real interpolation in MPL colormaps - #36
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Test code to determine number of distinct colors in a given chromatic scale: |
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built here https://observablehq.com/d/e9aa5c89fc7d6f9c if someone wants to test things (feel free to send suggestions) On my screen and with my eyes, I don't see any difference, in fact I don't see any banding in the original ramps 👓. So thank you for the code that counts the colors! |
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The four BIDS colormaps [viridis, magma, inferno, plasma] are each defined by arrays of 256 colors.*
These colormaps all have visible color banding (as seen in the images referenced by the d3-scale-chromatic README). By switching to the standard ramp function for each of these scales, banding is significantly decreased:
viridis 254 -> 650 distinct colors

magma 256 -> 717 distinct colors

inferno 256 -> 861 distinct colors

plasma 256 -> 642 distinct colors

*In a 24-bit color space, viridis is actually only 254 colors because two of the colors [#26828e, #20928c] are present twice due to rounding (this is true in the original python as well as in the D3 implementation.)