WIP Chess Engine
-
Updated
Apr 21, 2025 - Rust
FFFF
WIP Chess Engine
Experiments with Monte Carlo Tree Search (MCTS) and its modifications applied to the game Breakthrough
A chess engine built in rust , lichess user: queenfish2
Game of Tic-Tac-Toe with AI solver based on Minimax algorithm with Alpha-Beta pruning. Written in Rust using macroquad gaming library
A research study on the Game of Dots analyzing and comparing Minimax with alpha-beta pruning, Monte Carlo Tree Search, and neural-network-enhanced Monte Carlo algorithms to determine their effectiveness across diverse gameplay scenarios.
Add a description, image, and links to the minimax-alpha-beta-pruning topic page so that developers can more easily learn about it.
To associate your repository with the minimax-alpha-beta-pruning topic, visit your repo's landing page and select "manage topics."