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Showing 1–4 of 4 results for author: Thöni, A

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  1. arXiv:2606.23155  [pdf, ps, other

    cs.GT cs.LG

    Neural Parameter Calibration for Finite-State Mean Field Games

    Authors: Anna C. M. Thöni, Grégoire Lambrecht, Gökçe Dayanıklı, Yonathan Efroni, Tal Kachman, Mathieu Laurière

    Abstract: Mean field games efficiently approximate a very large population of strategic agents. While these games can aid the understanding of complex systems, their deployment in real-world settings is challenged by the specification of their parameters: mean field games (MFGs) often involve hidden preferences, constraints, and interactions that can rarely be theoretically derived or directly observed. To… ▽ More

    Submitted 22 June, 2026; originally announced June 2026.

  2. arXiv:2605.29512  [pdf, ps, other

    cs.AI

    MINDGAMES: A Live Arena for Evaluating Social and Strategic Reasoning in Multi-Agent LLMs

    Authors: Kevin Wang, Anna Thöni, Benjamin Kempinski, Bobby Cheng, Jianzhu Yao, Benjamin Finch, Leon Guertler, Viraj Nadkarni, Yihan Jiang, Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov, Siyuan Wu, Yu-Chi Cheng, Yan-Ru Ju, Ti-Rong Wu, I-Hsuan Chu, Yu-Yu Yang, I-Chen Wu, Yitian Huang, Qinlu Cao, Yiheng Sun, Yuhong Dai, Hongkun Yao, Jingxuan Fu , et al. (28 additional authors not shown)

    Abstract: Large language models (LLMs) are increasingly deployed as interactive agents, yet their capacity for social and strategic reasoning over extended interaction remains poorly understood. Existing evaluations rely on static vignettes or single-game benchmarks that cannot capture the sustained, multi-faceted reasoning that real-world multi-agent settings demand. We introduce Mindgames, a multi-game ar… ▽ More

    Submitted 28 May, 2026; originally announced May 2026.

  3. arXiv:2504.13228  [pdf, ps, other

    cs.LG cs.GT

    Neural Mean-Field Games: Extending Mean-Field Game Theory with Neural Stochastic Differential Equations

    Authors: Anna C. M. Thöni, Yoram Bachrach, Tal Kachman

    Abstract: Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial derivatives, this approach is not model-free, can lead to the loss of the existence or uniqueness of solutions, and may suffer from modelling bias. To reduce the dependenc… ▽ More

    Submitted 15 April, 2026; v1 submitted 17 April, 2025; originally announced April 2025.

  4. arXiv:2502.19397  [pdf, other

    q-bio.MN cs.LG

    Modelling Chemical Reaction Networks using Neural Ordinary Differential Equations

    Authors: Anna C. M. Thöni, William E. Robinson, Yoram Bachrach, Wilhelm T. S. Huck, Tal Kachman

    Abstract: In chemical reaction network theory, ordinary differential equations are used to model the temporal change of chemical species concentration. As the functional form of these ordinary differential equations systems is derived from an empirical model of the reaction network, it may be incomplete. Our approach aims to elucidate these hidden insights in the reaction network by combining dynamic modell… ▽ More

    Submitted 11 February, 2025; originally announced February 2025.