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Showing 1–12 of 12 results for author: Vandeghen, R

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  1. arXiv:2607.07320  [pdf, ps, other

    cs.CV

    SoccerNet 2026 Challenges Results

    Authors: Anthony Cioppa, Silvio Giancola, Håkan Ardö, Mohamad Dalal, Jan Held, Jérémie Ochin, Jiayuan Rao, Karen Sanchez, Renaud Vandeghen, Artur Xarles, Olivier Barnich, Albert Clapés, Mathieu Delvaux, Sergio Escalera, Bernard Ghanem, Cédric Hons, Antoine Houet, Sotiris Manitsaris, Tom Michel, Pierre Miralles, Thomas B. Moeslund, Mikael Nilsson, Bogdan Stanciulescu, Marc Van Droogenbroeck, Yanfeng Wang , et al. (80 additional authors not shown)

    Abstract: The SoccerNet 2026 Challenges constitute the sixth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in sports video understanding. This year's challenges span five vision-based tasks: (1) Ball Action Anticipation, predicting the timing and class of ball-related actions within a short future window from a preceding observation window; (2) Pla… ▽ More

    Submitted 8 July, 2026; originally announced July 2026.

    Comments: 40 pages

  2. arXiv:2607.04372  [pdf, ps, other

    cs.CV

    Event Detection in Videos: A Framework for the Development of New Methods

    Authors: Anastasia Zakharova, Thierry Bouwmans, Anthony Cioppa, Adrien Deliège, Antonio Greco, Anaïs Halin, Kamil Jeziorek, Meghna Kapoor, Tomasz Kryjak, Islam Osman, Sébastien Piérard, Carlo Sansone, Mohamed S. Shehata, Renaud Vandeghen, Marc Van Droogenbroeck, Bruno Vento

    Abstract: Event detection tasks in videos, the most important aspect of video surveillance, aim to detect events either at the pixel-level, frame-level, or clip-level. Plenty of methods intended for event detection in different environments, for various applications, and within different acquisition techniques were introduced. Naturally, the attempts were made as well to classify these algorithms in terms o… ▽ More

    Submitted 5 July, 2026; originally announced July 2026.

    Comments: 22 pages, 8 figures, 1 table

  3. arXiv:2603.27268  [pdf, ps, other

    cs.CV

    TrackMAE: Video Representation Learning via Track Mask and Predict

    Authors: Renaud Vandeghen, Fida Mohammad Thoker, Marc Van Droogenbroeck, Bernard Ghanem

    Abstract: Masked video modeling (MVM) has emerged as a simple and scalable self-supervised pretraining paradigm, but only encodes motion information implicitly, limiting the encoding of temporal dynamics in the learned representations. As a result, such models struggle on motion-centric tasks that require fine-grained motion awareness. To address this, we propose TrackMAE, a simple masked video modeling par… ▽ More

    Submitted 28 March, 2026; originally announced March 2026.

    Comments: Accepted to CVPR 2026

  4. arXiv:2512.06818  [pdf, ps, other

    cs.CV

    MeshSplatting: Differentiable Rendering with Opaque Meshes

    Authors: Jan Held, Sanghyun Son, Renaud Vandeghen, Daniel Rebain, Matheus Gadelha, Yi Zhou, Anthony Cioppa, Ming C. Lin, Marc Van Droogenbroeck, Andrea Tagliasacchi

    Abstract: Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and game engines. We present MeshSplatting, a mesh-based reconstruction approach that jointly optimizes geometry and appearance through differentiable rendering. By e… ▽ More

    Submitted 7 December, 2025; originally announced December 2025.

  5. arXiv:2509.25122  [pdf, ps, other

    cs.CV

    Triangle Splatting+: Differentiable Rendering with Opaque Triangles

    Authors: Jan Held, Renaud Vandeghen, Sanghyun Son, Daniel Rebain, Matheus Gadelha, Yi Zhou, Ming C. Lin, Marc Van Droogenbroeck, Andrea Tagliasacchi

    Abstract: Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training and rendering times limit practicality. 3D Gaussian Splatting (3DGS) addressed these issues by representing scenes with millions of Gaussians, enabling real-tim… ▽ More

    Submitted 29 September, 2025; originally announced September 2025.

    Comments: 9 pages, 6 figures, 2 tables

  6. arXiv:2505.19175  [pdf, other

    cs.CV

    Triangle Splatting for Real-Time Radiance Field Rendering

    Authors: Jan Held, Renaud Vandeghen, Adrien Deliege, Abdullah Hamdi, Silvio Giancola, Anthony Cioppa, Andrea Vedaldi, Bernard Ghanem, Andrea Tagliasacchi, Marc Van Droogenbroeck

    Abstract: The field of computer graphics was revolutionized by models such as Neural Radiance Fields and 3D Gaussian Splatting, displacing triangles as the dominant representation for photogrammetry. In this paper, we argue for a triangle comeback. We develop a differentiable renderer that directly optimizes triangles via end-to-end gradients. We achieve this by rendering each triangle as differentiable spl… ▽ More

    Submitted 25 May, 2025; originally announced May 2025.

    Comments: 18 pages, 13 figures, 10 tables

  7. arXiv:2411.14974  [pdf, other

    cs.CV

    3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

    Authors: Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, Silvio Giancola, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck

    Abstract: Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians,… ▽ More

    Submitted 25 May, 2025; v1 submitted 22 November, 2024; originally announced November 2024.

    Comments: Accepted at CVPR 2025 as Highlight. 13 pages, 13 figures, 10 tables

  8. arXiv:2411.14827  [pdf, other

    cs.CV cs.AI cs.LG eess.IV

    Physically Interpretable Probabilistic Domain Characterization

    Authors: Anaïs Halin, Sébastien Piérard, Renaud Vandeghen, Benoît Gérin, Maxime Zanella, Martin Colot, Jan Held, Anthony Cioppa, Emmanuel Jean, Gianluca Bontempi, Saïd Mahmoudi, Benoît Macq, Marc Van Droogenbroeck

    Abstract: Characterizing domains is essential for models analyzing dynamic environments, as it allows them to adapt to evolving conditions or to hand the task over to backup systems when facing conditions outside their operational domain. Existing solutions typically characterize a domain by solving a regression or classification problem, which limits their applicability as they only provide a limited summa… ▽ More

    Submitted 22 November, 2024; originally announced November 2024.

  9. Efficient Image Pre-Training with Siamese Cropped Masked Autoencoders

    Authors: Alexandre Eymaël, Renaud Vandeghen, Anthony Cioppa, Silvio Giancola, Bernard Ghanem, Marc Van Droogenbroeck

    Abstract: Self-supervised pre-training of image encoders is omnipresent in the literature, particularly following the introduction of Masked autoencoders (MAE). Current efforts attempt to learn object-centric representations from motion in videos. In particular, SiamMAE recently introduced a Siamese network, training a shared-weight encoder from two frames of a video with a high asymmetric masking ratio (95… ▽ More

    Submitted 18 July, 2024; v1 submitted 26 March, 2024; originally announced March 2024.

    Comments: 19 pages, 7 figures, 5 tables, 3 pages of supplementary material. Paper accepted at ECCV 2024

    ACM Class: I.2.6; I.2.10

  10. Adaptive Self-Training for Object Detection

    Authors: Renaud Vandeghen, Gilles Louppe, Marc Van Droogenbroeck

    Abstract: Deep learning has emerged as an effective solution for solving the task of object detection in images but at the cost of requiring large labeled datasets. To mitigate this cost, semi-supervised object detection methods, which consist in leveraging abundant unlabeled data, have been proposed and have already shown impressive results. However, most of these methods require linking a pseudo-label to… ▽ More

    Submitted 23 November, 2023; v1 submitted 7 December, 2022; originally announced December 2022.

    Comments: 10 pages, 4 figures, 5 tables, 1 page of supplementary material

    ACM Class: I.2.6; I.2.10

  11. Mixture Domain Adaptation to Improve Semantic Segmentation in Real-World Surveillance

    Authors: Sébastien Piérard, Anthony Cioppa, Anaïs Halin, Renaud Vandeghen, Maxime Zanella, Benoît Macq, Saïd Mahmoudi, Marc Van Droogenbroeck

    Abstract: Various tasks encountered in real-world surveillance can be addressed by determining posteriors (e.g. by Bayesian inference or machine learning), based on which critical decisions must be taken. However, the surveillance domain (acquisition device, operating conditions, etc.) is often unknown, which prevents any possibility of scene-specific optimization. In this paper, we define a probabilistic f… ▽ More

    Submitted 18 November, 2022; originally announced November 2022.

  12. Semi-Supervised Training to Improve Player and Ball Detection in Soccer

    Authors: Renaud Vandeghen, Anthony Cioppa, Marc Van Droogenbroeck

    Abstract: Accurate player and ball detection has become increasingly important in recent years for sport analytics. As most state-of-the-art methods rely on training deep learning networks in a supervised fashion, they require huge amounts of annotated data, which are rarely available. In this paper, we present a novel generic semi-supervised method to train a network based on a labeled image dataset by lev… ▽ More

    Submitted 14 April, 2022; originally announced April 2022.

    Comments: Paper accepted at the CVsports workshop at CVPR2022