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Showing 1–50 of 109 results for author: Spurek, P

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  1. arXiv:2608.11422  [pdf, ps, other

    cs.CV

    COGENT: Counterfactual Gaussian Explanations for Volumetric Medical Images

    Authors: Dorian Rząsa, Bartosz Zabdyr, Krzysztof Piekarz, Jakub Grzywaczewski, Bartlomiej Sobieski, Przemyslaw Biecek, Żaneta Świderska-Chadaj, Olga Śliwicka, Przemysław Spurek, Joanna Świebocka-Więk

    Abstract: Explainability is essential for deploying deep learning models in high-stakes medical applications. Existing explainability methods for volumetric imaging predominantly operate in voxel space, overlooking the structured representations introduced by recent advances in 3D scene modeling. We present COGENT (Counterfactual Gaussian Explanations), a framework that generates counterfactual explanations… ▽ More

    Submitted 11 August, 2026; originally announced August 2026.

  2. arXiv:2608.05920  [pdf, ps, other

    cs.CV

    Floating Radiance Networks

    Authors: Krzysztof Byrski, Rafał Tobiasz, Grzegorz Wilczyński, Mikołaj Zieliński, Dawid Baran, Dominik Belter, Jacek Tabor, Przemysław Spurek

    Abstract: Recent advances in neural scene representations enable photorealistic novel-view synthesis, yet most methods remain tightly coupled to a single rendering paradigm, limiting their versatility and integration with conventional graphics workflows. We introduce Floating Radiance Networks (FlaRe), a neural scene representation combining explicit ray-traceable geometry with continuous neural radiance fu… ▽ More

    Submitted 6 August, 2026; originally announced August 2026.

  3. arXiv:2608.05872  [pdf, ps, other

    cs.CL cs.AI

    MACRO: Markov Chain Routing of Transformer Layers

    Authors: Paweł Batorski, Abtin Pourhadi, Akylgali Aitaza, Przemysław Spurek, Paul Swoboda

    Abstract: Standard Large Language Models (LLMs) execute layers sequentially. Dynamic layer routing, i.e. search for a different execution path through layers involving layer repetitions, skips and other moves, can improve performance. Existing routing approaches often require updating model weights, running expensive search loops per test instance, or demand ground-truth labels during inference. In this wor… ▽ More

    Submitted 6 August, 2026; originally announced August 2026.

  4. arXiv:2608.05783  [pdf, ps, other

    cs.LG cs.AI cs.CL

    GROM: Gradient-Free Rapid One-Shot Machine Unlearning

    Authors: Paweł Batorski, Przemysław Spurek, Paul Swoboda

    Abstract: Machine unlearning has become a critical capability for safely removing specific, sensitive knowledge from large language models (LLMs). Current state-of-the-art approaches primarily rely on iterative, training-time unlearning via fine-tuning. However, even when utilizing parameter-efficient dimensionality reduction techniques like LoRA, gradient-based optimization remains computationally expensiv… ▽ More

    Submitted 6 August, 2026; originally announced August 2026.

  5. arXiv:2607.22717  [pdf, ps, other

    cs.CV

    TOM-GS: Editable Video Representation via Temporal Opacity Modulation of Static 3D Gaussians

    Authors: Marek Lisowski, Łukasz Smoliński, Kornel Howil, Piotr Biliński, Marcin Mazur, Przemysław Spurek

    Abstract: While Implicit Neural Representations (INRs) and dynamic 3D Gaussian Splatting (3DGS) achieve impressive results in video processing, they often fall short of producing representations that are easily editable. Recent methods address this by introducing complex spatial deformations or folded distributions, which constrain optimization and reduce flexibility for downstream editing. In this paper, w… ▽ More

    Submitted 21 July, 2026; originally announced July 2026.

  6. arXiv:2607.16362  [pdf, ps, other

    cs.CV

    OmniStyle-INR: Universal and Multimodal Style Transfer for INRs

    Authors: Rafał Kajca, Michał Miziołek, Kornel Howil, Rafał Tobiasz, Przemysław Spurek

    Abstract: Style transfer remains a fundamental and highly important task across various data modalities, enabling creative manipulation conditioned by both reference images and textual descriptions. Recently, methods utilizing Gaussian Splatting have emerged as a unified representation for 2D images, video, 3D scenes, and 4D dynamics. However, representing videos and 2D images with Gaussian Splatting is str… ▽ More

    Submitted 17 July, 2026; originally announced July 2026.

  7. arXiv:2605.29678  [pdf, ps, other

    cs.CL

    Spurious Prompts: Can Irrelevant Prompts Steer Large Language Models?

    Authors: Pawel Batorski, Abtin Pourhadi, Jerzy Sarosiek, Przemyslaw Spurek, Paul Swoboda

    Abstract: Large language models are highly sensitive to prompts, but this sensitivity is usually studied through task-relevant instructions, demonstrations, or reasoning cues. In this paper, we study a different form of prompt sensitivity: whether prompts that are semantically unrelated to the task can nevertheless steer model behavior. We call them spurious prompts and show their surprising efficacy. We al… ▽ More

    Submitted 28 May, 2026; originally announced May 2026.

  8. arXiv:2605.15737  [pdf, ps, other

    cs.CV

    BARRIER: Bounded Activation Regions for Robust Information Erasure

    Authors: Jan Miksa, Patryk Krukowski, Przemysław Spurek, Dawid Damian Rymarczyk, Marcin Sendera

    Abstract: Machine unlearning has reached a critical bottleneck. As traditional weight-space interventions focus primarily on erasing targeted concepts, they often fail to prevent the unintended suppression of other significant representations. This leads to substantial collateral damage, with essential knowledge being forgotten, because these methods lack formal mathematical guarantees for the preservation… ▽ More

    Submitted 15 May, 2026; originally announced May 2026.

  9. arXiv:2605.13853  [pdf, ps, other

    cs.GR cs.AI cs.CV

    FaceParts: Segmentation and Editing of Gaussian Splatting

    Authors: Tymoteusz Zapała, Julia Farganus, Dominik Galus, Mikołaj Czachorowski, Piotr Syga, Przemysław Spurek

    Abstract: Facial editing is an important task with applications in entertainment, virtual reality, and digital avatars. Most existing approaches rely on generative models in the 2D image domain, while in 3D the task is typically performed through labor-intensive manual editing. We propose FaceParts, a framework for unsupervised segmentation and editing of Gaussian Splatting avatars. Unlike existing 2D or me… ▽ More

    Submitted 25 March, 2026; originally announced May 2026.

  10. arXiv:2605.12709  [pdf, ps, other

    cs.LG

    Spectral Energy Centroid: a Metric for Improving Performance and Analyzing Spectral Bias in Implicit Neural Representations

    Authors: Tomasz Dądela, Adam Kania, Maciej Rut, Przemysław Spurek

    Abstract: Implicit Neural Representations (INRs) model continuous signals using multilayer perceptrons (MLPs), enabling compact, differentiable, and high-fidelity representations of data across diverse domains. However, due to the low-frequency bias of MLPs that prevents effective learning of small details, the model's frequency must be carefully tuned through the embedding layer. Prior work established tha… ▽ More

    Submitted 12 May, 2026; originally announced May 2026.

  11. arXiv:2605.11804  [pdf, ps, other

    cs.LG cs.CV

    Stop Marginalizing My Dreams: Model Inversion via Laplace Kernel for Continual Learning

    Authors: Patryk Krukowski, Jacek Tabor, Przemysław Spurek, Marek Śmieja, Łukasz Struski

    Abstract: Data-free continual learning (DFCIL) relies on model inversion to synthesize pseudo-samples and mitigate catastrophic forgetting. However, existing inversion methods are fundamentally limited by a simplifying assumption: they model feature distributions using diagonal covariance, effectively ignoring correlations that define the geometry of learned representations. As a result, synthesized samples… ▽ More

    Submitted 12 May, 2026; originally announced May 2026.

  12. arXiv:2605.10153  [pdf, ps, other

    cs.SD cs.LG

    APEX: Audio Prototype EXplanations for Classification Tasks

    Authors: Piotr Kawa, Kornel Howil, Piotr Borycki, Miłosz Adamczyk, Przemysław Spurek, Piotr Syga

    Abstract: Explainable AI (XAI) has achieved remarkable success in image classification, yet the audio domain lacks equally mature solutions. Current methods apply vision-based attribution techniques to spectrograms, overlooking fundamental differences between visual and acoustic signals. While prototype reasoning is promising, acoustic similarity remains multidimensional. We introduce APEX (Audio Prototype… ▽ More

    Submitted 11 May, 2026; originally announced May 2026.

  13. arXiv:2605.08858  [pdf, ps, other

    cs.CV

    ProDG: Prototypes for Data-Free Generative Post-Hoc Explainability

    Authors: Piotr Borycki, Magdalena Trędowicz, Jacek Tabor, Łukasz Struski, Przemysław Spurek

    Abstract: Ante-hoc interpretability methods based on prototypes provide highly accurate explanations by utilizing the intuitive "this looks like that" reasoning paradigm. On the other hand, post-hoc models can explain predictions for a single image without relying on an underlying dataset or requiring costly neural network retraining. Recent approaches successfully solve the retraining problem for prototype… ▽ More

    Submitted 20 May, 2026; v1 submitted 9 May, 2026; originally announced May 2026.

  14. arXiv:2605.07550  [pdf, ps, other

    cs.CV

    Mind the Gap: Geometrically Accurate Generative Reconstruction from Disjoint Views

    Authors: Grzegorz Wilczynski, Mikołaj Zielinski, Bartosz Świrta, Dominik Belter, Przemysław Spurek

    Abstract: 3D vision systems are fundamentally constrained by their reliance on visual overlap: reconstruction methods require it for geometric alignment, while generative models use it to enforce multi-view consistency. This limitation is particularly acute in real-world scenarios such as distributed swarm robotics or crowd-sourced data collection, where capturing overlapping perspectives, both in terms of… ▽ More

    Submitted 8 May, 2026; originally announced May 2026.

  15. arXiv:2605.06610  [pdf, ps, other

    cs.LG cs.CV

    SoftSAE: Dynamic Top-K Selection for Adaptive Sparse Autoencoders

    Authors: Jakub Stępień, Marcin Mazur, Jacek Tabor, Przemysław Spurek

    Abstract: Sparse Autoencoders (SAEs) have become an important tool in mechanistic interpretability, helping to analyze internal representations in both Large Language Models (LLMs) and Vision Transformers (ViTs). By decomposing polysemantic activations into sparse sets of monosemantic features, SAEs aim to translate neural network computations into human-understandable concepts. However, common architecture… ▽ More

    Submitted 8 May, 2026; v1 submitted 7 May, 2026; originally announced May 2026.

  16. arXiv:2603.17131  [pdf, ps, other

    cs.CV

    SMAL-pets: SMAL Based Avatars of Pets from Single Image

    Authors: Piotr Borycki, Joanna Waczyńska, Yizhe Zhu, Yongqiang Gao, Przemysław Spurek

    Abstract: Creating high-fidelity, animatable 3D dog avatars remains a formidable challenge in computer vision. Unlike human digital doubles, animal reconstruction faces a critical shortage of large-scale, annotated datasets for specialized applications. Furthermore, the immense morphological diversity across species, breeds, and crosses, which varies significantly in size, proportions, and features, complic… ▽ More

    Submitted 17 March, 2026; originally announced March 2026.

  17. arXiv:2603.15368  [pdf, ps, other

    cs.CV

    IRIS: Intersection-aware Ray-based Implicit Editable Scenes

    Authors: Grzegorz Wilczyński, Mikołaj Zieliński, Krzysztof Byrski, Joanna Waczyńska, Dominik Belter, Przemysław Spurek

    Abstract: Neural Radiance Fields achieve high-fidelity scene representation but suffer from costly training and rendering, while 3D Gaussian splatting offers real-time performance with strong empirical results. Recently, solutions that harness the best of both worlds by using Gaussians as proxies to guide neural field evaluations, still suffer from significant computational inefficiencies. They typically re… ▽ More

    Submitted 16 March, 2026; originally announced March 2026.

  18. arXiv:2603.06860  [pdf, ps, other

    cs.CV

    ColonSplat: Reconstruction of Peristaltic Motion in Colonoscopy with Dynamic Gaussian Splatting

    Authors: Weronika Smolak-Dyżewska, Joanna Kaleta, Diego Dall'Alba, Przemysław Spurek

    Abstract: Accurate 3D reconstruction of colonoscopy data, accounting for complex peristaltic movements, is crucial for advanced surgical navigation and retrospective diagnostics. While recent novel view synthesis and 3D reconstruction methods have demonstrated remarkable success in general endoscopic scenarios, they struggle in the highly constrained environment of the colon. Due to the limited field of vie… ▽ More

    Submitted 6 March, 2026; originally announced March 2026.

  19. arXiv:2603.03298  [pdf, ps, other

    cs.CL cs.AI

    TATRA: Training-Free Instance-Adaptive Prompting Through Rephrasing and Aggregation

    Authors: Bartosz Dziuba, Kacper Kuchta, Paweł Batorski, Przemysław Spurek, Paul Swoboda

    Abstract: Large Language Models (LLMs) have improved substantially alignment, yet their behavior remains highly sensitive to prompt phrasing. This brittleness has motivated automated prompt engineering, but most existing methods (i) require a task-specific training set, (ii) rely on expensive iterative optimization to produce a single dataset-level prompt, and (iii) must be rerun from scratch for each new t… ▽ More

    Submitted 6 February, 2026; originally announced March 2026.

  20. arXiv:2602.10239  [pdf, ps, other

    cs.CV

    XSPLAIN: XAI-enabling Splat-based Prototype Learning for Attribute-aware INterpretability

    Authors: Dominik Galus, Julia Farganus, Tymoteusz Zapala, Mikołaj Czachorowski, Piotr Borycki, Przemysław Spurek, Piotr Syga

    Abstract: 3D Gaussian Splatting (3DGS) has rapidly become a standard for high-fidelity 3D reconstruction, yet its adoption in multiple critical domains is hindered by the lack of interpretability of the generation models as well as classification of the Splats. While explainability methods exist for other 3D representations, like point clouds, they typically rely on ambiguous saliency maps that fail to capt… ▽ More

    Submitted 10 February, 2026; originally announced February 2026.

  21. arXiv:2602.06248  [pdf, ps, other

    cs.LG cs.AI

    REBEL: Hidden Knowledge Recovery via Evolutionary-Based Evaluation Loop

    Authors: Patryk Rybak, Paweł Batorski, Paul Swoboda, Przemysław Spurek

    Abstract: Machine unlearning for LLMs aims to remove sensitive or copyrighted data from trained models. However, the true efficacy of current unlearning methods remains uncertain. Standard evaluation metrics rely on benign queries that often mistake superficial information suppression for genuine knowledge removal. Such metrics fail to detect residual knowledge that more sophisticated prompting strategies c… ▽ More

    Submitted 5 February, 2026; originally announced February 2026.

  22. arXiv:2602.05047  [pdf, ps, other

    quant-ph cs.CV

    QuantumGS: Quantum Encoding Framework for Gaussian Splatting

    Authors: Grzegorz Wilczyński, Rafał Tobiasz, Paweł Gora, Marcin Mazur, Przemysław Spurek

    Abstract: Recent advances in neural rendering, particularly 3D Gaussian Splatting (3DGS), have enabled real-time rendering of complex scenes. However, standard 3DGS relies on spherical harmonics, which often struggle to accurately capture high-frequency view-dependent effects such as sharp reflections and transparency. While hybrid approaches like Viewing Direction Gaussian Splatting (VDGS) mitigate this li… ▽ More

    Submitted 4 February, 2026; originally announced February 2026.

  23. arXiv:2602.04043  [pdf, ps, other

    cs.CV

    AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting

    Authors: Joanna Kaleta, Bartosz Świrta, Kacper Kania, Tomasz Trzciński, Przemysław Spurek, Marek Kowalski

    Abstract: The growing demand for rapid and scalable 3D asset creation has driven interest in feed-forward 3D reconstruction methods, with 3D Gaussian Splatting (3DGS) emerging as an effective scene representation. While recent approaches have demonstrated pose-free reconstruction from unposed image collections, integrating stylization or appearance control into such pipelines remains underexplored. Existing… ▽ More

    Submitted 16 July, 2026; v1 submitted 3 February, 2026; originally announced February 2026.

  24. arXiv:2602.03410  [pdf, ps, other

    cs.CV

    UnHype: CLIP-Guided Hypernetworks for Dynamic LoRA Unlearning

    Authors: Piotr Wójcik, Maksym Petrenko, Wojciech Gromski, Przemysław Spurek, Maciej Zieba

    Abstract: Recent advances in large-scale diffusion models have intensified concerns about their potential misuse, particularly in generating realistic yet harmful or socially disruptive content. This challenge has spurred growing interest in effective machine unlearning, the process of selectively removing specific knowledge or concepts from a model without compromising its overall generative capabilities.… ▽ More

    Submitted 3 June, 2026; v1 submitted 3 February, 2026; originally announced February 2026.

    Comments: 23 pages, 11 figures. Accepted at ICML 2026. Code: https://github.com/gmum/UnHype/ Project Page: https://gmum.github.io/UnHype/

  25. arXiv:2602.00883  [pdf, ps, other

    cs.CV cs.AI

    DIAMOND: Directed Inference for Artifact Mitigation in Flow Matching Models

    Authors: Alicja Polowczyk, Agnieszka Polowczyk, Piotr Borycki, Joanna Waczyńska, Jacek Tabor, Przemysław Spurek

    Abstract: Despite impressive results from recent text-to-image models like FLUX, visual and anatomical artifacts remain a significant hurdle for practical and professional use. Existing methods for artifact reduction, typically work in a post-hoc manner, consequently failing to intervene effectively during the core image formation process. Notably, current techniques require problematic and invasive modific… ▽ More

    Submitted 31 January, 2026; originally announced February 2026.

  26. arXiv:2602.00350  [pdf, ps, other

    cs.CV

    ReLAPSe: Reinforcement-Learning-trained Adversarial Prompt Search for Erased concepts in unlearned diffusion models

    Authors: Ignacy Kolton, Kacper Marzol, Paweł Batorski, Marcin Mazur, Paul Swoboda, Przemysław Spurek

    Abstract: Machine unlearning is a key defense mechanism for removing unauthorized concepts from text-to-image diffusion models, yet recent evidence shows that latent visual information often persists after unlearning. Existing adversarial approaches for exploiting this leakage are constrained by fundamental limitations: optimization-based methods are computationally expensive due to per-instance iterative s… ▽ More

    Submitted 30 January, 2026; originally announced February 2026.

  27. arXiv:2512.13953  [pdf, ps, other

    cs.CV

    From Unlearning to UNBRANDING: A Benchmark for Trademark-Safe Text-to-Image Generation

    Authors: Dawid Malarz, Filip Manjak, Maciej Zięba, Przemysław Spurek, Artur Kasymov

    Abstract: The rapid progress of text-to-image diffusion models raises significant concerns regarding the unauthorized reproduction of trademarked content. While prior work targets general concepts (e.g., styles, celebrities), it fails to address specific brand identifiers. Brand recognition is multi-dimensional, extending beyond explicit logos to encompass distinctive structural features (e.g., a car's fron… ▽ More

    Submitted 30 March, 2026; v1 submitted 15 December, 2025; originally announced December 2025.

  28. arXiv:2511.20924  [pdf, ps, other

    cs.CV

    GaINeR: Geometry-Aware Implicit Network Representation

    Authors: Weronika Jakubowska, Mikołaj Zieliński, Rafał Tobiasz, Krzysztof Byrski, Maciej Zięba, Dominik Belter, Przemysław Spurek

    Abstract: Implicit Neural Representations (INRs) are widely used for modeling continuous 2D images, enabling high-fidelity reconstruction, super-resolution, and compression. Architectures such as SIREN, WIRE, and FINER demonstrate their ability to capture fine image details. However, conventional INRs lack explicit geometric structure, limiting local editing, and integration with physical simulation. To add… ▽ More

    Submitted 24 March, 2026; v1 submitted 25 November, 2025; originally announced November 2025.

    Comments: 22 pages, 16 figures

  29. arXiv:2511.17747  [pdf, ps, other

    cs.CV cs.AI

    AEGIS: Preserving privacy of 3D Facial Avatars with Adversarial Perturbations

    Authors: Dawid Wolkiewicz, Anastasiya Pechko, Przemysław Spurek, Piotr Syga

    Abstract: The growing adoption of photorealistic 3D facial avatars, particularly those utilizing efficient 3D Gaussian Splatting representations, introduces new risks of online identity theft, especially in systems that rely on biometric authentication. While effective adversarial masking methods have been developed for 2D images, a significant gap remains in achieving robust, viewpoint-consistent identity… ▽ More

    Submitted 21 November, 2025; originally announced November 2025.

  30. arXiv:2511.17439  [pdf, ps, other

    cs.LG cs.AI

    InTAct: Interval-based Task Activation Consolidation for Continual Learning

    Authors: Patryk Krukowski, Jan Miksa, Piotr Helm, Jacek Tabor, Paweł Wawrzyński, Przemysław Spurek

    Abstract: Continual learning is a fundamental challenge in artificial intelligence that requires networks to acquire new knowledge while preserving previously learned representations. Despite the success of various approaches, most existing paradigms do not provide rigorous mathematical guarantees against catastrophic forgetting. Current methods that offer such guarantees primarily focus on analyzing the pa… ▽ More

    Submitted 23 February, 2026; v1 submitted 21 November, 2025; originally announced November 2025.

  31. arXiv:2510.11878  [pdf, ps, other

    cs.GR cs.CV

    GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality

    Authors: Anastasiya Pechko, Piotr Borycki, Joanna Waczyńska, Daniel Barczyk, Agata Szymańska, Sławomir Tadeja, Przemysław Spurek

    Abstract: As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant limitations, including reliance on engineering-intensive processes and simplified geometric representations, such as tetrahedral cages, which can compromise visual fidel… ▽ More

    Submitted 4 November, 2025; v1 submitted 13 October, 2025; originally announced October 2025.

  32. arXiv:2510.03263  [pdf, ps, other

    cs.LG cs.AI

    Memory Self-Regeneration: Uncovering Hidden Knowledge in Unlearned Models

    Authors: Agnieszka Polowczyk, Alicja Polowczyk, Joanna Waczyńska, Piotr Borycki, Przemysław Spurek

    Abstract: The impressive capability of modern text-to-image models to generate realistic visuals has come with a serious drawback: they can be misused to create harmful, deceptive or unlawful content. This has accelerated the push for machine unlearning. This new field seeks to selectively remove specific knowledge from a model's training data without causing a drop in its overall performance. However, it t… ▽ More

    Submitted 24 November, 2025; v1 submitted 26 September, 2025; originally announced October 2025.

  33. arXiv:2509.16806  [pdf, ps, other

    cs.CV

    MedGS: Gaussian Splatting for Multi-Modal 3D Medical Imaging

    Authors: Kacper Marzol, Ignacy Kolton, Weronika Smolak-Dyżewska, Joanna Kaleta, Żaneta Świderska-Chadaj, Marcin Mazur, Mirosław Dziekiewicz, Tomasz Markiewicz, Przemysław Spurek

    Abstract: Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation to… ▽ More

    Submitted 14 April, 2026; v1 submitted 20 September, 2025; originally announced September 2025.

  34. arXiv:2508.05755  [pdf, ps, other

    cs.CV cs.AI

    UnGuide: Learning to Forget with LoRA-Guided Diffusion Models

    Authors: Agnieszka Polowczyk, Alicja Polowczyk, Dawid Malarz, Artur Kasymov, Marcin Mazur, Jacek Tabor, Przemysław Spurek

    Abstract: Recent advances in large-scale text-to-image diffusion models have heightened concerns about their potential misuse, especially in generating harmful or misleading content. This underscores the urgent need for effective machine unlearning, i.e., removing specific knowledge or concepts from pretrained models without compromising overall performance. One possible approach is Low-Rank Adaptation (LoR… ▽ More

    Submitted 7 August, 2025; originally announced August 2025.

  35. arXiv:2508.02831  [pdf, ps, other

    cs.CV

    Affine-Equivariant Kernel Space Encoding for NeRF Editing

    Authors: Mikołaj Zieliński, Krzysztof Byrski, Tomasz Szczepanik, Dominik Belter, Przemysław Spurek

    Abstract: Neural scene representations achieve high-fidelity rendering by encoding 3D scenes as continuous functions, but their latent spaces are typically implicit and globally entangled, making localized editing and physically grounded manipulation difficult. While several works introduce explicit control structures or point-based latent representations to improve editability, these approaches often suffe… ▽ More

    Submitted 31 January, 2026; v1 submitted 4 August, 2025; originally announced August 2025.

  36. arXiv:2506.08255  [pdf, ps, other

    cs.LG cs.AI cs.CR

    SHIELD: Secure Hypernetworks for Incremental Expansion Learning Defense

    Authors: Patryk Krukowski, Łukasz Gorczyca, Piotr Helm, Kamil Książek, Przemysław Spurek

    Abstract: Continual learning under adversarial conditions remains an open problem, as existing methods often compromise either robustness, scalability, or both. We propose a novel framework that integrates Interval Bound Propagation (IBP) with a hypernetwork-based architecture to enable certifiably robust continual learning across sequential tasks. Our method, SHIELD, generates task-specific model parameter… ▽ More

    Submitted 29 May, 2026; v1 submitted 9 June, 2025; originally announced June 2025.

    Comments: Accepted to CVPR 2026 (Findings track)

  37. arXiv:2506.07628  [pdf, ps, other

    cs.CV

    HuSc3D: Human Sculpture dataset for 3D object reconstruction

    Authors: Weronika Smolak-Dyżewska, Dawid Malarz, Grzegorz Wilczyński, Rafał Tobiasz, Joanna Waczyńska, Piotr Borycki, Przemysław Spurek

    Abstract: 3D scene reconstruction from 2D images is one of the most important tasks in computer graphics. Unfortunately, existing datasets and benchmarks concentrate on idealized synthetic or meticulously captured realistic data. Such benchmarks fail to convey the inherent complexities encountered in newly acquired real-world scenes. In such scenes especially those acquired outside, the background is often… ▽ More

    Submitted 9 June, 2025; originally announced June 2025.

  38. CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting

    Authors: Kornel Howil, Joanna Waczyńska, Piotr Borycki, Tadeusz Dziarmaga, Marcin Mazur, Przemysław Spurek

    Abstract: Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports… ▽ More

    Submitted 24 October, 2025; v1 submitted 28 May, 2025; originally announced May 2025.

    Comments: Accepted to NeurIPS 2025

  39. arXiv:2505.12897  [pdf, ps, other

    cs.CV

    EPIC: Explanation of Pretrained Image Classification Networks via Prototype

    Authors: Piotr Borycki, Magdalena Trędowicz, Szymon Janusz, Jacek Tabor, Przemysław Spurek, Arkadiusz Lewicki, Łukasz Struski

    Abstract: Explainable AI (XAI) methods generally fall into two categories. Post-hoc approaches generate explanations for pre-trained models and are compatible with various neural network architectures. These methods often use feature importance visualizations, such as saliency maps, to indicate which input regions influenced the model's prediction. Unfortunately, they typically offer a coarse understanding… ▽ More

    Submitted 19 May, 2025; originally announced May 2025.

  40. arXiv:2504.07301  [pdf, other

    cs.CV

    CEC-MMR: Cross-Entropy Clustering Approach to Multi-Modal Regression

    Authors: Krzysztof Byrski, Jacek Tabor, Przemysław Spurek, Marcin Mazur

    Abstract: In practical applications of regression analysis, it is not uncommon to encounter a multitude of values for each attribute. In such a situation, the univariate distribution, which is typically Gaussian, is suboptimal because the mean may be situated between modes, resulting in a predicted value that differs significantly from the actual data. Consequently, to address this issue, a mixture distribu… ▽ More

    Submitted 9 April, 2025; originally announced April 2025.

  41. HyConEx: Hypernetwork classifier with counterfactual explanations for tabular data

    Authors: Patryk Marszałek, Kamil Książek, Oleksii Furman, Ulvi Movsum-zada, Przemysław Spurek, Marek Śmieja

    Abstract: In recent years, there has been a growing interest in explainable AI methods. In addition to making accurate predictions, we also want to understand what the model's decision is based on. One of the fundamental levels of interpretability is to provide counterfactual examples explaining the rationale behind the decision and identifying which features, and to what extent, must be modified to alter t… ▽ More

    Submitted 10 March, 2026; v1 submitted 16 March, 2025; originally announced March 2025.

    Comments: Published in Neurocomputing (2026)

    Journal ref: Neurocomputing 671 (2026) 1327-48

  42. arXiv:2503.12284  [pdf, other

    cs.CV

    REdiSplats: Ray Tracing for Editable Gaussian Splatting

    Authors: Krzysztof Byrski, Grzegorz Wilczyński, Weronika Smolak-Dyżewska, Piotr Borycki, Dawid Baran, Sławomir Tadeja, Przemysław Spurek

    Abstract: Gaussian Splatting (GS) has become one of the most important neural rendering algorithms. GS represents 3D scenes using Gaussian components with trainable color and opacity. This representation achieves high-quality renderings with fast inference. Regrettably, it is challenging to integrate such a solution with varying light conditions, including shadows and light reflections, manual adjustments,… ▽ More

    Submitted 15 March, 2025; originally announced March 2025.

  43. arXiv:2503.02585  [pdf, ps, other

    cs.SD cs.CV eess.AS

    As Good as It KAN Get: High-Fidelity Audio Representation

    Authors: Patryk Marszałek, Maciej Rut, Piotr Kawa, Przemysław Spurek, Piotr Syga

    Abstract: Implicit neural representations (INR) have gained prominence for efficiently encoding multimedia data, yet their applications in audio signals remain limited. This study introduces the Kolmogorov-Arnold Network (KAN), a novel architecture using learnable activation functions, as an effective INR model for audio representation. KAN demonstrates superior perceptual performance over previous INRs, ac… ▽ More

    Submitted 2 November, 2025; v1 submitted 4 March, 2025; originally announced March 2025.

    Comments: Accepted to the 34th ACM International Conference on Information and Knowledge Management (CIKM '25)

  44. arXiv:2502.10574  [pdf, other

    cs.CV

    Classifier-free Guidance with Adaptive Scaling

    Authors: Dawid Malarz, Artur Kasymov, Maciej Zięba, Jacek Tabor, Przemysław Spurek

    Abstract: Classifier-free guidance (CFG) is an essential mechanism in contemporary text-driven diffusion models. In practice, in controlling the impact of guidance we can see the trade-off between the quality of the generated images and correspondence to the prompt. When we use strong guidance, generated images fit the conditioned text perfectly but at the cost of their quality. Dually, we can use small gui… ▽ More

    Submitted 14 February, 2025; originally announced February 2025.

  45. arXiv:2502.07754  [pdf, ps, other

    cs.GR cs.CV

    MeshSplats: Mesh-Based Rendering with Gaussian Splatting Initialization

    Authors: Rafał Tobiasz, Grzegorz Wilczyński, Marcin Mazur, Sławomir Tadeja, Weronika Smolak-Dyżewska, Przemysław Spurek

    Abstract: Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray tracing can handle incoherent rays for advanced lighting effects, including shadows and reflections. To address this limitation, we introduce MeshSplats, a method w… ▽ More

    Submitted 29 March, 2026; v1 submitted 11 February, 2025; originally announced February 2025.

  46. arXiv:2501.19196  [pdf, other

    cs.CV

    RaySplats: Ray Tracing based Gaussian Splatting

    Authors: Krzysztof Byrski, Marcin Mazur, Jacek Tabor, Tadeusz Dziarmaga, Marcin Kądziołka, Dawid Baran, Przemysław Spurek

    Abstract: 3D Gaussian Splatting (3DGS) is a process that enables the direct creation of 3D objects from 2D images. This representation offers numerous advantages, including rapid training and rendering. However, a significant limitation of 3DGS is the challenge of incorporating light and shadow reflections, primarily due to the utilization of rasterization rather than ray tracing for rendering. This paper i… ▽ More

    Submitted 31 January, 2025; originally announced January 2025.

  47. arXiv:2411.18311  [pdf, other

    cs.CV

    Neural Surface Priors for Editable Gaussian Splatting

    Authors: Jakub Szymkowiak, Weronika Jakubowska, Dawid Malarz, Weronika Smolak-Dyżewska, Maciej Zięba, Przemyslaw Musialski, Wojtek Pałubicki, Przemysław Spurek

    Abstract: In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach rec… ▽ More

    Submitted 7 February, 2025; v1 submitted 27 November, 2024; originally announced November 2024.

    Comments: 9 pages, 7 figures

  48. arXiv:2411.12510  [pdf, ps, other

    cs.CV

    PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy

    Authors: Joanna Kaleta, Weronika Smolak-Dyżewska, Dawid Malarz, Diego Dall'Alba, Przemysław Korzeniowski, Przemysław Spurek

    Abstract: Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstruction and novel-view synthesis from endoscopic images are promising tools for enhancing diagnosis. Moreover, integrating physiological deformations and interaction with the endoscope enables the development of simulation to… ▽ More

    Submitted 9 July, 2025; v1 submitted 19 November, 2024; originally announced November 2024.

  49. VeGaS: Video Gaussian Splatting

    Authors: Weronika Smolak-Dyżewska, Dawid Malarz, Kornel Howil, Jan Kaczmarczyk, Marcin Mazur, Przemysław Spurek

    Abstract: Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to transform the coordinates of pixel locations along with frame occurrence times (or indices) into RGB color values. Although INRs facilitate effective compression, they are unsuitable for editing purposes. One potential solu… ▽ More

    Submitted 17 November, 2024; originally announced November 2024.

  50. arXiv:2410.05050  [pdf, other

    cs.LG cs.AI stat.ML

    FreSh: Frequency Shifting for Accelerated Neural Representation Learning

    Authors: Adam Kania, Marko Mihajlovic, Sergey Prokudin, Jacek Tabor, Przemysław Spurek

    Abstract: Implicit Neural Representations (INRs) have recently gained attention as a powerful approach for continuously representing signals such as images, videos, and 3D shapes using multilayer perceptrons (MLPs). However, MLPs are known to exhibit a low-frequency bias, limiting their ability to capture high-frequency details accurately. This limitation is typically addressed by incorporating high-frequen… ▽ More

    Submitted 8 October, 2024; v1 submitted 7 October, 2024; originally announced October 2024.

    Comments: Code at https://github.com/gmum/FreSh/