DISCO-DJ: DIfferentiable Simulations for COsmology - Done with Jax
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Updated
May 16, 2026 - Jupyter Notebook
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DISCO-DJ: DIfferentiable Simulations for COsmology - Done with Jax
High-performance, multithreaded C++ library with a Python interface designed for the rapid visualization of Smoothed Particle Hydrodynamics (SPH) simulations.
This is a simple framework to numerically simulate inflationary dynamics in the early universe.
A set of tools, codes, and methodologies for cosmology
Implements Helmholtz-Hodge decomposition for an AMR velocity field
Codes to generate fast HI field-level mocks in real and redshift space
Analytic and numeric reference solutions for comoving magnetohydrodynamic waves
Starflood is a free & open-source astrophysical simulation code hand-written in C.
This is the public repository for the Kun simulation suite, which is utilized for the CSST Emulator.
Heavily modified version of GABE C++ code for paper https://arxiv.org/abs/2007.10978. Solves coupled differential equations for early universe reheating on finite spatial lattice. Plus helpful mathematica noteboks (made by me).
Implements 3D point cloud algorithms for estimation and fitting of shape and density profiles
Python wrapper of Effective Zel'dovich approximation mock (EZmock)
These documents investigate key characteristics of galaxy clusters found in TNG illustris simulations. This work was performed as part of my summer research with Simons Observatory as an NSBP scholar.
OpenCL many-body gravity simulator with particle collision and coalescence
Simple cosmological simulations.
The Python module that used to measure the environment-dependent Wavelet Power Spectrum (env-WPS) of the cosmic density field.
Utilities for working with catalogs (mostly Raygal lightcones) and perform basic cosmology computations such as distances, volumes, growth factor, growth rate, P(k)-xi etc...
A framework for generating deep-learning SKA radio telescope & cosmological hydrodynamical simulation data
parallel implementations of n-body simulation methods, (naive and Barnes-Hut) on GPU (via C and OpenCL)
The codes for computing the scale-dependent peak height function and the scale-dependent valley depth function of the cosmic-log density field.
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