Lighthouse 2 framework for real-time ray tracing
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Updated
Apr 26, 2024 - C++
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Lighthouse 2 framework for real-time ray tracing
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
MITK Diffusion - Official part of the Medical Imaging Interaction Toolkit
A feature packed raytracer built with C++
This is our implementation of a trainable bilateral filter layer (PyTorch)
NDSAR speckle filtering for multidimensional and single-channel SAR images
C/C++ implementation of the LFBM5D filter for light field denoising and super-resolution. https://v-sense.scss.tcd.ie/?p=893
This is our implementation of a trainable joint bilateral filter layer (PyTorch)
Implementation of spatiotemporal variance guided filtering
Implementation of the SIGGRAPH Asia 2024 conference paper "A Statistical Approach to Monte Carlo Denoising" [Sakai et al. 2024] based on pbrt-v3
Fast median filter for circle-valued data, for example signals or images describing phase or orientation
C/C++ implementation of the LFBM5D filter for light field denoising and super-resolution.
Implementation of a real-time path tracer using the monte carlo algorithm for ray tracing in DirectX 12 with DLSS for performance optimization
Official implementation of the SIGGRAPH Asia 2024 paper titled "Online Neural Denoising with Cross-Regression for Interactive Rendering"
Non-local means denoise filter, drop-in replacement of the venerable KNLMeansCL for VapourSynth, but without the OpenCL dependency (CPU only)
You will learn how to remove periodic noise in the Fourier domain
BruteForce Image Patchmatch
External Module for Total Variation Algorithms, providing wrap for https://github.com/albarji/proxTV
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