Neural in-scattering for volumetric clouds in Unity 6 / URP, with the path traced reference that scores it. 13-16-16-3 network in plain HLSL, no compute shader, no ML runtime.
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Aug 19, 2026 - C#
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Neural in-scattering for volumetric clouds in Unity 6 / URP, with the path traced reference that scores it. 13-16-16-3 network in plain HLSL, no compute shader, no ML runtime.
NanoVDB renderer for my Master's Thesis evaluating noise and filters for temporal anti-aliasing
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Voxel engine using OptiX and some procedural stuff
Physically-based volumetric cloud rendering plugin for UE5 based on Nubis
Drop-in sky & weather system for Somnium Space worlds: procedural sky, volumetric raymarched clouds, 9 weather presets, aurora, day/night, multiplayer-synced. URP. MIT.
[homework] opengl scene rendering using on glad+glfw, showcases ray-marching/volumetric-cloud/shadow-mapping/procedural-terrain/deferred-rednering, includes custom gui widgets, gl function wrappers, shader examples, assimp imported models , etc
🌴🍃A rainforest that isn't planted: it's computed. In a single ray-marching pass, this application makes mountains, fog, clouds, and thousands of trees bloom straight on the GPU — with no 3D models and no texture files on disk.
A proof of concept renderer for NanoVDB in Unity 6
A Unity-based stealth bomber game blending strategic flight and combat. Utilizes Unity's High Definition Render Pipeline (HDRP) and Cinemachine, featuring realistic textures, volumetric clouds, and immersive audio. Developed with a focus on performance optimization and innovative solutions in graphics rendering and audio integration using C#.
☁️ Poking around with volumetric rendering in Unity.
Vibecoded Universal Planetary Volumetric Cloud & Scattering Atmosphere
A hand-crafted flight simulator with simple air dynamic approximation and physic simulation.
Volumetric clouds in Bevy based on Horizon Zero Dawn
DirectX11 graphics engine
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
Open-source 3D Earth Engine built on Three.js for digital globes, digital twins, 3D maps — terrain, 3D Tiles, atmosphere & clouds.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
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