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Relightable Gaussian Splatting for Virtual Production Using Image-Based Illumination
Authors:
Adrian Azzarelli,
Nantheera Anantrasirichai,
James Pollock,
David R. Bull
Abstract:
Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing. In addition, inverse rendering conventionally relies on physically-based rendering to estimates 3D geometry and lighting, using environment maps. However, these…
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Virtual production (VP) use LED walls to provide both background imagery and image-based lighting. While this enables on-set compositing, it couples lighting to background and scene appearance, limiting flexibility for downstream editing. In addition, inverse rendering conventionally relies on physically-based rendering to estimates 3D geometry and lighting, using environment maps. However, these maps are typically low-resolution and assume far-field lighting. In VP, with near-field and high-resolution image-based lighting, this can lead to inaccuracies and introduce complexities when editing. Addressing this, we propose a VP-specific framework for 3D reconstruction and relighting using Gaussian Splatting. This uses the known background imagery to condition the relighting process. This avoids relying on environment maps and reduces compositing to a background-image editing task. To realize our framework, we introduce a process (and associated dataset) that captures real VP scenes under varying background content and illumination conditions. This data is used to decompose a 3D scene into fixed appearance and variable lighting components. The variable lighting process simulates light transport by parameterizing each primitive with a UV coordinate, intensity value and resolution modifier. Using mipmaps, these directly sample the background texture in image space - implicitly capturing reflections and refractions without physically-based rendering. Combined with the fixed appearance component, this allows us to render relit scenes using a Gaussian Splatting rasterizer. Compared to baselines, our approach achieves higher-quality 3D reconstruction and controllable relighting. The method is efficient (<3 GB RAM, <5 GB VRAM, <2 hours training, ~35 FPS) and supports rendering useful arbitrary output variables including depth, lighting intensity, lighting color, and unlit renders.
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Submitted 9 May, 2026;
originally announced May 2026.
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Free Record-Level Privacy Risk Evaluation Through Artifact-Based Methods
Authors:
Joseph Pollock,
Igor Shilov,
Euodia Dodd,
Yves-Alexandre de Montjoye
Abstract:
Membership inference attacks (MIAs) are widely used to empirically assess privacy risks in machine learning models, both providing model-level vulnerability metrics and identifying the most vulnerable training samples. State-of-the-art methods, however, require training hundreds of shadow models with the same architecture as the target model. This makes the computational cost of assessing the priv…
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Membership inference attacks (MIAs) are widely used to empirically assess privacy risks in machine learning models, both providing model-level vulnerability metrics and identifying the most vulnerable training samples. State-of-the-art methods, however, require training hundreds of shadow models with the same architecture as the target model. This makes the computational cost of assessing the privacy of models prohibitive for many practical applications, particularly when used iteratively as part of the model development process and for large models. We propose a novel approach for identifying the training samples most vulnerable to membership inference attacks by analyzing artifacts naturally available during the training process. Our method, Loss Trace Interquartile Range (LT-IQR), analyzes per-sample loss trajectories collected during model training to identify high-risk samples without requiring any additional model training. Through experiments on standard benchmarks, we demonstrate that LT-IQR achieves 92% precision@k=1% in identifying the samples most vulnerable to state-of-the-art MIAs. This result holds across datasets and model architectures with LT-IQR outperforming both traditional vulnerability metrics, such as loss, and lightweight MIAs using few shadow models. We also show LT-IQR to accurately identify points vulnerable to multiple MIA methods and perform ablation studies. We believe LT-IQR enables model developers to identify vulnerable training samples, for free, as part of the model development process. Our results emphasize the potential of artifact-based methods to efficiently evaluate privacy risks.
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Submitted 12 June, 2025; v1 submitted 8 November, 2024;
originally announced November 2024.
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Bluefish: Composing Diagrams with Declarative Relations
Authors:
Josh Pollock,
Catherine Mei,
Grace Huang,
Elliot Evans,
Daniel Jackson,
Arvind Satyanarayan
Abstract:
Diagrams are essential tools for problem-solving and communication as they externalize conceptual structures using spatial relationships. But when picking a diagramming framework, users are faced with a dilemma. They can either use a highly expressive but low-level toolkit, whose API does not match their domain-specific concepts, or select a high-level typology, which offers a recognizable vocabul…
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Diagrams are essential tools for problem-solving and communication as they externalize conceptual structures using spatial relationships. But when picking a diagramming framework, users are faced with a dilemma. They can either use a highly expressive but low-level toolkit, whose API does not match their domain-specific concepts, or select a high-level typology, which offers a recognizable vocabulary but supports a limited range of diagrams. To address this gap, we introduce Bluefish: a diagramming framework inspired by component-based user interface (UI) libraries. Bluefish lets users create diagrams using relations: declarative, composable, and extensible diagram fragments that relax the concept of a UI component. Unlike a component, a relation does not have sole ownership over its children nor does it need to fully specify their layout. To render diagrams, Bluefish extends a traditional tree-based scenegraph to a compound graph that captures both hierarchical and adjacent relationships between nodes. To evaluate our system, we construct a diverse example gallery covering many domains including mathematics, physics, computer science, and even cooking. We show that Bluefish's relations are effective declarative primitives for diagrams. Bluefish is open source, and we aim to shape it into both a usable tool and a research platform.
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Submitted 25 July, 2024; v1 submitted 30 June, 2023;
originally announced July 2023.
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Animated Vega-Lite: Unifying Animation with a Grammar of Interactive Graphics
Authors:
Jonathan Zong,
Josh Pollock,
Dylan Wootton,
Arvind Satyanarayan
Abstract:
We present Animated Vega-Lite, a set of extensions to Vega-Lite that model animated visualizations as time-varying data queries. In contrast to alternate approaches for specifying animated visualizations, which prize a highly expressive design space, Animated Vega-Lite prioritizes unifying animation with the language's existing abstractions for static and interactive visualizations to enable autho…
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We present Animated Vega-Lite, a set of extensions to Vega-Lite that model animated visualizations as time-varying data queries. In contrast to alternate approaches for specifying animated visualizations, which prize a highly expressive design space, Animated Vega-Lite prioritizes unifying animation with the language's existing abstractions for static and interactive visualizations to enable authors to smoothly move between or combine these modalities. Thus, to compose animation with static visualizations, we represent time as an encoding channel. Time encodings map a data field to animation keyframes, providing a lightweight specification for animations without interaction. To compose animation and interaction, we also represent time as an event stream; Vega-Lite selections, which provide dynamic data queries, are now driven not only by input events but by timer ticks as well. We evaluate the expressiveness of our approach through a gallery of diverse examples that demonstrate coverage over taxonomies of both interaction and animation. We also critically reflect on the conceptual affordances and limitations of our contribution by interviewing five expert developers of existing animation grammars. These reflections highlight the key motivating role of in-the-wild examples, and identify three central tradeoffs: the language design process, the types of animated transitions supported, and how the systems model keyframes.
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Submitted 12 August, 2022; v1 submitted 7 August, 2022;
originally announced August 2022.
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Relay: A High-Level Compiler for Deep Learning
Authors:
Jared Roesch,
Steven Lyubomirsky,
Marisa Kirisame,
Logan Weber,
Josh Pollock,
Luis Vega,
Ziheng Jiang,
Tianqi Chen,
Thierry Moreau,
Zachary Tatlock
Abstract:
Frameworks for writing, compiling, and optimizing deep learning (DL) models have recently enabled progress in areas like computer vision and natural language processing. Extending these frameworks to accommodate the rapidly diversifying landscape of DL models and hardware platforms presents challenging tradeoffs between expressivity, composability, and portability. We present Relay, a new compiler…
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Frameworks for writing, compiling, and optimizing deep learning (DL) models have recently enabled progress in areas like computer vision and natural language processing. Extending these frameworks to accommodate the rapidly diversifying landscape of DL models and hardware platforms presents challenging tradeoffs between expressivity, composability, and portability. We present Relay, a new compiler framework for DL. Relay's functional, statically typed intermediate representation (IR) unifies and generalizes existing DL IRs to express state-of-the-art models. The introduction of Relay's expressive IR requires careful design of domain-specific optimizations, addressed via Relay's extension mechanisms. Using these extension mechanisms, Relay supports a unified compiler that can target a variety of hardware platforms. Our evaluation demonstrates Relay's competitive performance for a broad class of models and devices (CPUs, GPUs, and emerging accelerators). Relay's design demonstrates how a unified IR can provide expressivity, composability, and portability without compromising performance.
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Submitted 24 August, 2019; v1 submitted 17 April, 2019;
originally announced April 2019.
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Relay: A New IR for Machine Learning Frameworks
Authors:
Jared Roesch,
Steven Lyubomirsky,
Logan Weber,
Josh Pollock,
Marisa Kirisame,
Tianqi Chen,
Zachary Tatlock
Abstract:
Machine learning powers diverse services in industry including search, translation, recommendation systems, and security. The scale and importance of these models require that they be efficient, expressive, and portable across an array of heterogeneous hardware devices. These constraints are often at odds; in order to better accommodate them we propose a new high-level intermediate representation…
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Machine learning powers diverse services in industry including search, translation, recommendation systems, and security. The scale and importance of these models require that they be efficient, expressive, and portable across an array of heterogeneous hardware devices. These constraints are often at odds; in order to better accommodate them we propose a new high-level intermediate representation (IR) called Relay. Relay is being designed as a purely-functional, statically-typed language with the goal of balancing efficient compilation, expressiveness, and portability. We discuss the goals of Relay and highlight its important design constraints. Our prototype is part of the open source NNVM compiler framework, which powers Amazon's deep learning framework MxNet.
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Submitted 25 September, 2018;
originally announced October 2018.
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Defeasible Reasoning in OSCAR
Authors:
John L. Pollock
Abstract:
This is a system description for the OSCAR defeasible reasoner.
This is a system description for the OSCAR defeasible reasoner.
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Submitted 6 March, 2000;
originally announced March 2000.