Releases: Anuken/Mindustry
Release list
7.0 Build 144.3
This is a hotfix release to fix some startup crashes.
- Fixed various crashes related to mods
- Fixed hail using incorrect heat sprite
- Fixed disabled payload conveyors still moving units on them
- Added new scorch sprite (Contributed by Fox1va_)
7.0 Build 144.2
- Fixed Mindustry consuming ~44mb more RAM on startup than v6 did - this will fix random out-of-memory crashes on many low-end phones
- Fixed logic blocks not re-enabling blocks when unlinking from them
- Updated various Serpulo turret sprites/animations (Contributed by several community members on Discord)
- Re-added the base builder AI rule and enabled it in the existing custom game attack/PvP maps
- Buffed Tecta unit
- Made file chooser on Linux now use Zenity when possible
- Improved schematics used in base generation on Serpulo (Contributed by @bluewolf3682)
- Various minor improvements to modding API
7.0 Build 144.1
- Fixed Erekir missile units committing suicide after shooting (amazing I know)
- Reverted new gas sprites (too wacky)
7.0 Build 144
- Fixed "any" environment button not enabling
- Fixed a crash related to an experimental rule being enabled on certain servers
- Fixed lag caused by sorters updating minimap very quickly
- Fixed Serpulo generated bases sometimes having unlinked power nodes
- Fixed JSON planets/sectors/status effects not having a mod name prefix - this may break bundles
- Fixed invalid liquid consumption stats on plasma bores
- Doubled max schematic size
- Canvas blocks now show their image preview in the schematics dialog
- Newly created maps and schematics now use the provided name as a filename instead of random numbers (Limited to alphanumeric characters)
- Added camera rectangle to map view, right-click to move the camera [Desktop]
- Added building damage indicators to minimap
- Added logic pathfind instruction - supports arbitrary coordinates
- Added unit health multiplier rule
- Added map 'ends after wave' rule (Contributed by @JniTrRny)
- Added search bar for wave UI (Contributed by @JniTrRny)
- Added new Erekir gas and liquid sprites (Contributed by @stacktrace-error)
- Added functionality to make overlays/floors place-able in mods (or servers with the revealedBlocks rule edited)
- Added piston regions to blocks that did not have them (Contributed by @MEEPofFaith)
- Added search bar to custom game menu
- Added 'rebuild area' button to mobile - note that the mod scheme-size V2.7.54 breaks this functionality - disable or update it to use this feature properly!
- Improved server list UI
7.0 Build 143.1
- Fixed startup crash when changing UI scale to 5%
- Fixed network error when calling world logic explosion instruction with a null team
- Fixed sector background simulation not taking into account builder/repair units
- Fixed server-side network error when placing certain large logic schematics
- Fixed force projector hitbox being a square
- Fixed blank weapon stat boxes for certain units
- Fixed various regressions from last release (batteries being broken in mods, server menus not closing...)
- Added support for multi-barrel recoil in mods (Contributed by @MEEPofFaith)
- Made duo barrels move separately when shooting
- Improved stat display for various blocks (Contributed by @JniTrRny)
7.0 Build 143
there is no funny
- Fixed some keybinds missing translations
- Fixed a long-standing pathfinding issue of enemy wave units exhibiting "confused" behavior in certain maps
- Fixed a server exploit that allowed users to block others from connecting
- Made entity sync network errors log a warning instead of forcibly disconnecting clients
- Made server list show multiple servers per row on wide screens
- Misc fixes to Steam lobby system; you can now set a name/color when hosting
- New UI for turret/unit weapon stats in core database (Contributed by @MEEPofFaith)
- Improved support for modded planets with different radii (Contributed by @Pasu4)
- Added support for
cloudMesh:and HexSkyMesh as a type for planets in JSON mods - Added world logic setProp instruction - while unfinished, this instruction allows world processors to set attributes of buildings and units, like health or items stored
- Added server Call#textInput method for getting text input from players (Contributed by @Darkness6030)
- Added server Call#followUpMenu method for showing menus that replace the last shown menu without an animation (Contributed by @Xasmedy)
7.0 Build 142
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Actually fixed host research not syncing to clients correctly (for real this time)
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Fixed Steam workshop maps displaying an error upon update attempt
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Fixed sublimates targeting ducts but being unable to hit them
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Fixed sandbox displaying as survival with Discord integration
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Fixed certain blocks not displaying placement efficiency on mobile
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Fixed repair turrets incorrectly displaying status as red when not targeting
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Fixed 'hidden' content (planets, etc) displaying in list of mod content
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Fixed several crashes
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Fixed Oct shield break effect being hexagonal
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Improved mod dependency resolution (Contributed by @phinner)
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Buffed Conquer slightly, nerfed Collaris range slightly
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Made Disrupt/Quell no longer target air units
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Added a boost toggle command for units that can support it (nova, etc) - keep in mind that these units cannot shoot when flying, and will not try to find a landing position if blocked
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Decreased frequency of save events on dedicated server; may fix some player connection performance issues
7.0 Build 141.3
- Fixed host research not syncing to clients correctly
- Fixed clients being able to open research dialog
- Fixed a crash with certain mods
- Fixed "consumer-less" modded blocks always being at 100% efficiency
7.0 Build 141.2
- Fixed Sublimate not working correctly
- Fixed Spanish language having corrupted letters
- Fixed server chatSpamLimit config having wrong value
7.0 Build 141.1
- Fixed some new crashes
- Reverted addition to env mapping due to instability - do not use the
Env#addmethod, it will not work correctly