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Infinite procedural Backrooms walking sim - Windows, C++20, D3D12 + DXR path tracing, an AI Shoggoth, VHS post, screensaver mode. Interactive local LLM/VLM Director that SEES your view and TALKS BACK by voice: speak and it answers in register, spoken aloud + subtitled. Built autonomously behind machine-checkable gates.
Ray tracing simulator made in Unity with DirectX12 that calculates and visualizes cumulative light damage on cultural artifacts for heritage conservation.
A frustum tracer: beam tracing crossed with ray tracing. The screen is a quadtree, so empty space is proven empty once per tile instead of once per pixel. Rust + D3D12/DXR. Non-commercial research project.
A from-scratch C#/.NET 9 game engine with a DirectX 12 + hardware ray tracing renderer (Lumen-style GI, GPU-driven), a full ImGui editor, Unity-style asset pipeline & C# hot-reload scripting, BepuPhysics, and a headless AI-operable agent surface (CLI + MCP).
Main focus of this repo is to present basic path tracer using DXR - created application allows to move around and control how path tracing algorithm will be used (RTX 20/30 or GTX 16 required)