Digital terrain artistry.
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Updated
Aug 25, 2026 - JavaScript
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Digital terrain artistry.
Heightmap to 3D Lines Generator 2026 🗺️✨ | Open-Source Processing Tool
Procedural continents from Houdini's erosion solver, driven headlessly from Python. Two prompts, no art direction, 48 minutes.
A procedural terrain generation engine for use with the Three.js 3D graphics library for the web.
OpenUSD plugins for geospatial raster data, including GeoTIFF readers, raster processing, and USD authoring.
Flatbed-scanner photometric stereo for generating normal, albedo, height, and alpha texture maps.
A desktop application for node-based procedural terrain generation.
A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.
Three.js procedural terrain generator with tile, infinite world, planet mode, volumetric clouds, realistic water and GLB export.
Brickadia Save Generator for Heightmaps, Images, Videos, Audio, and MIDI
A high performance, editable terrain system for Godot 4.
2D Planet Generator — headless JSON-driven worlds, heightmaps, globes, and looping GIFs
GRBL controller application with G-Code visualizer written in Qt.
Real Earth and infinite procedural worlds in your browser. Climate-driven biomes, river networks from flow accumulation, and export to PNG, SVG, or 16-bit heightmaps for Unity, Unreal and Blender. No dependencies, no server, no API keys.
Générateur de cartes réelles pour Cities: Skylines II : extraction OpenStreetMap (Overpass), zonage et services classés, packs GeoJSON, PNG worldmap/heightmap, manifests et visualiseur Leaflet.
Unreal Engine plugin to render planar terrains directly from heightmaps.
Shape-based height field authoring for normal maps. 3D but not 3D, done the hard way.
Node-based procedural terrain generator built in Rust.
Interactive 3D terrain viewer of Dzhily-Su and Mount Elbrus built from AW3D30 elevation data using QGIS, GDAL and Godot 4.
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