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LookAgain: Closed-Loop GUI Grounding with Visually Grounded Reflection
Authors:
Renshan Zhang,
Haoyang Meng,
Yixiao He,
Rui Shao,
April Hua Liu,
Liqiang Nie
Abstract:
Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon a…
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Recent graphical user interface (GUI) grounders have significantly advanced single-shot accuracy on standard benchmarks, yet their performance degrades sharply on small targets, densely packed controls and out-of-distribution interfaces. We attribute this gap to a paradigmatic limitation shared by existing approaches: none of them treats a produced coordinate as a hypothesis to be reflected upon and revised under new visual evidence. This manifests as three coupled issues: 1) Lack of post-hoc reflection. The prediction is frozen at the moment of emission, leaving no internal mechanism to challenge or refine it. 2) Visual evidence decoupled from the prediction. The auxiliary visual evidence is gathered to support the upcoming coordinate rather than to scrutinise the one already committed to. 3) Refinement over views, not over predictions. The iterative zoom-in refines the inspected region instead of inheriting a previous coordinate as a spatial prior to be corrected. In this paper, we propose LookAgain, a closed-loop GUI grounder driven by post-prediction visual reflection. LookAgain reformulates grounding as a multi-turn predict-look-again-refine process with two primitives: "locate" posts a coordinate hypothesis, renders a marker on the image and appends a local patch of the predicted region. It anchors the next reasoning step to the previous prediction as a spatial prior; "confirm" accepts or reject the hypothesis and terminates the procedure. We train the LookAgain grounder with SFT on constructed reflective trajectories as a cold start, followed by GRPO with terminal grounding correctness as the sole reward. Extensive experiments show that LookAgain consistently improves performance on both refusal-aware and general GUI grounding benchmarks, achieving state-of-the-art results. Comprehensive ablations further verify the effectiveness of the proposed framework.
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Submitted 10 August, 2026;
originally announced August 2026.
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Overcoming State Inertia in Full-Duplex Spoken Language Models via Activation Steering
Authors:
Cheng-Kuang Chang,
Kai-Wei Chang,
Alexander H. Liu,
James Glass
Abstract:
Full-duplex spoken language models (FD-SLMs) enable seamless speech interaction by allowing models to listen and speak simultaneously, yet the internal mechanism by which they coordinate listening and speaking remains underexplored. We analyze the predictive behavior encoded in FD-SLM hidden representations and find that they exhibit stream-specific predictive patterns: during listening, they pref…
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Full-duplex spoken language models (FD-SLMs) enable seamless speech interaction by allowing models to listen and speak simultaneously, yet the internal mechanism by which they coordinate listening and speaking remains underexplored. We analyze the predictive behavior encoded in FD-SLM hidden representations and find that they exhibit stream-specific predictive patterns: during listening, they preferentially predict the incoming user stream, whereas during speaking, they preferentially predict the model output stream. Building on this observation, we show that FD-SLMs dynamically modulate their internal predictive focus between two states: a generative state aligned with model output generation and a perceptive state aligned with incoming user input. However, this modulation can lag behind abrupt changes in conversational context. During user interruptions, the model remains transiently biased toward the generative state before transitioning into the perceptive state, causing it to miss the beginning of the incoming input. We term this delayed internal transition state inertia. To quantify its downstream impact, we introduce the Zero-Buffer Benchmark (ZBB), a diagnostic benchmark for evaluating immediate interruption comprehension when user speech begins abruptly. We evaluate this setting using response correctness and initial-word occurrence rate (IWOR). Finally, we mitigate state inertia through activation steering with a perception vector, a training-free intervention with little additional computational overhead. Across multiple state-of-the-art FD-SLMs, activation steering substantially improves interruption handling; for example, on PersonaPlex, it improves correctness from 28% to 45% and IWOR from 40% to 72% without any fine-tuning.
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Submitted 9 June, 2026;
originally announced June 2026.
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USAD 2.0: Scaling Representation Distillation for Universal Audio Understanding
Authors:
Heng-Jui Chang,
Alexander H. Liu,
Saurabhchand Bhati,
Mrudula Athi,
Anton Ratnarajah,
Amit Chhetri,
James Glass
Abstract:
Audio encoders are critical to modern audio applications as large language models (LLMs) increasingly rely on a single encoder for diverse inputs. While self-supervised learning (SSL) has yielded strong domain-specific encoders like speech or music experts, multi-domain approaches like USAD and SPEAR remain limited in coverage and evaluation. Recent studies also suggest supervised encoders align b…
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Audio encoders are critical to modern audio applications as large language models (LLMs) increasingly rely on a single encoder for diverse inputs. While self-supervised learning (SSL) has yielded strong domain-specific encoders like speech or music experts, multi-domain approaches like USAD and SPEAR remain limited in coverage and evaluation. Recent studies also suggest supervised encoders align better with audio LLMs. We present USAD 2.0, a universal encoder integrating knowledge from both SSL and supervised foundation models. USAD 2.0 introduces domain-aware distillation to address teacher mismatch, extends coverage to the music domain, and adds second-stage supervised distillation for downstream use. We further scale the model to one billion parameters via depth scaling. Experiments show USAD 2.0 achieves strong or state-of-the-art performance across probing and LLM-based evaluations.
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Submitted 4 June, 2026;
originally announced June 2026.
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From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model
Authors:
Bing Hu,
Zaijing Li,
Rui Shao,
Junda Chen,
April Hua Liu,
Wei-Shi Zheng,
Liqiang Nie
Abstract:
Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to construct behavior representations through action-centric latent variables, they are often limited by short-horizon temporal fragmentation and static execution-alignm…
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Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to construct behavior representations through action-centric latent variables, they are often limited by short-horizon temporal fragmentation and static execution-alignment, leading to inconsistent behaviors in complex scenarios. To address these limitations, we propose \textbf{BehaviorVLA}, a framework that facilitates robust manipulation through the learning of a temporally coherent behavioral representations. Our approach features two symmetric components: (1) the \textbf{Visuomotor Behavior Encoder (VBE)}, which utilizes a causal Mamba-based architecture to aggregate long-horizon trajectory information into a unified behavior representation; and (2) the \textbf{Phase-conditioned Behavior Decoder (PBD)}, which decodes this representation into precise actions by dynamically aligning task-level priors with real-time execution progress. Experiments on RoboTwin 2.0, LIBERO, and CALVIN demonstrate state-of-the-art success rates of 58\%, 98\%, and 4.36 (Avg.Len), respectively. Notably, in real-world sim-to-real transfer, BehaviorVLA matches the performance of OpenVLA-OFT using only 50\% of the demonstration data, showcasing its superior data efficiency and generalization.
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Submitted 31 May, 2026; v1 submitted 21 May, 2026;
originally announced May 2026.
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Voxtral TTS
Authors:
Mistral-AI,
:,
Alexander H. Liu,
Alexis Tacnet,
Andy Ehrenberg,
Andy Lo,
Chen-Yo Sun,
Guillaume Lample,
Henry Lagarde,
Jean-Malo Delignon,
Jaeyoung Kim,
John Harvill,
Khyathi Raghavi Chandu,
Lorenzo Signoretti,
Margaret Jennings,
Patrick von Platen,
Pavankumar Reddy Muddireddy,
Rohin Arora,
Sanchit Gandhi,
Samuel Humeau,
Soham Ghosh,
Srijan Mishra,
Van Phung,
Abdelaziz Bounhar,
Abhinav Rastogi
, et al. (164 additional authors not shown)
Abstract:
We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch wit…
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We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch with a hybrid VQ-FSQ quantization scheme. In human evaluations conducted by native speakers, Voxtral TTS is preferred for multilingual voice cloning due to its naturalness and expressivity, achieving a 68.4\% win rate over ElevenLabs Flash v2.5. We release the model weights under a CC BY-NC license.
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Submitted 6 April, 2026; v1 submitted 26 March, 2026;
originally announced March 2026.
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Voxtral Realtime
Authors:
Mistral-AI,
:,
Alexander H. Liu,
Andy Ehrenberg,
Andy Lo,
Chen-Yo Sun,
Guillaume Lample,
Jean-Malo Delignon,
Khyathi Raghavi Chandu,
Patrick von Platen,
Pavankumar Reddy Muddireddy,
Rohin Arora,
Sanchit Gandhi,
Sandeep Subramanian,
Soham Ghosh,
Srijan Mishra,
Abhinav Rastogi,
Adrien Sadé,
Alan Jeffares,
Albert Jiang,
Alexandre Cahill,
Alexandre Gavaudan,
Alexandre Sablayrolles,
Amélie Héliou,
Amos You
, et al. (144 additional authors not shown)
Abstract:
We introduce Voxtral Realtime, a natively streaming automatic speech recognition model that matches offline transcription quality at sub-second latency. Unlike approaches that adapt offline models through chunking or sliding windows, Voxtral Realtime is trained end-to-end for streaming, with explicit alignment between audio and text streams. Our architecture builds on the Delayed Streams Modeling…
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We introduce Voxtral Realtime, a natively streaming automatic speech recognition model that matches offline transcription quality at sub-second latency. Unlike approaches that adapt offline models through chunking or sliding windows, Voxtral Realtime is trained end-to-end for streaming, with explicit alignment between audio and text streams. Our architecture builds on the Delayed Streams Modeling framework, introducing a new causal audio encoder and Ada RMS-Norm for improved delay conditioning. We scale pretraining to a large-scale dataset spanning 13 languages. At a delay of 480ms, Voxtral Realtime achieves performance on par with Whisper, the most widely deployed offline transcription system. We release the model weights under the Apache 2.0 license.
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Submitted 6 April, 2026; v1 submitted 11 February, 2026;
originally announced February 2026.
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Ministral 3
Authors:
Alexander H. Liu,
Kartik Khandelwal,
Sandeep Subramanian,
Victor Jouault,
Abhinav Rastogi,
Adrien Sadé,
Alan Jeffares,
Albert Jiang,
Alexandre Cahill,
Alexandre Gavaudan,
Alexandre Sablayrolles,
Amélie Héliou,
Amos You,
Andy Ehrenberg,
Andy Lo,
Anton Eliseev,
Antonia Calvi,
Avinash Sooriyarachchi,
Baptiste Bout,
Baptiste Rozière,
Baudouin De Monicault,
Clémence Lanfranchi,
Corentin Barreau,
Cyprien Courtot,
Daniele Grattarola
, et al. (95 additional authors not shown)
Abstract:
We introduce the Ministral 3 series, a family of parameter-efficient dense language models designed for compute and memory constrained applications, available in three model sizes: 3B, 8B, and 14B parameters. For each model size, we release three variants: a pretrained base model for general-purpose use, an instruction finetuned, and a reasoning model for complex problem-solving. In addition, we p…
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We introduce the Ministral 3 series, a family of parameter-efficient dense language models designed for compute and memory constrained applications, available in three model sizes: 3B, 8B, and 14B parameters. For each model size, we release three variants: a pretrained base model for general-purpose use, an instruction finetuned, and a reasoning model for complex problem-solving. In addition, we present our recipe to derive the Ministral 3 models through Cascade Distillation, an iterative pruning and continued training with distillation technique. Each model comes with image understanding capabilities, all under the Apache 2.0 license.
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Submitted 13 January, 2026;
originally announced January 2026.
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Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal
Authors:
Weihan Xu,
Kan Jen Cheng,
Koichi Saito,
Muhammad Jehanzeb Mirza,
Tingle Li,
Yisi Liu,
Alexander H. Liu,
Liming Wang,
Masato Ishii,
Takashi Shibuya,
Yuki Mitsufuji,
Gopala Anumanchipalli,
Paul Pu Liang
Abstract:
Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and ma…
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Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.
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Submitted 14 December, 2025;
originally announced December 2025.
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Revisiting Replanning from Scratch: Real-Time Incremental Planning with Fast Almost-Surely Asymptotically Optimal Planners
Authors:
Mitchell E. C. Sabbadini,
Andrew H. Liu,
Joseph Ruan,
Tyler S. Wilson,
Zachary Kingston,
Jonathan D. Gammell
Abstract:
Robots operating in changing environments either predict obstacle changes and/or plan quickly enough to react to them. Predictive approaches require a strong prior about the position and motion of obstacles. Reactive approaches require no assumptions about their environment but must replan quickly and find high-quality paths to navigate effectively.
Reactive approaches often reuse information be…
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Robots operating in changing environments either predict obstacle changes and/or plan quickly enough to react to them. Predictive approaches require a strong prior about the position and motion of obstacles. Reactive approaches require no assumptions about their environment but must replan quickly and find high-quality paths to navigate effectively.
Reactive approaches often reuse information between queries to reduce planning cost. These techniques are conceptually sound but updating dense planning graphs when information changes can be computationally prohibitive. It can also require significant effort to detect the changes in some applications.
This paper revisits the long-held assumption that reactive replanning requires updating existing plans. It shows that the incremental planning problem can alternatively be solved more efficiently as a series of independent problems using fast almost-surely asymptotically optimal (ASAO) planning algorithms. These ASAO algorithms quickly find an initial solution and converge towards an optimal solution which allows them to find consistent global plans in the presence of changing obstacles without requiring explicit plan reuse. This is demonstrated with simulated experiments where Effort Informed Trees (EIT*) finds shorter median solution paths than the tested reactive planning algorithms and is further validated using Asymptotically Optimal RRT-Connect (AORRTC) on a real-world planning problem on a robot arm.
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Submitted 9 March, 2026; v1 submitted 23 October, 2025;
originally announced October 2025.
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CDE: Concept-Driven Exploration for Reinforcement Learning
Authors:
Le Mao,
Andrew H. Liu,
Renos Zabounidis,
Yanan Niu,
Zachary Kingston,
Joseph Campbell
Abstract:
Intelligent exploration remains a critical challenge in reinforcement learning (RL), especially in visual control tasks. Unlike low-dimensional state-based RL, visual RL must extract task-relevant structure from raw pixels, making exploration inefficient. We propose Concept-Driven Exploration (CDE), which leverages a pre-trained vision-language model (VLM) to generate object-centric visual concept…
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Intelligent exploration remains a critical challenge in reinforcement learning (RL), especially in visual control tasks. Unlike low-dimensional state-based RL, visual RL must extract task-relevant structure from raw pixels, making exploration inefficient. We propose Concept-Driven Exploration (CDE), which leverages a pre-trained vision-language model (VLM) to generate object-centric visual concepts from textual task descriptions as weak, potentially noisy supervisory signals. Rather than directly conditioning on these noisy signals, CDE trains a policy to reconstruct the concepts via an auxiliary objective, learning general representations of the concepts and using reconstruction accuracy as an intrinsic reward to guide exploration toward task-relevant objects. Across five challenging simulated visual manipulation tasks, CDE achieves efficient, targeted exploration and remains robust to both synthetic errors and noisy VLM predictions. Finally, we demonstrate real-world transfer by deploying CDE on a Franka arm, attaining an 80\% success rate in a real-world manipulation task.
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Submitted 7 March, 2026; v1 submitted 9 October, 2025;
originally announced October 2025.
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HJCD-IK: GPU-Accelerated Inverse Kinematics through Batched Hybrid Jacobian Coordinate Descent
Authors:
Cael Yasutake,
Andrew H. Liu,
Zachary Kingston,
Brian Plancher
Abstract:
Inverse Kinematics (IK) is a core problem in robotics, in which joint configurations are found to achieve a (collision-free) desired end-effector pose. Modern IK solvers face a fundamental trade-off: analytical methods are fast but lack generality, while numerical optimization-based methods are broadly applicable but prone to local minima and high computational costs. To overcome this challenge, w…
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Inverse Kinematics (IK) is a core problem in robotics, in which joint configurations are found to achieve a (collision-free) desired end-effector pose. Modern IK solvers face a fundamental trade-off: analytical methods are fast but lack generality, while numerical optimization-based methods are broadly applicable but prone to local minima and high computational costs. To overcome this challenge, we introduce HJCD-IK, a GPU-accelerated, sampling-based hybrid solver. By pairing a novel orientation-aware greedy coordinate descent initialization with Jacobian-based polishing and a parallel collision filter, our method achieves up to order-of-magnitude gains in speed and accuracy over state-of-the-art solvers, consistently finding collision-free solutions on the accuracy-latency Pareto frontier, while producing a diverse distribution of high-quality samples. We validate our solver on a physical Franka manipulator and release our code open-source.
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Submitted 6 July, 2026; v1 submitted 8 October, 2025;
originally announced October 2025.
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Devstral: Fine-tuning Language Models for Coding Agent Applications
Authors:
Abhinav Rastogi,
Adam Yang,
Albert Q. Jiang,
Alexander H. Liu,
Alexandre Sablayrolles,
Amélie Héliou,
Amélie Martin,
Anmol Agarwal,
Andy Ehrenberg,
Andy Lo,
Antoine Roux,
Arthur Darcet,
Arthur Mensch,
Baptiste Bout,
Baptiste Rozière,
Baudouin De Monicault,
Chris Bamford,
Christian Wallenwein,
Christophe Renaudin,
Clémence Lanfranchi,
Clément Denoix,
Corentin Barreau,
Darius Dabert Devon Mizelle,
Diego de las Casas,
Elliot Chane-Sane
, et al. (78 additional authors not shown)
Abstract:
We introduce Devstral-Small, a lightweight open source model for code agents with the best performance among models below 100B size. In this technical report, we give an overview of how we design and develop a model and craft specializations in agentic software development. The resulting model, Devstral-Small is a small 24B model, fast and easy to serve. Despite its size, Devstral-Small still atta…
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We introduce Devstral-Small, a lightweight open source model for code agents with the best performance among models below 100B size. In this technical report, we give an overview of how we design and develop a model and craft specializations in agentic software development. The resulting model, Devstral-Small is a small 24B model, fast and easy to serve. Despite its size, Devstral-Small still attains competitive performance compared to models more than an order of magnitude larger.
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Submitted 8 August, 2025;
originally announced September 2025.
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Online Firefighting on Cactus Graphs
Authors:
Max Hugen,
Bob Krekelberg,
Alison Hsiang-Hsuan Liu
Abstract:
It is known that the online firefighting is 2-competitive on trees (Coupechoux et al. 2019), which suggests that the problem is relatively easy on trees. We extend the study to graphs containing cycles. We first show that the presence of cycles gives a strong advantage to the adversary: cycles create situations where the algorithm and the optimal solution operate on different game states, and the…
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It is known that the online firefighting is 2-competitive on trees (Coupechoux et al. 2019), which suggests that the problem is relatively easy on trees. We extend the study to graphs containing cycles. We first show that the presence of cycles gives a strong advantage to the adversary: cycles create situations where the algorithm and the optimal solution operate on different game states, and the adversary can exploit the uncertainty in the firefighter sequence to trap the algorithm. Specifically, we prove that even on a tadpole graph (a cycle with a tail path), no deterministic online algorithm achieves a competitive ratio better than $Ω(\sqrt{n})$, where n is the number of vertices. We then propose an $O(\sqrt{n})$-competitive algorithm for 1-almost trees, which contain at most one cycle and generalize tadpole graphs. We further generalize this algorithm to cactus graphs, in which multiple cycles may appear, but no two share more than one vertex, and show that the online firefighting problem on cactus graphs remains $O(\sqrt{n})$-competitive. Finally, since cactus graphs have treewidth at most 2, we study a variant where firefighters are released in pairs, that is, each round an even number of firefighters is available. Surprisingly, in this setting the competitive complexity is significantly reduced, and we prove that the problem is at most 3-competitive.
The main technical challenges lie in both algorithm design and analysis, since the algorithm and the optimal solution may break different cycles and thus operate on different residual graphs. To overcome this difficulty, we design a charging framework that carefully partitions the vertices saved by the optimal solution and charges them to the vertices saved by the algorithm. Namely, the charging scheme is carefully constructed to ensure that each vertex saved by the algorithm is charged at most a constant number of times.
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Submitted 6 February, 2026; v1 submitted 26 September, 2025;
originally announced September 2025.
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CannyEdit: Selective Canny Control and Dual-Prompt Guidance for Training-Free Image Editing
Authors:
Weiyan Xie,
Han Gao,
Didan Deng,
Kaican Li,
April Hua Liu,
Yongxiang Huang,
Nevin L. Zhang
Abstract:
Recent advances in text-to-image (T2I) models have enabled training-free regional image editing by leveraging the generative priors of foundation models. However, existing methods struggle to balance text adherence in edited regions, context fidelity in unedited areas, and seamless integration of edits. We introduce CannyEdit, a novel training-free framework that addresses this trilemma through tw…
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Recent advances in text-to-image (T2I) models have enabled training-free regional image editing by leveraging the generative priors of foundation models. However, existing methods struggle to balance text adherence in edited regions, context fidelity in unedited areas, and seamless integration of edits. We introduce CannyEdit, a novel training-free framework that addresses this trilemma through two key innovations. First, Selective Canny Control applies structural guidance from a Canny ControlNet only to the unedited regions, preserving the original image's details while allowing for precise, text-driven changes in the specified editable area. Second, Dual-Prompt Guidance utilizes both a local prompt for the specific edit and a global prompt for overall scene coherence. Through this synergistic approach, these components enable controllable local editing for object addition, replacement, and removal, achieving a superior trade-off among text adherence, context fidelity, and editing seamlessness compared to current region-based methods. Beyond this, CannyEdit offers exceptional flexibility: it operates effectively with rough masks or even single-point hints in addition tasks. Furthermore, the framework can seamlessly integrate with vision-language models in a training-free manner for complex instruction-based editing that requires planning and reasoning. Our extensive evaluations demonstrate CannyEdit's strong performance against leading instruction-based editors in complex object addition scenarios.
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Submitted 26 October, 2025; v1 submitted 9 August, 2025;
originally announced August 2025.
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Voxtral
Authors:
Alexander H. Liu,
Andy Ehrenberg,
Andy Lo,
Clément Denoix,
Corentin Barreau,
Guillaume Lample,
Jean-Malo Delignon,
Khyathi Raghavi Chandu,
Patrick von Platen,
Pavankumar Reddy Muddireddy,
Sanchit Gandhi,
Soham Ghosh,
Srijan Mishra,
Thomas Foubert,
Abhinav Rastogi,
Adam Yang,
Albert Q. Jiang,
Alexandre Sablayrolles,
Amélie Héliou,
Amélie Martin,
Anmol Agarwal,
Antoine Roux,
Arthur Darcet,
Arthur Mensch,
Baptiste Bout
, et al. (81 additional authors not shown)
Abstract:
We present Voxtral Mini and Voxtral Small, two multimodal audio chat models. Voxtral is trained to comprehend both spoken audio and text documents, achieving state-of-the-art performance across a diverse range of audio benchmarks, while preserving strong text capabilities. Voxtral Small outperforms a number of closed-source models, while being small enough to run locally. A 32K context window enab…
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We present Voxtral Mini and Voxtral Small, two multimodal audio chat models. Voxtral is trained to comprehend both spoken audio and text documents, achieving state-of-the-art performance across a diverse range of audio benchmarks, while preserving strong text capabilities. Voxtral Small outperforms a number of closed-source models, while being small enough to run locally. A 32K context window enables the model to handle audio files up to 40 minutes in duration and long multi-turn conversations. We also contribute three benchmarks for evaluating speech understanding models on knowledge and trivia. Both Voxtral models are released under Apache 2.0 license.
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Submitted 17 July, 2025;
originally announced July 2025.
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USAD: Universal Speech and Audio Representation via Distillation
Authors:
Heng-Jui Chang,
Saurabhchand Bhati,
James Glass,
Alexander H. Liu
Abstract:
Self-supervised learning (SSL) has revolutionized audio representations, yet models often remain domain-specific, focusing on either speech or non-speech tasks. In this work, we present Universal Speech and Audio Distillation (USAD), a unified approach to audio representation learning that integrates diverse audio types - speech, sound, and music - into a single model. USAD employs efficient layer…
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Self-supervised learning (SSL) has revolutionized audio representations, yet models often remain domain-specific, focusing on either speech or non-speech tasks. In this work, we present Universal Speech and Audio Distillation (USAD), a unified approach to audio representation learning that integrates diverse audio types - speech, sound, and music - into a single model. USAD employs efficient layer-to-layer distillation from domain-specific SSL models to train a student on a comprehensive audio dataset. USAD offers competitive performance across various benchmarks and datasets, including frame and instance-level speech processing tasks, audio tagging, and sound classification, achieving near state-of-the-art results with a single encoder on SUPERB and HEAR benchmarks.
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Submitted 18 August, 2025; v1 submitted 23 June, 2025;
originally announced June 2025.
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Magistral
Authors:
Mistral-AI,
:,
Abhinav Rastogi,
Albert Q. Jiang,
Andy Lo,
Gabrielle Berrada,
Guillaume Lample,
Jason Rute,
Joep Barmentlo,
Karmesh Yadav,
Kartik Khandelwal,
Khyathi Raghavi Chandu,
Léonard Blier,
Lucile Saulnier,
Matthieu Dinot,
Maxime Darrin,
Neha Gupta,
Roman Soletskyi,
Sagar Vaze,
Teven Le Scao,
Yihan Wang,
Adam Yang,
Alexander H. Liu,
Alexandre Sablayrolles,
Amélie Héliou
, et al. (76 additional authors not shown)
Abstract:
We introduce Magistral, Mistral's first reasoning model and our own scalable reinforcement learning (RL) pipeline. Instead of relying on existing implementations and RL traces distilled from prior models, we follow a ground up approach, relying solely on our own models and infrastructure. Notably, we demonstrate a stack that enabled us to explore the limits of pure RL training of LLMs, present a s…
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We introduce Magistral, Mistral's first reasoning model and our own scalable reinforcement learning (RL) pipeline. Instead of relying on existing implementations and RL traces distilled from prior models, we follow a ground up approach, relying solely on our own models and infrastructure. Notably, we demonstrate a stack that enabled us to explore the limits of pure RL training of LLMs, present a simple method to force the reasoning language of the model, and show that RL on text data alone maintains most of the initial checkpoint's capabilities. We find that RL on text maintains or improves multimodal understanding, instruction following and function calling. We present Magistral Medium, trained for reasoning on top of Mistral Medium 3 with RL alone, and we open-source Magistral Small (Apache 2.0) which further includes cold-start data from Magistral Medium.
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Submitted 12 June, 2025;
originally announced June 2025.
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The Power of Amortization on Minimizing Total Completion Time with Explorable Uncertainty
Authors:
Bob Krekelberg,
Alison Hsiang-Hsuan Liu,
Fu-Hong Liu,
Prudence W. H. Wong,
Xiao-Ou Zhang
Abstract:
We study online scheduling to minimize total completion time with explorable uncertainty on single and multiple machines. Each job comes with an upper limit of its processing time, which could be potentially reduced by testing the job, which also takes time. The objective is to schedule all jobs with minimum total completion time. The challenge lies in deciding which jobs to test, the order of tes…
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We study online scheduling to minimize total completion time with explorable uncertainty on single and multiple machines. Each job comes with an upper limit of its processing time, which could be potentially reduced by testing the job, which also takes time. The objective is to schedule all jobs with minimum total completion time. The challenge lies in deciding which jobs to test, the order of testing/processing jobs, and in multiple machine case which machine a job is allocated to. In multiple machine case, testing and processing of a job are allowed to be scheduled on different machines.
Different settings have been studied before. In this work, we first consider the variable testing times setting. We enhance the analysis framework in Albers and Eckl (2020) and improve the analysis of the competitive ratio of their deterministic single machine algorithm from $4$ to $1+\sqrt{2} \approx 2.4143$. Using the new analysis framework, we propose a new deterministic algorithm that further improves the competitive ratio to $2.316513$. The new framework also enables us to develop a randomized algorithm improving the expected competitive ratio from $3.3794$ to $2.152271$. We further show that with $m$~machines, by extending the framework of Gong et al. (2024), there exists a deterministic $2.77629-(0.45977/m)$-competitive algorithm and a randomized $2.51098-(0.3587/m)$-competitive algorithm. The performance of the algorithms on multiple machines when $m = 1$ matches the current best algorithms on a single machine for variable testing times shown in this paper.
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Submitted 8 May, 2026; v1 submitted 17 March, 2025;
originally announced March 2025.
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Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities
Authors:
Guan-Ting Lin,
Jiachen Lian,
Tingle Li,
Qirui Wang,
Gopala Anumanchipalli,
Alexander H. Liu,
Hung-yi Lee
Abstract:
Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing…
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Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing mainly on turn-based metrics or coarse corpus-level analyses. To address this, we introduce Full-Duplex-Bench, a benchmark that systematically evaluates key interactive behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent, reproducible assessment and provides a fair, fast evaluation setup. By releasing our benchmark and code, we aim to advance spoken dialogue modeling and foster the development of more natural and engaging SDMs.
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Submitted 16 August, 2025; v1 submitted 6 March, 2025;
originally announced March 2025.
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UniWav: Towards Unified Pre-training for Speech Representation Learning and Generation
Authors:
Alexander H. Liu,
Sang-gil Lee,
Chao-Han Huck Yang,
Yuan Gong,
Yu-Chiang Frank Wang,
James R. Glass,
Rafael Valle,
Bryan Catanzaro
Abstract:
Pre-training and representation learning have been playing an increasingly important role in modern speech processing. Nevertheless, different applications have been relying on different foundation models, since predominant pre-training techniques are either designed for discriminative tasks or generative tasks. In this work, we make the first attempt at building a unified pre-training framework f…
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Pre-training and representation learning have been playing an increasingly important role in modern speech processing. Nevertheless, different applications have been relying on different foundation models, since predominant pre-training techniques are either designed for discriminative tasks or generative tasks. In this work, we make the first attempt at building a unified pre-training framework for both types of tasks in speech. We show that with the appropriate design choices for pre-training, one can jointly learn a representation encoder and generative audio decoder that can be applied to both types of tasks. We propose UniWav, an encoder-decoder framework designed to unify pre-training representation learning and generative tasks. On speech recognition, text-to-speech, and speech tokenization, UniWav achieves comparable performance to different existing foundation models, each trained on a specific task. Our findings suggest that a single general-purpose foundation model for speech can be built to replace different foundation models, reducing the overhead and cost of pre-training.
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Submitted 2 March, 2025;
originally announced March 2025.
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On the FirstFit Algorithm for Online Unit-Interval Coloring
Authors:
Bob Krekelberg,
Alison Hsiang-Hsuan Liu
Abstract:
In this paper, we study the performance of the FirstFit algorithm for the online unit-length intervals coloring problem where the intervals can be either open or closed, which serves a further investigation towards the actual performance of FirstFit. We develop a sophisticated counting method by generalizing the classic neighborhood bound, which limits the color FirstFit can assign an interval by…
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In this paper, we study the performance of the FirstFit algorithm for the online unit-length intervals coloring problem where the intervals can be either open or closed, which serves a further investigation towards the actual performance of FirstFit. We develop a sophisticated counting method by generalizing the classic neighborhood bound, which limits the color FirstFit can assign an interval by counting the potential intersections. In the generalization, we show that for any interval, there is a critical interval intersecting it that can help reduce the overestimation of the number of intersections, and it further helps bound the color an interval can be assigned. The technical challenge then falls on identifying these critical intervals that guarantee the effectiveness of counting. Using this new mechanism for bounding the color that FirstFit can assign an interval, we provide a tight analysis of $2ω$ colors when all intervals have integral endpoints and an upper bound of $\lceil\frac{7}{3}ω\rceil-2$ colors for the general case, where $ω$ is the optimal number of colors needed for the input set of intervals.
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Submitted 10 February, 2025;
originally announced February 2025.
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SHuBERT: Self-Supervised Sign Language Representation Learning via Multi-Stream Cluster Prediction
Authors:
Shester Gueuwou,
Xiaodan Du,
Greg Shakhnarovich,
Karen Livescu,
Alexander H. Liu
Abstract:
Sign language processing has traditionally relied on task-specific models, limiting the potential for transfer learning across tasks. Pre-training methods for sign language have typically focused on either supervised pre-training, which cannot take advantage of unlabeled data, or context-independent (frame or video segment) representations, which ignore the effects of relationships across time in…
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Sign language processing has traditionally relied on task-specific models, limiting the potential for transfer learning across tasks. Pre-training methods for sign language have typically focused on either supervised pre-training, which cannot take advantage of unlabeled data, or context-independent (frame or video segment) representations, which ignore the effects of relationships across time in sign language. We introduce SHuBERT (Sign Hidden-Unit BERT), a self-supervised contextual representation model learned from approximately 1,000 hours of American Sign Language video. SHuBERT adapts masked token prediction objectives to multi-stream visual sign language input, learning to predict multiple targets corresponding to clustered hand, face, and body pose streams. SHuBERT achieves state-of-the-art performance across multiple tasks including sign language translation, isolated sign language recognition, and fingerspelling detection.
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Submitted 2 July, 2025; v1 submitted 24 November, 2024;
originally announced November 2024.
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A Closer Look at Neural Codec Resynthesis: Bridging the Gap between Codec and Waveform Generation
Authors:
Alexander H. Liu,
Qirui Wang,
Yuan Gong,
James Glass
Abstract:
Neural Audio Codecs, initially designed as a compression technique, have gained more attention recently for speech generation. Codec models represent each audio frame as a sequence of tokens, i.e., discrete embeddings. The discrete and low-frequency nature of neural codecs introduced a new way to generate speech with token-based models. As these tokens encode information at various levels of granu…
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Neural Audio Codecs, initially designed as a compression technique, have gained more attention recently for speech generation. Codec models represent each audio frame as a sequence of tokens, i.e., discrete embeddings. The discrete and low-frequency nature of neural codecs introduced a new way to generate speech with token-based models. As these tokens encode information at various levels of granularity, from coarse to fine, most existing works focus on how to better generate the coarse tokens. In this paper, we focus on an equally important but often overlooked question: How can we better resynthesize the waveform from coarse tokens? We point out that both the choice of learning target and resynthesis approach have a dramatic impact on the generated audio quality. Specifically, we study two different strategies based on token prediction and regression, and introduce a new method based on Schrödinger Bridge. We examine how different design choices affect machine and human perception.
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Submitted 29 October, 2024;
originally announced October 2024.
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Generative Speech Foundation Model Pretraining for High-Quality Speech Extraction and Restoration
Authors:
Pin-Jui Ku,
Alexander H. Liu,
Roman Korostik,
Sung-Feng Huang,
Szu-Wei Fu,
Ante Jukić
Abstract:
This paper proposes a generative pretraining foundation model for high-quality speech restoration tasks. By directly operating on complex-valued short-time Fourier transform coefficients, our model does not rely on any vocoders for time-domain signal reconstruction. As a result, our model simplifies the synthesis process and removes the quality upper-bound introduced by any mel-spectrogram vocoder…
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This paper proposes a generative pretraining foundation model for high-quality speech restoration tasks. By directly operating on complex-valued short-time Fourier transform coefficients, our model does not rely on any vocoders for time-domain signal reconstruction. As a result, our model simplifies the synthesis process and removes the quality upper-bound introduced by any mel-spectrogram vocoder compared to prior work SpeechFlow. The proposed method is evaluated on multiple speech restoration tasks, including speech denoising, bandwidth extension, codec artifact removal, and target speaker extraction. In all scenarios, finetuning our pretrained model results in superior performance over strong baselines. Notably, in the target speaker extraction task, our model outperforms existing systems, including those leveraging SSL-pretrained encoders like WavLM. The code and the pretrained checkpoints are publicly available in the NVIDIA NeMo framework.
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Submitted 24 September, 2024; v1 submitted 24 September, 2024;
originally announced September 2024.
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ESPnet-Codec: Comprehensive Training and Evaluation of Neural Codecs for Audio, Music, and Speech
Authors:
Jiatong Shi,
Jinchuan Tian,
Yihan Wu,
Jee-weon Jung,
Jia Qi Yip,
Yoshiki Masuyama,
William Chen,
Yuning Wu,
Yuxun Tang,
Massa Baali,
Dareen Alharhi,
Dong Zhang,
Ruifan Deng,
Tejes Srivastava,
Haibin Wu,
Alexander H. Liu,
Bhiksha Raj,
Qin Jin,
Ruihua Song,
Shinji Watanabe
Abstract:
Neural codecs have become crucial to recent speech and audio generation research. In addition to signal compression capabilities, discrete codecs have also been found to enhance downstream training efficiency and compatibility with autoregressive language models. However, as extensive downstream applications are investigated, challenges have arisen in ensuring fair comparisons across diverse appli…
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Neural codecs have become crucial to recent speech and audio generation research. In addition to signal compression capabilities, discrete codecs have also been found to enhance downstream training efficiency and compatibility with autoregressive language models. However, as extensive downstream applications are investigated, challenges have arisen in ensuring fair comparisons across diverse applications. To address these issues, we present a new open-source platform ESPnet-Codec, which is built on ESPnet and focuses on neural codec training and evaluation. ESPnet-Codec offers various recipes in audio, music, and speech for training and evaluation using several widely adopted codec models. Together with ESPnet-Codec, we present VERSA, a standalone evaluation toolkit, which provides a comprehensive evaluation of codec performance over 20 audio evaluation metrics. Notably, we demonstrate that ESPnet-Codec can be integrated into six ESPnet tasks, supporting diverse applications.
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Submitted 24 February, 2025; v1 submitted 24 September, 2024;
originally announced September 2024.
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Codec-SUPERB @ SLT 2024: A lightweight benchmark for neural audio codec models
Authors:
Haibin Wu,
Xuanjun Chen,
Yi-Cheng Lin,
Kaiwei Chang,
Jiawei Du,
Ke-Han Lu,
Alexander H. Liu,
Ho-Lam Chung,
Yuan-Kuei Wu,
Dongchao Yang,
Songxiang Liu,
Yi-Chiao Wu,
Xu Tan,
James Glass,
Shinji Watanabe,
Hung-yi Lee
Abstract:
Neural audio codec models are becoming increasingly important as they serve as tokenizers for audio, enabling efficient transmission or facilitating speech language modeling. The ideal neural audio codec should maintain content, paralinguistics, speaker characteristics, and audio information even at low bitrates. Recently, numerous advanced neural codec models have been proposed. However, codec mo…
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Neural audio codec models are becoming increasingly important as they serve as tokenizers for audio, enabling efficient transmission or facilitating speech language modeling. The ideal neural audio codec should maintain content, paralinguistics, speaker characteristics, and audio information even at low bitrates. Recently, numerous advanced neural codec models have been proposed. However, codec models are often tested under varying experimental conditions. As a result, we introduce the Codec-SUPERB challenge at SLT 2024, designed to facilitate fair and lightweight comparisons among existing codec models and inspire advancements in the field. This challenge brings together representative speech applications and objective metrics, and carefully selects license-free datasets, sampling them into small sets to reduce evaluation computation costs. This paper presents the challenge's rules, datasets, five participant systems, results, and findings.
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Submitted 21 September, 2024;
originally announced September 2024.
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Towards audio language modeling -- an overview
Authors:
Haibin Wu,
Xuanjun Chen,
Yi-Cheng Lin,
Kai-wei Chang,
Ho-Lam Chung,
Alexander H. Liu,
Hung-yi Lee
Abstract:
Neural audio codecs are initially introduced to compress audio data into compact codes to reduce transmission latency. Researchers recently discovered the potential of codecs as suitable tokenizers for converting continuous audio into discrete codes, which can be employed to develop audio language models (LMs). Numerous high-performance neural audio codecs and codec-based LMs have been developed.…
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Neural audio codecs are initially introduced to compress audio data into compact codes to reduce transmission latency. Researchers recently discovered the potential of codecs as suitable tokenizers for converting continuous audio into discrete codes, which can be employed to develop audio language models (LMs). Numerous high-performance neural audio codecs and codec-based LMs have been developed. The paper aims to provide a thorough and systematic overview of the neural audio codec models and codec-based LMs.
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Submitted 20 February, 2024;
originally announced February 2024.
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Codec-SUPERB: An In-Depth Analysis of Sound Codec Models
Authors:
Haibin Wu,
Ho-Lam Chung,
Yi-Cheng Lin,
Yuan-Kuei Wu,
Xuanjun Chen,
Yu-Chi Pai,
Hsiu-Hsuan Wang,
Kai-Wei Chang,
Alexander H. Liu,
Hung-yi Lee
Abstract:
The sound codec's dual roles in minimizing data transmission latency and serving as tokenizers underscore its critical importance. Recent years have witnessed significant developments in codec models. The ideal sound codec should preserve content, paralinguistics, speakers, and audio information. However, the question of which codec achieves optimal sound information preservation remains unanswere…
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The sound codec's dual roles in minimizing data transmission latency and serving as tokenizers underscore its critical importance. Recent years have witnessed significant developments in codec models. The ideal sound codec should preserve content, paralinguistics, speakers, and audio information. However, the question of which codec achieves optimal sound information preservation remains unanswered, as in different papers, models are evaluated on their selected experimental settings. This study introduces Codec-SUPERB, an acronym for Codec sound processing Universal PERformance Benchmark. It is an ecosystem designed to assess codec models across representative sound applications and signal-level metrics rooted in sound domain knowledge.Codec-SUPERB simplifies result sharing through an online leaderboard, promoting collaboration within a community-driven benchmark database, thereby stimulating new development cycles for codecs. Furthermore, we undertake an in-depth analysis to offer insights into codec models from both application and signal perspectives, diverging from previous codec papers mainly concentrating on signal-level comparisons. Finally, we will release codes, the leaderboard, and data to accelerate progress within the community.
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Submitted 18 September, 2024; v1 submitted 20 February, 2024;
originally announced February 2024.
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Revisiting Self-supervised Learning of Speech Representation from a Mutual Information Perspective
Authors:
Alexander H. Liu,
Sung-Lin Yeh,
James Glass
Abstract:
Existing studies on self-supervised speech representation learning have focused on developing new training methods and applying pre-trained models for different applications. However, the quality of these models is often measured by the performance of different downstream tasks. How well the representations access the information of interest is less studied. In this work, we take a closer look int…
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Existing studies on self-supervised speech representation learning have focused on developing new training methods and applying pre-trained models for different applications. However, the quality of these models is often measured by the performance of different downstream tasks. How well the representations access the information of interest is less studied. In this work, we take a closer look into existing self-supervised methods of speech from an information-theoretic perspective. We aim to develop metrics using mutual information to help practical problems such as model design and selection. We use linear probes to estimate the mutual information between the target information and learned representations, showing another insight into the accessibility to the target information from speech representations. Further, we explore the potential of evaluating representations in a self-supervised fashion, where we estimate the mutual information between different parts of the data without using any labels. Finally, we show that both supervised and unsupervised measures echo the performance of the models on layer-wise linear probing and speech recognition.
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Submitted 16 January, 2024;
originally announced January 2024.
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Generative Pre-training for Speech with Flow Matching
Authors:
Alexander H. Liu,
Matt Le,
Apoorv Vyas,
Bowen Shi,
Andros Tjandra,
Wei-Ning Hsu
Abstract:
Generative models have gained more and more attention in recent years for their remarkable success in tasks that required estimating and sampling data distribution to generate high-fidelity synthetic data. In speech, text-to-speech synthesis and neural vocoder are good examples where generative models have shined. While generative models have been applied to different applications in speech, there…
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Generative models have gained more and more attention in recent years for their remarkable success in tasks that required estimating and sampling data distribution to generate high-fidelity synthetic data. In speech, text-to-speech synthesis and neural vocoder are good examples where generative models have shined. While generative models have been applied to different applications in speech, there exists no general-purpose generative model that models speech directly. In this work, we take a step toward this direction by showing a single pre-trained generative model can be adapted to different downstream tasks with strong performance. Specifically, we pre-trained a generative model, named SpeechFlow, on 60k hours of untranscribed speech with Flow Matching and masked conditions. Experiment results show the pre-trained generative model can be fine-tuned with task-specific data to match or surpass existing expert models on speech enhancement, separation, and synthesis. Our work suggested a foundational model for generation tasks in speech can be built with generative pre-training.
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Submitted 25 March, 2024; v1 submitted 24 October, 2023;
originally announced October 2023.
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Instance complexity of Boolean functions
Authors:
Alison Hsiang-Hsuan Liu,
Nikhil S. Mande
Abstract:
In the area of query complexity of Boolean functions, the most widely studied cost measure of an algorithm is the worst-case number of queries made by it on an input. Motivated by the most natural cost measure studied in online algorithms, the competitive ratio, we consider a different cost measure for query algorithms for Boolean functions that captures the ratio of the cost of the algorithm and…
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In the area of query complexity of Boolean functions, the most widely studied cost measure of an algorithm is the worst-case number of queries made by it on an input. Motivated by the most natural cost measure studied in online algorithms, the competitive ratio, we consider a different cost measure for query algorithms for Boolean functions that captures the ratio of the cost of the algorithm and the cost of an optimal algorithm that knows the input in advance. The cost of an algorithm is its largest cost over all inputs. Grossman, Komargodski and Naor [ITCS'20] introduced this measure for Boolean functions, and dubbed it instance complexity. Grossman et al. showed, among other results, that monotone Boolean functions with instance complexity 1 are precisely those that depend on one or two variables.
We complement the above-mentioned result of Grossman et al. by completely characterizing the instance complexity of symmetric Boolean functions. As a corollary we conclude that the only symmetric Boolean functions with instance complexity 1 are the Parity function and its complement. We also study the instance complexity of some graph properties like Connectivity and k-clique containment.
In all the Boolean functions we study above, and those studied by Grossman et al., the instance complexity turns out to be the ratio of query complexity to minimum certificate complexity. It is a natural question to ask if this is the correct bound for all Boolean functions. We show a negative answer in a very strong sense, by analyzing the instance complexity of the Greater-Than and Odd-Max-Bit functions. We show that the above-mentioned ratio is linear in the input size for both of these functions, while we exhibit algorithms for which the instance complexity is a constant.
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Submitted 12 June, 2026; v1 submitted 26 September, 2023;
originally announced September 2023.
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Joint Audio and Speech Understanding
Authors:
Yuan Gong,
Alexander H. Liu,
Hongyin Luo,
Leonid Karlinsky,
James Glass
Abstract:
Humans are surrounded by audio signals that include both speech and non-speech sounds. The recognition and understanding of speech and non-speech audio events, along with a profound comprehension of the relationship between them, constitute fundamental cognitive capabilities. For the first time, we build a machine learning model, called LTU-AS, that has a conceptually similar universal audio perce…
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Humans are surrounded by audio signals that include both speech and non-speech sounds. The recognition and understanding of speech and non-speech audio events, along with a profound comprehension of the relationship between them, constitute fundamental cognitive capabilities. For the first time, we build a machine learning model, called LTU-AS, that has a conceptually similar universal audio perception and advanced reasoning ability. Specifically, by integrating Whisper as a perception module and LLaMA as a reasoning module, LTU-AS can simultaneously recognize and jointly understand spoken text, speech paralinguistics, and non-speech audio events - almost everything perceivable from audio signals.
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Submitted 10 December, 2023; v1 submitted 25 September, 2023;
originally announced September 2023.
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Self-supervised Fine-tuning for Improved Content Representations by Speaker-invariant Clustering
Authors:
Heng-Jui Chang,
Alexander H. Liu,
James Glass
Abstract:
Self-supervised speech representation models have succeeded in various tasks, but improving them for content-related problems using unlabeled data is challenging. We propose speaker-invariant clustering (Spin), a novel self-supervised learning method that clusters speech representations and performs swapped prediction between the original and speaker-perturbed utterances. Spin disentangles speaker…
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Self-supervised speech representation models have succeeded in various tasks, but improving them for content-related problems using unlabeled data is challenging. We propose speaker-invariant clustering (Spin), a novel self-supervised learning method that clusters speech representations and performs swapped prediction between the original and speaker-perturbed utterances. Spin disentangles speaker information and preserves content representations with just 45 minutes of fine-tuning on a single GPU. Spin improves pre-trained networks and outperforms prior methods in speech recognition and acoustic unit discovery.
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Submitted 18 May, 2023;
originally announced May 2023.
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Listen, Think, and Understand
Authors:
Yuan Gong,
Hongyin Luo,
Alexander H. Liu,
Leonid Karlinsky,
James Glass
Abstract:
The ability of artificial intelligence (AI) systems to perceive and comprehend audio signals is crucial for many applications. Although significant progress has been made in this area since the development of AudioSet, most existing models are designed to map audio inputs to pre-defined, discrete sound label sets. In contrast, humans possess the ability to not only classify sounds into general cat…
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The ability of artificial intelligence (AI) systems to perceive and comprehend audio signals is crucial for many applications. Although significant progress has been made in this area since the development of AudioSet, most existing models are designed to map audio inputs to pre-defined, discrete sound label sets. In contrast, humans possess the ability to not only classify sounds into general categories, but also to listen to the finer details of the sounds, explain the reason for the predictions, think about what the sound infers, and understand the scene and what action needs to be taken, if any. Such capabilities beyond perception are not yet present in existing audio models. On the other hand, modern large language models (LLMs) exhibit emerging reasoning ability but they lack audio perception capabilities. Therefore, we ask the question: can we build a model that has both audio perception and a reasoning ability?
In this paper, we propose a new audio foundation model, called LTU (Listen, Think, and Understand). To train LTU, we created a new OpenAQA-5M dataset consisting of 1.9 million closed-ended and 3.7 million open-ended, diverse (audio, question, answer) tuples, and have used an autoregressive training framework with a perception-to-understanding curriculum. LTU demonstrates strong performance and generalization ability on conventional audio tasks such as classification and captioning. More importantly, it exhibits emerging audio reasoning and comprehension abilities that are absent in existing audio models. To the best of our knowledge, LTU is one of the first multimodal large language models that focus on general audio (rather than just speech) understanding.
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Submitted 19 February, 2024; v1 submitted 18 May, 2023;
originally announced May 2023.
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DinoSR: Self-Distillation and Online Clustering for Self-supervised Speech Representation Learning
Authors:
Alexander H. Liu,
Heng-Jui Chang,
Michael Auli,
Wei-Ning Hsu,
James R. Glass
Abstract:
In this paper, we introduce self-distillation and online clustering for self-supervised speech representation learning (DinoSR) which combines masked language modeling, self-distillation, and online clustering. We show that these concepts complement each other and result in a strong representation learning model for speech. DinoSR first extracts contextualized embeddings from the input audio with…
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In this paper, we introduce self-distillation and online clustering for self-supervised speech representation learning (DinoSR) which combines masked language modeling, self-distillation, and online clustering. We show that these concepts complement each other and result in a strong representation learning model for speech. DinoSR first extracts contextualized embeddings from the input audio with a teacher network, then runs an online clustering system on the embeddings to yield a machine-discovered phone inventory, and finally uses the discretized tokens to guide a student network. We show that DinoSR surpasses previous state-of-the-art performance in several downstream tasks, and provide a detailed analysis of the model and the learned discrete units.
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Submitted 16 January, 2024; v1 submitted 17 May, 2023;
originally announced May 2023.
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Contrastive Audio-Visual Masked Autoencoder
Authors:
Yuan Gong,
Andrew Rouditchenko,
Alexander H. Liu,
David Harwath,
Leonid Karlinsky,
Hilde Kuehne,
James Glass
Abstract:
In this paper, we first extend the recent Masked Auto-Encoder (MAE) model from a single modality to audio-visual multi-modalities. Subsequently, we propose the Contrastive Audio-Visual Masked Auto-Encoder (CAV-MAE) by combining contrastive learning and masked data modeling, two major self-supervised learning frameworks, to learn a joint and coordinated audio-visual representation. Our experiments…
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In this paper, we first extend the recent Masked Auto-Encoder (MAE) model from a single modality to audio-visual multi-modalities. Subsequently, we propose the Contrastive Audio-Visual Masked Auto-Encoder (CAV-MAE) by combining contrastive learning and masked data modeling, two major self-supervised learning frameworks, to learn a joint and coordinated audio-visual representation. Our experiments show that the contrastive audio-visual correspondence learning objective not only enables the model to perform audio-visual retrieval tasks, but also helps the model learn a better joint representation. As a result, our fully self-supervised pretrained CAV-MAE achieves a new SOTA accuracy of 65.9% on VGGSound, and is comparable with the previous best supervised pretrained model on AudioSet in the audio-visual event classification task. Code and pretrained models are at https://github.com/yuangongnd/cav-mae.
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Submitted 11 April, 2023; v1 submitted 2 October, 2022;
originally announced October 2022.
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UAVM: Towards Unifying Audio and Visual Models
Authors:
Yuan Gong,
Alexander H. Liu,
Andrew Rouditchenko,
James Glass
Abstract:
Conventional audio-visual models have independent audio and video branches. In this work, we unify the audio and visual branches by designing a Unified Audio-Visual Model (UAVM). The UAVM achieves a new state-of-the-art audio-visual event classification accuracy of 65.8% on VGGSound. More interestingly, we also find a few intriguing properties of UAVM that the modality-independent counterparts do…
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Conventional audio-visual models have independent audio and video branches. In this work, we unify the audio and visual branches by designing a Unified Audio-Visual Model (UAVM). The UAVM achieves a new state-of-the-art audio-visual event classification accuracy of 65.8% on VGGSound. More interestingly, we also find a few intriguing properties of UAVM that the modality-independent counterparts do not have.
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Submitted 15 February, 2023; v1 submitted 29 July, 2022;
originally announced August 2022.
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Simple and Effective Unsupervised Speech Synthesis
Authors:
Alexander H. Liu,
Cheng-I Jeff Lai,
Wei-Ning Hsu,
Michael Auli,
Alexei Baevski,
James Glass
Abstract:
We introduce the first unsupervised speech synthesis system based on a simple, yet effective recipe. The framework leverages recent work in unsupervised speech recognition as well as existing neural-based speech synthesis. Using only unlabeled speech audio and unlabeled text as well as a lexicon, our method enables speech synthesis without the need for a human-labeled corpus. Experiments demonstra…
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We introduce the first unsupervised speech synthesis system based on a simple, yet effective recipe. The framework leverages recent work in unsupervised speech recognition as well as existing neural-based speech synthesis. Using only unlabeled speech audio and unlabeled text as well as a lexicon, our method enables speech synthesis without the need for a human-labeled corpus. Experiments demonstrate the unsupervised system can synthesize speech similar to a supervised counterpart in terms of naturalness and intelligibility measured by human evaluation.
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Submitted 20 April, 2022; v1 submitted 5 April, 2022;
originally announced April 2022.
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Towards End-to-end Unsupervised Speech Recognition
Authors:
Alexander H. Liu,
Wei-Ning Hsu,
Michael Auli,
Alexei Baevski
Abstract:
Unsupervised speech recognition has shown great potential to make Automatic Speech Recognition (ASR) systems accessible to every language. However, existing methods still heavily rely on hand-crafted pre-processing. Similar to the trend of making supervised speech recognition end-to-end, we introduce wav2vec-U 2.0 which does away with all audio-side pre-processing and improves accuracy through bet…
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Unsupervised speech recognition has shown great potential to make Automatic Speech Recognition (ASR) systems accessible to every language. However, existing methods still heavily rely on hand-crafted pre-processing. Similar to the trend of making supervised speech recognition end-to-end, we introduce wav2vec-U 2.0 which does away with all audio-side pre-processing and improves accuracy through better architecture. In addition, we introduce an auxiliary self-supervised objective that ties model predictions back to the input. Experiments show that wav2vec-U 2.0 improves unsupervised recognition results across different languages while being conceptually simpler.
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Submitted 15 June, 2022; v1 submitted 5 April, 2022;
originally announced April 2022.
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On the Interplay Between Sparsity, Naturalness, Intelligibility, and Prosody in Speech Synthesis
Authors:
Cheng-I Jeff Lai,
Erica Cooper,
Yang Zhang,
Shiyu Chang,
Kaizhi Qian,
Yi-Lun Liao,
Yung-Sung Chuang,
Alexander H. Liu,
Junichi Yamagishi,
David Cox,
James Glass
Abstract:
Are end-to-end text-to-speech (TTS) models over-parametrized? To what extent can these models be pruned, and what happens to their synthesis capabilities? This work serves as a starting point to explore pruning both spectrogram prediction networks and vocoders. We thoroughly investigate the tradeoffs between sparsity and its subsequent effects on synthetic speech. Additionally, we explored several…
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Are end-to-end text-to-speech (TTS) models over-parametrized? To what extent can these models be pruned, and what happens to their synthesis capabilities? This work serves as a starting point to explore pruning both spectrogram prediction networks and vocoders. We thoroughly investigate the tradeoffs between sparsity and its subsequent effects on synthetic speech. Additionally, we explored several aspects of TTS pruning: amount of finetuning data versus sparsity, TTS-Augmentation to utilize unspoken text, and combining knowledge distillation and pruning. Our findings suggest that not only are end-to-end TTS models highly prunable, but also, perhaps surprisingly, pruned TTS models can produce synthetic speech with equal or higher naturalness and intelligibility, with similar prosody. All of our experiments are conducted on publicly available models, and findings in this work are backed by large-scale subjective tests and objective measures. Code and 200 pruned models are made available to facilitate future research on efficiency in TTS.
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Submitted 27 October, 2021; v1 submitted 3 October, 2021;
originally announced October 2021.
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PARP: Prune, Adjust and Re-Prune for Self-Supervised Speech Recognition
Authors:
Cheng-I Jeff Lai,
Yang Zhang,
Alexander H. Liu,
Shiyu Chang,
Yi-Lun Liao,
Yung-Sung Chuang,
Kaizhi Qian,
Sameer Khurana,
David Cox,
James Glass
Abstract:
Self-supervised speech representation learning (speech SSL) has demonstrated the benefit of scale in learning rich representations for Automatic Speech Recognition (ASR) with limited paired data, such as wav2vec 2.0. We investigate the existence of sparse subnetworks in pre-trained speech SSL models that achieve even better low-resource ASR results. However, directly applying widely adopted prunin…
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Self-supervised speech representation learning (speech SSL) has demonstrated the benefit of scale in learning rich representations for Automatic Speech Recognition (ASR) with limited paired data, such as wav2vec 2.0. We investigate the existence of sparse subnetworks in pre-trained speech SSL models that achieve even better low-resource ASR results. However, directly applying widely adopted pruning methods such as the Lottery Ticket Hypothesis (LTH) is suboptimal in the computational cost needed. Moreover, we show that the discovered subnetworks yield minimal performance gain compared to the original dense network. We present Prune-Adjust-Re-Prune (PARP), which discovers and finetunes subnetworks for much better performance, while only requiring a single downstream ASR finetuning run. PARP is inspired by our surprising observation that subnetworks pruned for pre-training tasks need merely a slight adjustment to achieve a sizeable performance boost in downstream ASR tasks. Extensive experiments on low-resource ASR verify (1) sparse subnetworks exist in mono-lingual/multi-lingual pre-trained speech SSL, and (2) the computational advantage and performance gain of PARP over baseline pruning methods. In particular, on the 10min Librispeech split without LM decoding, PARP discovers subnetworks from wav2vec 2.0 with an absolute 10.9%/12.6% WER decrease compared to the full model. We further demonstrate the effectiveness of PARP via: cross-lingual pruning without any phone recognition degradation, the discovery of a multi-lingual subnetwork for 10 spoken languages in 1 finetuning run, and its applicability to pre-trained BERT/XLNet for natural language tasks.
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Submitted 26 October, 2021; v1 submitted 10 June, 2021;
originally announced June 2021.
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Cross-Modal Discrete Representation Learning
Authors:
Alexander H. Liu,
SouYoung Jin,
Cheng-I Jeff Lai,
Andrew Rouditchenko,
Aude Oliva,
James Glass
Abstract:
Recent advances in representation learning have demonstrated an ability to represent information from different modalities such as video, text, and audio in a single high-level embedding vector. In this work we present a self-supervised learning framework that is able to learn a representation that captures finer levels of granularity across different modalities such as concepts or events represen…
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Recent advances in representation learning have demonstrated an ability to represent information from different modalities such as video, text, and audio in a single high-level embedding vector. In this work we present a self-supervised learning framework that is able to learn a representation that captures finer levels of granularity across different modalities such as concepts or events represented by visual objects or spoken words. Our framework relies on a discretized embedding space created via vector quantization that is shared across different modalities. Beyond the shared embedding space, we propose a Cross-Modal Code Matching objective that forces the representations from different views (modalities) to have a similar distribution over the discrete embedding space such that cross-modal objects/actions localization can be performed without direct supervision. In our experiments we show that the proposed discretized multi-modal fine-grained representation (e.g., pixel/word/frame) can complement high-level summary representations (e.g., video/sentence/waveform) for improved performance on cross-modal retrieval tasks. We also observe that the discretized representation uses individual clusters to represent the same semantic concept across modalities.
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Submitted 9 June, 2021;
originally announced June 2021.
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Non-Autoregressive Predictive Coding for Learning Speech Representations from Local Dependencies
Authors:
Alexander H. Liu,
Yu-An Chung,
James Glass
Abstract:
Self-supervised speech representations have been shown to be effective in a variety of speech applications. However, existing representation learning methods generally rely on the autoregressive model and/or observed global dependencies while generating the representation. In this work, we propose Non-Autoregressive Predictive Coding (NPC), a self-supervised method, to learn a speech representatio…
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Self-supervised speech representations have been shown to be effective in a variety of speech applications. However, existing representation learning methods generally rely on the autoregressive model and/or observed global dependencies while generating the representation. In this work, we propose Non-Autoregressive Predictive Coding (NPC), a self-supervised method, to learn a speech representation in a non-autoregressive manner by relying only on local dependencies of speech. NPC has a conceptually simple objective and can be implemented easily with the introduced Masked Convolution Blocks. NPC offers a significant speedup for inference since it is parallelizable in time and has a fixed inference time for each time step regardless of the input sequence length. We discuss and verify the effectiveness of NPC by theoretically and empirically comparing it with other methods. We show that the NPC representation is comparable to other methods in speech experiments on phonetic and speaker classification while being more efficient.
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Submitted 31 October, 2020;
originally announced November 2020.
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Worse WER, but Better BLEU? Leveraging Word Embedding as Intermediate in Multitask End-to-End Speech Translation
Authors:
Shun-Po Chuang,
Tzu-Wei Sung,
Alexander H. Liu,
Hung-yi Lee
Abstract:
Speech translation (ST) aims to learn transformations from speech in the source language to the text in the target language. Previous works show that multitask learning improves the ST performance, in which the recognition decoder generates the text of the source language, and the translation decoder obtains the final translations based on the output of the recognition decoder. Because whether the…
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Speech translation (ST) aims to learn transformations from speech in the source language to the text in the target language. Previous works show that multitask learning improves the ST performance, in which the recognition decoder generates the text of the source language, and the translation decoder obtains the final translations based on the output of the recognition decoder. Because whether the output of the recognition decoder has the correct semantics is more critical than its accuracy, we propose to improve the multitask ST model by utilizing word embedding as the intermediate.
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Submitted 3 July, 2020; v1 submitted 21 May, 2020;
originally announced May 2020.
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Semi-supervised Learning for Multi-speaker Text-to-speech Synthesis Using Discrete Speech Representation
Authors:
Tao Tu,
Yuan-Jui Chen,
Alexander H. Liu,
Hung-yi Lee
Abstract:
Recently, end-to-end multi-speaker text-to-speech (TTS) systems gain success in the situation where a lot of high-quality speech plus their corresponding transcriptions are available. However, laborious paired data collection processes prevent many institutes from building multi-speaker TTS systems of great performance. In this work, we propose a semi-supervised learning approach for multi-speaker…
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Recently, end-to-end multi-speaker text-to-speech (TTS) systems gain success in the situation where a lot of high-quality speech plus their corresponding transcriptions are available. However, laborious paired data collection processes prevent many institutes from building multi-speaker TTS systems of great performance. In this work, we propose a semi-supervised learning approach for multi-speaker TTS. A multi-speaker TTS model can learn from the untranscribed audio via the proposed encoder-decoder framework with discrete speech representation. The experiment results demonstrate that with only an hour of paired speech data, no matter the paired data is from multiple speakers or a single speaker, the proposed model can generate intelligible speech in different voices. We found the model can benefit from the proposed semi-supervised learning approach even when part of the unpaired speech data is noisy. In addition, our analysis reveals that different speaker characteristics of the paired data have an impact on the effectiveness of semi-supervised TTS.
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Submitted 4 August, 2020; v1 submitted 16 May, 2020;
originally announced May 2020.
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End-to-end Whispered Speech Recognition with Frequency-weighted Approaches and Pseudo Whisper Pre-training
Authors:
Heng-Jui Chang,
Alexander H. Liu,
Hung-yi Lee,
Lin-shan Lee
Abstract:
Whispering is an important mode of human speech, but no end-to-end recognition results for it were reported yet, probably due to the scarcity of available whispered speech data. In this paper, we present several approaches for end-to-end (E2E) recognition of whispered speech considering the special characteristics of whispered speech and the scarcity of data. This includes a frequency-weighted Spe…
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Whispering is an important mode of human speech, but no end-to-end recognition results for it were reported yet, probably due to the scarcity of available whispered speech data. In this paper, we present several approaches for end-to-end (E2E) recognition of whispered speech considering the special characteristics of whispered speech and the scarcity of data. This includes a frequency-weighted SpecAugment policy and a frequency-divided CNN feature extractor for better capturing the high-frequency structures of whispered speech, and a layer-wise transfer learning approach to pre-train a model with normal or normal-to-whispered converted speech then fine-tune it with whispered speech to bridge the gap between whispered and normal speech. We achieve an overall relative reduction of 19.8% in PER and 44.4% in CER on a relatively small whispered TIMIT corpus. The results indicate as long as we have a good E2E model pre-trained on normal or pseudo-whispered speech, a relatively small set of whispered speech may suffice to obtain a reasonably good E2E whispered speech recognizer.
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Submitted 8 November, 2020; v1 submitted 5 May, 2020;
originally announced May 2020.
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Sequence-to-sequence Automatic Speech Recognition with Word Embedding Regularization and Fused Decoding
Authors:
Alexander H. Liu,
Tzu-Wei Sung,
Shun-Po Chuang,
Hung-yi Lee,
Lin-shan Lee
Abstract:
In this paper, we investigate the benefit that off-the-shelf word embedding can bring to the sequence-to-sequence (seq-to-seq) automatic speech recognition (ASR). We first introduced the word embedding regularization by maximizing the cosine similarity between a transformed decoder feature and the target word embedding. Based on the regularized decoder, we further proposed the fused decoding mecha…
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In this paper, we investigate the benefit that off-the-shelf word embedding can bring to the sequence-to-sequence (seq-to-seq) automatic speech recognition (ASR). We first introduced the word embedding regularization by maximizing the cosine similarity between a transformed decoder feature and the target word embedding. Based on the regularized decoder, we further proposed the fused decoding mechanism. This allows the decoder to consider the semantic consistency during decoding by absorbing the information carried by the transformed decoder feature, which is learned to be close to the target word embedding. Initial results on LibriSpeech demonstrated that pre-trained word embedding can significantly lower ASR recognition error with a negligible cost, and the choice of word embedding algorithms among Skip-gram, CBOW and BERT is important.
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Submitted 5 February, 2020; v1 submitted 28 October, 2019;
originally announced October 2019.
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Towards Unsupervised Speech Recognition and Synthesis with Quantized Speech Representation Learning
Authors:
Alexander H. Liu,
Tao Tu,
Hung-yi Lee,
Lin-shan Lee
Abstract:
In this paper we propose a Sequential Representation Quantization AutoEncoder (SeqRQ-AE) to learn from primarily unpaired audio data and produce sequences of representations very close to phoneme sequences of speech utterances. This is achieved by proper temporal segmentation to make the representations phoneme-synchronized, and proper phonetic clustering to have total number of distinct represent…
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In this paper we propose a Sequential Representation Quantization AutoEncoder (SeqRQ-AE) to learn from primarily unpaired audio data and produce sequences of representations very close to phoneme sequences of speech utterances. This is achieved by proper temporal segmentation to make the representations phoneme-synchronized, and proper phonetic clustering to have total number of distinct representations close to the number of phonemes. Mapping between the distinct representations and phonemes is learned from a small amount of annotated paired data. Preliminary experiments on LJSpeech demonstrated the learned representations for vowels have relative locations in latent space in good parallel to that shown in the IPA vowel chart defined by linguistics experts. With less than 20 minutes of annotated speech, our method outperformed existing methods on phoneme recognition and is able to synthesize intelligible speech that beats our baseline model.
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Submitted 5 February, 2020; v1 submitted 28 October, 2019;
originally announced October 2019.
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Adversarial Training of End-to-end Speech Recognition Using a Criticizing Language Model
Authors:
Alexander H. Liu,
Hung-yi Lee,
Lin-shan Lee
Abstract:
In this paper we proposed a novel Adversarial Training (AT) approach for end-to-end speech recognition using a Criticizing Language Model (CLM). In this way the CLM and the automatic speech recognition (ASR) model can challenge and learn from each other iteratively to improve the performance. Since the CLM only takes the text as input, huge quantities of unpaired text data can be utilized in this…
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In this paper we proposed a novel Adversarial Training (AT) approach for end-to-end speech recognition using a Criticizing Language Model (CLM). In this way the CLM and the automatic speech recognition (ASR) model can challenge and learn from each other iteratively to improve the performance. Since the CLM only takes the text as input, huge quantities of unpaired text data can be utilized in this approach within end-to-end training. Moreover, AT can be applied to any end-to-end ASR model using any deep-learning-based language modeling frameworks, and compatible with any existing end-to-end decoding method. Initial results with an example experimental setup demonstrated the proposed approach is able to gain consistent improvements efficiently from auxiliary text data under different scenarios.
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Submitted 2 November, 2018;
originally announced November 2018.
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A Unified Feature Disentangler for Multi-Domain Image Translation and Manipulation
Authors:
Alexander H. Liu,
Yen-Cheng Liu,
Yu-Ying Yeh,
Yu-Chiang Frank Wang
Abstract:
We present a novel and unified deep learning framework which is capable of learning domain-invariant representation from data across multiple domains. Realized by adversarial training with additional ability to exploit domain-specific information, the proposed network is able to perform continuous cross-domain image translation and manipulation, and produces desirable output images accordingly. In…
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We present a novel and unified deep learning framework which is capable of learning domain-invariant representation from data across multiple domains. Realized by adversarial training with additional ability to exploit domain-specific information, the proposed network is able to perform continuous cross-domain image translation and manipulation, and produces desirable output images accordingly. In addition, the resulting feature representation exhibits superior performance of unsupervised domain adaptation, which also verifies the effectiveness of the proposed model in learning disentangled features for describing cross-domain data.
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Submitted 28 October, 2018; v1 submitted 5 September, 2018;
originally announced September 2018.