted 3 June, 2026; v1 submitted 3 February, 2026;
originally announced February 2026.
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DIAMOND: Directed Inference for Artifact Mitigation in Flow Matching Models
Authors:
Alicja Polowczyk,
Agnieszka Polowczyk,
Piotr Borycki,
Joanna Waczyńska,
Jacek Tabor,
Przemysław Spurek
Abstract:
Despite impressive results from recent text-to-image models like FLUX, visual and anatomical artifacts remain a significant hurdle for practical and professional use. Existing methods for artifact reduction, typically work in a post-hoc manner, consequently failing to intervene effectively during the core image formation process. Notably, current techniques require problematic and invasive modific…
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Despite impressive results from recent text-to-image models like FLUX, visual and anatomical artifacts remain a significant hurdle for practical and professional use. Existing methods for artifact reduction, typically work in a post-hoc manner, consequently failing to intervene effectively during the core image formation process. Notably, current techniques require problematic and invasive modifications to the model weights, or depend on a computationally expensive and time-consuming process of regional refinement. To address these limitations, we propose DIAMOND, a training-free method that applies trajectory correction to mitigate artifacts during inference. By reconstructing an estimate of the clean sample at every step of the generative trajectory, DIAMOND actively steers the generation process away from latent states that lead to artifacts. Furthermore, we extend the proposed method to standard Diffusion Models, demonstrating that DIAMOND provides a robust, zero-shot path to high-fidelity, artifact-free image synthesis without the need for additional training or weight modifications in modern generative architectures. Code is available at https://gmum.github.io/DIAMOND/
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Submitted 31 January, 2026;
originally announced February 2026.
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ReLAPSe: Reinforcement-Learning-trained Adversarial Prompt Search for Erased concepts in unlearned diffusion models
Authors:
Ignacy Kolton,
Kacper Marzol,
Paweł Batorski,
Marcin Mazur,
Paul Swoboda,
Przemysław Spurek
Abstract:
Machine unlearning is a key defense mechanism for removing unauthorized concepts from text-to-image diffusion models, yet recent evidence shows that latent visual information often persists after unlearning. Existing adversarial approaches for exploiting this leakage are constrained by fundamental limitations: optimization-based methods are computationally expensive due to per-instance iterative s…
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Machine unlearning is a key defense mechanism for removing unauthorized concepts from text-to-image diffusion models, yet recent evidence shows that latent visual information often persists after unlearning. Existing adversarial approaches for exploiting this leakage are constrained by fundamental limitations: optimization-based methods are computationally expensive due to per-instance iterative search. At the same time, reasoning-based and heuristic techniques lack direct feedback from the target model's latent visual representations. To address these challenges, we introduce ReLAPSe, a policy-based adversarial framework that reformulates concept restoration as a reinforcement learning problem. ReLAPSe trains an agent using Reinforcement Learning with Verifiable Rewards (RLVR), leveraging the diffusion model's noise prediction loss as a model-intrinsic and verifiable feedback signal. This closed-loop design directly aligns textual prompt manipulation with latent visual residuals, enabling the agent to learn transferable restoration strategies rather than optimizing isolated prompts. By pioneering the shift from per-instance optimization to global policy learning, ReLAPSe achieves efficient, near-real-time recovery of fine-grained identities and styles across multiple state-of-the-art unlearning methods, providing a scalable tool for rigorous red-teaming of unlearned diffusion models. Some experimental evaluations involve sensitive visual concepts, such as nudity. Code is available at https://github.com/gmum/ReLaPSe
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Submitted 30 January, 2026;
originally announced February 2026.
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From Unlearning to UNBRANDING: A Benchmark for Trademark-Safe Text-to-Image Generation
Authors:
Dawid Malarz,
Filip Manjak,
Maciej Zięba,
Przemysław Spurek,
Artur Kasymov
Abstract:
The rapid progress of text-to-image diffusion models raises significant concerns regarding the unauthorized reproduction of trademarked content. While prior work targets general concepts (e.g., styles, celebrities), it fails to address specific brand identifiers. Brand recognition is multi-dimensional, extending beyond explicit logos to encompass distinctive structural features (e.g., a car's fron…
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The rapid progress of text-to-image diffusion models raises significant concerns regarding the unauthorized reproduction of trademarked content. While prior work targets general concepts (e.g., styles, celebrities), it fails to address specific brand identifiers. Brand recognition is multi-dimensional, extending beyond explicit logos to encompass distinctive structural features (e.g., a car's front grille). To tackle this, we introduce unbranding, a novel task for the fine-grained removal of both trademarks and subtle structural brand features, while preserving semantic coherence. We construct a benchmark dataset and introduce a novel evaluation framework combining Vision Language Models (VLMs) with segmentation-based classifiers trained on human annotations of logos and trade dress features, addressing the limitations of existing brand detectors that fail to capture abstract trade dress. Furthermore, we observe that newer, higher-fidelity systems (SDXL, FLUX) synthesize brand identifiers more readily than older models, highlighting the urgency of this challenge. Our results confirm that unbranding is a distinct problem requiring specialized techniques. Project Page: https://gmum.github.io/UNBRANDING/.
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Submitted 30 March, 2026; v1 submitted 15 December, 2025;
originally announced December 2025.
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GaINeR: Geometry-Aware Implicit Network Representation
Authors:
Weronika Jakubowska,
Mikołaj Zieliński,
Rafał Tobiasz,
Krzysztof Byrski,
Maciej Zięba,
Dominik Belter,
Przemysław Spurek
Abstract:
Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures such as SIREN, WIRE, and FINER demonstrate their ability to capture fine image details. However, conventional INRs lack explicit geometric structure, limiting local editing, and integration with physical simulation. To add…
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Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures such as SIREN, WIRE, and FINER demonstrate their ability to capture fine image details. However, conventional INRs lack explicit geometric structure, limiting local editing, and integration with physical simulation. To address these limitations, we propose GaINeR (Geometry-Aware Implicit Neural Representation for Image Editing), a novel framework for 2D images that combines trainable Gaussian distributions with a neural network-based INR. For a given image coordinate, the model retrieves the K nearest Gaussians, aggregates distance-weighted embeddings, and predicts the RGB value via a neural network. This design enables continuous image representation, interpretable geometric structure, and flexible local editing, providing a foundation for physically aware and interactive image manipulation. Our method supports geometry-consistent transformations, seamless super-resolution, and integration with physics-based simulations. Moreover, the Gaussian representation allows lifting a single 2D image into a geometry-aware 3D representation, enabling depth-guided editing. Experiments demonstrate that GaINeR achieves state-of-the-art reconstruction quality while maintaining flexible and physically consistent image editing. The official implementation of our method is publicly available at https://github.com/WJakubowska/GaINeR.
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Submitted 24 March, 2026; v1 submitted 25 November, 2025;
originally announced November 2025.
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AEGIS: Preserving privacy of 3D Facial Avatars with Adversarial Perturbations
Authors:
Dawid Wolkiewicz,
Anastasiya Pechko,
Przemysław Spurek,
Piotr Syga
Abstract:
The growing adoption of photorealistic 3D facial avatars, particularly those utilizing efficient 3D Gaussian Splatting representations, introduces new risks of online identity theft, especially in systems that rely on biometric authentication. While effective adversarial masking methods have been developed for 2D images, a significant gap remains in achieving robust, viewpoint-consistent identity…
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The growing adoption of photorealistic 3D facial avatars, particularly those utilizing efficient 3D Gaussian Splatting representations, introduces new risks of online identity theft, especially in systems that rely on biometric authentication. While effective adversarial masking methods have been developed for 2D images, a significant gap remains in achieving robust, viewpoint-consistent identity protection for dynamic 3D avatars. To address this, we present AEGIS, the first privacy-preserving identity masking framework for 3D Gaussian Avatars that maintains the subject's perceived characteristics. Our method aims to conceal identity-related facial features while preserving the avatar's perceptual realism and functional integrity. AEGIS applies adversarial perturbations to the Gaussian color coefficients, guided by a pre-trained face verification network, ensuring consistent protection across multiple viewpoints without retraining or modifying the avatar's geometry. AEGIS achieves complete de-identification, reducing face retrieval and verification accuracy to 0%, while maintaining high perceptual quality (SSIM = 0.9555, PSNR = 35.52 dB). It also preserves key facial attributes such as age, race, gender, and emotion, demonstrating strong privacy protection with minimal visual distortion.
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Submitted 21 November, 2025;
originally announced November 2025.
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InTAct: Interval-based Task Activation Consolidation for Continual Learning
Authors:
Patryk Krukowski,
Jan Miksa,
Piotr Helm,
Jacek Tabor,
Paweł Wawrzyński,
Przemysław Spurek
Abstract:
Continual learning is a fundamental challenge in artificial intelligence that requires networks to acquire new knowledge while preserving previously learned representations. Despite the success of various approaches, most existing paradigms do not provide rigorous mathematical guarantees against catastrophic forgetting. Current methods that offer such guarantees primarily focus on analyzing the pa…
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Continual learning is a fundamental challenge in artificial intelligence that requires networks to acquire new knowledge while preserving previously learned representations. Despite the success of various approaches, most existing paradigms do not provide rigorous mathematical guarantees against catastrophic forgetting. Current methods that offer such guarantees primarily focus on analyzing the parameter space using \textit{interval arithmetic (IA)}, as seen in frameworks such as InterContiNet. However, restricting high-dimensional weight updates can be computationally expensive. In this work, we propose InTAct (Interval-based Task Activation Consolidation), a method that mitigates catastrophic forgetting by enforcing functional invariance at the neuron level. We identify specific activation intervals where previous tasks reside and constrain updates within these regions while allowing for flexible adaptation elsewhere. By ensuring that predictions remain stable within these nested activation intervals, we provide a tractable mathematical guarantee of functional invariance. We emphasize that regulating the activation space is significantly more efficient than parameter-based constraints, because the dimensionality of internal signals is much lower than that of the vast space of model weights. While our approach is architecture-agnostic and applicable to various continual learning settings, its integration with prompt-based methods enables it to achieve state-of-the-art performance on challenging benchmarks.
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Submitted 23 February, 2026; v1 submitted 21 November, 2025;
originally announced November 2025.
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GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Authors:
Anastasiya Pechko,
Piotr Borycki,
Joanna Waczyńska,
Daniel Barczyk,
Agata Szymańska,
Sławomir Tadeja,
Przemysław Spurek
Abstract:
As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant limitations, including reliance on engineering-intensive processes and simplified geometric representations, such as tetrahedral cages, which can compromise visual fidel…
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As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant limitations, including reliance on engineering-intensive processes and simplified geometric representations, such as tetrahedral cages, which can compromise visual fidelity and physical accuracy. In this paper, we introduce GS-Verse (Gaussian Splatting for Virtual Environment Rendering and Scene Editing), a novel method designed to overcome these challenges by directly integrating an object's mesh with a Gaussian Splatting (GS) representation. Our approach enables more precise surface approximation, leading to highly realistic deformations and interactions. By leveraging existing 3D mesh assets, GS-Verse facilitates seamless content reuse and simplifies the development workflow. Moreover, our system is designed to be physics-engine-agnostic, granting developers robust deployment flexibility. This versatile architecture delivers a highly realistic, adaptable, and intuitive approach to interactive 3D manipulation. We rigorously validate our method against the current state-of-the-art technique that couples VR with GS in a comparative user study involving 18 participants. Specifically, we demonstrate that our approach is statistically significantly better for physics-aware stretching manipulation and is also more consistent in other physics-based manipulations like twisting and shaking. Further evaluation across various interactions and scenes confirms that our method consistently delivers high and reliable performance, showing its potential as a plausible alternative to existing methods.
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Submitted 4 November, 2025; v1 submitted 13 October, 2025;
originally announced October 2025.
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Memory Self-Regeneration: Uncovering Hidden Knowledge in Unlearned Models
Authors:
Agnieszka Polowczyk,
Alicja Polowczyk,
Joanna Waczyńska,
Piotr Borycki,
Przemysław Spurek
Abstract:
The impressive capability of modern text-to-image models to generate realistic visuals has come with a serious drawback: they can be misused to create harmful, deceptive or unlawful content. This has accelerated the push for machine unlearning. This new field seeks to selectively remove specific knowledge from a model's training data without causing a drop in its overall performance. However, it t…
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The impressive capability of modern text-to-image models to generate realistic visuals has come with a serious drawback: they can be misused to create harmful, deceptive or unlawful content. This has accelerated the push for machine unlearning. This new field seeks to selectively remove specific knowledge from a model's training data without causing a drop in its overall performance. However, it turns out that actually forgetting a given concept is an extremely difficult task. Models exposed to attacks using adversarial prompts show the ability to generate so-called unlearned concepts, which can be not only harmful but also illegal. In this paper, we present considerations regarding the ability of models to forget and recall knowledge, introducing the Memory Self-Regeneration task. Furthermore, we present MemoRa strategy, which we consider to be a regenerative approach supporting the effective recovery of previously lost knowledge. Moreover, we propose that robustness in knowledge retrieval is a crucial yet underexplored evaluation measure for developing more robust and effective unlearning techniques. Finally, we demonstrate that forgetting occurs in two distinct ways: short-term, where concepts can be quickly recalled, and long-term, where recovery is more challenging. Code is available at https://gmum.github.io/MemoRa/.
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Submitted 24 November, 2025; v1 submitted 26 September, 2025;
originally announced October 2025.
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MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging
Authors:
Kacper Marzol,
Ignacy Kolton,
Weronika Smolak-Dyżewska,
Joanna Kaleta,
Żaneta Świderska-Chadaj,
Marcin Mazur,
Mirosław Dziekiewicz,
Tomasz Markiewicz,
Przemysław Spurek
Abstract:
Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation to…
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Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation tools from real video data. However, constrained camera trajectories and view-dependent lighting create artifacts, leading to inaccurate or overfitted reconstructions. We present MedGS, a novel 3D reconstruction framework leveraging the unique property of endoscopic imaging, where a single light source is closely aligned with the camera. Our method separates light effects from tissue properties. MedGS enhances 3D Gaussian Splatting with a physically based relightable model. We boost the traditional light transport formulation with a specialized MLP capturing complex light-related effects while ensuring reduced artifacts and better generalization across novel views. MedGS achieves superior reconstruction quality compared to baseline methods on both public and in-house datasets. Unlike existing approaches, MedGS enables tissue modifications while preserving a physically accurate response to light, making it closer to real-world clinical use. Repository: https://github.com/gmum/MedGS
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Submitted 14 April, 2026; v1 submitted 20 September, 2025;
originally announced September 2025.
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UnGuide: Learning to Forget with LoRA-Guided Diffusion Models
Authors:
Agnieszka Polowczyk,
Alicja Polowczyk,
Dawid Malarz,
Artur Kasymov,
Marcin Mazur,
Jacek Tabor,
Przemysław Spurek
Abstract:
Recent advances in large-scale text-to-image diffusion models have heightened concerns about their potential misuse, especially in generating harmful or misleading content. This underscores the urgent need for effective machine unlearning, i.e., removing specific knowledge or concepts from pretrained models without compromising overall performance. One possible approach is Low-Rank Adaptation (LoR…
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Recent advances in large-scale text-to-image diffusion models have heightened concerns about their potential misuse, especially in generating harmful or misleading content. This underscores the urgent need for effective machine unlearning, i.e., removing specific knowledge or concepts from pretrained models without compromising overall performance. One possible approach is Low-Rank Adaptation (LoRA), which offers an efficient means to fine-tune models for targeted unlearning. However, LoRA often inadvertently alters unrelated content, leading to diminished image fidelity and realism. To address this limitation, we introduce UnGuide -- a novel approach which incorporates UnGuidance, a dynamic inference mechanism that leverages Classifier-Free Guidance (CFG) to exert precise control over the unlearning process. UnGuide modulates the guidance scale based on the stability of a few first steps of denoising processes, enabling selective unlearning by LoRA adapter. For prompts containing the erased concept, the LoRA module predominates and is counterbalanced by the base model; for unrelated prompts, the base model governs generation, preserving content fidelity. Empirical results demonstrate that UnGuide achieves controlled concept removal and retains the expressive power of diffusion models, outperforming existing LoRA-based methods in both object erasure and explicit content removal tasks.
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Submitted 7 August, 2025;
originally announced August 2025.
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Affine-Equivariant Kernel Space Encoding for NeRF Editing
Authors:
Mikołaj Zieliński,
Krzysztof Byrski,
Tomasz Szczepanik,
Dominik Belter,
Przemysław Spurek
Abstract:
Neural scene representations achieve high-fidelity rendering by encoding 3D scenes as continuous functions, but their latent spaces are typically implicit and globally entangled, making localized editing and physically grounded manipulation difficult. While several works introduce explicit control structures or point-based latent representations to improve editability, these approaches often suffe…
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Neural scene representations achieve high-fidelity rendering by encoding 3D scenes as continuous functions, but their latent spaces are typically implicit and globally entangled, making localized editing and physically grounded manipulation difficult. While several works introduce explicit control structures or point-based latent representations to improve editability, these approaches often suffer from limited locality, sensitivity to deformations, or visual artifacts. In this paper, we introduce Affine-Equivariant Kernel Space Encoding (EKS), a spatial encoding for neural radiance fields that provides localized, deformation-aware feature representations. Instead of querying latent features directly at discrete points or grid vertices, our encoding aggregates features through a field of anisotropic Gaussian kernels, each defining a localized region of influence. This kernel-based formulation enables stable feature interpolation under spatial transformations while preserving continuity and high reconstruction quality. To preserve detail without sacrificing editability, we further propose a training-time feature distillation mechanism that transfers information from multi-resolution hash grid encodings into the kernel field, yielding a compact and fully grid-free representation at inference. This enables intuitive, localized scene editing directly via Gaussian kernels without retraining, while maintaining high-quality rendering. The code can be found under (https://github.com/MikolajZielinski/eks)
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Submitted 31 January, 2026; v1 submitted 4 August, 2025;
originally announced August 2025.
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SHIELD: Secure Hypernetworks for Incremental Expansion Learning Defense
Authors:
Patryk Krukowski,
Łukasz Gorczyca,
Piotr Helm,
Kamil Książek,
Przemysław Spurek
Abstract:
Continual learning under adversarial conditions remains an open problem, as existing methods often compromise either robustness, scalability, or both. We propose a novel framework that integrates Interval Bound Propagation (IBP) with a hypernetwork-based architecture to enable certifiably robust continual learning across sequential tasks. Our method, SHIELD, generates task-specific model parameter…
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Continual learning under adversarial conditions remains an open problem, as existing methods often compromise either robustness, scalability, or both. We propose a novel framework that integrates Interval Bound Propagation (IBP) with a hypernetwork-based architecture to enable certifiably robust continual learning across sequential tasks. Our method, SHIELD, generates task-specific model parameters via a shared hypernetwork conditioned solely on compact task embeddings, eliminating the need for replay buffers or full model copies and enabling efficient over time. To further enhance robustness, we introduce Interval MixUp, a novel training strategy that blends virtual examples represented as $\ell_{\infty}$ balls centered around MixUp points. Leveraging interval arithmetic, this technique guarantees certified robustness while mitigating the wrapping effect, resulting in smoother decision boundaries. We evaluate SHIELD under strong white-box adversarial attacks, including PGD and AutoAttack, across multiple benchmarks. It consistently outperforms existing robust continual learning methods, achieving state-of-the-art average accuracy while maintaining both scalability and certification. These results represent a significant step toward practical and theoretically grounded continual learning in adversarial settings.
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Submitted 29 May, 2026; v1 submitted 9 June, 2025;
originally announced June 2025.
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HuSc3D: Human Sculpture dataset for 3D object reconstruction
Authors:
Weronika Smolak-Dyżewska,
Dawid Malarz,
Grzegorz Wilczyński,
Rafał Tobiasz,
Joanna Waczyńska,
Piotr Borycki,
Przemysław Spurek
Abstract:
3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail to convey the inherent complexities encountered in newly acquired real-world scenes. In such scenes especially those acquired outside, the background is often…
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3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail to convey the inherent complexities encountered in newly acquired real-world scenes. In such scenes especially those acquired outside, the background is often dynamic, and by popular usage of cell phone cameras, there might be discrepancies in, e.g., white balance. To address this gap, we present HuSc3D, a novel dataset specifically designed for rigorous benchmarking of 3D reconstruction models under realistic acquisition challenges. Our dataset uniquely features six highly detailed, fully white sculptures characterized by intricate perforations and minimal textural and color variation. Furthermore, the number of images per scene varies significantly, introducing the additional challenge of limited training data for some instances alongside scenes with a standard number of views. By evaluating popular 3D reconstruction methods on this diverse dataset, we demonstrate the distinctiveness of HuSc3D in effectively differentiating model performance, particularly highlighting the sensitivity of methods to fine geometric details, color ambiguity, and varying data availability--limitations often masked by more conventional datasets.
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Submitted 9 June, 2025;
originally announced June 2025.
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CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting
Authors:
Kornel Howil,
Joanna Waczyńska,
Piotr Borycki,
Tadeusz Dziarmaga,
Marcin Mazur,
Przemysław Spurek
Abstract:
Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports…
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Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. The CLIPGaussian approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving the model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussian as a universal and efficient solution for multimodal style transfer.
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Submitted 24 October, 2025; v1 submitted 28 May, 2025;
originally announced May 2025.
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EPIC: Explanation of Pretrained Image Classification Networks via Prototype
Authors:
Piotr Borycki,
Magdalena Trędowicz,
Szymon Janusz,
Jacek Tabor,
Przemysław Spurek,
Arkadiusz Lewicki,
Łukasz Struski
Abstract:
Explainable AI (XAI) methods generally fall into two categories. Post-hoc approaches generate explanations for pre-trained models and are compatible with various neural network architectures. These methods often use feature importance visualizations, such as saliency maps, to indicate which input regions influenced the model's prediction. Unfortunately, they typically offer a coarse understanding…
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Explainable AI (XAI) methods generally fall into two categories. Post-hoc approaches generate explanations for pre-trained models and are compatible with various neural network architectures. These methods often use feature importance visualizations, such as saliency maps, to indicate which input regions influenced the model's prediction. Unfortunately, they typically offer a coarse understanding of the model's decision-making process. In contrast, ante-hoc (inherently explainable) methods rely on specially designed model architectures trained from scratch. A notable subclass of these methods provides explanations through prototypes, representative patches extracted from the training data. However, prototype-based approaches have limitations: they require dedicated architectures, involve specialized training procedures, and perform well only on specific datasets. In this work, we propose EPIC (Explanation of Pretrained Image Classification), a novel approach that bridges the gap between these two paradigms. Like post-hoc methods, EPIC operates on pre-trained models without architectural modifications. Simultaneously, it delivers intuitive, prototype-based explanations inspired by ante-hoc techniques. To the best of our knowledge, EPIC is the first post-hoc method capable of fully replicating the core explanatory power of inherently interpretable models. We evaluate EPIC on benchmark datasets commonly used in prototype-based explanations, such as CUB-200-2011 and Stanford Cars, alongside large-scale datasets like ImageNet, typically employed by post-hoc methods. EPIC uses prototypes to explain model decisions, providing a flexible and easy-to-understand tool for creating clear, high-quality explanations.
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Submitted 19 May, 2025;
originally announced May 2025.
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CEC-MMR: Cross-Entropy Clustering Approach to Multi-Modal Regression
Authors:
Krzysztof Byrski,
Jacek Tabor,
Przemysław Spurek,
Marcin Mazur
Abstract:
In practical applications of regression analysis, it is not uncommon to encounter a multitude of values for each attribute. In such a situation, the univariate distribution, which is typically Gaussian, is suboptimal because the mean may be situated between modes, resulting in a predicted value that differs significantly from the actual data. Consequently, to address this issue, a mixture distribu…
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In practical applications of regression analysis, it is not uncommon to encounter a multitude of values for each attribute. In such a situation, the univariate distribution, which is typically Gaussian, is suboptimal because the mean may be situated between modes, resulting in a predicted value that differs significantly from the actual data. Consequently, to address this issue, a mixture distribution with parameters learned by a neural network, known as a Mixture Density Network (MDN), is typically employed. However, this approach has an important inherent limitation, in that it is not feasible to ascertain the precise number of components with a reasonable degree of accuracy. In this paper, we introduce CEC-MMR, a novel approach based on Cross-Entropy Clustering (CEC), which allows for the automatic detection of the number of components in a regression problem. Furthermore, given an attribute and its value, our method is capable of uniquely identifying it with the underlying component. The experimental results demonstrate that CEC-MMR yields superior outcomes compared to classical MDNs.
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Submitted 9 April, 2025;
originally announced April 2025.
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HyConEx: Hypernetwork classifier with counterfactual explanations for tabular data
Authors:
Patryk Marszałek,
Kamil Książek,
Oleksii Furman,
Ulvi Movsum-zada,
Przemysław Spurek,
Marek Śmieja
Abstract:
In recent years, there has been a growing interest in explainable AI methods. In addition to making accurate predictions, we also want to understand what the model's decision is based on. One of the fundamental levels of interpretability is to provide counterfactual examples explaining the rationale behind the decision and identifying which features, and to what extent, must be modified to alter t…
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In recent years, there has been a growing interest in explainable AI methods. In addition to making accurate predictions, we also want to understand what the model's decision is based on. One of the fundamental levels of interpretability is to provide counterfactual examples explaining the rationale behind the decision and identifying which features, and to what extent, must be modified to alter the model's outcome. To address these requirements, we introduce HyConEx, a classification model based on deep hypernetworks specifically designed for tabular data. Owing to its unique architecture, HyConEx not only provides class predictions but also delivers local interpretations for individual data samples in the form of counterfactual examples that steer a given sample toward an alternative class. While many explainable methods generate counterfactuals for external models, there have been no interpretable classifiers simultaneously producing counterfactual samples so far. HyConEx achieves competitive performance on several metrics assessing classification accuracy and fulfilling the criteria of a proper counterfactual attack. This makes HyConEx a distinctive deep learning model, which combines predictions and explainers as an all-in-one neural network. The code is available at https://github.com/gmum/HyConEx.
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Submitted 10 March, 2026; v1 submitted 16 March, 2025;
originally announced March 2025.
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REdiSplats: Ray Tracing for Editable Gaussian Splatting
Authors:
Krzysztof Byrski,
Grzegorz Wilczyński,
Weronika Smolak-Dyżewska,
Piotr Borycki,
Dawid Baran,
Sławomir Tadeja,
Przemysław Spurek
Abstract:
Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast inference. Regrettably, it is challenging to integrate such a solution with varying light conditions, including shadows and light reflections, manual adjustments,…
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Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast inference. Regrettably, it is challenging to integrate such a solution with varying light conditions, including shadows and light reflections, manual adjustments, and a physical engine. Recently, a few approaches have appeared that incorporate ray-tracing or mesh primitives into GS to address some of these caveats. However, no such solution can simultaneously solve all the existing limitations of the classical GS. Consequently, we introduce REdiSplats, which employs ray tracing and a mesh-based representation of flat 3D Gaussians. In practice, we model the scene using flat Gaussian distributions parameterized by the mesh. We can leverage fast ray tracing and control Gaussian modification by adjusting the mesh vertices. Moreover, REdiSplats allows modeling of light conditions, manual adjustments, and physical simulation. Furthermore, we can render our models using 3D tools such as Blender or Nvdiffrast, which opens the possibility of integrating them with all existing 3D graphics techniques dedicated to mesh representations.
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Submitted 15 March, 2025;
originally announced March 2025.
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As Good as It KAN Get: High-Fidelity Audio Representation
Authors:
Patryk Marszałek,
Maciej Rut,
Piotr Kawa,
Przemysław Spurek,
Piotr Syga
Abstract:
Implicit neural representations (INR) have gained prominence for efficiently encoding multimedia data, yet their applications in audio signals remain limited. This study introduces the Kolmogorov-Arnold Network (KAN), a novel architecture using learnable activation functions, as an effective INR model for audio representation. KAN demonstrates superior perceptual performance over previous INRs, ac…
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Implicit neural representations (INR) have gained prominence for efficiently encoding multimedia data, yet their applications in audio signals remain limited. This study introduces the Kolmogorov-Arnold Network (KAN), a novel architecture using learnable activation functions, as an effective INR model for audio representation. KAN demonstrates superior perceptual performance over previous INRs, achieving the lowest Log-SpectralDistance of 1.29 and the highest Perceptual Evaluation of Speech Quality of 3.57 for 1.5 s audio. To extend KAN's utility, we propose FewSound, a hypernetwork-based architecture that enhances INR parameter updates. FewSound outperforms the state-of-the-art HyperSound, with a 33.3% improvement in MSE and 60.87% in SI-SNR. These results show KAN as a robust and adaptable audio representation with the potential for scalability and integration into various hypernetwork frameworks. The source code can be accessed at https://github.com/gmum/fewsound.git.
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Submitted 2 November, 2025; v1 submitted 4 March, 2025;
originally announced March 2025.
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Classifier-free Guidance with Adaptive Scaling
Authors:
Dawid Malarz,
Artur Kasymov,
Maciej Zięba,
Jacek Tabor,
Przemysław Spurek
Abstract:
Classifier-free guidance (CFG) is an essential mechanism in contemporary text-driven diffusion models. In practice, in controlling the impact of guidance we can see the trade-off between the quality of the generated images and correspondence to the prompt. When we use strong guidance, generated images fit the conditioned text perfectly but at the cost of their quality. Dually, we can use small gui…
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Classifier-free guidance (CFG) is an essential mechanism in contemporary text-driven diffusion models. In practice, in controlling the impact of guidance we can see the trade-off between the quality of the generated images and correspondence to the prompt. When we use strong guidance, generated images fit the conditioned text perfectly but at the cost of their quality. Dually, we can use small guidance to generate high-quality results, but the generated images do not suit our prompt. In this paper, we present $β$-CFG ($β$-adaptive scaling in Classifier-Free Guidance), which controls the impact of guidance during generation to solve the above trade-off. First, $β$-CFG stabilizes the effects of guiding by gradient-based adaptive normalization. Second, $β$-CFG uses the family of single-modal ($β$-distribution), time-dependent curves to dynamically adapt the trade-off between prompt matching and the quality of samples during the diffusion denoising process. Our model obtained better FID scores, maintaining the text-to-image CLIP similarity scores at a level similar to that of the reference CFG.
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Submitted 14 February, 2025;
originally announced February 2025.
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MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization
Authors:
Rafał Tobiasz,
Grzegorz Wilczyński,
Marcin Mazur,
Sławomir Tadeja,
Weronika Smolak-Dyżewska,
Przemysław Spurek
Abstract:
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this limitation, we introduce MeshSplats, a method w…
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Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this limitation, we introduce MeshSplats, a method which converts GS to a mesh-like format. Following the completion of training, MeshSplats transforms Gaussian elements into mesh faces, enabling rendering using ray tracing methods with all their associated benefits. Our model can be utilized immediately following transformation, yielding a mesh of slightly reduced reconstruction quality without additional training. Furthermore, we can enhance the quality by applying a dedicated optimization algorithm that operates on mesh faces rather than Gaussian components. Importantly, MeshSplats acts as a wrapper, converting pre-trained GS models into a ray-traceable format. The efficacy of our method is substantiated by experimental results, underscoring its extensive applications in computer graphics and image processing.
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Submitted 29 March, 2026; v1 submitted 11 February, 2025;
originally announced February 2025.
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RaySplats: Ray Tracing based Gaussian Splatting
Authors:
Krzysztof Byrski,
Marcin Mazur,
Jacek Tabor,
Tadeusz Dziarmaga,
Marcin Kądziołka,
Dawid Baran,
Przemysław Spurek
Abstract:
3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper i…
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3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper introduces RaySplats, a model that employs ray-tracing based Gaussian Splatting. Rather than utilizing the projection of Gaussians, our method employs a ray-tracing mechanism, operating directly on Gaussian primitives represented by confidence ellipses with RGB colors. In practice, we compute the intersection between ellipses and rays to construct ray-tracing algorithms, facilitating the incorporation of meshes with Gaussian Splatting models and the addition of lights, shadows, and other related effects.
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Submitted 31 January, 2025;
originally announced January 2025.
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Neural Surface Priors for Editable Gaussian Splatting
Authors:
Jakub Szymkowiak,
Weronika Jakubowska,
Dawid Malarz,
Weronika Smolak-Dyżewska,
Maciej Zięba,
Przemyslaw Musialski,
Wojtek Pałubicki,
Przemysław Spurek
Abstract:
In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach rec…
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In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous methods relying on the triangle soup proxy representation, our approach supports a wider range of modifications and fully leverages the mesh topology, enabling a more flexible and intuitive editing process. The complete source code for this project can be accessed at: https://github.com/WJakubowska/NeuralSurfacePriors.
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Submitted 7 February, 2025; v1 submitted 27 November, 2024;
originally announced November 2024.
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PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy
Authors:
Joanna Kaleta,
Weronika Smolak-Dyżewska,
Dawid Malarz,
Diego Dall'Alba,
Przemysław Korzeniowski,
Przemysław Spurek
Abstract:
Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation to…
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Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation tools from real video data. However, constrained camera trajectories and view-dependent lighting create artifacts, leading to inaccurate or overfitted reconstructions. We present PR-ENDO, a novel 3D reconstruction framework leveraging the unique property of endoscopic imaging, where a single light source is closely aligned with the camera. Our method separates light effects from tissue properties. PR-ENDO enhances 3D Gaussian Splatting with a physically based relightable model. We boost the traditional light transport formulation with a specialized MLP capturing complex light-related effects while ensuring reduced artifacts and better generalization across novel views. PR-ENDO achieves superior reconstruction quality compared to baseline methods on both public and in-house datasets. Unlike existing approaches, PR-ENDO enables tissue modifications while preserving a physically accurate response to light, making it closer to real-world clinical use.
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Submitted 9 July, 2025; v1 submitted 19 November, 2024;
originally announced November 2024.
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VeGaS: Video Gaussian Splatting
Authors:
Weronika Smolak-Dyżewska,
Dawid Malarz,
Kornel Howil,
Jan Kaczmarczyk,
Marcin Mazur,
Przemysław Spurek
Abstract:
Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values. Although INRs facilitate effective compression, they are unsuitable for editing purposes. One potential solu…
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Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values. Although INRs facilitate effective compression, they are unsuitable for editing purposes. One potential solution is to use a 3D Gaussian Splatting (3DGS) based model, such as the Video Gaussian Representation (VGR), which is capable of encoding video as a multitude of 3D Gaussians and is applicable for numerous video processing operations, including editing. Nevertheless, in this case, the capacity for modification is constrained to a limited set of basic transformations. To address this issue, we introduce the Video Gaussian Splatting (VeGaS) model, which enables realistic modifications of video data. To construct VeGaS, we propose a novel family of Folded-Gaussian distributions designed to capture nonlinear dynamics in a video stream and model consecutive frames by 2D Gaussians obtained as respective conditional distributions. Our experiments demonstrate that VeGaS outperforms state-of-the-art solutions in frame reconstruction tasks and allows realistic modifications of video data. The code is available at: https://github.com/gmum/VeGaS.
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Submitted 17 November, 2024;
originally announced November 2024.
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FreSh: Frequency Shifting for Accelerated Neural Representation Learning
Authors:
Adam Kania,
Marko Mihajlovic,
Sergey Prokudin,
Jacek Tabor,
Przemysław Spurek
Abstract:
Implicit Neural Representations (INRs) have recently gained attention as a powerful approach for continuously representing signals such as images, videos, and 3D shapes using multilayer perceptrons (MLPs). However, MLPs are known to exhibit a low-frequency bias, limiting their ability to capture high-frequency details accurately. This limitation is typically addressed by incorporating high-frequen…
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Implicit Neural Representations (INRs) have recently gained attention as a powerful approach for continuously representing signals such as images, videos, and 3D shapes using multilayer perceptrons (MLPs). However, MLPs are known to exhibit a low-frequency bias, limiting their ability to capture high-frequency details accurately. This limitation is typically addressed by incorporating high-frequency input embeddings or specialized activation layers. In this work, we demonstrate that these embeddings and activations are often configured with hyperparameters that perform well on average but are suboptimal for specific input signals under consideration, necessitating a costly grid search to identify optimal settings. Our key observation is that the initial frequency spectrum of an untrained model's output correlates strongly with the model's eventual performance on a given target signal. Leveraging this insight, we propose frequency shifting (or FreSh), a method that selects embedding hyperparameters to align the frequency spectrum of the model's initial output with that of the target signal. We show that this simple initialization technique improves performance across various neural representation methods and tasks, achieving results comparable to extensive hyperparameter sweeps but with only marginal computational overhead compared to training a single model with default hyperparameters.
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Submitted 8 October, 2024; v1 submitted 7 October, 2024;
originally announced October 2024.