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GNM Head: A Generative aNthropometric Model of the human head
Authors:
Stylianos Ploumpis,
Jan Bednarik,
Gaspard Zoss,
Ruslan Guseinov,
Luca Prasso,
Prashanth Chandran,
Oliver Boyne,
Vasileios Choutas,
Timo Bolkart,
Daoye Wang,
Menglei Chai,
Di Qiu,
Sebastian Winberg,
Gilles Rainer,
Lewis Bridgeman,
Delio Vicini,
Jérémy Riviere,
Yannick Boetzel,
Alexander Koumis,
Stylianos Moschoglou,
Jay Busch,
Cynthia Herrera,
Jacob Still,
Scott Ysebert,
Peter Lincoln
, et al. (5 additional authors not shown)
Abstract:
Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery. However, existing publicly available models are typically limited in anatomical scope, modeli…
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Parametric models of the human head are essential tools traditionally used in computer vision and graphics for animation, rendering, and reconstruction. More recently, they serve as crucial conditioning signals within generative large vision models, allowing for tight spatial control of generated imagery. However, existing publicly available models are typically limited in anatomical scope, modeling only outer geometry while ignoring intra-oral and ocular structures, and frequently suffer from reduced geometric quality stemming from low-fidelity input datasets. In this report we introduce a new parametric model dubbed Generative aNthropometric Model (GNM), named as a homophone of the human genome. GNM encompasses the head, face, neck, eyeballs, teeth, and tongue, and it is built on an extensive database of high-resolution 3D scans combined with high-quality anatomy specific artist-made samples. This report details the data provenance, the model architecture including the specialized sub-models for the ocular and intra-oral structures, and shows its SotA performance on fitting target 3D face scans. To foster community innovation, the complete GNM framework is made publicly available.
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Submitted 18 August, 2026; v1 submitted 26 July, 2026;
originally announced July 2026.
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DSA: Dynamic Step Allocation for Fast Autoregressive Video Generation
Authors:
Thanh-Tung Le,
Yunhan Zhao,
Menglei Chai,
Zhengyang Shen,
Zhe Cao,
Danhang Tang,
Xiaohui Xie,
Deying Kong
Abstract:
Video diffusion transformers have achieved state-of-the-art visual quality, but their high inference cost remains a major bottleneck for real-time applications. Recent distillation frameworks produce autoregressive video diffusion models with reduced latency, yet these models still use a fixed number of denoising steps per frame, wasting computation on predictable frames and under-refining challen…
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Video diffusion transformers have achieved state-of-the-art visual quality, but their high inference cost remains a major bottleneck for real-time applications. Recent distillation frameworks produce autoregressive video diffusion models with reduced latency, yet these models still use a fixed number of denoising steps per frame, wasting computation on predictable frames and under-refining challenging ones. We present DSA, a confidence-guided adaptive computation framework for AR video diffusion. DSA introduces a lightweight confidence head, trained jointly with the generator under a distribution-matching distillation objective, to estimate per-frame denoising reliability. At inference, this confidence signal dynamically adjusts the number of diffusion steps: simple frames terminate early for speed, while complex frames receive additional refinement. Our method requires no extra video data, no heuristics, and little architectural modification. Experiments show that DSA achieves real-time autoregressive video generation, reaching 22.63 FPS with sub-second latency on H100 GPUs, while maintaining competitive or superior VBench quality compared to recent autoregressive and bidirectional video diffusion models. Our results demonstrate that confidence-guided adaptive sampling provides an effective and practical path toward interactive video generation.
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Submitted 3 June, 2026;
originally announced June 2026.
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Rethinking Molecular Text Representations for LLMs: An Empirical Study
Authors:
Arun Raja,
Garrett M. Morris,
Kian Ming A. Chai
Abstract:
Large language models (LLMs) are increasingly used for molecular tasks, but it remains unclear which molecular representation to use. We present a systematic benchmark evaluating LLM molecular competence across nine representations and eight chemical tasks. We benchmark 16 LLMs across five model families, including reasoning and non-reasoning variants, chemistry-specialized LLMs, and closed fronti…
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Large language models (LLMs) are increasingly used for molecular tasks, but it remains unclear which molecular representation to use. We present a systematic benchmark evaluating LLM molecular competence across nine representations and eight chemical tasks. We benchmark 16 LLMs across five model families, including reasoning and non-reasoning variants, chemistry-specialized LLMs, and closed frontier models. Performance is strongly representation-dependent and no single representation wins across tasks, though CML is the best, followed by MolJSON, InChI, and then canonical SMILES. Explicit structured text representations (CML and MolJSON) dominate structural tasks; IUPAC dominates semantic tasks, winning molecule retrieval for all 16 LLMs; and SMILES variants are rarely optimal despite their prevalence in pretraining. Chemistry-specialized models perform well with SMILES at the cost of large degradations with structured text representations, suggesting SMILES-only evaluation rewards specialization that does not generalize. Using LLM-as-a-judge, we find that IUPAC produces the highest fraction of correct molecule generations. A mechanistic study via tokenization audits, linear probes and attention shows that representations are encoded differently inside the model; for example, structured representations require higher attention across the molecular span. Our results argue against representation-invariant evaluation and motivate task-aware representation routing for LLM-based chemistry.
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Submitted 1 June, 2026;
originally announced June 2026.
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Prefix-Adaptive Block Diffusion for Efficient Document Recognition
Authors:
Mingxu Chai,
Ziyu Shen,
Chenyu Liu,
Kaidi Zhang,
Jiazheng Zhang,
Dingwei Zhu,
Zhiheng Xi,
Ruoyu Chen,
Jun Long,
Jihua Kang,
Tao Gui,
Qi Zhang
Abstract:
Block Diffusion Models (BDMs) support parallel generation, flexible-length output, and KV caching, making them promising for efficient document parsing. However, existing BDMs bind denoising and cache commitment to fixed block boundaries: parallelism shrinks during intra-block denoising, while generated tokens cannot be cached until the whole block is completed. Moreover, intra-block bidirectional…
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Block Diffusion Models (BDMs) support parallel generation, flexible-length output, and KV caching, making them promising for efficient document parsing. However, existing BDMs bind denoising and cache commitment to fixed block boundaries: parallelism shrinks during intra-block denoising, while generated tokens cannot be cached until the whole block is completed. Moreover, intra-block bidirectional denoising conflicts with inter-block autoregression, creating inconsistent information flow that can challenge structure-sensitive recognition. We propose the Prefix-Adaptive Block Diffusion Model (PA-BDM), which replaces intra-block bidirectional denoising with causal denoising from prefix to suffix and treats the block size as a maximum candidate range rather than a fixed commitment unit. PA-BDM uses Confidence-gated Structural Loss (CSL) to build low-entropy prefixes before extending training to longer continuations. During inference, Progressive Prefix Commitment (PPC) then dynamically commits the longest reliable prefix into the KV cache and resets the next candidate range from the updated prefix, restoring a large parallel decoding space at each step. Experiments show that the 3B PA-BDM achieves higher recognition scores on several benchmarks and improves inference throughput by 71.6\% over the 2.5B MinerU-Diffusion.
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Submitted 16 May, 2026;
originally announced May 2026.
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Precise Debugging Benchmark: Is Your Model Debugging or Regenerating?
Authors:
Wang Bill Zhu,
Miaosen Chai,
Shangshang Wang,
Yejia Liu,
Song Bian,
Honghua Dong,
Willie Neiswanger,
Robin Jia
Abstract:
Unlike code completion, debugging requires localizing faults and applying targeted edits. We observe that frontier LLMs often regenerate correct but over-edited solutions during debugging. To evaluate how far LLMs are from precise debugging, we introduce the Precise Debugging Benchmark (PDB) framework, which automatically converts any coding dataset into a debugging benchmark with precision-aware…
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Unlike code completion, debugging requires localizing faults and applying targeted edits. We observe that frontier LLMs often regenerate correct but over-edited solutions during debugging. To evaluate how far LLMs are from precise debugging, we introduce the Precise Debugging Benchmark (PDB) framework, which automatically converts any coding dataset into a debugging benchmark with precision-aware evaluation. PDB generates buggy programs by synthesizing verified atomic bugs and composing them into multi-bug programs. We define two novel metrics, edit-level precision and bug-level recall, which measures how many necessary edits are made and how many bugs are resolved. We release two evaluation benchmarks: PDB-Single-Hard on single-line bugs, and PDB-Multi on multi-line bugs. Experiments show that frontier models, such as GPT-5.1-Codex and DeepSeek-V3.2-Thinking, achieve unit-test pass rates above 76% but exhibit precision below 45%, even when explicitly instructed to perform minimal debugging. Finally, we show that iterative and agentic debugging strategies do not substantially improve precision or recall, highlighting the need to rethink post-training pipelines for coding models.
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Submitted 15 May, 2026; v1 submitted 19 April, 2026;
originally announced April 2026.
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AgentV-RL: Scaling Reward Modeling with Agentic Verifier
Authors:
Jiazheng Zhang,
Ziche Fu,
Zhiheng Xi,
Wenqing Jing,
Mingxu Chai,
Wei He,
Guoqiang Zhang,
Chenghao Fan,
Chenxin An,
Wenxiang Chen,
Zhicheng Liu,
Haojie Pan,
Dingwei Zhu,
Tao Gui,
Qi Zhang,
Xuanjing Huang
Abstract:
Verifiers have been demonstrated to enhance LLM reasoning via test-time scaling (TTS). Yet, they face significant challenges in complex domains. Error propagation from incorrect intermediate reasoning can lead to false positives for seemingly plausible solutions, while lacking external grounding makes verifiers unreliable on computation or knowledge-intensive tasks. To address these challenges, we…
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Verifiers have been demonstrated to enhance LLM reasoning via test-time scaling (TTS). Yet, they face significant challenges in complex domains. Error propagation from incorrect intermediate reasoning can lead to false positives for seemingly plausible solutions, while lacking external grounding makes verifiers unreliable on computation or knowledge-intensive tasks. To address these challenges, we propose Agentic Verifier, a framework that transforms reward modeling into a multi-turn, tool-augmented deliberative process. We introduce complementary forward and backward agents: one traces solutions from premises to conclusions, while the other re-checks conclusions against their underlying premises. This bidirectional process enables a comprehensive, reliable, and interpretable assessment of solutions. To facilitate practical deployment, we propose AgentV-RL. Through proactive exploration and reinforcement learning, the verifier autonomously interleaves tool-use with internal reasoning. Extensive experiments show that Agentic Verifier yields consistent performance gains under both parallel and sequential TTS. Notably, our 4B variant surpasses state-of-the-art ORMs by 25.2%, positioning it as a promising paradigm for agentic reward modeling.
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Submitted 17 April, 2026;
originally announced April 2026.
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Variational Learning of Fractional Posteriors
Authors:
Kian Ming A. Chai,
Edwin V. Bonilla
Abstract:
We introduce a novel one-parameter variational objective that lower bounds the data evidence and enables the estimation of approximate fractional posteriors. We extend this framework to hierarchical construction and Bayes posteriors, offering a versatile tool for probabilistic modelling. We demonstrate two cases where gradients can be obtained analytically and a simulation study on mixture models…
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We introduce a novel one-parameter variational objective that lower bounds the data evidence and enables the estimation of approximate fractional posteriors. We extend this framework to hierarchical construction and Bayes posteriors, offering a versatile tool for probabilistic modelling. We demonstrate two cases where gradients can be obtained analytically and a simulation study on mixture models showing that our fractional posteriors can be used to achieve better calibration compared to posteriors from the conventional variational bound. When applied to variational autoencoders (VAEs), our approach attains higher evidence bounds and enables learning of high-performing approximate Bayes posteriors jointly with fractional posteriors. We show that VAEs trained with fractional posteriors produce decoders that are better aligned for generation from the prior.
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Submitted 28 March, 2026;
originally announced March 2026.
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Can RL Improve Generalization of LLM Agents? An Empirical Study
Authors:
Zhiheng Xi,
Xin Guo,
Jiaqi Liu,
Jiazheng Zhang,
Yutao Fan,
Zhihao Zhang,
Shichun Liu,
Mingxu Chai,
Xiaowei Shi,
Yitao Zhai,
Xunliang Cai,
Tao Gui,
Qi Zhang,
Xuanjing Huang
Abstract:
Reinforcement fine-tuning (RFT) has shown promise for training LLM agents to perform multi-turn decision-making based on environment feedback. However, most existing evaluations remain largely in-domain: training and testing are conducted in the same environment or even on the same tasks. In real-world deployment, agents may operate in unseen environments with different background knowledge, obser…
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Reinforcement fine-tuning (RFT) has shown promise for training LLM agents to perform multi-turn decision-making based on environment feedback. However, most existing evaluations remain largely in-domain: training and testing are conducted in the same environment or even on the same tasks. In real-world deployment, agents may operate in unseen environments with different background knowledge, observation spaces, and action interfaces. To characterize the generalization profile of RFT under such shifts, we conduct a systematic study along three axes: (1) within-environment generalization across task difficulty, (2) cross-environment transfer to unseen environments, and (3) sequential multi-environment training to quantify transfer and forgetting. Our results show that RFT generalizes well across task difficulty within an environment, but exhibits weaker transfer to unseen environments, which correlates with shifts in both semantic priors and observation/action interfaces. In contrast, sequential training yields promising downstream gains with minimal upstream forgetting, and mixture training across environments improves the overall balance. We further provide detailed analyses and deeper insights, and hope our work helps the community develop and deploy generalizable LLM agents.
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Submitted 12 March, 2026;
originally announced March 2026.
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Large Language Models in Peer-Run Community Behavioral Health Services: Understanding Peer Specialists and Service Users' Perspectives on Opportunities, Risks, and Mitigation Strategies
Authors:
Cindy Peng,
Megan Chai,
Gao Mo,
Naveen Raman,
Ningjing Tang,
Shannon Pagdon,
Margaret Swarbrick,
Nev Jones,
Fei Fang,
Hong Shen
Abstract:
Peer-run organizations (PROs) provide critical, recovery-based behavioral health support rooted in lived experience. As large language models (LLMs) enter this domain, their scale, conversationality, and opacity introduce new challenges for situatedness, trust, and autonomy. Partnering with Collaborative Support Programs of New Jersey (CSPNJ), a statewide PRO in the Northeastern United States, we…
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Peer-run organizations (PROs) provide critical, recovery-based behavioral health support rooted in lived experience. As large language models (LLMs) enter this domain, their scale, conversationality, and opacity introduce new challenges for situatedness, trust, and autonomy. Partnering with Collaborative Support Programs of New Jersey (CSPNJ), a statewide PRO in the Northeastern United States, we used comicboarding, a co-design method, to conduct workshops with 16 peer specialists and 10 service users exploring perceptions of integrating an LLM-based recommendation system into peer support. Findings show that depending on how LLMs are introduced, constrained, and co-used, they can reconfigure in-room dynamics by sustaining, undermining, or amplifying the relational authority that grounds peer support. We identify opportunities, risks, and mitigation strategies across three tensions: bridging scale and locality, protecting trust and relational dynamics, and preserving peer autonomy amid efficiency gains. We contribute design implications that center lived-experience-in-the-loop, reframe trust as co-constructed, and position LLMs not as clinical tools but as relational collaborators in high-stakes, community-led care.
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Submitted 8 February, 2026;
originally announced February 2026.
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DFPO: Scaling Value Modeling via Distributional Flow towards Robust and Generalizable LLM Post-Training
Authors:
Dingwei Zhu,
Zhiheng Xi,
Shihan Dou,
Jiahan Li,
Chenhao Huang,
Junjie Ye,
Sixian Li,
Mingxu Chai,
Yuhui Wang,
Yajie Yang,
Ming Zhang,
Jiazheng Zhang,
Shichun Liu,
Caishuang Huang,
Yunke Zhang,
Yuran Wang,
Tao Gui,
Xipeng Qiu,
Qi Zhang,
Xuanjing Huang
Abstract:
Training reinforcement learning (RL) systems in real-world environments remains challenging due to noisy supervision and poor out-of-domain (OOD) generalization, especially in LLM post-training. Recent distributional RL methods improve robustness by modeling values with multiple quantile points, but they still learn each quantile independently as a scalar. This results in rough-grained value repre…
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Training reinforcement learning (RL) systems in real-world environments remains challenging due to noisy supervision and poor out-of-domain (OOD) generalization, especially in LLM post-training. Recent distributional RL methods improve robustness by modeling values with multiple quantile points, but they still learn each quantile independently as a scalar. This results in rough-grained value representations that lack fine-grained conditioning on state information, struggling under complex and OOD conditions. We propose DFPO (Distributional Value Flow Policy Optimization with Conditional Risk and Consistency Control), a robust distributional RL framework that models values as continuous flows across time steps. By scaling value modeling through learning of a value flow field instead of isolated quantile predictions, DFPO captures richer state information for more accurate advantage estimation. To stabilize training under noisy feedback, DFPO further integrates conditional risk control and consistency constraints along value flow trajectories. Experiments on dialogue, math reasoning, and scientific tasks show that DFPO outperforms PPO, FlowRL, and other robust baselines under noisy supervision, achieving improved training stability and generalization.
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Submitted 6 May, 2026; v1 submitted 5 February, 2026;
originally announced February 2026.
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Image2Garment: Simulation-ready Garment Generation from a Single Image
Authors:
Selim Emir Can,
Jan Ackermann,
Kiyohiro Nakayama,
Ruofan Liu,
Tong Wu,
Yang Zheng,
Hugo Bertiche,
Menglei Chai,
Thabo Beeler,
Gordon Wetzstein
Abstract:
Estimating physically accurate, simulation-ready garments from a single image is challenging due to the absence of image-to-physics datasets and the ill-posed nature of this problem. Prior methods either require multi-view capture and expensive differentiable simulation or predict only garment geometry without the material properties required for realistic simulation. We propose a feed-forward fra…
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Estimating physically accurate, simulation-ready garments from a single image is challenging due to the absence of image-to-physics datasets and the ill-posed nature of this problem. Prior methods either require multi-view capture and expensive differentiable simulation or predict only garment geometry without the material properties required for realistic simulation. We propose a feed-forward framework that sidesteps these limitations by first fine-tuning a vision-language model to infer material composition and fabric attributes from real images, and then training a lightweight predictor that maps these attributes to the corresponding physical fabric parameters using a small dataset of material-physics measurements. Our approach introduces two new datasets (FTAG and T2P) and delivers simulation-ready garments from a single image without iterative optimization. Experiments show that our estimator achieves superior accuracy in material composition estimation and fabric attribute prediction, and by passing them through our physics parameter estimator, we further achieve higher-fidelity simulations compared to state-of-the-art image-to-garment methods.
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Submitted 18 March, 2026; v1 submitted 14 January, 2026;
originally announced January 2026.
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Prompt engineering does not universally improve Large Language Model performance across clinical decision-making tasks
Authors:
Mengdi Chai,
Ali R. Zomorrodi
Abstract:
Large Language Models (LLMs) have demonstrated promise in medical knowledge assessments, yet their practical utility in real-world clinical decision-making remains underexplored. In this study, we evaluated the performance of three state-of-the-art LLMs-ChatGPT-4o, Gemini 1.5 Pro, and LIama 3.3 70B-in clinical decision support across the entire clinical reasoning workflow of a typical patient enco…
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Large Language Models (LLMs) have demonstrated promise in medical knowledge assessments, yet their practical utility in real-world clinical decision-making remains underexplored. In this study, we evaluated the performance of three state-of-the-art LLMs-ChatGPT-4o, Gemini 1.5 Pro, and LIama 3.3 70B-in clinical decision support across the entire clinical reasoning workflow of a typical patient encounter. Using 36 case studies, we first assessed LLM's out-of-the-box performance across five key sequential clinical decision-making tasks under two temperature settings (default vs. zero): differential diagnosis, essential immediate steps, relevant diagnostic testing, final diagnosis, and treatment recommendation. All models showed high variability by task, achieving near-perfect accuracy in final diagnosis, poor performance in relevant diagnostic testing, and moderate performance in remaining tasks. Furthermore, ChatGPT performed better under the zero temperature, whereas LIama showed stronger performance under the default temperature. Next, we assessed whether prompt engineering could enhance LLM performance by applying variations of the MedPrompt framework, incorporating targeted and random dynamic few-shot learning. The results demonstrate that prompt engineering is not a one-size-fit-all solution. While it significantly improved the performance on the task with lowest baseline accuracy (relevant diagnostic testing), it was counterproductive for others. Another key finding was that the targeted dynamic few-shot prompting did not consistently outperform random selection, indicating that the presumed benefits of closely matched examples may be counterbalanced by loss of broader contextual diversity. These findings suggest that the impact of prompt engineering is highly model and task-dependent, highlighting the need for tailored, context-aware strategies for integrating LLMs into healthcare.
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Submitted 9 August, 2026; v1 submitted 28 December, 2025;
originally announced December 2025.
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WisPaper: Your AI Scholar Search Engine
Authors:
Li Ju,
Jun Zhao,
Mingxu Chai,
Ziyu Shen,
Xiangyang Wang,
Yage Geng,
Chunchun Ma,
Hao Peng,
Guangbin Li,
Tao Li,
Chengyong Liao,
Fu Wang,
Xiaolong Wang,
Junshen Chen,
Rui Gong,
Shijia Liang,
Feiyan Li,
Ming Zhang,
Kexin Tan,
Junjie Ye,
Zhiheng Xi,
Shihan Dou,
Tao Gui,
Yuankai Ying,
Yang Shi
, et al. (2 additional authors not shown)
Abstract:
We present \textsc{WisPaper}, an end-to-end agent system that transforms how researchers discover, organize, and track academic literature. The system addresses two fundamental challenges. (1)~\textit{Semantic search limitations}: existing academic search engines match keywords but cannot verify whether papers truly address complex research questions; and (2)~\textit{Workflow fragmentation}: resea…
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We present \textsc{WisPaper}, an end-to-end agent system that transforms how researchers discover, organize, and track academic literature. The system addresses two fundamental challenges. (1)~\textit{Semantic search limitations}: existing academic search engines match keywords but cannot verify whether papers truly address complex research questions; and (2)~\textit{Workflow fragmentation}: researchers must manually stitch together separate tools for discovery, organization, and monitoring. \textsc{WisPaper} tackles these through three integrated modules. \textbf{Scholar Search} combines rapid keyword retrieval with \textit{Deep Search}, in which an agentic model, \textsc{WisModel}, validates candidate papers against user queries through structured reasoning. Discovered papers flow seamlessly into \textbf{Library} with one click, where systematic organization progressively builds a user profile that sharpens the recommendations of \textbf{AI Feeds}, which continuously surfaces relevant new publications and in turn guides subsequent exploration, closing the loop from discovery to long-term awareness. On TaxoBench, \textsc{WisPaper} achieves 22.26\% recall, surpassing the O3 baseline (20.92\%). Furthermore, \textsc{WisModel} attains 93.70\% validation accuracy, effectively mitigating retrieval hallucinations.
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Submitted 13 April, 2026; v1 submitted 7 December, 2025;
originally announced December 2025.
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PeerCoPilot: A Language Model-Powered Assistant for Behavioral Health Organizations
Authors:
Gao Mo,
Naveen Raman,
Megan Chai,
Cindy Peng,
Shannon Pagdon,
Nev Jones,
Hong Shen,
Peggy Swarbrick,
Fei Fang
Abstract:
Behavioral health conditions, which include mental health and substance use disorders, are the leading disease burden in the United States. Peer-run behavioral health organizations (PROs) critically assist individuals facing these conditions by combining mental health services with assistance for needs such as income, employment, and housing. However, limited funds and staffing make it difficult f…
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Behavioral health conditions, which include mental health and substance use disorders, are the leading disease burden in the United States. Peer-run behavioral health organizations (PROs) critically assist individuals facing these conditions by combining mental health services with assistance for needs such as income, employment, and housing. However, limited funds and staffing make it difficult for PROs to address all service user needs. To assist peer providers at PROs with their day-to-day tasks, we introduce PeerCoPilot, a large language model (LLM)-powered assistant that helps peer providers create wellness plans, construct step-by-step goals, and locate organizational resources to support these goals. PeerCoPilot ensures information reliability through a retrieval-augmented generation pipeline backed by a large database of over 1,300 vetted resources. We conducted human evaluations with 15 peer providers and 6 service users and found that over 90% of users supported using PeerCoPilot. Moreover, we demonstrated that PeerCoPilot provides more reliable and specific information than a baseline LLM. PeerCoPilot is now used by a group of 5-10 peer providers at CSPNJ, a large behavioral health organization serving over 10,000 service users, and we are actively expanding PeerCoPilot's use.
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Submitted 19 November, 2025;
originally announced November 2025.
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Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements
Authors:
Botao Amber Hu,
Yilan Elan Tao,
Rem RunGu Lin,
Mingze Chai,
Yuemin Huang,
Rakesh Patibanda
Abstract:
Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by examining how virtual objects can nudge collective, co-located movement without relying on explicit instructions or choreography. We developed GravField, a research-through-design, co-located MR performance system where an…
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Mixed Reality (MR) increasingly explores how virtual elements can shape physical behavior, yet how MR objects guide group movement remains underexplored. We address this gap by examining how virtual objects can nudge collective, co-located movement without relying on explicit instructions or choreography. We developed GravField, a research-through-design, co-located MR performance system where an "object jockey" live-configures virtual objects (e.g., ropes, springs, magnetic fields) with real-time, parameterized "digital physics" (e.g., weight, elasticity, force) to influence headset-wearing participants' movement, made perceptible through augmented visual and audio feedback serving as cognitive-somatic cues. Our bricolage analysis of the performances, based on video, interviews, soma trajectories, and field notes, indicates that these live nudges support emergent intercorporeal coordination and that ambiguity and real-time configuration sustain open-ended, exploratory engagement. Ultimately, our work offers empirical insights and design principles for MR systems that can guide group movement through embodied, felt dynamics while preserving participants' sense of agency.
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Submitted 28 February, 2026; v1 submitted 17 September, 2025;
originally announced September 2025.
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"GenAI Defaults to Bias!" Gamify AI Literacy Through Reflections on Prompts
Authors:
Qianou Ma,
Megan Chai,
Yike Tan,
Jihun Choi,
Jini Kim,
Erik Harpstead,
Geoff Kauffman,
Tongshuang Wu
Abstract:
As Generative AI (GenAI) becomes widespread, it is increasingly important for the public to understand the model's behaviors and biases. However, existing AI literacy efforts miss opportunities to engage the general public to reflect on enduring GenAI bias and behaviors (e.g., how GenAI defaults to its internal bias in response to ambiguous or challenging prompts). In this work, we introduce Imagi…
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As Generative AI (GenAI) becomes widespread, it is increasingly important for the public to understand the model's behaviors and biases. However, existing AI literacy efforts miss opportunities to engage the general public to reflect on enduring GenAI bias and behaviors (e.g., how GenAI defaults to its internal bias in response to ambiguous or challenging prompts). In this work, we introduce ImaginAItion, a multiplayer game to help adults better reflect on GenAI bias and understand GenAI behaviors. ImaginAItion is grounded in reflective play to surface GenAI limitations by encouraging players to manipulate prompt specificity (e.g., an underspecified prompt "CEO" defaults to a white man). From ten sessions (n=30), we find that the game significantly improved players' understanding of GenAI behaviors by 35% in accuracy. Qualitative analysis showed how game mechanisms supported player reflections, including on prompting strategies to mitigate GenAI bias. Our work demonstrates a viable pathway to scale GenAI literacy through playful, social interventions resilient to rapidly evolving technologies.
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Submitted 23 June, 2026; v1 submitted 17 September, 2025;
originally announced September 2025.
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LLMEval-Fair: A Large-Scale Longitudinal Study on Robust and Fair Evaluation of Large Language Models
Authors:
Ming Zhang,
Yujiong Shen,
Jingyi Deng,
Yuhui Wang,
Huayu Sha,
Kexin Tan,
Qiyuan Peng,
Yue Zhang,
Junzhe Wang,
Shichun Liu,
Yueyuan Huang,
Jingqi Tong,
Changhao Jiang,
Yilong Wu,
Zhihao Zhang,
Mingqi Wu,
Mingxu Chai,
Zhiheng Xi,
Shihan Dou,
Tao Gui,
Qi Zhang,
Xuanjing Huang
Abstract:
Existing evaluation of Large Language Models (LLMs) on static benchmarks is vulnerable to data contamination and leaderboard overfitting, critical issues that obscure true model capabilities. To address this, we introduce LLMEval-Fair, a framework for dynamic evaluation of LLMs. LLMEval-Fair is built on a proprietary bank of 220k graduate-level questions, from which it dynamically samples unseen t…
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Existing evaluation of Large Language Models (LLMs) on static benchmarks is vulnerable to data contamination and leaderboard overfitting, critical issues that obscure true model capabilities. To address this, we introduce LLMEval-Fair, a framework for dynamic evaluation of LLMs. LLMEval-Fair is built on a proprietary bank of 220k graduate-level questions, from which it dynamically samples unseen test sets for each evaluation run. Its automated pipeline ensures integrity via contamination-resistant data curation, a novel anti-cheating architecture, and a calibrated LLM-as-a-judge process achieving 90% agreement with human experts, complemented by a relative ranking system for fair comparison. A 30-month longitudinal study of nearly 60 leading models reveals a performance ceiling on knowledge memorization and exposes data contamination vulnerabilities undetectable by static benchmarks. The framework demonstrates exceptional robustness in ranking stability and consistency, providing strong empirical validation for the dynamic evaluation paradigm. LLMEval-Fair offers a robust and credible methodology for assessing the true capabilities of LLMs beyond leaderboard scores, promoting the development of more trustworthy evaluation standards. Our code and data are publicly available at https://github.com/llmeval/LLMEval-Fair.
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Submitted 15 April, 2026; v1 submitted 7 August, 2025;
originally announced August 2025.
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MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning
Authors:
Liujian Tang,
Shaokang Dong,
Yijia Huang,
Minqi Xiang,
Hongtao Ruan,
Bin Wang,
Shuo Li,
Zhiheng Xi,
Zhihui Cao,
Hailiang Pang,
Heng Kong,
He Yang,
Mingxu Chai,
Zhilin Gao,
Xingyu Liu,
Yingnan Fu,
Jiaming Liu,
Xuanjing Huang,
Yu-Gang Jiang,
Tao Gui,
Qi Zhang,
Kang Wang,
Yunke Zhang,
Yuran Wang
Abstract:
This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key components: (1) a comprehensive and accurate dataset, constructed via the scalable GUI Data Pipeline, which aggregates the largest and most diverse GUI-centric multi…
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This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key components: (1) a comprehensive and accurate dataset, constructed via the scalable GUI Data Pipeline, which aggregates the largest and most diverse GUI-centric multimodal data to date from open-source repositories, automated crawling, and targeted manual annotation; (2) enhanced perception and grounding capabilities, facilitating fine-grained multimodal alignment for UI element referencing, grounding, and screen comprehension; (3) a comprehensive and unified action space, encompassing both fundamental UI operations and complex interactive intents to support human-agent interactions; (4) planning-oriented reasoning mechanisms that enable the model to decompose complex user instructions into sequential actions with explicit intermediate meta-paln reasoning; (5) an iterative two-stage training procedure, combining large-scale continue pre-training on 7.8M samples with reinforcement fine-tuning utilizing a spatially enhanced composite reward and dual filtering strategy; and (6) competitive performance on both the proprietary Magic-RICH benchmark and over a dozen public benchmarks, achieving superior performance across GUI perception and agent tasks, while demonstrating robust generalization and real-world deployment potential in practical mobile GUI scenarios, as detailed in Figure 1.
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Submitted 11 September, 2025; v1 submitted 19 July, 2025;
originally announced August 2025.
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VRPO: Rethinking Value Modeling for Robust RL under Noisy Supervision in LLM Post-Training
Authors:
Dingwei Zhu,
Shihan Dou,
Zhiheng Xi,
Senjie Jin,
Guoqiang Zhang,
Jiazheng Zhang,
Junjie Ye,
Mingxu Chai,
Enyu Zhou,
Ming Zhang,
Yuhui Wang,
Caishuang Huang,
Chenhao Huang,
Yunke Zhang,
Yuran Wang,
Tao Gui,
Qi Zhang,
Xipeng Qiu,
Xuanjing Huang
Abstract:
Reinforcement Learning (RL) in real-world environments often suffers from ambiguous or incomplete reward supervision, which undermines policy stability and generalization. Such noise may cause models to ignore key information or even collapse in advantage estimation. We find that a strong value model is essential for absorbing unstable signals and producing reliable advantages, offering denser and…
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Reinforcement Learning (RL) in real-world environments often suffers from ambiguous or incomplete reward supervision, which undermines policy stability and generalization. Such noise may cause models to ignore key information or even collapse in advantage estimation. We find that a strong value model is essential for absorbing unstable signals and producing reliable advantages, offering denser and more robust supervision than the reward model. To better optimize noisy supervision, we propose VRPO, a framework that enhances value modeling for robust RL in LLM post-training. VRPO integrates (1) auxiliary losses guided by entropy and perplexity from a frozen language model, and (2) a variational information bottleneck, enabling the value model to filter noise and capture key words. This design allows the value model to correct noise rewards and generate more reliable advantage estimates, transforming it from a passive predictor into an active noise regulator. Experiments on multi-turn dialogue, math reasoning, and science QA with both rule-based and model-based rewards show that VRPO consistently outperforms baselines such as PPO and GRPO. Our work highlight the central role of the value model in Robust RL and provide a principled and practical approach to policy optimization under noisy supervision.
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Submitted 20 June, 2026; v1 submitted 5 August, 2025;
originally announced August 2025.
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Thompson Sampling in Function Spaces via Neural Operators
Authors:
Rafael Oliveira,
Xuesong Wang,
Kian Ming A. Chai,
Edwin V. Bonilla
Abstract:
We propose an extension of Thompson sampling to optimization problems over function spaces where the objective is a known functional of an unknown operator's output. We assume that queries to the operator (such as running a high-fidelity simulator or physical experiment) are costly, while functional evaluations on the operator's output are inexpensive. Our algorithm employs a sample-then-optimize…
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We propose an extension of Thompson sampling to optimization problems over function spaces where the objective is a known functional of an unknown operator's output. We assume that queries to the operator (such as running a high-fidelity simulator or physical experiment) are costly, while functional evaluations on the operator's output are inexpensive. Our algorithm employs a sample-then-optimize approach using neural operator surrogates. This strategy avoids explicit uncertainty quantification by treating trained neural operators as approximate samples from a Gaussian process (GP) posterior. We derive regret bounds and theoretical results connecting neural operators with GPs in infinite-dimensional settings. Experiments benchmark our method against other Bayesian optimization baselines on functional optimization tasks involving partial differential equations of physical systems, demonstrating better sample efficiency and significant performance gains.
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Submitted 19 January, 2026; v1 submitted 27 June, 2025;
originally announced June 2025.
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PSALM-V: Automating Symbolic Planning in Interactive Visual Environments with Large Language Models
Authors:
Wang Bill Zhu,
Miaosen Chai,
Ishika Singh,
Robin Jia,
Jesse Thomason
Abstract:
We propose PSALM-V, the first autonomous neuro-symbolic learning system able to induce symbolic action semantics (i.e., pre- and post-conditions) in visual environments through interaction. PSALM-V bootstraps reliable symbolic planning without expert action definitions, using LLMs to generate heuristic plans and candidate symbolic semantics. Previous work has explored using large language models t…
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We propose PSALM-V, the first autonomous neuro-symbolic learning system able to induce symbolic action semantics (i.e., pre- and post-conditions) in visual environments through interaction. PSALM-V bootstraps reliable symbolic planning without expert action definitions, using LLMs to generate heuristic plans and candidate symbolic semantics. Previous work has explored using large language models to generate action semantics for Planning Domain Definition Language (PDDL)-based symbolic planners. However, these approaches have primarily focused on text-based domains or relied on unrealistic assumptions, such as access to a predefined problem file, full observability, or explicit error messages. By contrast, PSALM-V dynamically infers PDDL problem files and domain action semantics by analyzing execution outcomes and synthesizing possible error explanations. The system iteratively generates and executes plans while maintaining a tree-structured belief over possible action semantics for each action, iteratively refining these beliefs until a goal state is reached. Simulated experiments of task completion in ALFRED demonstrate that PSALM-V increases the plan success rate from 37% (Claude-3.7) to 74% in partially observed setups. Results on two 2D game environments, RTFM and Overcooked-AI, show that PSALM-V improves step efficiency and succeeds in domain induction in multi-agent settings. PSALM-V correctly induces PDDL pre- and post-conditions for real-world robot BlocksWorld tasks, despite low-level manipulation failures from the robot.
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Submitted 24 June, 2025;
originally announced June 2025.
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LLMEval-Med: A Real-world Clinical Benchmark for Medical LLMs with Physician Validation
Authors:
Ming Zhang,
Yujiong Shen,
Zelin Li,
Huayu Sha,
Binze Hu,
Yuhui Wang,
Chenhao Huang,
Shichun Liu,
Jingqi Tong,
Changhao Jiang,
Mingxu Chai,
Zhiheng Xi,
Shihan Dou,
Tao Gui,
Qi Zhang,
Xuanjing Huang
Abstract:
Evaluating large language models (LLMs) in medicine is crucial because medical applications require high accuracy with little room for error. Current medical benchmarks have three main types: medical exam-based, comprehensive medical, and specialized assessments. However, these benchmarks have limitations in question design (mostly multiple-choice), data sources (often not derived from real clinic…
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Evaluating large language models (LLMs) in medicine is crucial because medical applications require high accuracy with little room for error. Current medical benchmarks have three main types: medical exam-based, comprehensive medical, and specialized assessments. However, these benchmarks have limitations in question design (mostly multiple-choice), data sources (often not derived from real clinical scenarios), and evaluation methods (poor assessment of complex reasoning). To address these issues, we present LLMEval-Med, a new benchmark covering five core medical areas, including 2,996 questions created from real-world electronic health records and expert-designed clinical scenarios. We also design an automated evaluation pipeline, incorporating expert-developed checklists into our LLM-as-Judge framework. Furthermore, our methodology validates machine scoring through human-machine agreement analysis, dynamically refining checklists and prompts based on expert feedback to ensure reliability. We evaluate 13 LLMs across three categories (specialized medical models, open-source models, and closed-source models) on LLMEval-Med, providing valuable insights for the safe and effective deployment of LLMs in medical domains. The dataset is released in https://github.com/llmeval/LLMEval-Med.
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Submitted 31 August, 2025; v1 submitted 4 June, 2025;
originally announced June 2025.
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Brain-Inspired Stochastic Joint Embedding Representation Learning
Authors:
Makoto Yamada,
Kian Ming A. Chai,
Ayoub Rhim,
Satoki Ishikawa,
Mohammad Sabokrou,
Yao-Hung Hubert Tsai
Abstract:
Representation learning is one of the key research topics in machine learning, and the framework of self-supervised learning (SSL) has revolutionized computer vision. However, these approaches have not yet fully leveraged insights from biological visual processing systems. In this paper, we introduce PhiNet v2, a novel architecture that processes temporal visual input (i.e., sequences of images) w…
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Representation learning is one of the key research topics in machine learning, and the framework of self-supervised learning (SSL) has revolutionized computer vision. However, these approaches have not yet fully leveraged insights from biological visual processing systems. In this paper, we introduce PhiNet v2, a novel architecture that processes temporal visual input (i.e., sequences of images) without relying on strong data augmentation, enabling it to learn robust visual representations in a manner similar to human visual processing. Our learning objective is derived from variational inference. Through extensive experiments, we demonstrate that PhiNet v2 achieves competitive performance compared to state-of-the-art vision representation models, including RSP and CropMAE, while retaining the ability to learn effectively from sequential input without strong data augmentation. This work represents a step toward more biologically plausible computer vision systems that process visual information in a manner more aligned with human cognitive processes.
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Submitted 18 June, 2026; v1 submitted 16 May, 2025;
originally announced May 2025.
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Two Minds Better Than One: Collaborative Reward Modeling for LLM Alignment
Authors:
Jiazheng Zhang,
Wenqing Jing,
Zizhuo Zhang,
Zhiheng Xi,
Shihan Dou,
Rongxiang Weng,
Jiahuan Li,
Jingang Wang,
Mingxu Chai,
Shibo Hong,
Tao Gui,
Qi Zhang
Abstract:
Reward models (RMs) play a pivotal role in aligning large language models (LLMs) with human values. However, noisy preferences in human feedback can lead to reward misgeneralization - a phenomenon where reward models learn spurious correlations or overfit to noisy preferences, which poses important challenges to the generalization of RMs. This paper systematically analyzes the characteristics of p…
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Reward models (RMs) play a pivotal role in aligning large language models (LLMs) with human values. However, noisy preferences in human feedback can lead to reward misgeneralization - a phenomenon where reward models learn spurious correlations or overfit to noisy preferences, which poses important challenges to the generalization of RMs. This paper systematically analyzes the characteristics of preference pairs and aims to identify how noisy preferences differ from human-aligned preferences in reward modeling. Our analysis reveals that noisy preferences are difficult for RMs to fit, as they cause sharp training fluctuations and irregular gradient updates. These distinctive dynamics suggest the feasibility of identifying and excluding such noisy preferences. Empirical studies demonstrate that policy LLM optimized with a reward model trained on the full preference dataset, which includes substantial noise, performs worse than the one trained on a subset of exclusively high quality preferences. To address this challenge, we propose an online Collaborative Reward Modeling (CRM) framework to achieve robust preference learning through peer review and curriculum learning. In particular, CRM maintains two RMs that collaboratively filter potential noisy preferences by peer-reviewing each other's data selections. Curriculum learning synchronizes the capabilities of two models, mitigating excessive disparities to promote the utility of peer review. Extensive experiments demonstrate that CRM significantly enhances RM generalization, with up to 9.94 points improvement on RewardBench under an extreme 40\% noise. Moreover, CRM can seamlessly extend to implicit-reward alignment methods, offering a robust and versatile alignment strategy.
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Submitted 18 May, 2025; v1 submitted 15 May, 2025;
originally announced May 2025.
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GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
Authors:
Yang Zheng,
Menglei Chai,
Delio Vicini,
Yuxiao Zhou,
Yinghao Xu,
Leonidas Guibas,
Gordon Wetzstein,
Thabo Beeler
Abstract:
We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to…
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We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method.
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Submitted 13 March, 2025;
originally announced March 2025.
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DocFusion: A Unified Framework for Document Parsing Tasks
Authors:
Mingxu Chai,
Ziyu Shen,
Chong Zhang,
Yue Zhang,
Xiao Wang,
Shihan Dou,
Jihua Kang,
Jiazheng Zhang,
Qi Zhang
Abstract:
Document parsing is essential for analyzing complex document structures and extracting fine-grained information, supporting numerous downstream applications. However, existing methods often require integrating multiple independent models to handle various parsing tasks, leading to high complexity and maintenance overhead. To address this, we propose DocFusion, a lightweight generative model with o…
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Document parsing is essential for analyzing complex document structures and extracting fine-grained information, supporting numerous downstream applications. However, existing methods often require integrating multiple independent models to handle various parsing tasks, leading to high complexity and maintenance overhead. To address this, we propose DocFusion, a lightweight generative model with only 0.28B parameters. It unifies task representations and achieves collaborative training through an improved objective function. Experiments reveal and leverage the mutually beneficial interaction among recognition tasks, and integrating recognition data significantly enhances detection performance. The final results demonstrate that DocFusion achieves state-of-the-art (SOTA) performance across four key tasks.
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Submitted 22 May, 2025; v1 submitted 16 December, 2024;
originally announced December 2024.
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Modeling Layout Reading Order as Ordering Relations for Visually-rich Document Understanding
Authors:
Chong Zhang,
Yi Tu,
Yixi Zhao,
Chenshu Yuan,
Huan Chen,
Yue Zhang,
Mingxu Chai,
Ya Guo,
Huijia Zhu,
Qi Zhang,
Tao Gui
Abstract:
Modeling and leveraging layout reading order in visually-rich documents (VrDs) is critical in document intelligence as it captures the rich structure semantics within documents. Previous works typically formulated layout reading order as a permutation of layout elements, i.e. a sequence containing all the layout elements. However, we argue that this formulation does not adequately convey the compl…
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Modeling and leveraging layout reading order in visually-rich documents (VrDs) is critical in document intelligence as it captures the rich structure semantics within documents. Previous works typically formulated layout reading order as a permutation of layout elements, i.e. a sequence containing all the layout elements. However, we argue that this formulation does not adequately convey the complete reading order information in the layout, which may potentially lead to performance decline in downstream VrD tasks. To address this issue, we propose to model the layout reading order as ordering relations over the set of layout elements, which have sufficient expressive capability for the complete reading order information. To enable empirical evaluation on methods towards the improved form of reading order prediction (ROP), we establish a comprehensive benchmark dataset including the reading order annotation as relations over layout elements, together with a relation-extraction-based method that outperforms previous methods. Moreover, to highlight the practical benefits of introducing the improved form of layout reading order, we propose a reading-order-relation-enhancing pipeline to improve model performance on any arbitrary VrD task by introducing additional reading order relation inputs. Comprehensive results demonstrate that the pipeline generally benefits downstream VrD tasks: (1) with utilizing the reading order relation information, the enhanced downstream models achieve SOTA results on both two task settings of the targeted dataset; (2) with utilizing the pseudo reading order information generated by the proposed ROP model, the performance of the enhanced models has improved across all three models and eight cross-domain VrD-IE/QA task settings without targeted optimization.
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Submitted 29 September, 2024;
originally announced September 2024.
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LightAvatar: Efficient Head Avatar as Dynamic Neural Light Field
Authors:
Huan Wang,
Feitong Tan,
Ziqian Bai,
Yinda Zhang,
Shichen Liu,
Qiangeng Xu,
Menglei Chai,
Anish Prabhu,
Rohit Pandey,
Sean Fanello,
Zeng Huang,
Yun Fu
Abstract:
Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the slow rendering speed due to the dense point sampling of NeRF, preventing them from broader utility on resource-constrained devices. We introduce LightAvatar, the…
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Recent works have shown that neural radiance fields (NeRFs) on top of parametric models have reached SOTA quality to build photorealistic head avatars from a monocular video. However, one major limitation of the NeRF-based avatars is the slow rendering speed due to the dense point sampling of NeRF, preventing them from broader utility on resource-constrained devices. We introduce LightAvatar, the first head avatar model based on neural light fields (NeLFs). LightAvatar renders an image from 3DMM parameters and a camera pose via a single network forward pass, without using mesh or volume rendering. The proposed approach, while being conceptually appealing, poses a significant challenge towards real-time efficiency and training stability. To resolve them, we introduce dedicated network designs to obtain proper representations for the NeLF model and maintain a low FLOPs budget. Meanwhile, we tap into a distillation-based training strategy that uses a pretrained avatar model as teacher to synthesize abundant pseudo data for training. A warping field network is introduced to correct the fitting error in the real data so that the model can learn better. Extensive experiments suggest that our method can achieve new SOTA image quality quantitatively or qualitatively, while being significantly faster than the counterparts, reporting 174.1 FPS (512x512 resolution) on a consumer-grade GPU (RTX3090) with no customized optimization.
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Submitted 6 November, 2024; v1 submitted 26 September, 2024;
originally announced September 2024.
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GroomCap: High-Fidelity Prior-Free Hair Capture
Authors:
Yuxiao Zhou,
Menglei Chai,
Daoye Wang,
Sebastian Winberg,
Erroll Wood,
Kripasindhu Sarkar,
Markus Gross,
Thabo Beeler
Abstract:
Despite recent advances in multi-view hair reconstruction, achieving strand-level precision remains a significant challenge due to inherent limitations in existing capture pipelines. We introduce GroomCap, a novel multi-view hair capture method that reconstructs faithful and high-fidelity hair geometry without relying on external data priors. To address the limitations of conventional reconstructi…
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Despite recent advances in multi-view hair reconstruction, achieving strand-level precision remains a significant challenge due to inherent limitations in existing capture pipelines. We introduce GroomCap, a novel multi-view hair capture method that reconstructs faithful and high-fidelity hair geometry without relying on external data priors. To address the limitations of conventional reconstruction algorithms, we propose a neural implicit representation for hair volume that encodes high-resolution 3D orientation and occupancy from input views. This implicit hair volume is trained with a new volumetric 3D orientation rendering algorithm, coupled with 2D orientation distribution supervision, to effectively prevent the loss of structural information caused by undesired orientation blending. We further propose a Gaussian-based hair optimization strategy to refine the traced hair strands with a novel chained Gaussian representation, utilizing direct photometric supervision from images. Our results demonstrate that GroomCap is able to capture high-quality hair geometries that are not only more precise and detailed than existing methods but also versatile enough for a range of applications.
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Submitted 3 April, 2025; v1 submitted 1 September, 2024;
originally announced September 2024.
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Chat2Layout: Interactive 3D Furniture Layout with a Multimodal LLM
Authors:
Can Wang,
Hongliang Zhong,
Menglei Chai,
Mingming He,
Dongdong Chen,
Jing Liao
Abstract:
Automatic furniture layout is long desired for convenient interior design. Leveraging the remarkable visual reasoning capabilities of multimodal large language models (MLLMs), recent methods address layout generation in a static manner, lacking the feedback-driven refinement essential for interactive user engagement. We introduce Chat2Layout, a novel interactive furniture layout generation system…
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Automatic furniture layout is long desired for convenient interior design. Leveraging the remarkable visual reasoning capabilities of multimodal large language models (MLLMs), recent methods address layout generation in a static manner, lacking the feedback-driven refinement essential for interactive user engagement. We introduce Chat2Layout, a novel interactive furniture layout generation system that extends the functionality of MLLMs into the realm of interactive layout design. To achieve this, we establish a unified vision-question paradigm for in-context learning, enabling seamless communication with MLLMs to steer their behavior without altering model weights. Within this framework, we present a novel training-free visual prompting mechanism. This involves a visual-text prompting technique that assist MLLMs in reasoning about plausible layout plans, followed by an Offline-to-Online search (O2O-Search) method, which automatically identifies the minimal set of informative references to provide exemplars for visual-text prompting. By employing an agent system with MLLMs as the core controller, we enable bidirectional interaction. The agent not only comprehends the 3D environment and user requirements through linguistic and visual perception but also plans tasks and reasons about actions to generate and arrange furniture within the virtual space. Furthermore, the agent iteratively updates based on visual feedback from execution results. Experimental results demonstrate that our approach facilitates language-interactive generation and arrangement for diverse and complex 3D furniture.
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Submitted 31 July, 2024;
originally announced July 2024.
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What's Wrong with Your Code Generated by Large Language Models? An Extensive Study
Authors:
Shihan Dou,
Haoxiang Jia,
Shenxi Wu,
Huiyuan Zheng,
Muling Wu,
Yunbo Tao,
Ming Zhang,
Mingxu Chai,
Jessica Fan,
Zhiheng Xi,
Rui Zheng,
Yueming Wu,
Ming Wen,
Tao Gui,
Qi Zhang,
Xipeng Qiu,
Xuanjing Huang
Abstract:
The increasing development of LLMs in code generation has drawn significant attention among researchers. To enhance LLM-based code generation ability, current efforts are predominantly directed towards collecting high-quality datasets and leveraging diverse training technologies. However, there is a notable lack of comprehensive studies examining the limitations and boundaries of existing methods.…
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The increasing development of LLMs in code generation has drawn significant attention among researchers. To enhance LLM-based code generation ability, current efforts are predominantly directed towards collecting high-quality datasets and leveraging diverse training technologies. However, there is a notable lack of comprehensive studies examining the limitations and boundaries of existing methods. To bridge this gap, we conducted an extensive empirical study evaluating the performance of three leading closed-source LLMs and six popular open-source LLMs on three commonly used benchmarks. Our investigation, which evaluated the length, cyclomatic complexity and API number of the generated code, revealed that these LLMs face challenges in generating successful code for more complex problems, and tend to produce code that is shorter yet more complicated as compared to canonical solutions. Additionally, we developed a taxonomy of bugs for incorrect codes that includes three categories and ten sub-categories, and analyzed the root cause for common bug types. To better understand the performance of LLMs in real-world projects, we also manually created a real-world benchmark RWPB. We analyzed bugs on RWPB to highlight distinct differences in bug distributions between actual scenarios and existing benchmarks. Finally, we propose a novel training-free iterative method that introduces self-critique, enabling LLMs to critique and correct their generated code based on bug types and compiler feedback. Our comprehensive and extensive study provides insights into the current limitations of LLM-based code generation and opportunities for enhancing the accuracy and quality of the generated code.
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Submitted 17 October, 2025; v1 submitted 8 July, 2024;
originally announced July 2024.
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A conceptual predator-prey model with super-long transients
Authors:
Misha Chai,
Holger Kantz
Abstract:
Drawing on the understanding of the logistic map, we propose a simple predator-prey model where predators and prey adapt to each other, leading to the co-evolution of the system. The special dynamics observed in periodic windows contribute to the coexistence of multiple time scales, adding to the complexity of the system. Typical dynamics in ecosystems, such as the persistence and coexistence of p…
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Drawing on the understanding of the logistic map, we propose a simple predator-prey model where predators and prey adapt to each other, leading to the co-evolution of the system. The special dynamics observed in periodic windows contribute to the coexistence of multiple time scales, adding to the complexity of the system. Typical dynamics in ecosystems, such as the persistence and coexistence of population cycles and chaotic behaviors, the emergence of super-long transients, regime shifts, and the quantifying of resilience, are encapsulated within this single model. The simplicity of our model allows for detailed analysis, reinforcing its potential as a conceptual tool for understanding ecosystems deeply.
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Submitted 2 October, 2024; v1 submitted 12 June, 2024;
originally announced June 2024.
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In silico bioactivity prediction of proteins interacting with graphene-based nanomaterials guides rational design of biosensor
Authors:
Jing Ye,
Minzhi Fan,
Xiaoyu Zhang,
Shasha Lu,
Mengyao Chai,
Yunshan Zhang,
Xiaoyu Zhao,
Shuang Li,
Diming Zhang
Abstract:
Graphene based nanomaterials have attracted significant attention for their potentials in biomedical and biotechnology applications in recent years, owing to the outstanding physical and chemical properties. However, the interaction mechanism and impact on biological activity of macro and micro biomolecules still require more concerns and further research in order to enhance their applicability in…
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Graphene based nanomaterials have attracted significant attention for their potentials in biomedical and biotechnology applications in recent years, owing to the outstanding physical and chemical properties. However, the interaction mechanism and impact on biological activity of macro and micro biomolecules still require more concerns and further research in order to enhance their applicability in biosensors, etc. Herein, an integrated method has been developed to predict the protein bioactivity performance when interacting with nanomaterials for protein based biosensor. Molecular dynamics simulation and molecular docking technique were consolidated to investigate several nanomaterials C60 fullerene, single walled carbon nanotube, pristine graphene and graphene oxide, and their effect when interacting with protein. The adsorption behavior, secondary structure changes and protein bioactivity changes were simulated, and the results of protein activity simulation were verified in combination with atomic force spectrum, circular dichroism spectrum fluorescence and electrochemical experiments. The best quantification alignment between bioactivity obtained by simulation and experiment measurements was further explored. The two proteins, RNase A and Exonuclease III, were regarded as analysis model for the proof of concept, and the prediction accuracy of protein bioactivty could reach up to 0.98.
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Submitted 8 April, 2024;
originally announced April 2024.
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MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space
Authors:
Armand Comas-Massagué,
Di Qiu,
Menglei Chai,
Marcel Bühler,
Amit Raj,
Ruiqi Gao,
Qiangeng Xu,
Mark Matthews,
Paulo Gotardo,
Octavia Camps,
Sergio Orts-Escolano,
Thabo Beeler
Abstract:
We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to…
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We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization. Central to our approach are key innovations aimed at overcoming the challenges in photo-realistic avatar synthesis. Firstly, we utilize a conditional Neural Radiance Fields (NeRF) model, trained on a large-scale unannotated multi-view dataset, to create a versatile initial solution space that accelerates and diversifies avatar generation. Secondly, we develop a geometric prior, leveraging the capabilities of Text-to-Image Diffusion Models, to ensure superior view invariance and enable direct optimization of avatar geometry. These foundational ideas are complemented by our optimization pipeline built on Variational Score Distillation (VSD), which mitigates texture loss and over-saturation issues. As supported by our extensive experiments, these strategies collectively enable the creation of custom avatars with unparalleled visual quality and better adherence to input text prompts. You can find more results and videos in our website: https://syntec-research.github.io/MagicMirror
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Submitted 1 April, 2024;
originally announced April 2024.
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EasyJailbreak: A Unified Framework for Jailbreaking Large Language Models
Authors:
Weikang Zhou,
Xiao Wang,
Limao Xiong,
Han Xia,
Yingshuang Gu,
Mingxu Chai,
Fukang Zhu,
Caishuang Huang,
Shihan Dou,
Zhiheng Xi,
Rui Zheng,
Songyang Gao,
Yicheng Zou,
Hang Yan,
Yifan Le,
Ruohui Wang,
Lijun Li,
Jing Shao,
Tao Gui,
Qi Zhang,
Xuanjing Huang
Abstract:
Jailbreak attacks are crucial for identifying and mitigating the security vulnerabilities of Large Language Models (LLMs). They are designed to bypass safeguards and elicit prohibited outputs. However, due to significant differences among various jailbreak methods, there is no standard implementation framework available for the community, which limits comprehensive security evaluations. This paper…
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Jailbreak attacks are crucial for identifying and mitigating the security vulnerabilities of Large Language Models (LLMs). They are designed to bypass safeguards and elicit prohibited outputs. However, due to significant differences among various jailbreak methods, there is no standard implementation framework available for the community, which limits comprehensive security evaluations. This paper introduces EasyJailbreak, a unified framework simplifying the construction and evaluation of jailbreak attacks against LLMs. It builds jailbreak attacks using four components: Selector, Mutator, Constraint, and Evaluator. This modular framework enables researchers to easily construct attacks from combinations of novel and existing components. So far, EasyJailbreak supports 11 distinct jailbreak methods and facilitates the security validation of a broad spectrum of LLMs. Our validation across 10 distinct LLMs reveals a significant vulnerability, with an average breach probability of 60% under various jailbreaking attacks. Notably, even advanced models like GPT-3.5-Turbo and GPT-4 exhibit average Attack Success Rates (ASR) of 57% and 33%, respectively. We have released a wealth of resources for researchers, including a web platform, PyPI published package, screencast video, and experimental outputs.
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Submitted 18 March, 2024;
originally announced March 2024.
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Unveiling the Deficiencies of Pre-trained Text-and-Layout Models in Real-world Visually-rich Document Information Extraction
Authors:
Chong Zhang,
Yixi Zhao,
Yulu Xie,
Chenshu Yuan,
Yi Tu,
Ya Guo,
Mingxu Chai,
Ziyu Shen,
Yue Zhang,
Qi Zhang
Abstract:
Recently developed pre-trained text-and-layout models (PTLMs) have shown remarkable success in multiple information extraction tasks on visually-rich documents (VrDs). However, despite achieving extremely high performance on benchmarks, their real-world performance falls short of expectations. Owing to this issue, we investigate the prevailing evaluation pipeline to reveal that: (1) The inadequate…
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Recently developed pre-trained text-and-layout models (PTLMs) have shown remarkable success in multiple information extraction tasks on visually-rich documents (VrDs). However, despite achieving extremely high performance on benchmarks, their real-world performance falls short of expectations. Owing to this issue, we investigate the prevailing evaluation pipeline to reveal that: (1) The inadequate annotations within benchmark datasets introduce spurious correlations between task inputs and labels, which would lead to overly-optimistic estimation of model performance. (2) The evaluation solely relies on the performance on benchmarks and is insufficient to comprehensively explore the capabilities of methods in real-world scenarios. These problems impede the prevailing evaluation pipeline from reflecting the real-world performance of methods, misleading the design choices of method optimization. In this work, we introduce EC-FUNSD, an entity-centric dataset crafted for benchmarking information extraction from visually-rich documents. This dataset contains diverse layouts and high-quality annotations. Additionally, this dataset disentangles the falsely-coupled segment and entity annotations that arises from the block-level annotation of FUNSD. Using the proposed dataset, we evaluate the real-world information extraction capabilities of PTLMs from multiple aspects, including their absolute performance, as well as generalization, robustness and fairness. The results indicate that prevalent PTLMs do not perform as well as anticipated in real-world information extraction scenarios. We hope that our study can inspire reflection on the directions of PTLM development.
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Submitted 14 April, 2025; v1 submitted 4 February, 2024;
originally announced February 2024.
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MVDD: Multi-View Depth Diffusion Models
Authors:
Zhen Wang,
Qiangeng Xu,
Feitong Tan,
Menglei Chai,
Shichen Liu,
Rohit Pandey,
Sean Fanello,
Achuta Kadambi,
Yinda Zhang
Abstract:
Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality…
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Denoising diffusion models have demonstrated outstanding results in 2D image generation, yet it remains a challenge to replicate its success in 3D shape generation. In this paper, we propose leveraging multi-view depth, which represents complex 3D shapes in a 2D data format that is easy to denoise. We pair this representation with a diffusion model, MVDD, that is capable of generating high-quality dense point clouds with 20K+ points with fine-grained details. To enforce 3D consistency in multi-view depth, we introduce an epipolar line segment attention that conditions the denoising step for a view on its neighboring views. Additionally, a depth fusion module is incorporated into diffusion steps to further ensure the alignment of depth maps. When augmented with surface reconstruction, MVDD can also produce high-quality 3D meshes. Furthermore, MVDD stands out in other tasks such as depth completion, and can serve as a 3D prior, significantly boosting many downstream tasks, such as GAN inversion. State-of-the-art results from extensive experiments demonstrate MVDD's excellent ability in 3D shape generation, depth completion, and its potential as a 3D prior for downstream tasks.
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Submitted 19 December, 2023; v1 submitted 8 December, 2023;
originally announced December 2023.
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Mesh-Guided Neural Implicit Field Editing
Authors:
Can Wang,
Mingming He,
Menglei Chai,
Dongdong Chen,
Jing Liao
Abstract:
Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease of editing but may not be as suitable for rendering high-quality novel views. To harness the strengths of both representations, we propose a new approach that e…
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Neural implicit fields have emerged as a powerful 3D representation for reconstructing and rendering photo-realistic views, yet they possess limited editability. Conversely, explicit 3D representations, such as polygonal meshes, offer ease of editing but may not be as suitable for rendering high-quality novel views. To harness the strengths of both representations, we propose a new approach that employs a mesh as a guiding mechanism in editing the neural radiance field. We first introduce a differentiable method using marching tetrahedra for polygonal mesh extraction from the neural implicit field and then design a differentiable color extractor to assign colors obtained from the volume renderings to this extracted mesh. This differentiable colored mesh allows gradient back-propagation from the explicit mesh to the implicit fields, empowering users to easily manipulate the geometry and color of neural implicit fields. To enhance user control from coarse-grained to fine-grained levels, we introduce an octree-based structure into its optimization. This structure prioritizes the edited regions and the surface part, making our method achieve fine-grained edits to the neural implicit field and accommodate various user modifications, including object additions, component removals, specific area deformations, and adjustments to local and global colors. Through extensive experiments involving diverse scenes and editing operations, we have demonstrated the capabilities and effectiveness of our method. Our project page is: \url{https://cassiepython.github.io/MNeuEdit/}
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Submitted 4 December, 2023;
originally announced December 2023.
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GroomGen: A High-Quality Generative Hair Model Using Hierarchical Latent Representations
Authors:
Yuxiao Zhou,
Menglei Chai,
Alessandro Pepe,
Markus Gross,
Thabo Beeler
Abstract:
Despite recent successes in hair acquisition that fits a high-dimensional hair model to a specific input subject, generative hair models, which establish general embedding spaces for encoding, editing, and sampling diverse hairstyles, are way less explored. In this paper, we present GroomGen, the first generative model designed for hair geometry composed of highly-detailed dense strands. Our appro…
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Despite recent successes in hair acquisition that fits a high-dimensional hair model to a specific input subject, generative hair models, which establish general embedding spaces for encoding, editing, and sampling diverse hairstyles, are way less explored. In this paper, we present GroomGen, the first generative model designed for hair geometry composed of highly-detailed dense strands. Our approach is motivated by two key ideas. First, we construct hair latent spaces covering both individual strands and hairstyles. The latent spaces are compact, expressive, and well-constrained for high-quality and diverse sampling. Second, we adopt a hierarchical hair representation that parameterizes a complete hair model to three levels: single strands, sparse guide hairs, and complete dense hairs. This representation is critical to the compactness of latent spaces, the robustness of training, and the efficiency of inference. Based on this hierarchical latent representation, our proposed pipeline consists of a strand-VAE and a hairstyle-VAE that encode an individual strand and a set of guide hairs to their respective latent spaces, and a hybrid densification step that populates sparse guide hairs to a dense hair model. GroomGen not only enables novel hairstyle sampling and plausible hairstyle interpolation, but also supports interactive editing of complex hairstyles, or can serve as strong data-driven prior for hairstyle reconstruction from images. We demonstrate the superiority of our approach with qualitative examples of diverse sampled hairstyles and quantitative evaluation of generation quality regarding every single component and the entire pipeline.
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Submitted 16 November, 2023; v1 submitted 3 November, 2023;
originally announced November 2023.
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Efficient 3D Articulated Human Generation with Layered Surface Volumes
Authors:
Yinghao Xu,
Wang Yifan,
Alexander W. Bergman,
Menglei Chai,
Bolei Zhou,
Gordon Wetzstein
Abstract:
Access to high-quality and diverse 3D articulated digital human assets is crucial in various applications, ranging from virtual reality to social platforms. Generative approaches, such as 3D generative adversarial networks (GANs), are rapidly replacing laborious manual content creation tools. However, existing 3D GAN frameworks typically rely on scene representations that leverage either template…
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Access to high-quality and diverse 3D articulated digital human assets is crucial in various applications, ranging from virtual reality to social platforms. Generative approaches, such as 3D generative adversarial networks (GANs), are rapidly replacing laborious manual content creation tools. However, existing 3D GAN frameworks typically rely on scene representations that leverage either template meshes, which are fast but offer limited quality, or volumes, which offer high capacity but are slow to render, thereby limiting the 3D fidelity in GAN settings. In this work, we introduce layered surface volumes (LSVs) as a new 3D object representation for articulated digital humans. LSVs represent a human body using multiple textured mesh layers around a conventional template. These layers are rendered using alpha compositing with fast differentiable rasterization, and they can be interpreted as a volumetric representation that allocates its capacity to a manifold of finite thickness around the template. Unlike conventional single-layer templates that struggle with representing fine off-surface details like hair or accessories, our surface volumes naturally capture such details. LSVs can be articulated, and they exhibit exceptional efficiency in GAN settings, where a 2D generator learns to synthesize the RGBA textures for the individual layers. Trained on unstructured, single-view 2D image datasets, our LSV-GAN generates high-quality and view-consistent 3D articulated digital humans without the need for view-inconsistent 2D upsampling networks.
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Submitted 11 July, 2023;
originally announced July 2023.
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AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control
Authors:
Ruixiang Jiang,
Can Wang,
Jingbo Zhang,
Menglei Chai,
Mingming He,
Dongdong Chen,
Jing Liao
Abstract:
Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic style that can be easily animated. Our proposed method, AvatarCraft, addresses this challenge by using diffusion models to guide the learning of geometry and textu…
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Neural implicit fields are powerful for representing 3D scenes and generating high-quality novel views, but it remains challenging to use such implicit representations for creating a 3D human avatar with a specific identity and artistic style that can be easily animated. Our proposed method, AvatarCraft, addresses this challenge by using diffusion models to guide the learning of geometry and texture for a neural avatar based on a single text prompt. We carefully design the optimization framework of neural implicit fields, including a coarse-to-fine multi-bounding box training strategy, shape regularization, and diffusion-based constraints, to produce high-quality geometry and texture. Additionally, we make the human avatar animatable by deforming the neural implicit field with an explicit warping field that maps the target human mesh to a template human mesh, both represented using parametric human models. This simplifies animation and reshaping of the generated avatar by controlling pose and shape parameters. Extensive experiments on various text descriptions show that AvatarCraft is effective and robust in creating human avatars and rendering novel views, poses, and shapes. Our project page is: https://avatar-craft.github.io/.
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Submitted 21 August, 2023; v1 submitted 30 March, 2023;
originally announced March 2023.
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Invertible Neural Skinning
Authors:
Yash Kant,
Aliaksandr Siarohin,
Riza Alp Guler,
Menglei Chai,
Jian Ren,
Sergey Tulyakov,
Igor Gilitschenski
Abstract:
Building animatable and editable models of clothed humans from raw 3D scans and poses is a challenging problem. Existing reposing methods suffer from the limited expressiveness of Linear Blend Skinning (LBS), require costly mesh extraction to generate each new pose, and typically do not preserve surface correspondences across different poses. In this work, we introduce Invertible Neural Skinning (…
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Building animatable and editable models of clothed humans from raw 3D scans and poses is a challenging problem. Existing reposing methods suffer from the limited expressiveness of Linear Blend Skinning (LBS), require costly mesh extraction to generate each new pose, and typically do not preserve surface correspondences across different poses. In this work, we introduce Invertible Neural Skinning (INS) to address these shortcomings. To maintain correspondences, we propose a Pose-conditioned Invertible Network (PIN) architecture, which extends the LBS process by learning additional pose-varying deformations. Next, we combine PIN with a differentiable LBS module to build an expressive and end-to-end Invertible Neural Skinning (INS) pipeline. We demonstrate the strong performance of our method by outperforming the state-of-the-art reposing techniques on clothed humans and preserving surface correspondences, while being an order of magnitude faster. We also perform an ablation study, which shows the usefulness of our pose-conditioning formulation, and our qualitative results display that INS can rectify artefacts introduced by LBS well. See our webpage for more details: https://yashkant.github.io/invertible-neural-skinning/
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Submitted 4 March, 2023; v1 submitted 17 February, 2023;
originally announced February 2023.
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Unsupervised Volumetric Animation
Authors:
Aliaksandr Siarohin,
Willi Menapace,
Ivan Skorokhodov,
Kyle Olszewski,
Jian Ren,
Hsin-Ying Lee,
Menglei Chai,
Sergey Tulyakov
Abstract:
We propose a novel approach for unsupervised 3D animation of non-rigid deformable objects. Our method learns the 3D structure and dynamics of objects solely from single-view RGB videos, and can decompose them into semantically meaningful parts that can be tracked and animated. Using a 3D autodecoder framework, paired with a keypoint estimator via a differentiable PnP algorithm, our model learns th…
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We propose a novel approach for unsupervised 3D animation of non-rigid deformable objects. Our method learns the 3D structure and dynamics of objects solely from single-view RGB videos, and can decompose them into semantically meaningful parts that can be tracked and animated. Using a 3D autodecoder framework, paired with a keypoint estimator via a differentiable PnP algorithm, our model learns the underlying object geometry and parts decomposition in an entirely unsupervised manner. This allows it to perform 3D segmentation, 3D keypoint estimation, novel view synthesis, and animation. We primarily evaluate the framework on two video datasets: VoxCeleb $256^2$ and TEDXPeople $256^2$. In addition, on the Cats $256^2$ image dataset, we show it even learns compelling 3D geometry from still images. Finally, we show our model can obtain animatable 3D objects from a single or few images. Code and visual results available on our project website, see https://snap-research.github.io/unsupervised-volumetric-animation .
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Submitted 26 January, 2023;
originally announced January 2023.
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InfiniCity: Infinite-Scale City Synthesis
Authors:
Chieh Hubert Lin,
Hsin-Ying Lee,
Willi Menapace,
Menglei Chai,
Aliaksandr Siarohin,
Ming-Hsuan Yang,
Sergey Tulyakov
Abstract:
Toward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the b…
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Toward infinite-scale 3D city synthesis, we propose a novel framework, InfiniCity, which constructs and renders an unconstrainedly large and 3D-grounded environment from random noises. InfiniCity decomposes the seemingly impractical task into three feasible modules, taking advantage of both 2D and 3D data. First, an infinite-pixel image synthesis module generates arbitrary-scale 2D maps from the bird's-eye view. Next, an octree-based voxel completion module lifts the generated 2D map to 3D octrees. Finally, a voxel-based neural rendering module texturizes the voxels and renders 2D images. InfiniCity can thus synthesize arbitrary-scale and traversable 3D city environments, and allow flexible and interactive editing from users. We quantitatively and qualitatively demonstrate the efficacy of the proposed framework. Project page: https://hubert0527.github.io/infinicity/
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Submitted 14 August, 2023; v1 submitted 23 January, 2023;
originally announced January 2023.
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3DAvatarGAN: Bridging Domains for Personalized Editable Avatars
Authors:
Rameen Abdal,
Hsin-Ying Lee,
Peihao Zhu,
Menglei Chai,
Aliaksandr Siarohin,
Peter Wonka,
Sergey Tulyakov
Abstract:
Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an ada…
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Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We then distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling -- as a byproduct -- personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions -- for the first time -- allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets.
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Submitted 26 March, 2023; v1 submitted 6 January, 2023;
originally announced January 2023.
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DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene Synthesis
Authors:
Yinghao Xu,
Menglei Chai,
Zifan Shi,
Sida Peng,
Ivan Skorokhodov,
Aliaksandr Siarohin,
Ceyuan Yang,
Yujun Shen,
Hsin-Ying Lee,
Bolei Zhou,
Sergey Tulyakov
Abstract:
Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes…
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Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page: https://snap-research.github.io/discoscene/
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Submitted 22 December, 2022;
originally announced December 2022.
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NeRF-Art: Text-Driven Neural Radiance Fields Stylization
Authors:
Can Wang,
Ruixiang Jiang,
Menglei Chai,
Mingming He,
Dongdong Chen,
Jing Liao
Abstract:
As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the styl…
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As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the style of a pre-trained NeRF model with a simple text prompt. Unlike previous approaches that either lack sufficient geometry deformations and texture details or require meshes to guide the stylization, our method can shift a 3D scene to the target style characterized by desired geometry and appearance variations without any mesh guidance. This is achieved by introducing a novel global-local contrastive learning strategy, combined with the directional constraint to simultaneously control both the trajectory and the strength of the target style. Moreover, we adopt a weight regularization method to effectively suppress cloudy artifacts and geometry noises which arise easily when the density field is transformed during geometry stylization. Through extensive experiments on various styles, we demonstrate that our method is effective and robust regarding both single-view stylization quality and cross-view consistency. The code and more results can be found in our project page: https://cassiepython.github.io/nerfart/.
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Submitted 15 December, 2022;
originally announced December 2022.
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Efficient Learning of Mesh-Based Physical Simulation with BSMS-GNN
Authors:
Yadi Cao,
Menglei Chai,
Minchen Li,
Chenfanfu Jiang
Abstract:
Learning the physical simulation on large-scale meshes with flat Graph Neural Networks (GNNs) and stacking Message Passings (MPs) is challenging due to the scaling complexity w.r.t. the number of nodes and over-smoothing. There has been growing interest in the community to introduce \textit{multi-scale} structures to GNNs for physical simulation. However, current state-of-the-art methods are limit…
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Learning the physical simulation on large-scale meshes with flat Graph Neural Networks (GNNs) and stacking Message Passings (MPs) is challenging due to the scaling complexity w.r.t. the number of nodes and over-smoothing. There has been growing interest in the community to introduce \textit{multi-scale} structures to GNNs for physical simulation. However, current state-of-the-art methods are limited by their reliance on the labor-intensive drawing of coarser meshes or building coarser levels based on spatial proximity, which can introduce wrong edges across geometry boundaries. Inspired by the bipartite graph determination, we propose a novel pooling strategy, \textit{bi-stride} to tackle the aforementioned limitations. Bi-stride pools nodes on every other frontier of the breadth-first search (BFS), without the need for the manual drawing of coarser meshes and avoiding the wrong edges by spatial proximity. Additionally, it enables a one-MP scheme per level and non-parametrized pooling and unpooling by interpolations, resembling U-Nets, which significantly reduces computational costs. Experiments show that the proposed framework, \textit{BSMS-GNN}, significantly outperforms existing methods in terms of both accuracy and computational efficiency in representative physical simulations.
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Submitted 25 May, 2026; v1 submitted 5 October, 2022;
originally announced October 2022.
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Cross-Modal 3D Shape Generation and Manipulation
Authors:
Zezhou Cheng,
Menglei Chai,
Jian Ren,
Hsin-Ying Lee,
Kyle Olszewski,
Zeng Huang,
Subhransu Maji,
Sergey Tulyakov
Abstract:
Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and intuitive for the users. In this paper, we propose a generic multi-modal generative model that couples the 2D modalities and implicit 3D representations through shared…
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Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and intuitive for the users. In this paper, we propose a generic multi-modal generative model that couples the 2D modalities and implicit 3D representations through shared latent spaces. With the proposed model, versatile 3D generation and manipulation are enabled by simply propagating the editing from a specific 2D controlling modality through the latent spaces. For example, editing the 3D shape by drawing a sketch, re-colorizing the 3D surface via painting color scribbles on the 2D rendering, or generating 3D shapes of a certain category given one or a few reference images. Unlike prior works, our model does not require re-training or fine-tuning per editing task and is also conceptually simple, easy to implement, robust to input domain shifts, and flexible to diverse reconstruction on partial 2D inputs. We evaluate our framework on two representative 2D modalities of grayscale line sketches and rendered color images, and demonstrate that our method enables various shape manipulation and generation tasks with these 2D modalities.
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Submitted 24 July, 2022;
originally announced July 2022.
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Quantized GAN for Complex Music Generation from Dance Videos
Authors:
Ye Zhu,
Kyle Olszewski,
Yu Wu,
Panos Achlioptas,
Menglei Chai,
Yan Yan,
Sergey Tulyakov
Abstract:
We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types…
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We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g., pop, breaking, etc.) by employing a Vector Quantized (VQ) audio representation, and leverage both its generality and high abstraction capacity of its symbolic and continuous counterparts. By performing an extensive set of experiments on multiple datasets, and following a comprehensive evaluation protocol, we assess the generative qualities of our proposal against alternatives. The attained quantitative results, which measure the music consistency, beats correspondence, and music diversity, demonstrate the effectiveness of our proposed method. Last but not least, we curate a challenging dance-music dataset of in-the-wild TikTok videos, which we use to further demonstrate the efficacy of our approach in real-world applications -- and which we hope to serve as a starting point for relevant future research.
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Submitted 19 July, 2022; v1 submitted 1 April, 2022;
originally announced April 2022.