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Hi, I'm Jintaphum Sungkird ๐Ÿ‘‹

Technical Game Designer / Gameplay Developer

I focus on designing gameplay flows, mechanics, and player experiences, then turning ideas into playable, testable features through prototyping, playtesting, and cross-disciplinary collaboration.

I am interested in working with teams that value hands-on gameplay design, practical prototyping, and iterative development. This can be for building a new concept or improving an existing project.

Portfolio โ€ข Resume PDF โ€ข Archived GitHub โ€ข Archived GitLab

Portfolio Repositories

๐ŸŽฎ Consistenant

A gamified habit-tracking application developed as a Master's dissertation project. The project explores how gacha-style progression, daily rewards, and collection systems can support habit formation and user motivation.

Focus: Gamification, UX/UI Design, Habit Loop Design, Unity C#
Links: Repository โ€ข Portfolio Page

๐ŸŽฎ Rolling in the Darkness

A Unity C# physics puzzle game where players shift gravity to guide a ball through a dark maze, collect crystals, and restore light to the level.

Focus: Unity C#, Physics Gameplay, Gameplay Mechanics, Level Design
Links: Repository โ€ข Portfolio Page

๐ŸŽฎ Project RUBICK

A 2.5D isometric fighting game developed as a university team project, focused on character-based combat, social space design, and anime-inspired game presentation.

Focus: Game Design, Character Design, Combat Concept, Unity
Links: Repository โ€ข Portfolio Page

๐ŸŽฎ Q-It!: Exorcist Neon

A 2D side-scrolling run-and-gun prototype built with MonoGame. The project focuses on boss-focused stages, action mechanics, and arcade-style combat flow.

Focus: C# / MonoGame, Gameplay Prototype, Combat Design, Boss Mechanics
Links: Repository โ€ข Portfolio Page

Professional Experience

MotionX Studio, Game Designer

Designed gameplay flows, interactive narrative, and level gameplay for a rail-shooting title in Unreal Engine 5. Collaborated with programmers, animators, and narrative teams to refine multipath encounters through playtest feedback.

Electronic Extreme, Game Experience Designer

Designed gacha features, web-shop flows, promotional packages, and Source & Sink economy balance for Tree of Savior Mobile.

Bit Egg, Game Designer Intern

Designed and prototyped level mechanics, including a Level Builder and Dimension Mechanic, while coordinating with artists and programmers.

Skills

Game Development
Unity C#, Unreal Blueprint / Flowgraph, Gameplay Mechanics, Rapid Prototyping

Design
Technical Game Design, Gameplay Flow Design, Gameplay Iteration, Level Design, UX/UI Design, Economy Balancing

Tools
Unity, Unreal Engine 5, Git, Figma, Photoshop, Blender

Highlights

  • Master of Design, Iwate University
  • MEXT Scholarship Recipient
  • Chiang Mai Game Jam 2019, 3rd Place
  • 10+ Academic and Personal Game Projects
  • 2+ Years in Game Industry through internship and full-time roles

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