8000
Skip to content

Latest commit

 

History

3 Commits

Folders and files

NameName
Last commit message
Last commit date
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

😇 Angel & Devil 😈

A retro-style vertical shooting game for mobile, built solo in Unity (C#).

Engine Language Platform

🇰🇷 한국어 README · 📚 Documentation · ▶️ Demo Video


Overview

Angel & Devil is a retro-style vertical-scrolling shoot-'em-up for mobile, inspired by classic shooters like 우주 전쟁 (Space War) and Dragon Flight. The design goal was a game anyone can pick up with simple one-thumb controls: drag a virtual joystick to move, while the ship auto-fires. Defeat three types of enemies across escalating difficulty, collect coins that auto-upgrade your weapon, and take down the final boss.

Built solo as a personal project in Unity 2021.3.8f1.

Highlights

  • 🕹️ Virtual joystick controls — drag-to-move, designed for mobile (one-thumb play)
  • 🔫 Auto-fire + 3 weapon tiers — weapons upgrade automatically as you collect coins
  • 👾 3 enemy types + final boss — spawned via timed coroutines
  • 📈 3 difficulty stages — escalating spawn speed and pressure
  • 🪙 Coin economy — enemies drop coins on death, driving the upgrade loop
  • 🔁 Game-over & retry flow — singleton GameManager with restart support
  • 🌌 Scrolling background for a continuous flight feel

Tech Stack

Category Tools
Language C#
Engine Unity 2021.3.8f1
UI / Input Unity UI, Unity 2D, IDragHandler virtual joystick
IDE Visual Studio
Tooling GitHub, Notion, Discord, Google Drive

How It Works

JoyStick (drag) ──> Player.Move() ──> ship moves (clamped to screen)
Player.Shoot() ───> Weapon (auto-fire, moves up, deals damage)
EnemySpawner ─────> Enemy x3 types / Boss  (timed coroutine)
Weapon × Enemy ───> collision: enemy takes damage → dies → drops Coin
Coin collected ───> GameManager.IncreaseCoin() ──> Player.Upgrade()
Player hit ───────> GameManager.SetGameOver() ──> Game Over panel → PlayAgain()

Full breakdown: docs/01-architecture/SYSTEM_ARCHITECTURE.md.

Project Structure

Angel-Devil/
├── Assets/
│   ├── Scripts/
│   │   ├── GameManager.cs    # Singleton: coins, game-over, restart
│   │   ├── Player.cs         # Movement, auto-shoot, collision, upgrade
│   │   ├── Enemy.cs          # Enemy behavior & damage
│   │   ├── EnemySpawner.cs   # Timed spawning of enemies + boss
│   │   ├── Weapon.cs         # Projectile (damage, travel)
│   │   ├── Coin.cs           # Coin drop & pickup
│   │   ├── Background.cs     # Scrolling background
│   │   └── JoyStick.cs       # Virtual joystick (drag handlers)
│   └── ...                   # Scenes, sprites, prefabs
├── ProjectSettings/          # Unity 2021.3.8f1
├── Packages/
└── docs/                     # Project documentation

Getting Started

1. Install Unity 2021.3.8f1 (via Unity Hub).
2. Unity Hub → Add → select this repository folder.
3. Op
69A8
en the project, load the main scene under Assets/.
4. Press Play, or build for Android/iOS (mobile target).

Detailed setup & build notes: docs/03-guides/GETTING_STARTED.md.

Documentation

Doc What's inside
00 · Project Brief Goals, scope, role
01 · System Architecture Scripts, responsibilities, game loop
02 · Game Design Player, enemies, boss, weapons, coins, difficulty
03 · Getting Started Open in Unity, run, build for mobile
04 · Retrospective & Roadmap Lessons learned, future direction

Roadmap

  • More character & background designs per stage
  • Additional difficulty stages (longer playtime)
  • A shop to buy varied weapons and items

Credits

한승헌 (Jaylen Han) — Solo project · planning · core gameplay coding · optimization & testing · presentation.

▶️ Demo video

License

Personal project. No formal license is currently attached; please contact the author before reuse.

About

레트로 모바일 수직 슈팅 게임 (Unity · C#)

Topics

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

0