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CLAP: Direct VLM-to-VLA Adaptation via Language-Action Grounding
Authors:
Yuri Ishitoya,
Jeremy Siburian,
Masashi Hamaya,
Kuniaki Saito,
Cristian C. Beltran-Hernandez,
Mai Nishimura
Abstract:
Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control. Directly converting pretrained VLMs into VLAs with minimal architectural change offers a more transparent path to underst…
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Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control. Directly converting pretrained VLMs into VLAs with minimal architectural change offers a more transparent path to understanding how VLM capabilities transfer across model scales. The core obstacle is output-distribution mismatch: predicting actions as bare numeric token sequences moves generation away from the VLM's pretrained language distribution, degrading the capabilities we seek to preserve. To address this, we propose CLAP (Causal Language-Action Prediction), which prepends each numeric action sequence with a natural-language action description, causally conditioning precise action-token prediction on a language-action plan without modifying the backbone architecture. With single-epoch fine-tuning alone, 2B CLAP achieves 90.8% on LIBERO (+14.9 pt over VLA-0) and improves robustness on LIBERO-PRO under language, object, and spatial perturbations. We will release CLAP at 0.8B, 2B, and 4B as an open-weight, multi-scale compact VLA family from a single VLM lineage, enabling controlled analysis of VLM-to-VLA capability transfer.
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Submitted 9 July, 2026;
originally announced July 2026.
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Refinement of Accelerated Demonstrations via Incremental Iterative Reference Learning Control for Fast Contact-Rich Imitation Learning
Authors:
Koki Yamane,
Cristian C. Beltran-Hernandez,
Steven Oh,
Masashi Hamaya,
Sho Sakaino
Abstract:
Fast execution of contact-rich manipulation is critical for practical deployment, yet providing fast demonstrations for imitation learning (IL) remains challenging: humans cannot demonstrate at high speed, and naively accelerating demonstrations alters contact dynamics and induces large tracking errors. We present a method to autonomously refine time-accelerated demonstrations by repurposing Itera…
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Fast execution of contact-rich manipulation is critical for practical deployment, yet providing fast demonstrations for imitation learning (IL) remains challenging: humans cannot demonstrate at high speed, and naively accelerating demonstrations alters contact dynamics and induces large tracking errors. We present a method to autonomously refine time-accelerated demonstrations by repurposing Iterative Reference Learning Control (IRLC) to iteratively update the reference trajectory from observed tracking errors. However, applying IRLC directly at high speed tends to produce larger early-iteration errors and less stable transients. To address this issue, we propose Incremental Iterative Reference Learning Control (I2RLC), which gradually increases the speed while updating the reference, yielding high-fidelity trajectories. We validate on real-robot whiteboard erasing and peg-in-hole tasks using a teleoperation setup with a compliance-controlled follower and a 3D-printed haptic leader. Both IRLC and I2RLC achieve up to 10x faster demonstrations with reduced tracking error; moreover, I2RLC improves spatial similarity to the original trajectories by 22.5% on average over IRLC across three tasks and multiple speeds (3x-10x). We then use the refined trajectories to train IL policies; the resulting policies execute faster than the demonstrations and achieve 100% success rates in the peg-in-hole task at both seen and unseen positions, with I2RLC-trained policies exhibiting lower contact forces than those trained on IRLC-refined demonstrations. These results indicate that gradual speed scheduling coupled with reference adaptation provides a practical path to fast, contact-rich IL.
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Submitted 18 April, 2026;
originally announced April 2026.
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Simulation-Driven Evolutionary Motion Parameterization for Contact-Rich Granular Scooping with a Soft Conical Robotic Hand
Authors:
Yongliang Wang,
Cristian C. Beltran-Hernandez,
Tomoya Takahashi,
Masashi Hamaya
Abstract:
Tool-based scooping is vital in robot-assisted tasks, enabling interaction with objects of varying sizes, shapes, and material states. Recent studies have shown that flexible, reconfigurable soft robotic end-effectors can adapt their shape to maintain consistent contact with container surfaces during scooping, improving efficiency compared to rigid tools. These soft tools can adjust to varying con…
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Tool-based scooping is vital in robot-assisted tasks, enabling interaction with objects of varying sizes, shapes, and material states. Recent studies have shown that flexible, reconfigurable soft robotic end-effectors can adapt their shape to maintain consistent contact with container surfaces during scooping, improving efficiency compared to rigid tools. These soft tools can adjust to varying container sizes and materials without requiring complex sensing or control. However, the inherent compliance and complex deformation behavior of soft robotics introduce significant control complexity that limits practical applications. To address this challenge, this paper presents the development of a physics-based simulation model of a deformable soft conical robotic hand that captures its passive reconfiguration dynamics and enables systematic trajectory optimization for scooping tasks. We propose a novel physics-based simulation approach that accurately models the soft tool's morphing behavior from flat sheets to adaptive conical structures, combined with an evolutionary strategy framework that automatically optimizes scooping trajectories without manual parameter tuning. We validate the optimized trajectories through both simulation and real-robot experiments. The results demonstrate strong generalization and successfully address a range of challenging tasks previously beyond the reach of existing approaches. Videos of our experiments are available online: https://sites.google.com/view/scoopsh
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Submitted 7 April, 2026;
originally announced April 2026.
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A Soft Wrist with Anisotropic and Selectable Stiffness for Robust Robot Learning in Contact-rich Manipulation
Authors:
Steven Oh,
Tomoya Takahashi,
Cristian C. Beltran-Hernandez,
Yuki Kuroda,
Masashi Hamaya
Abstract:
Contact-rich manipulation tasks in unstructured environments pose significant robustness challenges for robot learning, where unexpected collisions can cause damage and hinder policy acquisition. Existing soft end-effectors face fundamental limitations: they either provide a limited deformation range, lack directional stiffness control, or require complex actuation systems that compromise practica…
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Contact-rich manipulation tasks in unstructured environments pose significant robustness challenges for robot learning, where unexpected collisions can cause damage and hinder policy acquisition. Existing soft end-effectors face fundamental limitations: they either provide a limited deformation range, lack directional stiffness control, or require complex actuation systems that compromise practicality. This study introduces CLAW (Compliant Leaf-spring Anisotropic soft Wrist), a novel soft wrist mechanism that addresses these limitations through a simple yet effective design using two orthogonal leaf springs and rotary joints with a locking mechanism. CLAW provides large 6-degree-of-freedom deformation (40mm lateral, 20mm vertical), anisotropic stiffness that is tunable across three distinct modes, while maintaining lightweight construction (330g) at low cost ($550). Experimental evaluations using imitation learning demonstrate that CLAW achieves 76% success rate in benchmark peg-insertion tasks, outperforming both the Fin Ray gripper (43%) and rigid gripper alternatives (36%). CLAW successfully handles diverse contact-rich scenarios, including precision assembly with tight tolerances and delicate object manipulation, demonstrating its potential to enable robust robot learning in contact-rich domains. Project page: https://project-page-manager.github.io/CLAW/
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Submitted 15 February, 2026;
originally announced February 2026.
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Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft Wrist
Authors:
Tatsuya Kamijo,
Mai Nishimura,
Cristian C. Beltran-Hernandez,
Nodoka Shibasaki,
Masashi Hamaya
Abstract:
Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration…
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Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration during data collection, while tactile memory reuses past demonstrations via retrieval for flexible adaptation to unseen scenarios. The core of this system is the Masked Tactile Trajectory Transformer (MAT$^\text{3}$), which jointly models spatiotemporal interactions between robot actions, distributed tactile feedback, force-torque measurements, and proprioceptive signals. Through masked-token prediction, MAT$^\text{3}$ learns rich spatiotemporal representations by inferring missing sensory information from context, autonomously extracting task-relevant features without explicit subtask segmentation. We validate our approach on peg-in-hole tasks with diverse pegs and conditions in real-robot experiments. Our extensive evaluation demonstrates that MAT$^\text{3}$ achieves higher success rates than the baselines over all conditions and shows remarkable capability to adapt to unseen pegs and conditions.
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Submitted 27 January, 2026;
originally announced January 2026.
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Stable In-hand Manipulation for a Lightweight Four-motor Prosthetic Hand
Authors:
Yuki Kuroda,
Tomoya Takahashi,
Cristian C. Beltran-Hernandez,
Kazutoshi Tanaka,
Masashi Hamaya
Abstract:
Electric prosthetic hands should be lightweight to decrease the burden on the user, shaped like human hands for cosmetic purposes, and designed with motors enclosed inside to protect them from damage and dirt. Additionally, in-hand manipulation is necessary to perform daily activities such as transitioning between different postures, particularly through rotational movements, such as reorienting a…
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Electric prosthetic hands should be lightweight to decrease the burden on the user, shaped like human hands for cosmetic purposes, and designed with motors enclosed inside to protect them from damage and dirt. Additionally, in-hand manipulation is necessary to perform daily activities such as transitioning between different postures, particularly through rotational movements, such as reorienting a pen into a writing posture after picking it up from a desk. We previously developed PLEXUS hand (Precision-Lateral dEXteroUS manipulation hand), a lightweight (311 g) prosthetic hand driven by four motors. This prosthetic performed reorientation between precision and lateral grasps with various objects. However, its controller required predefined object widths and was limited to handling lightweight objects (of weight up to 34 g). This study addresses these limitations by employing motor current feedback. Combined with the hand's previously optimized single-axis thumb, this approach achieves more stable manipulation by estimating the object's width and adjusting the index finger position to maintain stable object holding during the reorientation. Experimental validation using primitive objects of various widths (5-30 mm) and shapes (cylinders and prisms) resulted in a 100% success rate with lightweight objects and maintained a high success rate (>=80) even with heavy aluminum prisms (of weight up to 289 g). By contrast, the performance without index finger coordination dropped to just 40% on the heaviest 289 g prism. The hand also successfully executed several daily tasks, including closing bottle caps and orienting a pen for writing.
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Submitted 12 January, 2026;
originally announced January 2026.
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SCU-Hand with Integrated Single-Sheet Valve: A Funnel-Shaped Robotic Hand for Milligram-Scale Powder Handling
Authors:
Tomoya Takahashi,
Yusaku Nakajima,
Cristian Camilo Beltran-Hernandez,
Yuki Kuroda,
Kazutoshi Tanaka,
Masashi Hamaya,
Kanta Ono,
Yoshitaka Ushiku
Abstract:
Laboratory Automation (LA) has the potential to accelerate solid-state materials discovery by enabling continuous robotic operation without human intervention. While robotic systems have been developed for tasks such as powder grinding and X-ray diffraction (XRD) analysis, fully automating powder handling at the milligram scale remains a significant challenge due to the complex flow dynamics of po…
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Laboratory Automation (LA) has the potential to accelerate solid-state materials discovery by enabling continuous robotic operation without human intervention. While robotic systems have been developed for tasks such as powder grinding and X-ray diffraction (XRD) analysis, fully automating powder handling at the milligram scale remains a significant challenge due to the complex flow dynamics of powders and the diversity of laboratory tasks. To address this challenge, this study proposes the SCU-Hand-SV (Soft Conical Universal Robotic Hand with Single-sheet Valve), which preserves the softness and conical sheet designs in prior work while incorporating a controllable valve at the cone apex to enable precise, incremental dispensing of milligram-scale powder quantities. The SCU-Hand-SV is integrated with an external balance through a feedback control system based on a model of powder flow and online parameter identification. Experimental evaluations with glass beads, monosodium glutamate, and titanium dioxide demonstrated that 80% of the trials achieved an error within -2 mg to +2 mg, and the maximum error observed was approximately 20 mg across a target range of 20 mg to 3 g. In addition, by incorporating flow prediction models commonly used for hoppers and performing online parameter identification, the system is able to adapt to variations in powder dynamics. Compared to direct PID control, the proposed model-based control significantly improved both accuracy and convergence speed. These results highlight the potential of the proposed system to enable efficient and flexible powder weighing, with scalability toward larger quantities and applicability to a broad range of laboratory automation tasks.
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Submitted 12 May, 2026; v1 submitted 7 December, 2025;
originally announced December 2025.
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PLEXUS Hand: Lightweight Four-Motor Prosthetic Hand Enabling Precision-Lateral Dexterous Manipulation
Authors:
Yuki Kuroda,
Tomoya Takahashi,
Cristian C Beltran-Hernandez,
Masashi Hamaya,
Kazutoshi Tanaka
Abstract:
Electric prosthetic hands should be lightweight to decrease the burden on the user, shaped like human hands for cosmetic purposes, and have motors inside to protect them from damage and dirt. In addition to the ability to perform daily activities, these features are essential for everyday use of the hand. In-hand manipulation is necessary to perform daily activities such as transitioning between d…
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Electric prosthetic hands should be lightweight to decrease the burden on the user, shaped like human hands for cosmetic purposes, and have motors inside to protect them from damage and dirt. In addition to the ability to perform daily activities, these features are essential for everyday use of the hand. In-hand manipulation is necessary to perform daily activities such as transitioning between different postures, particularly through rotational movements, such as reorienting cards before slot insertion and operating tools such as screwdrivers. However, currently used electric prosthetic hands only achieve static grasp postures, and existing manipulation approaches require either many motors, which makes the prosthesis heavy for daily use in the hand, or complex mechanisms that demand a large internal space and force external motor placement, complicating attachment and exposing the components to damage. Alternatively, we combine a single-axis thumb and optimized thumb positioning to achieve basic posture and in-hand manipulation, that is, the reorientation between precision and lateral grasps, using only four motors in a lightweight (311 g) prosthetic hand. Experimental validation using primitive objects of various widths (5-30 mm) and shapes (cylinders and prisms) resulted in success rates of 90-100% for reorientation tasks. The hand performed seal stamping and USB device insertion, as well as rotation to operate a screwdriver.
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Submitted 10 October, 2025;
originally announced October 2025.
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Robust and Resilient Soft Robotic Object Insertion with Compliance-Enabled Contact Formation and Failure Recovery
Authors:
Mimo Shirasaka,
Cristian C. Beltran-Hernandez,
Masashi Hamaya,
Yoshitaka Ushiku
Abstract:
Object insertion tasks are prone to failure under pose uncertainty and environmental variation, often requiring manual fine-tuning or controller retraining. We present a novel approach for robust and resilient object insertion using a passively compliant soft wrist that enables safe contact absorption through large deformations, without high-frequency control or force sensing. Our method structure…
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Object insertion tasks are prone to failure under pose uncertainty and environmental variation, often requiring manual fine-tuning or controller retraining. We present a novel approach for robust and resilient object insertion using a passively compliant soft wrist that enables safe contact absorption through large deformations, without high-frequency control or force sensing. Our method structures insertion as compliance-enabled contact formations, sequential contact states that progressively constrain degrees of freedom, and integrates automated failure recovery strategies. Our key insight is that wrist compliance permits safe, repeated recovery attempts; hence, we refer to it as compliance-enabled failure recovery. We employ a pre-trained vision-language model (VLM) that assesses each skill execution from terminal poses and images, identifies failure modes, and proposes recovery actions by selecting skills and updating goals. In simulation, our method achieved an 83% success rate, recovering from failures induced by randomized conditions, including grasp misalignments up to 5 degrees, hole-pose errors up to 20 mm, fivefold increases in friction, and unseen square/rectangular pegs, and we further validated the approach on a real robot. Project page is available at https://omron-sinicx.github.io/compliance-enabled-failure-recovery/.
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Submitted 16 May, 2026; v1 submitted 22 September, 2025;
originally announced September 2025.
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Pose Estimation of a Cable-Driven Serpentine Manipulator Utilizing Intrinsic Dynamics via Physical Reservoir Computing
Authors:
Kazutoshi Tanaka,
Tomoya Takahashi,
Masashi Hamaya
Abstract:
Cable-driven serpentine manipulators hold great potential in unstructured environments, offering obstacle avoidance, multi-directional force application, and a lightweight design. By placing all motors and sensors at the base and employing plastic links, we can further reduce the arm's weight. To demonstrate this concept, we developed a 9-degree-of-freedom cable-driven serpentine manipulator with…
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Cable-driven serpentine manipulators hold great potential in unstructured environments, offering obstacle avoidance, multi-directional force application, and a lightweight design. By placing all motors and sensors at the base and employing plastic links, we can further reduce the arm's weight. To demonstrate this concept, we developed a 9-degree-of-freedom cable-driven serpentine manipulator with an arm length of 545 mm and a total mass of only 308 g. However, this design introduces flexibility-induced variations, such as cable slack, elongation, and link deformation. These variations result in discrepancies between analytical predictions and actual link positions, making pose estimation more challenging. To address this challenge, we propose a physical reservoir computing based pose estimation method that exploits the manipulator's intrinsic nonlinear dynamics as a high-dimensional reservoir. Experimental results show a mean pose error of 4.3 mm using our method, compared to 4.4 mm with a baseline long short-term memory network and 39.5 mm with an analytical approach. This work provides a new direction for control and perception strategies in lightweight cable-driven serpentine manipulators leveraging their intrinsic dynamics.
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Submitted 21 September, 2025;
originally announced September 2025.
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Grounded Vision-Language Interpreter for Long-Horizon Bimanual Task and Motion Planning
Authors:
Jeremy Siburian,
Keisuke Shirai,
Cristian C. Beltran-Hernandez,
Masashi Hamaya,
Michael Görner,
Atsushi Hashimoto
Abstract:
While recent advances in vision-language models have accelerated language-guided robot planning, their black-box nature lacks the safety guarantees and interpretability crucial for real-world deployment. Conversely, classical symbolic planners offer rigorous safety verification but require significant expert knowledge for setup. Moreover, most existing methods are limited to single-arm pick-and-pl…
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While recent advances in vision-language models have accelerated language-guided robot planning, their black-box nature lacks the safety guarantees and interpretability crucial for real-world deployment. Conversely, classical symbolic planners offer rigorous safety verification but require significant expert knowledge for setup. Moreover, most existing methods are limited to single-arm pick-and-place tasks, leaving bimanual manipulation largely underexplored, despite its tightly interdependent subtasks and the need to explicitly manage inter-arm collisions. To bridge this gap, this paper proposes ViLaIn-TAMP, a hybrid planning framework for enabling verifiable, interpretable, and autonomous bimanual robot behaviors. ViLaIn-TAMP comprises three main components: (1) a Vision-Language Interpreter (ViLaIn) adapted from a prior work that converts multimodal inputs into structured PDDL problem specifications, (2) an integrated Task and Motion Planning (TAMP) system that grounds these specifications in actionable trajectory sequences through symbolic and geometric constraint reasoning, explicitly verifying feasibility before execution, and (3) a corrective planning (CP) module which receives structured motion failure feedback and feeds it as constraints back to ViLaIn to refine the specification. We design challenging bimanual manipulation tasks in a cooking domain to evaluate our framework, where experimental results show that ViLaIn-TAMP outperforms a VLM-as-a-planner baseline by 17.5% in mean success rate, with the CP module boosting it further by 32.9%. We further validate ViLaIn-TAMP on a physical dual-arm robotic system. Project page: https://omron-sinicx.github.io/ViLaIn-TAMP
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Submitted 3 August, 2026; v1 submitted 3 June, 2025;
originally announced June 2025.
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SCU-Hand: Soft Conical Universal Robotic Hand for Scooping Granular Media from Containers of Various Sizes
Authors:
Tomoya Takahashi,
Cristian C. Beltran-Hernandez,
Yuki Kuroda,
Kazutoshi Tanaka,
Masashi Hamaya,
Yoshitaka Ushiku
Abstract:
Automating small-scale experiments in materials science presents challenges due to the heterogeneous nature of experimental setups. This study introduces the SCU-Hand (Soft Conical Universal Robot Hand), a novel end-effector designed to automate the task of scooping powdered samples from various container sizes using a robotic arm. The SCU-Hand employs a flexible, conical structure that adapts to…
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Automating small-scale experiments in materials science presents challenges due to the heterogeneous nature of experimental setups. This study introduces the SCU-Hand (Soft Conical Universal Robot Hand), a novel end-effector designed to automate the task of scooping powdered samples from various container sizes using a robotic arm. The SCU-Hand employs a flexible, conical structure that adapts to different container geometries through deformation, maintaining consistent contact without complex force sensing or machine learning-based control methods. Its reconfigurable mechanism allows for size adjustment, enabling efficient scooping from diverse container types. By combining soft robotics principles with a sheet-morphing design, our end-effector achieves high flexibility while retaining the necessary stiffness for effective powder manipulation. We detail the design principles, fabrication process, and experimental validation of the SCU-Hand. Experimental validation showed that the scooping capacity is about 20% higher than that of a commercial tool, with a scooping performance of more than 95% for containers of sizes between 67 mm to 110 mm. This research contributes to laboratory automation by offering a cost-effective, easily implementable solution for automating tasks such as materials synthesis and characterization processes.
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Submitted 7 May, 2025;
originally announced May 2025.
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KeyMPs: One-Shot Vision-Language Guided Motion Generation by Sequencing DMPs for Occlusion-Rich Tasks
Authors:
Edgar Anarossi,
Yuhwan Kwon,
Hirotaka Tahara,
Shohei Tanaka,
Keisuke Shirai,
Masashi Hamaya,
Cristian C. Beltran-Hernandez,
Atsushi Hashimoto,
Takamitsu Matsubara
Abstract:
Dynamic Movement Primitives (DMPs) provide a flexible framework wherein smooth robotic motions are encoded into modular parameters. However, they face challenges in integrating multimodal inputs commonly used in robotics like vision and language into their framework. To fully maximize DMPs' potential, enabling them to handle multimodal inputs is essential. In addition, we also aim to extend DMPs'…
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Dynamic Movement Primitives (DMPs) provide a flexible framework wherein smooth robotic motions are encoded into modular parameters. However, they face challenges in integrating multimodal inputs commonly used in robotics like vision and language into their framework. To fully maximize DMPs' potential, enabling them to handle multimodal inputs is essential. In addition, we also aim to extend DMPs' capability to handle object-focused tasks requiring one-shot complex motion generation, as observation occlusion could easily happen mid-execution in such tasks (e.g., knife occlusion in cake icing, hand occlusion in dough kneading, etc.). A promising approach is to leverage Vision-Language Models (VLMs), which process multimodal data and can grasp high-level concepts. However, they typically lack enough knowledge and capabilities to directly infer low-level motion details and instead only serve as a bridge between high-level instructions and low-level control. To address this limitation, we propose Keyword Labeled Primitive Selection and Keypoint Pairs Generation Guided Movement Primitives (KeyMPs), a framework that combines VLMs with sequencing of DMPs. KeyMPs use VLMs' high-level reasoning capability to select a reference primitive through \emph{keyword labeled primitive selection} and VLMs' spatial awareness to generate spatial scaling parameters used for sequencing DMPs by generalizing the overall motion through \emph{keypoint pairs generation}, which together enable one-shot vision-language guided motion generation that aligns with the intent expressed in the multimodal input. We validate our approach through experiments on two occlusion-rich tasks: object cutting, conducted in both simulated and real-world environments, and cake icing, performed in simulation. These evaluations demonstrate superior performance over other DMP-based methods that integrate VLM support.
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Submitted 4 August, 2025; v1 submitted 14 April, 2025;
originally announced April 2025.
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Learning Diffusion Policies from Demonstrations For Compliant Contact-rich Manipulation
Authors:
Malek Aburub,
Cristian C. Beltran-Hernandez,
Tatsuya Kamijo,
Masashi Hamaya
Abstract:
Robots hold great promise for performing repetitive or hazardous tasks, but achieving human-like dexterity, especially in contact-rich and dynamic environments, remains challenging. Rigid robots, which rely on position or velocity control, often struggle with maintaining stable contact and applying consistent force in force-intensive tasks. Learning from Demonstration has emerged as a solution, bu…
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Robots hold great promise for performing repetitive or hazardous tasks, but achieving human-like dexterity, especially in contact-rich and dynamic environments, remains challenging. Rigid robots, which rely on position or velocity control, often struggle with maintaining stable contact and applying consistent force in force-intensive tasks. Learning from Demonstration has emerged as a solution, but tasks requiring intricate maneuvers, such as powder grinding, present unique difficulties. This paper introduces Diffusion Policies For Compliant Manipulation (DIPCOM), a novel diffusion-based framework designed for compliant control tasks. By leveraging generative diffusion models, we develop a policy that predicts Cartesian end-effector poses and adjusts arm stiffness to maintain the necessary force. Our approach enhances force control through multimodal distribution modeling, improves the integration of diffusion policies in compliance control, and extends our previous work by demonstrating its effectiveness in real-world tasks. We present a detailed comparison between our framework and existing methods, highlighting the advantages and best practices for deploying diffusion-based compliance control.
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Submitted 24 October, 2024;
originally announced October 2024.
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Visuo-Tactile Zero-Shot Object Recognition with Vision-Language Model
Authors:
Shiori Ueda,
Atsushi Hashimoto,
Masashi Hamaya,
Kazutoshi Tanaka,
Hideo Saito
Abstract:
Tactile perception is vital, especially when distinguishing visually similar objects. We propose an approach to incorporate tactile data into a Vision-Language Model (VLM) for visuo-tactile zero-shot object recognition. Our approach leverages the zero-shot capability of VLMs to infer tactile properties from the names of tactilely similar objects. The proposed method translates tactile data into a…
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Tactile perception is vital, especially when distinguishing visually similar objects. We propose an approach to incorporate tactile data into a Vision-Language Model (VLM) for visuo-tactile zero-shot object recognition. Our approach leverages the zero-shot capability of VLMs to infer tactile properties from the names of tactilely similar objects. The proposed method translates tactile data into a textual description solely by annotating object names for each tactile sequence during training, making it adaptable to various contexts with low training costs. The proposed method was evaluated on the FoodReplica and Cube datasets, demonstrating its effectiveness in recognizing objects that are difficult to distinguish by vision alone.
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Submitted 13 September, 2024;
originally announced September 2024.
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Robotic Object Insertion with a Soft Wrist through Sim-to-Real Privileged Training
Authors:
Yuni Fuchioka,
Cristian C. Beltran-Hernandez,
Hai Nguyen,
Masashi Hamaya
Abstract:
This study addresses contact-rich object insertion tasks under unstructured environments using a robot with a soft wrist, enabling safe contact interactions. For the unstructured environments, we assume that there are uncertainties in object grasp and hole pose and that the soft wrist pose cannot be directly measured. Recent methods employ learning approaches and force/torque sensors for contact l…
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This study addresses contact-rich object insertion tasks under unstructured environments using a robot with a soft wrist, enabling safe contact interactions. For the unstructured environments, we assume that there are uncertainties in object grasp and hole pose and that the soft wrist pose cannot be directly measured. Recent methods employ learning approaches and force/torque sensors for contact localization; however, they require data collection in the real world. This study proposes a sim-to-real approach using a privileged training strategy. This method has two steps. 1) The teacher policy is trained to complete the task with sensor inputs and ground truth privileged information such as the peg pose, and then 2) the student encoder is trained with data produced from teacher policy rollouts to estimate the privileged information from sensor history. We performed sim-to-real experiments under grasp and hole pose uncertainties. This resulted in 100\%, 95\%, and 80\% success rates for circular peg insertion with 0, +5, and -5 degree peg misalignments, respectively, and start positions randomly shifted $\pm$ 10 mm from a default position. Also, we tested the proposed method with a square peg that was never seen during training. Additional simulation evaluations revealed that using the privileged strategy improved success rates compared to training with only simulated sensor data. Our results demonstrate the advantage of using sim-to-real privileged training for soft robots, which has the potential to alleviate human engineering efforts for robotic assembly.
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Submitted 30 August, 2024;
originally announced August 2024.
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Near-Optimal Policy Identification in Robust Constrained Markov Decision Processes via Epigraph Form
Authors:
Toshinori Kitamura,
Tadashi Kozuno,
Wataru Kumagai,
Kenta Hoshino,
Yohei Hosoe,
Kazumi Kasaura,
Masashi Hamaya,
Paavo Parmas,
Yutaka Matsuo
Abstract:
Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints…
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Designing a safe policy for uncertain environments is crucial in real-world control systems. However, this challenge remains inadequately addressed within the Markov decision process (MDP) framework. This paper presents the first algorithm guaranteed to identify a near-optimal policy in a robust constrained MDP (RCMDP), where an optimal policy minimizes cumulative cost while satisfying constraints in the worst-case scenario across a set of environments. We first prove that the conventional policy gradient approach to the Lagrangian max-min formulation can become trapped in suboptimal solutions. This occurs when its inner minimization encounters a sum of conflicting gradients from the objective and constraint functions. To address this, we leverage the epigraph form of the RCMDP problem, which resolves the conflict by selecting a single gradient from either the objective or the constraints. Building on the epigraph form, we propose a bisection search algorithm with a policy gradient subroutine and prove that it identifies an $\varepsilon$-optimal policy in an RCMDP with $\tilde{\mathcal{O}}(\varepsilon^{-4})$ robust policy evaluations.
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Submitted 23 April, 2026; v1 submitted 29 August, 2024;
originally announced August 2024.
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Learning Variable Compliance Control From a Few Demonstrations for Bimanual Robot with Haptic Feedback Teleoperation System
Authors:
Tatsuya Kamijo,
Cristian C. Beltran-Hernandez,
Masashi Hamaya
Abstract:
Automating dexterous, contact-rich manipulation tasks using rigid robots is a significant challenge in robotics. Rigid robots, defined by their actuation through position commands, face issues of excessive contact forces due to their inability to adapt to contact with the environment, potentially causing damage. While compliance control schemes have been introduced to mitigate these issues by cont…
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Automating dexterous, contact-rich manipulation tasks using rigid robots is a significant challenge in robotics. Rigid robots, defined by their actuation through position commands, face issues of excessive contact forces due to their inability to adapt to contact with the environment, potentially causing damage. While compliance control schemes have been introduced to mitigate these issues by controlling forces via external sensors, they are hampered by the need for fine-tuning task-specific controller parameters. Learning from Demonstrations (LfD) offers an intuitive alternative, allowing robots to learn manipulations through observed actions. In this work, we introduce a novel system to enhance the teaching of dexterous, contact-rich manipulations to rigid robots. Our system is twofold: firstly, it incorporates a teleoperation interface utilizing Virtual Reality (VR) controllers, designed to provide an intuitive and cost-effective method for task demonstration with haptic feedback. Secondly, we present Comp-ACT (Compliance Control via Action Chunking with Transformers), a method that leverages the demonstrations to learn variable compliance control from a few demonstrations. Our methods have been validated across various complex contact-rich manipulation tasks using single-arm and bimanual robot setups in simulated and real-world environments, demonstrating the effectiveness of our system in teaching robots dexterous manipulations with enhanced adaptability and safety. Code available at: https://github.com/omron-sinicx/CompACT
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Submitted 26 September, 2024; v1 submitted 21 June, 2024;
originally announced June 2024.
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An Electromagnetism-Inspired Method for Estimating In-Grasp Torque from Visuotactile Sensors
Authors:
Yuni Fuchioka,
Masashi Hamaya
Abstract:
Tactile sensing has become a popular sensing modality for robot manipulators, due to the promise of providing robots with the ability to measure the rich contact information that gets transmitted through its sense of touch. Among the diverse range of information accessible from tactile sensors, torques transmitted from the grasped object to the fingers through extrinsic environmental contact may b…
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Tactile sensing has become a popular sensing modality for robot manipulators, due to the promise of providing robots with the ability to measure the rich contact information that gets transmitted through its sense of touch. Among the diverse range of information accessible from tactile sensors, torques transmitted from the grasped object to the fingers through extrinsic environmental contact may be particularly important for tasks such as object insertion. However, tactile torque estimation has received relatively little attention when compared to other sensing modalities, such as force, texture, or slip identification. In this work, we introduce the notion of the Tactile Dipole Moment, which we use to estimate tilt torques from gel-based visuotactile sensors. This method does not rely on deep learning, sensor-specific mechanical, or optical modeling, and instead takes inspiration from electromechanics to analyze the vector field produced from 2D marker displacements. Despite the simplicity of our technique, we demonstrate its ability to provide accurate torque readings over two different tactile sensors and three object geometries, and highlight its practicality for the task of USB stick insertion with a compliant robot arm. These results suggest that simple analytical calculations based on dipole moments can sufficiently extract physical quantities from visuotactile sensors.
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Submitted 23 April, 2024;
originally announced April 2024.
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SliceIt! -- A Dual Simulator Framework for Learning Robot Food Slicing
Authors:
Cristian C. Beltran-Hernandez,
Nicolas Erbetti,
Masashi Hamaya
Abstract:
Cooking robots can enhance the home experience by reducing the burden of daily chores. However, these robots must perform their tasks dexterously and safely in shared human environments, especially when handling dangerous tools such as kitchen knives. This study focuses on enabling a robot to autonomously and safely learn food-cutting tasks. More specifically, our goal is to enable a collaborative…
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Cooking robots can enhance the home experience by reducing the burden of daily chores. However, these robots must perform their tasks dexterously and safely in shared human environments, especially when handling dangerous tools such as kitchen knives. This study focuses on enabling a robot to autonomously and safely learn food-cutting tasks. More specifically, our goal is to enable a collaborative robot or industrial robot arm to perform food-slicing tasks by adapting to varying material properties using compliance control. Our approach involves using Reinforcement Learning (RL) to train a robot to compliantly manipulate a knife, by reducing the contact forces exerted by the food items and by the cutting board. However, training the robot in the real world can be inefficient, and dangerous, and result in a lot of food waste. Therefore, we proposed SliceIt!, a framework for safely and efficiently learning robot food-slicing tasks in simulation. Following a real2sim2real approach, our framework consists of collecting a few real food slicing data, calibrating our dual simulation environment (a high-fidelity cutting simulator and a robotic simulator), learning compliant control policies on the calibrated simulation environment, and finally, deploying the policies on the real robot.
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Submitted 26 September, 2024; v1 submitted 3 April, 2024;
originally announced April 2024.
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Symmetry-aware Reinforcement Learning for Robotic Assembly under Partial Observability with a Soft Wrist
Authors:
Hai Nguyen,
Tadashi Kozuno,
Cristian C. Beltran-Hernandez,
Masashi Hamaya
Abstract:
This study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups or estimators for the peg-to-hole pose. In contrast, we use a partially observable formulation and…
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This study tackles the representative yet challenging contact-rich peg-in-hole task of robotic assembly, using a soft wrist that can operate more safely and tolerate lower-frequency control signals than a rigid one. Previous studies often use a fully observable formulation, requiring external setups or estimators for the peg-to-hole pose. In contrast, we use a partially observable formulation and deep reinforcement learning from demonstrations to learn a memory-based agent that acts purely on haptic and proprioceptive signals. Moreover, previous works do not incorporate potential domain symmetry and thus must search for solutions in a bigger space. Instead, we propose to leverage the symmetry for sample efficiency by augmenting the training data and constructing auxiliary losses to force the agent to adhere to the symmetry. Results in simulation with five different symmetric peg shapes show that our proposed agent can be comparable to or even outperform a state-based agent. In particular, the sample efficiency also allows us to learn directly on the real robot within 3 hours.
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Submitted 29 April, 2024; v1 submitted 27 February, 2024;
originally announced February 2024.
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Vision-Language Interpreter for Robot Task Planning
Authors:
Keisuke Shirai,
Cristian C. Beltran-Hernandez,
Masashi Hamaya,
Atsushi Hashimoto,
Shohei Tanaka,
Kento Kawaharazuka,
Kazutoshi Tanaka,
Yoshitaka Ushiku,
Shinsuke Mori
Abstract:
Large language models (LLMs) are accelerating the development of language-guided robot planners. Meanwhile, symbolic planners offer the advantage of interpretability. This paper proposes a new task that bridges these two trends, namely, multimodal planning problem specification. The aim is to generate a problem description (PD), a machine-readable file used by the planners to find a plan. By gener…
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Large language models (LLMs) are accelerating the development of language-guided robot planners. Meanwhile, symbolic planners offer the advantage of interpretability. This paper proposes a new task that bridges these two trends, namely, multimodal planning problem specification. The aim is to generate a problem description (PD), a machine-readable file used by the planners to find a plan. By generating PDs from language instruction and scene observation, we can drive symbolic planners in a language-guided framework. We propose a Vision-Language Interpreter (ViLaIn), a new framework that generates PDs using state-of-the-art LLM and vision-language models. ViLaIn can refine generated PDs via error message feedback from the symbolic planner. Our aim is to answer the question: How accurately can ViLaIn and the symbolic planner generate valid robot plans? To evaluate ViLaIn, we introduce a novel dataset called the problem description generation (ProDG) dataset. The framework is evaluated with four new evaluation metrics. Experimental results show that ViLaIn can generate syntactically correct problems with more than 99\% accuracy and valid plans with more than 58\% accuracy. Our code and dataset are available at https://github.com/omron-sinicx/ViLaIn.
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Submitted 19 February, 2024; v1 submitted 1 November, 2023;
originally announced November 2023.
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Elastic Decision Transformer
Authors:
Yueh-Hua Wu,
Xiaolong Wang,
Masashi Hamaya
Abstract:
This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it struggles with trajectory stitching, a process involving the generation of an optimal or near-optimal trajectory from the best parts of a set of sub-optimal trajectori…
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This paper introduces Elastic Decision Transformer (EDT), a significant advancement over the existing Decision Transformer (DT) and its variants. Although DT purports to generate an optimal trajectory, empirical evidence suggests it struggles with trajectory stitching, a process involving the generation of an optimal or near-optimal trajectory from the best parts of a set of sub-optimal trajectories. The proposed EDT differentiates itself by facilitating trajectory stitching during action inference at test time, achieved by adjusting the history length maintained in DT. Further, the EDT optimizes the trajectory by retaining a longer history when the previous trajectory is optimal and a shorter one when it is sub-optimal, enabling it to "stitch" with a more optimal trajectory. Extensive experimentation demonstrates EDT's ability to bridge the performance gap between DT-based and Q Learning-based approaches. In particular, the EDT outperforms Q Learning-based methods in a multi-task regime on the D4RL locomotion benchmark and Atari games. Videos are available at: https://kristery.github.io/edt/
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Submitted 20 October, 2023; v1 submitted 5 July, 2023;
originally announced July 2023.
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An analytical diabolo model for robotic learning and control
Authors:
Felix von Drigalski,
Devwrat Joshi,
Takayuki Murooka,
Kazutoshi Tanaka,
Masashi Hamaya,
Yoshihisa Ijiri
Abstract:
In this paper, we present a diabolo model that can be used for training agents in simulation to play diabolo, as well as running it on a real dual robot arm system. We first derive an analytical model of the diabolo-string system and compare its accuracy using data recorded via motion capture, which we release as a public dataset of skilled play with diabolos of different dynamics. We show that ou…
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In this paper, we present a diabolo model that can be used for training agents in simulation to play diabolo, as well as running it on a real dual robot arm system. We first derive an analytical model of the diabolo-string system and compare its accuracy using data recorded via motion capture, which we release as a public dataset of skilled play with diabolos of different dynamics. We show that our model outperforms a deep-learning-based predictor, both in terms of precision and physically consistent behavior. Next, we describe a method based on optimal control to generate robot trajectories that produce the desired diabolo trajectory, as well as a system to transform higher-level actions into robot motions. Finally, we test our method on a real robot system by playing the diabolo, and throwing it to and catching it from a human player.
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Submitted 17 November, 2020;
originally announced November 2020.
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MULTIPOLAR: Multi-Source Policy Aggregation for Transfer Reinforcement Learning between Diverse Environmental Dynamics
Authors:
Mohammadamin Barekatain,
Ryo Yonetani,
Masashi Hamaya
Abstract:
Transfer reinforcement learning (RL) aims at improving the learning efficiency of an agent by exploiting knowledge from other source agents trained on relevant tasks. However, it remains challenging to transfer knowledge between different environmental dynamics without having access to the source environments. In this work, we explore a new challenge in transfer RL, where only a set of source poli…
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Transfer reinforcement learning (RL) aims at improving the learning efficiency of an agent by exploiting knowledge from other source agents trained on relevant tasks. However, it remains challenging to transfer knowledge between different environmental dynamics without having access to the source environments. In this work, we explore a new challenge in transfer RL, where only a set of source policies collected under diverse unknown dynamics is available for learning a target task efficiently. To address this problem, the proposed approach, MULTI-source POLicy AggRegation (MULTIPOLAR), comprises two key techniques. We learn to aggregate the actions provided by the source policies adaptively to maximize the target task performance. Meanwhile, we learn an auxiliary network that predicts residuals around the aggregated actions, which ensures the target policy's expressiveness even when some of the source policies perform poorly. We demonstrated the effectiveness of MULTIPOLAR through an extensive experimental evaluation across six simulated environments ranging from classic control problems to challenging robotics simulations, under both continuous and discrete action spaces. The demo videos and code are available on the project webpage: https://omron-sinicx.github.io/multipolar/.
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Submitted 9 December, 2020; v1 submitted 28 September, 2019;
originally announced September 2019.