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Showing 1–3 of 3 results for author: Forman, E

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  1. Comparing Large Language Model AI and Human-Generated Coaching Messages for Behavioral Weight Loss

    Authors: Zhuoran Huang, Michael P. Berry, Christina Chwyl, Gary Hsieh, Jing Wei, Evan M. Forman

    Abstract: Automated coaching messages for weight control can save time and costs, but their repetitive, generic nature may limit their effectiveness compared to human coaching. Large language model (LLM) based artificial intelligence (AI) chatbots, like ChatGPT, could offer more personalized and novel messages to address repetition with their data-processing abilities. While LLM AI demonstrates promise to e… ▽ More

    Submitted 24 February, 2025; v1 submitted 7 December, 2023; originally announced December 2023.

    Comments: 12 pages, 5 figures

    Journal ref: Journal of Technology in Behavioral Science (2025)

  2. arXiv:2102.05264  [pdf, other

    cs.AI cs.LG

    Player Modeling via Multi-Armed Bandits

    Authors: Robert C. Gray, Jichen Zhu, Dannielle Arigo, Evan Forman, Santiago Ontañón

    Abstract: This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs). This approach addresses, at the same time and in a principled way, both the problem of collecting data to model the characteristics of interest for the current… ▽ More

    Submitted 10 February, 2021; originally announced February 2021.

    Journal ref: In Proceedings of the International Conference on the Foundations of Digital Games (FDG 2020)

  3. arXiv:2101.10020  [pdf, other

    cs.HC cs.AI

    Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity

    Authors: Jichen Zhu, Diane H. Dallal, Robert C. Gray, Jennifer Villareale, Santiago Ontañón, Evan M. Forman, Danielle Arigo

    Abstract: Social comparison-based features are widely used in social computing apps. However, most existing apps are not grounded in social comparison theories and do not consider individual differences in social comparison preferences and reactions. This paper is among the first to automatically personalize social comparison targets. In the context of an m-health app for physical activity, we use artificia… ▽ More

    Submitted 11 February, 2021; v1 submitted 25 January, 2021; originally announced January 2021.