
Support the development of this mod by donating. I can put more time into adding new features!
The aim of the game is to find supplies such as tools or weapons to help you survive, either alone or in a group.
The overall objective is to build a stable community and defend it from players with more hostile intentions.
Items spawn around the map in var 6792 ious places categorised by type, rarity and location. Vehicles are rare and spawn with damaged engines or tires and will usually spawn with loot inside the trunk.
No gameplay mechanics require the use of commands. All gameplay has been built with an intuitive interaction model in mind with only 5 major keys required to access the gamemode-specific features.
The gamemode is written in a modular fashion, borrowing a lot of concepts from object-oriented programming. The "World" scripts are separated and can be completely replaced for a new map.
I encourage people to play around with this code, create a new map and put loot spawns in it or completely mod it into a new gamemode, I would love to see what creations are made! Please publish all bug fixes in order to benefit everyone.
- Dependencies
Ensure you have ALL the dependencies listed in the master script (the one you compile from!) each #include line has a link to the release page.
- "/scriptfiles/" directory
Rename "scriptfiles-folder-structure-and-readmes" to just "scriptfiles". The reason this folder has this name is because I don't want my actual scriptfiles folder on the repo as it contains various things I don't wish to share (such as user accounts and data for the test server) this may change.
(However, the server will cleverly automatically create any missing files/folders when started so this repository folder isn't even required any more!)
- Compile!
If you set up all the dependencies correctly, there should be no errors at all. If you have a problem compiling DON'T SUBMIT AN ISSUE HERE! that place is reserved for actual bugs.
- Set up plugins and filterscripts in your "./server.cfg" file.
Note: The repo contains many filterscripts, most of these are just testing tools and utilities, there are only 2 filterscripts you need to run on a public server:
filterscripts object-loader rcon
plugins streamer sscanf CTime Whirlpool FileManager irc socket
- Set up gamemode settings in your "./scriptfiles/SSS/settings.ini" file
This is an INI file with game settings that will self-create if absent. Not all settings must be present, here is an example:
player/max-tab-out-time=600000
player/combat-log-window=30
player/interior-entry=0
autosave/autosave-toggle=1
autosave/autosave-interval=60000
vehicle-spawn/spawn-chance=5.0
- Enjoy!
Do whatever you want with it, but keep my name on it :)
