8000
Skip to content

1.6 Yakushima

Latest

Choose a tag to compare

@github-actions github-actions released this 30 Mar 09:23

πŸ‘‰ Please take time to fill out the user survey: ⭐ https://forms.gle/ccZRrE6PMfNsMLf69 ⭐


Foundry

Additions:

  • Editor now recognizes if the ROM is changed from the outside and offers to reload the ROM and replay all changes to the currently open level (#259, #262, #264)
  • Adds option to remember last opened ROM and level when closing Editor (#258)
  • Mario's start position sprite in Level now reflects the selected instaplay powerup (thanks @Dariosky-01)
  • Makes crash dialog nicer, letting user copy the error message and makes the link to GitHub clickable
  • Add example images for the Object Sets in the New Level Dialog (#241)
  • Add Button to Level Header Editor to set Jump Destination to the current level (#298)
  • Selected Jumps in Jumplist can now be deleted with the Delete key (#226)
  • About page updated
  • Open the level selector when a new ROM is opened, while editor is open already
  • Check and fill in paths to ASM files, when asking to update globals
  • Trigger undo and redo actions with back and forward mouse buttons
  • Show decimal block index in Block Viewer along side the hex one
  • Remove romobjs.bin files to make it easier to add custom objects (#254)
  • Options to disable asking for certain features on startup (#263)
  • Title Screen skip is more reliable on modified ROMs
  • Powerup injection is more reliable on modified ROMs
  • Show error message if ROM is deleted while in use by the editor (#256)
  • Only updates the recent object list, if the object is actually used (#249)
  • Better support for Keyboard navigation in Level Selector
  • Navigate to the World of the current level open in Level Selector
  • Reorder Toolbar Buttons somewhat, based on what they change, ROM vs. Level
  • Adds a Toolbar Button for "Other Level Settings"
  • Temporarily show Autoscroll path in level, if the Autoscroll settings are changed
  • Bring up minimized dialogs, e.g. BlockViewer, when selected from a Menu again (#273)
  • Add Graphic Set Selector to BlockViewer
  • Show the editor version in the window title
  • Adds secret debug menu (in nightly versions or Ctrl+D)
  • Merge multiple of the same Undo commands, like clicking through palettes, into one
  • Zoom interval is now +0.25, instead of x2 and the Editor will remember it
  • Editor settings dialog is now wider, fitting smaller screens
  • Populate Level Selector inputs with stock level 1-1 data when opened (#289)
  • Select objects after dragging them into the level from the object toolbar

Fixes:

  • Updating globals on startup not working
  • Selecting a chest item in the level settings sometimes didn't take
  • Setting a chest item and the chest to end the level, would not both work
  • Block-, Object- and LevelViewer would stay open after editor window closed (#227)
  • Object Toolbar not always updating when graphics or palette changed (#224, #271)
  • Mario's start positions were not shown, when dragging him (#232)
  • Palette changes not being saved when closing editor (#210)
  • Lost levels were not loaded correctly from the Level Selector (#201)
  • When resizing with left click, fixed objects could not be grabbed on their left or bottom edge (#260)
  • Level info for Stock Levels not updating if arrow keys are used (#276)
  • Autoscroll index sometimes not saving correctly (#277)
  • Setting Pipe Exits failed if "Like Sky Tower" was checked
  • Palette changes would sometimes reset immediately (#284)
  • Recent object list sometimes showing the same object twice
  • Paste Keyboard Shortcut was sometimes not working
  • "To Background" not working, when an object before it was deleted
  • Screen coordinates not being drawn in Level

Fixed Objects:

  • Muncher and small pipe in Piranha Plant Object Set
  • Blue X-Blocks in multiple Object Sets (#252)
  • Big Tank Objects in Air Ship Object Set
  • Wooden Tank Beam object in Air Ship Object Set (#250, #253)
  • Upward Pipe in Air Ship Object Set (looks broken like in the game now)
  • Railing in Air Ship Object Set
  • Wooden Ship Beam in Air Ship Object Set
  • Background wooden ship beam terminus in Air Ship Object Set
  • Ending Object in Air Ship Object Set
  • Tank A, Tank B, Tank C and Tank Wheels in Air Ship Object Set

Scribe

Additions:

  • ASM export of overworld files

πŸ‘‰ Please take time to fill out the user survey: ⭐ https://forms.gle/ccZRrE6PMfNsMLf69 ⭐


Thanks to @Dariosky-01 and @BlueFinch3000 for their contributions.

0