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Explore the top 400 best-selling video games from 1977 to 2020. Analyse sales data, critic and user reviews to determine if games have improved over time. Discover the best-selling games, missing review scores, years praised by critics and players, and examine sales in the most successful years.
A project finished 10-29-2025 as part of the TripleTen Data Science program using real-world data and mimicking real-world project requirements. Analyzed historical game sales, reviews, platforms, and genres spanning 36 years for ICE, an online game store, to identify success patterns and plan the 2017 campaign. Used EDA methods and visualization.
This project analyzes video game sales and review scores to explore their impact on market performance. It includes statistical analysis, hypothesis testing, and regression modeling to identify trends and relationships between critic/user scores and global sales.