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The AI Index 2021 Annual Report
Authors:
Daniel Zhang,
Saurabh Mishra,
Erik Brynjolfsson,
John Etchemendy,
Deep Ganguli,
Barbara Grosz,
Terah Lyons,
James Manyika,
Juan Carlos Niebles,
Michael Sellitto,
Yoav Shoham,
Jack Clark,
Raymond Perrault
Abstract:
Welcome to the fourth edition of the AI Index Report. This year we significantly expanded the amount of data available in the report, worked with a broader set of external organizations to calibrate our data, and deepened our connections with the Stanford Institute for Human-Centered Artificial Intelligence (HAI). The AI Index Report tracks, collates, distills, and visualizes data related to artif…
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Welcome to the fourth edition of the AI Index Report. This year we significantly expanded the amount of data available in the report, worked with a broader set of external organizations to calibrate our data, and deepened our connections with the Stanford Institute for Human-Centered Artificial Intelligence (HAI). The AI Index Report tracks, collates, distills, and visualizes data related to artificial intelligence. Its mission is to provide unbiased, rigorously vetted, and globally sourced data for policymakers, researchers, executives, journalists, and the general public to develop intuitions about the complex field of AI. The report aims to be the most credible and authoritative source for data and insights about AI in the world.
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Submitted 8 March, 2021;
originally announced March 2021.
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Interpretable Models for Understanding Immersive Simulations
Authors:
Nicholas Hoernle,
Kobi Gal,
Barbara Grosz,
Leilah Lyons,
Ada Ren,
Andee Rubin
Abstract:
This paper describes methods for comparative evaluation of the interpretability of models of high dimensional time series data inferred by unsupervised machine learning algorithms. The time series data used in this investigation were logs from an immersive simulation like those commonly used in education and healthcare training. The structures learnt by the models provide representations of partic…
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This paper describes methods for comparative evaluation of the interpretability of models of high dimensional time series data inferred by unsupervised machine learning algorithms. The time series data used in this investigation were logs from an immersive simulation like those commonly used in education and healthcare training. The structures learnt by the models provide representations of participants' activities in the simulation which are intended to be meaningful to people's interpretation. To choose the model that induces the best representation, we designed two interpretability tests, each of which evaluates the extent to which a model's output aligns with people's expectations or intuitions of what has occurred in the simulation. We compared the performance of the models on these interpretability tests to their performance on statistical information criteria. We show that the models that optimize interpretability quality differ from those that optimize (statistical) information theoretic criteria. Furthermore, we found that a model using a fully Bayesian approach performed well on both the statistical and human-interpretability measures. The Bayesian approach is a good candidate for fully automated model selection, i.e., when direct empirical investigations of interpretability are costly or infeasible.
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Submitted 4 May, 2020; v1 submitted 24 September, 2019;
originally announced September 2019.
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A Century Long Commitment to Assessing Artificial Intelligence and its Impact on Society
Authors:
Barbara J. Grosz,
Peter Stone
Abstract:
In September 2016, Stanford's "One Hundred Year Study on Artificial Intelligence" project (AI100) issued the first report of its planned long-term periodic assessment of artificial intelligence (AI) and its impact on society. The report, entitled "Artificial Intelligence and Life in 2030," examines eight domains of typical urban settings on which AI is likely to have impact over the coming years:…
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In September 2016, Stanford's "One Hundred Year Study on Artificial Intelligence" project (AI100) issued the first report of its planned long-term periodic assessment of artificial intelligence (AI) and its impact on society. The report, entitled "Artificial Intelligence and Life in 2030," examines eight domains of typical urban settings on which AI is likely to have impact over the coming years: transportation, home and service robots, healthcare, education, public safety and security, low-resource communities, employment and workplace, and entertainment. It aims to provide the general public with a scientifically and technologically accurate portrayal of the current state of AI and its potential and to help guide decisions in industry and governments, as well as to inform research and development in the field. This article by the chair of the 2016 Study Panel and the inaugural chair of the AI100 Standing Committee describes the origins of this ambitious longitudinal study, discusses the framing of the inaugural report, and presents the report's main findings. It concludes with a brief description of the AI100 project's ongoing efforts and planned next steps.
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Submitted 23 August, 2018;
originally announced August 2018.
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Embedded EthiCS: Integrating Ethics Broadly Across Computer Science Education
Authors:
Barbara J. Grosz,
David Gray Grant,
Kate Vredenburgh,
Jeff Behrends,
Lily Hu,
Alison Simmons,
Jim Waldo
Abstract:
Computing technologies have become pervasive in daily life, sometimes bringing unintended but harmful consequences. For students to learn to think not only about what technology they could create, but also about what technology they should create, computer science curricula must expand to include ethical reasoning about the societal value and impact of these technologies. This paper presents Embed…
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Computing technologies have become pervasive in daily life, sometimes bringing unintended but harmful consequences. For students to learn to think not only about what technology they could create, but also about what technology they should create, computer science curricula must expand to include ethical reasoning about the societal value and impact of these technologies. This paper presents Embedded EthiCS, a novel approach to integrating ethics into computer science education that incorporates ethical reasoning throughout courses in the standard computer science curriculum. It thus changes existing courses rather than requiring wholly new courses. The paper describes a pilot Embedded EthiCS program that embeds philosophers teaching ethical reasoning directly into computer science courses. It discusses lessons learned and challenges to implementing such a program across different types of academic institutions.
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Submitted 16 August, 2018;
originally announced August 2018.
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Influencing Flock Formation in Low-Density Settings
Authors:
Daniel Y. Fu,
Emily S. Wang,
Peter M. Krafft,
Barbara J. Grosz
Abstract:
Flocking is a coordinated collective behavior that results from local sensing between individual agents that have a tendency to orient towards each other. Flocking is common among animal groups and might also be useful in robotic swarms. In the interest of learning how to control flocking behavior, recent work in the multiagent systems literature has explored the use of influencing agents for guid…
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Flocking is a coordinated collective behavior that results from local sensing between individual agents that have a tendency to orient towards each other. Flocking is common among animal groups and might also be useful in robotic swarms. In the interest of learning how to control flocking behavior, recent work in the multiagent systems literature has explored the use of influencing agents for guiding flocking agents to face a target direction. The existing work in this domain has focused on simulation settings of small areas with toroidal shapes. In such settings, agent density is high, so interactions are common, and flock formation occurs easily. In our work, we study new environments with lower agent density, wherein interactions are more rare. We study the efficacy of placement strategies and influencing agent behaviors drawn from the literature, and find that the behaviors that have been shown to work well in high-density conditions tend to be much less effective in lower density environments. The source of this ineffectiveness is that the influencing agents explored in prior work tended to face directions optimized for maximal influence, but which actually separate the influencing agents from the flock. We find that in low-density conditions maintaining a connection to the flock is more important than rushing to orient towards the desired direction. We use these insights to propose new influencing agent behaviors, which we dub "follow-then-influence"; agents act like normal members of the flock to achieve positions that allow for control and then exert their influence. This strategy overcomes the difficulties posed by low density environments.
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Submitted 23 April, 2018;
originally announced April 2018.