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Showing 1–4 of 4 results for author: Chiam, M

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  1. arXiv:2606.26299  [pdf, ps, other

    cs.AI

    COrigami: An AI Pipeline for Co-Designing Flat-Foldable Visually Recognisable Origami

    Authors: Tom Zahavy, Shaobo Hou, Thomas Tumiel, James Doran, Francesco Faccio, Xidong Feng, Alex Havrilla, Igor Khytryi, Chenglei Li, Lisa Schut, Vivek Veeriah, Arijan Abrashi, Michał Kosmulski, Robert J. Lang, Nick Robinson, Brandon Wong, Marcus Chiam, Gloria Fang, Satinder Singh

    Abstract: While generative AI has achieved remarkable success in solving problems with verifiable solutions, generating physical art that satisfies both strict geometric constraints and subjective visual aesthetics remains a challenge. This paper presents an approach to tackle these difficulties in the domain of computational origami, a mathematically rigid environment that grounds artistic design within th… ▽ More

    Submitted 24 June, 2026; originally announced June 2026.

  2. arXiv:2510.23881  [pdf, ps, other

    cs.AI cs.LG

    Generating Creative Chess Puzzles

    Authors: Xidong Feng, Vivek Veeriah, Marcus Chiam, Michael Dennis, Ryan Pachauri, Thomas Tumiel, Federico Barbero, Johan Obando-Ceron, Jiaxin Shi, Satinder Singh, Shaobo Hou, Nenad Tomašev, Tom Zahavy

    Abstract: While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles. We start by benchmarking Generative AI architectures, and then introduce an RL framework with novel rewards based on chess engine search statistics to overcome s… ▽ More

    Submitted 27 October, 2025; originally announced October 2025.

  3. arXiv:2510.23772  [pdf, ps, other

    cs.AI cs.LG

    Evaluating In Silico Creativity: An Expert Review of AI Chess Compositions

    Authors: Vivek Veeriah, Federico Barbero, Marcus Chiam, Xidong Feng, Michael Dennis, Ryan Pachauri, Thomas Tumiel, Johan Obando-Ceron, Jiaxin Shi, Shaobo Hou, Satinder Singh, Nenad Tomašev, Tom Zahavy

    Abstract: The rapid advancement of Generative AI has raised significant questions regarding its ability to produce creative and novel outputs. Our recent work investigates this question within the domain of chess puzzles and presents an AI system designed to generate puzzles characterized by aesthetic appeal, novelty, counter-intuitive and unique solutions. We briefly discuss our method below and refer the… ▽ More

    Submitted 27 October, 2025; originally announced October 2025.

    Comments: Accepted at the Creative AI Track, NeurIPS 2025

  4. arXiv:2510.04542  [pdf, ps, other

    cs.AI

    Code World Models for General Game Playing

    Authors: Wolfgang Lehrach, Daniel Hennes, Miguel Lazaro-Gredilla, Xinghua Lou, Carter Wendelken, Zun Li, Antoine Dedieu, Jordi Grau-Moya, Marc Lanctot, Atil Iscen, John Schultz, Marcus Chiam, Ian Gemp, Piotr Zielinski, Satinder Singh, Kevin P. Murphy

    Abstract: Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move generation -- has significant drawbacks. It relies on the model's implicit fragile pattern-matching capabilities, leading to frequent illegal moves and strategically shallow play. Here we introduce an alternative approac… ▽ More

    Submitted 6 October, 2025; originally announced October 2025.