logistics #190
Replies: 4 comments
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This will come in the future, it was previously in COI:Extended, but the Update 3 killed the core overhaul mod and now I'm slowly working on returning each piece of it back to the game, but it smaller modlets, so that it is easier to recover when the game makes major changes. |
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Just circling back again to say this is still planned, but there have been higher priority mods and features at the moment, leaving this up as a reminder and commenting just to let you know it isn't dead. |
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Keranik thank you for your work! I understand that you have a lot of work to do. Well , as it turns out , so do it . I'm waiting anyway. |
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Fusion power is back in v115! |
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Keranik I have another idea! What if you add another level of electrification to level 3? That is, you can take models and textures from level 2 ( so that you write fewer changes to the code) , slightly repaint them and raise the characteristics for a generator to 30 MW , and steam turbines accordingly . Put the unlocked tile at the very end, as I indicated in the screenshot. This will be fair, because they will be unlocked only after the level 4 laboratory. I think it's a great idea. And the place on the landscape will be saved .
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