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Computer Science > Computer Vision and Pattern Recognition

arXiv:2012.03680 (cs)
[Submitted on 12 Nov 2020]

Title:UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality

Authors:Mathias Parger, Chengcheng Tang, Yuanlu Xu, Christopher Twigg, Lingling Tao, Yijing Li, Robert Wang, Markus Steinberger
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Abstract:Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on embodied perception (e.g., egocentric cameras, handheld sensors). In this paper, we propose a new data-driven framework for inside-out body tracking, targeting challenges of omnipresent occlusions in optimization-based methods (e.g., inverse kinematics solvers). We first collect a large-scale motion capture dataset with both body and finger motions using optical markers and inertial sensors. This dataset focuses on social scenarios and captures ground truth poses under self-occlusions and body-hand interactions. We then simulate the occlusion patterns in head-mounted camera views on the captured ground truth using a ray casting algorithm and learn a deep neural network to infer the occluded body parts. In the experiments, we show that our method is able to generate high-fidelity embodied poses by applying the proposed method on the task of real-time inside-out body tracking, finger motion synthesis, and 3-point inverse kinematics.
Subjects: Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)
Cite as: arXiv:2012.03680 [cs.CV]
  (or arXiv:2012.03680v1 [cs.CV] for this version)
  https://doi.org/10.48550/arXiv.2012.03680
arXiv-issued DOI via DataCite

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From: Mathias Parger [view email]
[v1] Thu, 12 Nov 2020 09:31:09 UTC (15,057 KB)
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