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PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning - Leveraging LaCAM3
Authors:
Chengyang He,
Tanishq Duhan,
Gadiel Sznaier Camps,
Fangyuan Wang,
Yuhong Cao,
Jiankai Sun,
Ge Sun,
Mac Schwager,
Guillaume Sartoretti
Abstract:
We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is r…
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We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is represented using features derived from cut vertices, dead-end regions, shortest-path distances, and blocking estimates. Two complementary graphs capture agent interactions: a same-direction following graph propagates multihop context along compatible paths, while a different-direction conflict graph differentiates agents competing for shared space through masked attention and relative features. During training, we propose to let policy entropy identify uncertain agents, for which LaCAM3 provides confidence-triggered action interventions and label-smoothed imitation targets. During execution, a priority-aware PIBT module refines the proposed joint actions using persistent, learned, and distance-aware priorities together with policy-aware fallback preferences while maintaining collision-free execution. The resulting framework combines learned exploration with structured expert guidance without requiring LaCAM3 at inference. Experiments demonstrate that PRIMAL3 substantially outperforms state-of-the-art learning-based baselines and scales to ultra-large instances with up to city-level 100,000 agents. Real-world experiments further demonstrate the feasibility of deploying PRIMAL3 on physical robotic systems and ablation studies validate the individual contributions the components we proposed. Project page: https://marmotlab.github.io/PRIMAL3/
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Submitted 5 August, 2026;
originally announced August 2026.
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WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation
Authors:
Justin Yu,
Andrew Goldberg,
Kavish Kondap,
Karim El-Refai,
Ethan Ransing,
Qianzhong Chen,
Mac Schwager,
Fred Shentu,
Philipp Wu,
Ken Goldberg
Abstract:
Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations and recoveries. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress),…
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Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations and recoveries. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict the normalized elapsed time between input frames. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which leverages these scalar reward estimates to upweight high-advantage action chunks during behavior cloning, where chunk-level advantage is obtained by aggregating per-frame rewards. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. As the dataset is widened to admit more inefficiencies, WARP-BC maintains a 19/20 success rate compared to vanilla BC's collapse to 2/20, improving throughput by up to 18x. Furthermore, we evaluate a bottle-in-bin placement task in the real-world, as well as in a reproducible simulation of the task, where gains in success, speed, and throughput hold under paired significance tests, and we release all simulation code and evaluation artifacts. Project page: https://uynitsuj.github.io/warp-rm/
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Submitted 10 July, 2026; v1 submitted 26 June, 2026;
originally announced June 2026.
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InSight: Self-Guided Skill Acquisition via Steerable VLAs
Authors:
Maggie Wang,
Lars Osterberg,
Stephen Tian,
Ola Shorinwa,
Jiajun Wu,
Mac Schwager
Abstract:
Vision-language-action (VLA) models can learn manipulation skills from demonstrations, but their capabilities are bounded by the skills in the training data. We present InSight, a framework that unlocks autonomous skill acquisition by rendering VLAs steerable at the primitive-action level (e.g., "move gripper to the bowl", "lift upward", "pour the bottle"). InSight consists of two primary stages:…
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Vision-language-action (VLA) models can learn manipulation skills from demonstrations, but their capabilities are bounded by the skills in the training data. We present InSight, a framework that unlocks autonomous skill acquisition by rendering VLAs steerable at the primitive-action level (e.g., "move gripper to the bowl", "lift upward", "pour the bottle"). InSight consists of two primary stages: (1) an automated segmentation pipeline that partitions demonstrations into labeled primitives via VLM plan decomposition and end-effector poses to enable VLA primitive steerability, and (2) a VLM-guided data flywheel that identifies missing primitives required to accomplish a novel task, autonomously attempts demonstrations of the missing primitives with VLM-proposed low-level control, and automatically labels, stores, and integrates successful demonstrations into the VLA training set. We evaluate InSight across simulation and real-world manipulation tasks, including block flipping, drawer closing, sweeping, twisting, and pouring, without any human demonstrations of these target skills. Once learned, these primitives can be composed to execute novel, long-horizon tasks without additional human demonstrations. Our findings demonstrate that primitive steerability provides a practical foundation for continual skill acquisition in VLA policies. Project website: https://insight-vla.github.io.
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Submitted 23 June, 2026;
originally announced June 2026.
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Transformer-Based Warm-Starting for Feasible and Optimal Terminal Approach to Tumbling Objects with Space Manipulators
Authors:
Yuji Takubo,
Maximilian Adang,
Mac Schwager,
Simone D'Amico
Abstract:
Real-time trajectory generation for on-orbit robotic servicing is challenging due to the nonlinear coupling between spacecraft bus motion, manipulator dynamics, visibility cone, and trajectory-level safety constraints. This paper studies learning-based warm-starting for sequential convex programming (SCP) in the terminal approach of a space manipulator toward a tumbling target. The proposed framew…
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Real-time trajectory generation for on-orbit robotic servicing is challenging due to the nonlinear coupling between spacecraft bus motion, manipulator dynamics, visibility cone, and trajectory-level safety constraints. This paper studies learning-based warm-starting for sequential convex programming (SCP) in the terminal approach of a space manipulator toward a tumbling target. The proposed framework decomposes the problem into a system center-of-mass translational planning stage and a coupled attitude--manipulator torque-allocation stage, and applies a causal transformer warm-start to the latter, which constitutes the dominant computational bottleneck. Linear and flow matching action decoders are compared under different action-chunking and training dataset sizes, and the resulting warm-starts are evaluated under both cost-optimal and feasibility projection using SCP. Across 300 held-out scenarios, the learned warm-start reduces the second-stage SCP iteration count by up to 28% and the runtime by 23% while preserving the final control-cost distribution. When the learned warm-starts are used for nonconvex feasibility projection, they nearly halve the runtime relative to cost-optimal SCP, while avoiding the catastrophic high-cost tail behavior observed when initialized heuristically. These results indicate that sequence-model warm-starts can improve both the computational efficiency and trajectory robustness of optimization-based terminal guidance for space manipulation.
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Submitted 15 June, 2026;
originally announced June 2026.
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SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation
Authors:
Qianzhong Chen,
Hau Zheng,
Justin Yu,
Suning Huang,
Jiankai Sun,
Ken Goldberg,
Chuan Wen,
Pieter Abbeel,
Yide Shentu,
Philipp Wu,
Mac Schwager
Abstract:
Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, acc…
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Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, accurate, and general. Existing methods fall short: task-specific stage-aware models are accurate but require per-task annotations, while general vision-language-model (VLM) reward models are broadly applicable but too coarse for fine-grained long-horizon progress. We introduce RM, a multi-task stage-aware reward model that combines an action-primitive-based stage estimator with a multi-gate Mixture-of-Experts (MMoE) value head to produce dense per-step rewards across manipulation tasks. Building on RM, we further propose SPIRAL (Self-Policy Improvement via Reward-Aligned Learning), an on-policy reward-guided framework that improves VLA policies from cheap autonomous rollouts. On a 10-task benchmark, RM reduces value-estimation MSE by 80% over the strongest baselines; when used in SPIRAL, it improves task success from around 50% to near-perfect performance on Folding Shorts (58% to 100%) and Cleaning Whiteboard (50% to 90%), showing that high-quality dense rewards are key to a stable robot data flywheel. Project website: https://qianzhong-chen.github.io/sarm2.github.io/.
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Submitted 8 June, 2026;
originally announced June 2026.
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Robots Need More than VLA and World Models
Authors:
Elis Karcini,
Faisal Mehrban,
Quang Nguyen,
Mac Schwager,
Arash Ajoudani,
Cesar Cadena,
Jan Peters,
Marco Hutter,
Haitham Bou-Ammar
Abstract:
Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioura…
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Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.
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Submitted 4 June, 2026;
originally announced June 2026.
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LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
Authors:
Hojune Kim,
Timothy Chen,
Jiankai Sun,
Lars W. Osterberg,
Qianzhong Chen,
Ke Wang,
Mac Schwager
Abstract:
Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composite…
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Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.
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Submitted 31 May, 2026;
originally announced June 2026.
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Cubit: Token Mixer with Kernel Ridge Regression
Authors:
Chuanyang Zheng,
Jiankai Sun,
Yihang Gao,
Yuehao Wang,
Liangchen Tan,
Mac Schwager,
Anderson Schneider,
Yuriy Nevmyvaka,
Xiaodong Liu
Abstract:
Since its introduction in 2017, the Transformer has become one of the most widely adopted architectures in modern deep learning. Despite extensive efforts to improve positional encoding, attention mechanisms, and feed-forward networks, the core token-mixing mechanism in Transformers remains attention. In this work, we show that the attention module in Transformers can be interpreted as performing…
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Since its introduction in 2017, the Transformer has become one of the most widely adopted architectures in modern deep learning. Despite extensive efforts to improve positional encoding, attention mechanisms, and feed-forward networks, the core token-mixing mechanism in Transformers remains attention. In this work, we show that the attention module in Transformers can be interpreted as performing Nadaraya-Watson regression, where it computes similarities between tokens and aggregates the corresponding values accordingly. Motivated by this perspective, we propose Cubit, a potential next-generation architecture that leverages Kernel Ridge Regression (KRR), while the vanilla Transformer relies on Nadaraya-Watson regression. Specifically, Cubit modifies the classical attention computation by incorporating the closed-form solution of KRR, combining value aggregation through kernel similarities with normalization via the inverse of the kernel matrix. To improve the training stability, we further propose the Limited-Range Rescale (LRR), which rescales the value layer within a controlled range. We argue that Cubit, as a KRR-based architecture, provides a stronger mathematical foundation than the vanilla Transformer, whose attention mechanism corresponds to Nadaraya-Watson regression. We validate this claim through comprehensive experiments. The experimental results suggest that Cubit may exhibit stronger long-sequence modeling capability. In particular, its performance gain over the Transformer appears to increase as the training sequence length grows.
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Submitted 19 May, 2026; v1 submitted 7 May, 2026;
originally announced May 2026.
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Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Training
Authors:
Suning Huang,
Jiaqi Shao,
Ke Wang,
Qianzhong Chen,
Jiankai Sun,
Yanjiang Guo,
Mac Schwager,
Jeannette Bohg
Abstract:
Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize…
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Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize to novel instructions, manifesting as concept lock-in (fixation on training objects/attributes) and spatial lock-in (fixation on training spatial targets). Many existing remedies introduce additional supervision signals, such as those derived from foundation models or auxiliary objectives, or rely on augmented datasets to recover generalization. In this paper, we show that the policy's internal pre-trained knowledge is sufficient: DeLock mitigates lock-in by preserving visual grounding during post-training and applying test-time contrastive prompt guidance to steer the policy's denoising dynamics according to novel instructions. Across eight simulation and real-world evaluations, DeLock consistently outperforms strong baselines and matches or exceeds the performance of a state-of-the-art generalist policy post-trained with substantially more curated demonstrations.
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Submitted 24 April, 2026;
originally announced April 2026.
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Coverage Optimization for Camera View Selection
Authors:
Timothy Chen,
Adam Dai,
Maximilian Adang,
Grace Gao,
Mac Schwager
Abstract:
What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable a…
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What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable approximation of the Fisher Information Gain, which reduces to favoring viewpoints that cover geometry that has been insufficiently observed by past cameras. This leads to a lightweight coverage-based view selection metric that avoids expensive transmittance estimation and is robust to noise and training dynamics. We call this metric COVER (Camera Optimization for View Exploration and Reconstruction). We integrate our method into the Nerfstudio framework and evaluate it on real datasets within fixed and embodied data acquisition scenarios. Across multiple datasets and radiance-field baselines, our method consistently improves reconstruction quality compared to state-of-the-art active view selection methods. Additional visualizations and our Nerfstudio package can be found at https://chengine.github.io/nbv_gym/.
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Submitted 6 April, 2026;
originally announced April 2026.
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$π$, But Make It Fly: Physics-Guided Transfer of VLA Models to Aerial Manipulation
Authors:
Johnathan Tucker,
Denis Liu,
Aiden Swann,
Allen Ren,
Javier Yu,
Jiankai Sun,
Brandon Kim,
Lachlain McGranahan,
Quan Vuong,
Mac Schwager
Abstract:
Vision-Language-Action (VLA) models such as $π_0$ have demonstrated remarkable generalization across diverse fixed-base manipulators. However, transferring these foundation models to aerial platforms remains an open challenge due to the fundamental mismatch between the quasi-static dynamics of fixed-base arms and the underactuated, highly dynamic nature of flight. In this work, we introduce AirVLA…
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Vision-Language-Action (VLA) models such as $π_0$ have demonstrated remarkable generalization across diverse fixed-base manipulators. However, transferring these foundation models to aerial platforms remains an open challenge due to the fundamental mismatch between the quasi-static dynamics of fixed-base arms and the underactuated, highly dynamic nature of flight. In this work, we introduce AirVLA, a system that investigates the transferability of manipulation-pretrained VLAs to aerial pick-and-place tasks. We find that while visual representations transfer effectively, the specific control dynamics required for flight do not. To bridge this "dynamics gap" without retraining the foundation model, we introduce a Payload-Aware Guidance mechanism that injects payload constraints directly into the policy's flow-matching sampling process. To overcome data scarcity, we further utilize a Gaussian Splatting pipeline to synthesize navigation training data. We evaluate our method through a cumulative 460 real-world experiments which demonstrate that this synthetic data is a key enabler of performance, unlocking 100% success in navigation tasks where directly fine-tuning on teleoperation data alone attains 81% success. Our inference-time intervention, Payload-Aware Guidance, increases real-world pick-and-place task success from 23% to 50%. Finally, we evaluate the model on a long-horizon compositional task, achieving a 62% overall success rate. These results suggest that pre-trained manipulation VLAs, with appropriate data augmentation and physics-informed guidance, can transfer to aerial manipulation and navigation, as well as the composition of these tasks.
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Submitted 26 March, 2026;
originally announced March 2026.
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Sparse Autoencoders Reveal Interpretable and Steerable Features in VLA Models
Authors:
Aiden Swann,
Lachlain McGranahan,
Hugo Buurmeijer,
Monroe Kennedy III,
Mac Schwager
Abstract:
Vision-Language-Action (VLA) models have emerged as a promising approach for general-purpose robot manipulation. However, little research has mechanistically explored when and why they generalize across objects, scenes, and instructions. To probe internal representations, we train Sparse Autoencoders (SAEs) on the VLA's hidden-layer activations. SAEs learn sparse dictionaries over model activation…
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Vision-Language-Action (VLA) models have emerged as a promising approach for general-purpose robot manipulation. However, little research has mechanistically explored when and why they generalize across objects, scenes, and instructions. To probe internal representations, we train Sparse Autoencoders (SAEs) on the VLA's hidden-layer activations. SAEs learn sparse dictionaries over model activations, often revealing features that correspond to interpretable directions in the model's representation space. We identify SAE features corresponding to motion primitives and semantic concepts, including features that are general across episodes and causally steerable. We propose a metric to categorize features as general transferable primitives or episode-specific memorizations, offering a promising glimpse towards VLA generalization. We validate these findings through steering experiments on both the LIBERO simulation benchmark and on real-world DROID hardware. We find that amplifying general and semantic features induces behaviors consistent with their meanings, whereas ablating them destroys model performance. Furthermore, we demonstrate steering as a way to control behavior in unpromptable directions. Together, these results provide mechanistic evidence that VLAs can learn reusable internal features linking perception, language, and action across tasks and scenes. Our project page is located at https://drvla.github.io
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Submitted 6 June, 2026; v1 submitted 19 March, 2026;
originally announced March 2026.
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Foundational World Models Accurately Detect Bimanual Manipulator Failures
Authors:
Isaac R. Ward,
Michelle Ho,
Houjun Liu,
Aaron Feldman,
Joseph Vincent,
Liam Kruse,
Sean Cheong,
Duncan Eddy,
Mykel J. Kochenderfer,
Mac Schwager
Abstract:
Deploying visuomotor robots at scale is challenging due to the potential for anomalous failures to degrade performance, cause damage, or endanger human life. Bimanual manipulators are no exception; these robots have vast state spaces comprised of high-dimensional images and proprioceptive signals. Explicitly defining failure modes within such state spaces is infeasible. In this work, we overcome t…
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Deploying visuomotor robots at scale is challenging due to the potential for anomalous failures to degrade performance, cause damage, or endanger human life. Bimanual manipulators are no exception; these robots have vast state spaces comprised of high-dimensional images and proprioceptive signals. Explicitly defining failure modes within such state spaces is infeasible. In this work, we overcome these challenges by training a probabilistic, history informed, world model within the compressed latent space of a pretrained vision foundation model (NVIDIA's Cosmos Tokenizer). The model outputs uncertainty estimates alongside its predictions that serve as non-conformity scores within a conformal prediction framework. We use these scores to develop a runtime monitor, correlating periods of high uncertainty with anomalous failures. To test these methods, we use the simulated Push-T environment and the Bimanual Cable Manipulation dataset, the latter of which we introduce in this work. This new dataset features trajectories with multiple synchronized camera views, proprioceptive signals, and annotated failures from a challenging data center maintenance task. We benchmark our methods against baselines from the anomaly detection and out-of-distribution detection literature, and show that our approach considerably outperforms statistical techniques. Furthermore, we show that our approach requires approximately one twentieth of the trainable parameters as the next-best learning-based approach, yet outperforms it by 3.8% in terms of failure detection rate, paving the way toward safely deploying manipulator robots in real-world environments where reliability is non-negotiable.
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Submitted 6 March, 2026;
originally announced March 2026.
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GeoNorm: Unify Pre-Norm and Post-Norm with Geodesic Optimization
Authors:
Chuanyang Zheng,
Jiankai Sun,
Yihang Gao,
Chi Wang,
Yuehao Wang,
Jing Xiong,
Liliang Ren,
Bo Peng,
Qingmei Wang,
Xiaoran Shang,
Mac Schwager,
Anderson Schneider,
Yuriy Nevmyvaka,
Xiaodong Liu
Abstract:
The placement of normalization layers, specifically Pre-Norm and Post-Norm, remains an open question in Transformer architecture design. In this work, we rethink these approaches through the lens of manifold optimization, interpreting the outputs of the Feed-Forward Network (FFN) and attention layers as update directions in optimization. Building on this perspective, we introduce GeoNorm, a novel…
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The placement of normalization layers, specifically Pre-Norm and Post-Norm, remains an open question in Transformer architecture design. In this work, we rethink these approaches through the lens of manifold optimization, interpreting the outputs of the Feed-Forward Network (FFN) and attention layers as update directions in optimization. Building on this perspective, we introduce GeoNorm, a novel method that replaces standard normalization with geodesic updates on the manifold. Furthermore, analogous to learning rate schedules, we propose a layer-wise update decay for the FFN and attention components. Comprehensive experiments demonstrate that GeoNorm consistently outperforms existing normalization methods in Transformer models. Crucially, GeoNorm can be seamlessly integrated into standard Transformer architectures, achieving performance improvements with negligible additional computational cost.
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Submitted 29 January, 2026;
originally announced January 2026.
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Semantic-Metric Bayesian Risk Fields: Learning Robot Safety from Human Videos with a VLM Prior
Authors:
Timothy Chen,
Marcus Dominguez-Kuhne,
Aiden Swann,
Xu Liu,
Mac Schwager
Abstract:
Humans interpret safety not as a binary signal but as a continuous, context- and spatially-dependent notion of risk. While risk is subjective, humans form rational mental models that guide action selection in dynamic environments. This work proposes a framework for extracting implicit human risk models by introducing a novel, semantically-conditioned and spatially-varying parametrization of risk,…
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Humans interpret safety not as a binary signal but as a continuous, context- and spatially-dependent notion of risk. While risk is subjective, humans form rational mental models that guide action selection in dynamic environments. This work proposes a framework for extracting implicit human risk models by introducing a novel, semantically-conditioned and spatially-varying parametrization of risk, supervised directly from safe human demonstration videos and VLM common sense. Notably, we define risk through a Bayesian formulation. The prior is furnished by a pretrained vision-language model. In order to encourage the risk estimate to be more human aligned, a likelihood function modulates the prior to produce a relative metric of risk. Specifically, the likelihood is a learned ViT that maps pretrained features, to pixel-aligned risk values. Our pipeline ingests RGB images and a query object string, producing pixel-dense risk images. These images that can then be used as value-predictors in robot planning tasks or be projected into 3D for use in conventional trajectory optimization to produce human-like motion. This learned mapping enables generalization to novel objects and contexts, and has the potential to scale to much larger training datasets. In particular, the Bayesian framework that is introduced enables fast adaptation of our model to additional observations or common sense rules. We demonstrate that our proposed framework produces contextual risk that aligns with human preferences. Additionally, we illustrate several downstream applications of the model; as a value learner for visuomotor planners or in conjunction with a classical trajectory optimization algorithm. Our results suggest that our framework is a significant step toward enabling autonomous systems to internalize human-like risk. Code and results can be found at https://riskbayesian.github.io/bayesian_risk/.
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Submitted 8 December, 2025;
originally announced December 2025.
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Conformal Safety Monitoring for Flight Testing: A Case Study in Data-Driven Safety Learning
Authors:
Aaron O. Feldman,
D. Isaiah Harp,
Joseph Duncan,
Mac Schwager
Abstract:
We develop a data-driven approach for runtime safety monitoring in flight testing, where pilots perform maneuvers on aircraft with uncertain parameters. Because safety violations can arise unexpectedly as a result of these uncertainties, pilots need clear, preemptive criteria to abort the maneuver in advance of safety violation. To solve this problem, we use offline stochastic trajectory simulatio…
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We develop a data-driven approach for runtime safety monitoring in flight testing, where pilots perform maneuvers on aircraft with uncertain parameters. Because safety violations can arise unexpectedly as a result of these uncertainties, pilots need clear, preemptive criteria to abort the maneuver in advance of safety violation. To solve this problem, we use offline stochastic trajectory simulation to learn a calibrated statistical model of the short-term safety risk facing pilots. We use flight testing as a motivating example for data-driven learning/monitoring of safety due to its inherent safety risk, uncertainty, and human-interaction. However, our approach consists of three broadly-applicable components: a model to predict future state from recent observations, a nearest neighbor model to classify the safety of the predicted state, and classifier calibration via conformal prediction. We evaluate our method on a flight dynamics model with uncertain parameters, demonstrating its ability to reliably identify unsafe scenarios, match theoretical guarantees, and outperform baseline approaches in preemptive classification of risk.
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Submitted 25 November, 2025;
originally announced November 2025.
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Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation
Authors:
Maggie Wang,
Stephen Tian,
Aiden Swann,
Ola Shorinwa,
Jiajun Wu,
Mac Schwager
Abstract:
Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dynamics. To address this, we propose Phys2Real, a real-to-sim-to-real RL pipeline that combines vision-…
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Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dynamics. To address this, we propose Phys2Real, a real-to-sim-to-real RL pipeline that combines vision-language model (VLM)-inferred physical parameter estimates with interactive adaptation through uncertainty-aware fusion. Our approach consists of three core components: (1) high-fidelity geometric reconstruction with 3D Gaussian splatting, (2) VLM-inferred prior distributions over physical parameters, and (3) online physical parameter estimation from interaction data. Phys2Real conditions policies on interpretable physical parameters, refining VLM predictions with online estimates via ensemble-based uncertainty quantification. On planar pushing tasks of a T-block with varying center of mass (CoM) and a hammer with an off-center mass distribution, Phys2Real achieves substantial improvements over a domain randomization baseline: 100% vs 79% success rate for the bottom-weighted T-block, 57% vs 23% in the challenging top-weighted T-block, and 15% faster average task completion for hammer pushing. Ablation studies indicate that the combination of VLM and interaction information is essential for success. Project website: https://phys2real.github.io/.
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Submitted 5 March, 2026; v1 submitted 13 October, 2025;
originally announced October 2025.
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SketchPlan: Diffusion Based Drone Planning From Human Sketches
Authors:
Sixten Norelius,
Aaron O. Feldman,
Mac Schwager
Abstract:
We propose SketchPlan, a diffusion-based planner that interprets 2D hand-drawn sketches over depth images to generate 3D flight paths for drone navigation. SketchPlan comprises two components: a SketchAdapter that learns to map the human sketches to projected 2D paths, and DiffPath, a diffusion model that infers 3D trajectories from 2D projections and a first person view depth image. Our model ach…
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We propose SketchPlan, a diffusion-based planner that interprets 2D hand-drawn sketches over depth images to generate 3D flight paths for drone navigation. SketchPlan comprises two components: a SketchAdapter that learns to map the human sketches to projected 2D paths, and DiffPath, a diffusion model that infers 3D trajectories from 2D projections and a first person view depth image. Our model achieves zero-shot sim-to-real transfer, generating accurate and safe flight paths in previously unseen real-world environments. To train the model, we build a synthetic dataset of 32k flight paths using a diverse set of photorealistic 3D Gaussian Splatting scenes. We automatically label the data by computing 2D projections of the 3D flight paths onto the camera plane, and use this to train the DiffPath diffusion model. However, since real human 2D sketches differ significantly from ideal 2D projections, we additionally label 872 of the 3D flight paths with real human sketches and use this to train the SketchAdapter to infer the 2D projection from the human sketch. We demonstrate SketchPlan's effectiveness in both simulated and real-world experiments, and show through ablations that training on a mix of human labeled and auto-labeled data together with a modular design significantly boosts its capabilities to correctly interpret human intent and infer 3D paths. In real-world drone tests, SketchPlan achieved 100\% success in low/medium clutter and 40\% in unseen high-clutter environments, outperforming key ablations by 20-60\% in task completion.
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Submitted 3 October, 2025;
originally announced October 2025.
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Understanding the Mixture-of-Experts with Nadaraya-Watson Kernel
Authors:
Chuanyang Zheng,
Jiankai Sun,
Yihang Gao,
Enze Xie,
Yuehao Wang,
Peihao Wang,
Ting Xu,
Matthew Chang,
Liliang Ren,
Jingyao Li,
Jing Xiong,
Kashif Rasul,
Mac Schwager,
Anderson Schneider,
Zhangyang Wang,
Yuriy Nevmyvaka
Abstract:
Mixture-of-Experts (MoE) has become a cornerstone in recent state-of-the-art large language models (LLMs). Traditionally, MoE relies on $\mathrm{Softmax}$ as the router score function to aggregate expert output, a designed choice that has persisted from the earliest MoE models to modern LLMs, and is now widely regarded as standard practice. However, the necessity of using $\mathrm{Softmax}$ to pro…
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Mixture-of-Experts (MoE) has become a cornerstone in recent state-of-the-art large language models (LLMs). Traditionally, MoE relies on $\mathrm{Softmax}$ as the router score function to aggregate expert output, a designed choice that has persisted from the earliest MoE models to modern LLMs, and is now widely regarded as standard practice. However, the necessity of using $\mathrm{Softmax}$ to project router weights into a probability simplex remains an unchallenged assumption rather than a principled design choice. In this work, we first revisit the classical Nadaraya-Watson regression and observe that MoE shares the same mathematical formulation as Nadaraya-Watson regression. Furthermore, we show that both feed-forward neural network (FFN) and MoE can be interpreted as a special case of Nadaraya-Watson regression, where the kernel function corresponds to the input neurons of the output layer. Motivated by these insights, we propose the \textbf{zero-additional-cost} Kernel Inspired Router with Normalization (KERN), an FFN-style router function, as an alternative to $\mathrm{Softmax}$. We demonstrate that this router generalizes both $\mathrm{Sigmoid}$- and $\mathrm{Softmax}$-based routers. \textbf{Based on empirical observations and established practices in FFN implementation, we recommend the use of $\mathrm{ReLU}$ activation and $\ell_2$-normalization in $\mathrm{KERN}$ router function.} Comprehensive experiments in MoE and LLM validate the effectiveness of the proposed FFN-style router function \methodNorm.
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Submitted 14 October, 2025; v1 submitted 30 September, 2025;
originally announced September 2025.
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SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
Authors:
Qianzhong Chen,
Justin Yu,
Mac Schwager,
Pieter Abbeel,
Yide Shentu,
Philipp Wu
Abstract:
Large-scale robot learning has made progress on complex manipulation tasks, yet long horizon, contact rich problems, especially those involving deformable objects, remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural language subtask annotations to deri…
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Large-scale robot learning has made progress on complex manipulation tasks, yet long horizon, contact rich problems, especially those involving deformable objects, remain challenging due to inconsistent demonstration quality. We propose a stage-aware, video-based reward modeling framework that jointly predicts task stage and fine-grained progress, using natural language subtask annotations to derive consistent labels across variable-length demonstrations. This avoids the brittleness of frame index based labeling and provides stable supervision even in tasks like T-shirt folding. Our reward model is robust to demonstration variability, generalizes to out-of-distribution scenarios, and improves downstream policy training. Building on it, we introduce Reward-Aligned Behavior Cloning (RA-BC), which filters and reweights demonstrations based on reward estimates. Experiments show that our method significantly outperforms baselines in both real-world rollouts and human validation. On T-shirt folding, we achieve 83% success from the flattened state and 67% from the crumpled state, compared to 8% and 0% with vanilla BC. Overall, our results highlight reward modeling as a scalable and annotation-efficient solution for long horizon robotic manipulation. Project website: https://qianzhong-chen.github.io/sarm.github.io/
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Submitted 26 April, 2026; v1 submitted 29 September, 2025;
originally announced September 2025.
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SINGER: An Onboard Generalist Vision-Language Navigation Policy for Drones
Authors:
Maximilian Adang,
JunEn Low,
Ola Shorinwa,
Mac Schwager
Abstract:
Large vision-language models have driven remarkable progress in open-vocabulary robot policies, e.g., generalist robot manipulation policies, that enable robots to complete complex tasks specified in natural language. Despite these successes, open-vocabulary autonomous drone navigation remains an unsolved challenge due to the scarcity of large-scale demonstrations, real-time control demands of dro…
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Large vision-language models have driven remarkable progress in open-vocabulary robot policies, e.g., generalist robot manipulation policies, that enable robots to complete complex tasks specified in natural language. Despite these successes, open-vocabulary autonomous drone navigation remains an unsolved challenge due to the scarcity of large-scale demonstrations, real-time control demands of drones for stabilization, and lack of reliable external pose estimation modules. In this work, we present SINGER for language-guided autonomous drone navigation in the open world using only onboard sensing and compute. To train robust, open-vocabulary navigation policies, SINGER leverages three central components: (i) a photorealistic language-embedded flight simulator with minimal sim-to-real gap using Gaussian Splatting for efficient data generation, (ii) an RRT-inspired multi-trajectory generation expert for collision-free navigation demonstrations, and these are used to train (iii) a lightweight end-to-end visuomotor policy for real-time closed-loop control. Through extensive hardware flight experiments, we demonstrate superior zero-shot sim-to-real transfer of our policy to unseen environments and unseen language-conditioned goal objects. When trained on ~700k-1M observation action pairs of language conditioned visuomotor data and deployed on hardware, SINGER outperforms a velocity-controlled semantic guidance baseline by reaching the query 23.33% more on average, and maintains the query in the field of view 16.67% more on average, with 10% fewer collisions.
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Submitted 22 September, 2025;
originally announced September 2025.
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Research Challenges and Progress in the End-to-End V2X Cooperative Autonomous Driving Competition
Authors:
Ruiyang Hao,
Haibao Yu,
Jiaru Zhong,
Chuanye Wang,
Jiahao Wang,
Yiming Kan,
Wenxian Yang,
Siqi Fan,
Huilin Yin,
Jianing Qiu,
Yao Mu,
Jiankai Sun,
Li Chen,
Walter Zimmer,
Dandan Zhang,
Shanghang Zhang,
Mac Schwager,
Ping Luo,
Zaiqing Nie
Abstract:
With the rapid advancement of autonomous driving technology, vehicle-to-everything (V2X) communication has emerged as a key enabler for extending perception range and enhancing driving safety by providing visibility beyond the line of sight. However, integrating multi-source sensor data from both ego-vehicles and infrastructure under real-world constraints, such as limited communication bandwidth…
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With the rapid advancement of autonomous driving technology, vehicle-to-everything (V2X) communication has emerged as a key enabler for extending perception range and enhancing driving safety by providing visibility beyond the line of sight. However, integrating multi-source sensor data from both ego-vehicles and infrastructure under real-world constraints, such as limited communication bandwidth and dynamic environments, presents significant technical challenges. To facilitate research in this area, we organized the End-to-End Autonomous Driving through V2X Cooperation Challenge, which features two tracks: cooperative temporal perception and cooperative end-to-end planning. Built on the UniV2X framework and the V2X-Seq-SPD dataset, the challenge attracted participation from over 30 teams worldwide and established a unified benchmark for evaluating cooperative driving systems. This paper describes the design and outcomes of the challenge, highlights key research problems including bandwidth-aware fusion, robust multi-agent planning, and heterogeneous sensor integration, and analyzes emerging technical trends among top-performing solutions. By addressing practical constraints in communication and data fusion, the challenge contributes to the development of scalable and reliable V2X-cooperative autonomous driving systems.
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Submitted 16 August, 2025; v1 submitted 29 July, 2025;
originally announced July 2025.
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PERRY: Policy Evaluation with Confidence Intervals using Auxiliary Data
Authors:
Aishwarya Mandyam,
Jason Meng,
Ge Gao,
Jiankai Sun,
Mac Schwager,
Barbara E. Engelhardt,
Emma Brunskill
Abstract:
Off-policy evaluation (OPE) methods estimate the value of a new reinforcement learning (RL) policy prior to deployment. Recent advances have shown that leveraging auxiliary datasets, such as those synthesized by generative models, can improve the accuracy of OPE methods. Unfortunately, such auxiliary datasets may also be biased, and existing methods for using data augmentation within OPE lack prin…
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Off-policy evaluation (OPE) methods estimate the value of a new reinforcement learning (RL) policy prior to deployment. Recent advances have shown that leveraging auxiliary datasets, such as those synthesized by generative models, can improve the accuracy of OPE methods. Unfortunately, such auxiliary datasets may also be biased, and existing methods for using data augmentation within OPE lack principled uncertainty quantification. In high stakes domains like healthcare, reliable uncertainty estimates are important for ensuring safe and informed deployment of RL policies. In this work, we propose two methods to construct valid confidence intervals for OPE with data augmentation. The first provides a confidence interval over $V^π(s)$, the policy value conditioned on an initial state $s$. To do so we introduce a new conformal prediction method suitable for Markov Decision Processes (MDPs) with continuous state spaces, extending prior work to higher-dimensional settings. Second, we consider the more common task of estimating the average policy performance over all initial states, $V^π$; we introduce a method that draws on ideas from doubly robust estimation and prediction powered inference. Across simulators spanning inventory management, robotics, healthcare, and a real healthcare dataset from MIMIC-IV, we find that our methods can effectively leverage auxiliary data and consistently produce confidence intervals that cover the ground truth policy values, unlike previously proposed methods. Our work enables a future in which OPE can provide rigorous uncertainty estimates for high-stakes domains.
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Submitted 23 June, 2026; v1 submitted 26 July, 2025;
originally announced July 2025.
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SAS: Simulated Attention Score
Authors:
Chuanyang Zheng,
Jiankai Sun,
Yihang Gao,
Yuehao Wang,
Peihao Wang,
Jing Xiong,
Liliang Ren,
Hao Cheng,
Janardhan Kulkarni,
Yelong Shen,
Atlas Wang,
Mac Schwager,
Anderson Schneider,
Xiaodong Liu,
Jianfeng Gao
Abstract:
The attention mechanism is a core component of the Transformer architecture. Various methods have been developed to compute attention scores, including multi-head attention (MHA), multi-query attention, group-query attention and so on. We further analyze the MHA and observe that its performance improves as the number of attention heads increases, provided the hidden size per head remains sufficien…
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The attention mechanism is a core component of the Transformer architecture. Various methods have been developed to compute attention scores, including multi-head attention (MHA), multi-query attention, group-query attention and so on. We further analyze the MHA and observe that its performance improves as the number of attention heads increases, provided the hidden size per head remains sufficiently large. Therefore, increasing both the head count and hidden size per head with minimal parameter overhead can lead to significant performance gains at a low cost. Motivated by this insight, we introduce Simulated Attention Score (SAS), which maintains a compact model size while simulating a larger number of attention heads and hidden feature dimension per head. This is achieved by projecting a low-dimensional head representation into a higher-dimensional space, effectively increasing attention capacity without increasing parameter count. Beyond the head representations, we further extend the simulation approach to feature dimension of the key and query embeddings, enhancing expressiveness by mimicking the behavior of a larger model while preserving the original model size. To control the parameter cost, we also propose Parameter-Efficient Attention Aggregation (PEAA). Comprehensive experiments on a variety of datasets and tasks demonstrate the effectiveness of the proposed SAS method, achieving significant improvements over different attention variants.
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Submitted 25 November, 2025; v1 submitted 10 July, 2025;
originally announced July 2025.
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VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splatting
Authors:
Keiko Nagami,
Timothy Chen,
Javier Yu,
Ola Shorinwa,
Maximilian Adang,
Carlyn Dougherty,
Eric Cristofalo,
Mac Schwager
Abstract:
We present VISTA (Viewpoint-based Image selection with Semantic Task Awareness), an active exploration method for robots to plan informative trajectories that improve 3D map quality in areas most relevant for task completion. Given an open-vocabulary search instruction (e.g., "find a person"), VISTA enables a robot to explore its environment to search for the object of interest, while simultaneous…
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We present VISTA (Viewpoint-based Image selection with Semantic Task Awareness), an active exploration method for robots to plan informative trajectories that improve 3D map quality in areas most relevant for task completion. Given an open-vocabulary search instruction (e.g., "find a person"), VISTA enables a robot to explore its environment to search for the object of interest, while simultaneously building a real-time semantic 3D Gaussian Splatting reconstruction of the scene. The robot navigates its environment by planning receding-horizon trajectories that prioritize semantic similarity to the query and exploration of unseen regions of the environment. To evaluate trajectories, VISTA introduces a novel, efficient viewpoint-semantic coverage metric that quantifies both the geometric view diversity and task relevance in the 3D scene. On static datasets, our coverage metric outperforms state-of-the-art baselines, FisherRF and Bayes' Rays, in computation speed and reconstruction quality. In quadrotor hardware experiments, VISTA achieves 6x higher success rates in challenging maps, compared to baseline methods, while matching baseline performance in less challenging maps. Lastly, we show that VISTA is platform-agnostic by deploying it on a quadrotor drone and a Spot quadruped robot. Open-source code will be released upon acceptance of the paper.
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Submitted 1 July, 2025;
originally announced July 2025.
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ParticleFormer: A 3D Point Cloud World Model for Multi-Object, Multi-Material Robotic Manipulation
Authors:
Suning Huang,
Qianzhong Chen,
Xiaohan Zhang,
Jiankai Sun,
Mac Schwager
Abstract:
3D world models (i.e., learning-based 3D dynamics models) offer a promising approach to generalizable robotic manipulation by capturing the underlying physics of environment evolution conditioned on robot actions. However, existing 3D world models are primarily limited to single-material dynamics using a particle-based Graph Neural Network model, and often require time-consuming 3D scene reconstru…
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3D world models (i.e., learning-based 3D dynamics models) offer a promising approach to generalizable robotic manipulation by capturing the underlying physics of environment evolution conditioned on robot actions. However, existing 3D world models are primarily limited to single-material dynamics using a particle-based Graph Neural Network model, and often require time-consuming 3D scene reconstruction to obtain 3D particle tracks for training. In this work, we present ParticleFormer, a Transformer-based point cloud world model trained with a hybrid point cloud reconstruction loss, supervising both global and local dynamics features in multi-material, multi-object robot interactions. ParticleFormer captures fine-grained multi-object interactions between rigid, deformable, and flexible materials, trained directly from real-world robot perception data without an elaborate scene reconstruction. We demonstrate the model's effectiveness both in 3D scene forecasting tasks, and in downstream manipulation tasks using a Model Predictive Control (MPC) policy. In addition, we extend existing dynamics learning benchmarks to include diverse multi-material, multi-object interaction scenarios. We validate our method on six simulation and three real-world experiments, where it consistently outperforms leading baselines by achieving superior dynamics prediction accuracy and less rollout error in downstream visuomotor tasks. Experimental videos are available at https://suninghuang19.github.io/particleformer_page/.
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Submitted 25 August, 2025; v1 submitted 29 June, 2025;
originally announced June 2025.
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GRaD-Nav++: Vision-Language Model Enabled Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics
Authors:
Qianzhong Chen,
Naixiang Gao,
Suning Huang,
JunEn Low,
Timothy Chen,
Jiankai Sun,
Mac Schwager
Abstract:
Autonomous drones capable of interpreting and executing high-level language instructions in unstructured environments remain a long-standing goal. Yet existing approaches are constrained by their dependence on hand-crafted skills, extensive parameter tuning, or computationally intensive models unsuitable for onboard use. We introduce GRaD-Nav++, a lightweight Vision-Language-Action (VLA) framework…
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Autonomous drones capable of interpreting and executing high-level language instructions in unstructured environments remain a long-standing goal. Yet existing approaches are constrained by their dependence on hand-crafted skills, extensive parameter tuning, or computationally intensive models unsuitable for onboard use. We introduce GRaD-Nav++, a lightweight Vision-Language-Action (VLA) framework that runs fully onboard and follows natural-language commands in real time. Our policy is trained in a photorealistic 3D Gaussian Splatting (3DGS) simulator via Differentiable Reinforcement Learning (DiffRL), enabling efficient learning of low-level control from visual and linguistic inputs. At its core is a Mixture-of-Experts (MoE) action head, which adaptively routes computation to improve generalization while mitigating forgetting. In multi-task generalization experiments, GRaD-Nav++ achieves a success rate of 83% on trained tasks and 75% on unseen tasks in simulation. When deployed on real hardware, it attains 67% success on trained tasks and 50% on unseen ones. In multi-environment adaptation experiments, GRaD-Nav++ achieves an average success rate of 81% across diverse simulated environments and 67% across varied real-world settings. These results establish a new benchmark for fully onboard Vision-Language-Action (VLA) flight and demonstrate that compact, efficient models can enable reliable, language-guided navigation without relying on external infrastructure.
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Submitted 15 May, 2026; v1 submitted 16 June, 2025;
originally announced June 2025.
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Latent Theory of Mind: A Decentralized Diffusion Architecture for Cooperative Manipulation
Authors:
Chengyang He,
Gadiel Sznaier Camps,
Xu Liu,
Mac Schwager,
Guillaume Sartoretti
Abstract:
We present Latent Theory of Mind (LatentToM), a decentralized diffusion policy architecture for collaborative robot manipulation. Our policy allows multiple manipulators with their own perception and computation to collaborate with each other towards a common task goal with or without explicit communication. Our key innovation lies in allowing each agent to maintain two latent representations: an…
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We present Latent Theory of Mind (LatentToM), a decentralized diffusion policy architecture for collaborative robot manipulation. Our policy allows multiple manipulators with their own perception and computation to collaborate with each other towards a common task goal with or without explicit communication. Our key innovation lies in allowing each agent to maintain two latent representations: an ego embedding specific to the robot, and a consensus embedding trained to be common to both robots, despite their different sensor streams and poses. We further let each robot train a decoder to infer the other robot's ego embedding from their consensus embedding, akin to theory of mind in latent space. Training occurs centrally, with all the policies' consensus encoders supervised by a loss inspired by sheaf theory, a mathematical theory for clustering data on a topological manifold. Specifically, we introduce a first-order cohomology loss to enforce sheaf-consistent alignment of the consensus embeddings. To preserve the expressiveness of the consensus embedding, we further propose structural constraints based on theory of mind and a directional consensus mechanism. Execution can be fully distributed, requiring no explicit communication between policies. In which case, the information is exchanged implicitly through each robot's sensor stream by observing the actions of the other robots and their effects on the scene. Alternatively, execution can leverage direct communication to share the robots' consensus embeddings, where the embeddings are shared once during each inference step and are aligned using the sheaf Laplacian. In our hardware experiments, LatentToM outperforms a naive decentralized diffusion baseline, and shows comparable performance with a state-of-the-art centralized diffusion policy for bi-manual manipulation. Project website: https://stanfordmsl.github.io/LatentToM/.
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Submitted 14 May, 2025;
originally announced May 2025.
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Demystifying Diffusion Policies: Action Memorization and Simple Lookup Table Alternatives
Authors:
Chengyang He,
Xu Liu,
Gadiel Sznaier Camps,
Guillaume Sartoretti,
Mac Schwager
Abstract:
Diffusion policies have demonstrated remarkable dexterity and robustness in intricate, high-dimensional robot manipulation tasks, while training from a small number of demonstrations. However, the reason for this performance remains a mystery. In this paper, we offer a surprising hypothesis: diffusion policies essentially memorize an action lookup table -- and this is beneficial. We posit that, at…
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Diffusion policies have demonstrated remarkable dexterity and robustness in intricate, high-dimensional robot manipulation tasks, while training from a small number of demonstrations. However, the reason for this performance remains a mystery. In this paper, we offer a surprising hypothesis: diffusion policies essentially memorize an action lookup table -- and this is beneficial. We posit that, at runtime, diffusion policies find the closest training image to the test image in a latent space, and recall the associated training action sequence, offering reactivity without the need for action generalization. This is effective in the sparse data regime, where there is not enough data density for the model to learn action generalization. We support this claim with systematic empirical evidence. Even when conditioned on wildly out of distribution (OOD) images of cats and dogs, the Diffusion Policy still outputs an action sequence from the training data. With this insight, we propose a simple policy, the Action Lookup Table (ALT), as a lightweight alternative to the Diffusion Policy. Our ALT policy uses a contrastive image encoder as a hash function to index the closest corresponding training action sequence, explicitly performing the computation that the Diffusion Policy implicitly learns. We show empirically that for relatively small datasets, ALT matches the performance of a diffusion model, while requiring only 0.0034 of the inference time and 0.0085 of the memory footprint, allowing for much faster closed-loop inference with resource constrained robots. We also train our ALT policy to give an explicit OOD flag when the distance between the runtime image is too far in the latent space from the training images, giving a simple but effective runtime monitor. More information can be found at: https://stanfordmsl.github.io/alt/.
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Submitted 9 May, 2025;
originally announced May 2025.
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GRaD-Nav: Efficiently Learning Visual Drone Navigation with Gaussian Radiance Fields and Differentiable Dynamics
Authors:
Qianzhong Chen,
Jiankai Sun,
Naixiang Gao,
JunEn Low,
Timothy Chen,
Mac Schwager
Abstract:
Autonomous visual navigation is an essential element in robot autonomy. Reinforcement learning (RL) offers a promising policy training paradigm. However existing RL methods suffer from high sample complexity, poor sim-to-real transfer, and limited runtime adaptability to navigation scenarios not seen during training. These problems are particularly challenging for drones, with complex nonlinear an…
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Autonomous visual navigation is an essential element in robot autonomy. Reinforcement learning (RL) offers a promising policy training paradigm. However existing RL methods suffer from high sample complexity, poor sim-to-real transfer, and limited runtime adaptability to navigation scenarios not seen during training. These problems are particularly challenging for drones, with complex nonlinear and unstable dynamics, and strong dynamic coupling between control and perception. In this paper, we propose a novel framework that integrates 3D Gaussian Splatting (3DGS) with differentiable deep reinforcement learning (DDRL) to train vision-based drone navigation policies. By leveraging high-fidelity 3D scene representations and differentiable simulation, our method improves sample efficiency and sim-to-real transfer. Additionally, we incorporate a Context-aided Estimator Network (CENet) to adapt to environmental variations at runtime. Moreover, by curriculum training in a mixture of different surrounding environments, we achieve in-task generalization, the ability to solve new instances of a task not seen during training. Drone hardware experiments demonstrate our method's high training efficiency compared to state-of-the-art RL methods, zero shot sim-to-real transfer for real robot deployment without fine tuning, and ability to adapt to new instances within the same task class (e.g. to fly through a gate at different locations with different distractors in the environment). Our simulator and training framework are open-sourced at: https://github.com/Qianzhong-Chen/grad_nav.
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Submitted 29 July, 2025; v1 submitted 5 March, 2025;
originally announced March 2025.
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SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps
Authors:
Ola Shorinwa,
Jiankai Sun,
Mac Schwager,
Anirudha Majumdar
Abstract:
We present SIREN for registration of multi-robot Gaussian Splatting (GSplat) maps, with zero access to camera poses, images, and inter-map transforms for initialization or fusion of local submaps. To realize these capabilities, SIREN harnesses the versatility and robustness of semantics in three critical ways to derive a rigorous registration pipeline for multi-robot GSplat maps. First, SIREN util…
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We present SIREN for registration of multi-robot Gaussian Splatting (GSplat) maps, with zero access to camera poses, images, and inter-map transforms for initialization or fusion of local submaps. To realize these capabilities, SIREN harnesses the versatility and robustness of semantics in three critical ways to derive a rigorous registration pipeline for multi-robot GSplat maps. First, SIREN utilizes semantics to identify feature-rich regions of the local maps where the registration problem is better posed, eliminating the need for any initialization which is generally required in prior work. Second, SIREN identifies candidate correspondences between Gaussians in the local maps using robust semantic features, constituting the foundation for robust geometric optimization, coarsely aligning 3D Gaussian primitives extracted from the local maps. Third, this key step enables subsequent photometric refinement of the transformation between the submaps, where SIREN leverages novel-view synthesis in GSplat maps along with a semantics-based image filter to compute a high-accuracy non-rigid transformation for the generation of a high-fidelity fused map. We demonstrate the superior performance of SIREN compared to competing baselines across a range of real-world datasets, and in particular, across the most widely-used robot hardware platforms, including a manipulator, drone, and quadruped. In our experiments, SIREN achieves about 90x smaller rotation errors, 300x smaller translation errors, and 44x smaller scale errors in the most challenging scenes, where competing methods struggle. We will release the code and provide a link to the project page after the review process.
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Submitted 10 February, 2025;
originally announced February 2025.
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HAMMER: Heterogeneous, Multi-Robot Semantic Gaussian Splatting
Authors:
Javier Yu,
Timothy Chen,
Mac Schwager
Abstract:
3D Gaussian Splatting offers expressive scene reconstruction, modeling a broad range of visual, geometric, and semantic information. However, efficient real-time map reconstruction with data streamed from multiple robots and devices remains a challenge. To that end, we propose HAMMER, a server-based collaborative Gaussian Splatting method that leverages widely available ROS communication infrastru…
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3D Gaussian Splatting offers expressive scene reconstruction, modeling a broad range of visual, geometric, and semantic information. However, efficient real-time map reconstruction with data streamed from multiple robots and devices remains a challenge. To that end, we propose HAMMER, a server-based collaborative Gaussian Splatting method that leverages widely available ROS communication infrastructure to generate 3D, metric-semantic maps from asynchronous robot data-streams with no prior knowledge of initial robot positions and varying on-device pose estimators. HAMMER consists of (i) a frame alignment module that transforms local SLAM poses and image data into a global frame and requires no prior relative pose knowledge, and (ii) an online module for training semantic 3DGS maps from streaming data. HAMMER handles mixed perception modes, adjusts automatically for variations in image pre-processing among different devices, and distills CLIP semantic codes into the 3D scene for open-vocabulary language queries. In our real-world experiments, HAMMER creates higher-fidelity maps (2x) compared to competing baselines and is useful for downstream tasks, such as semantic goal-conditioned navigation (e.g., "go to the couch"). Accompanying content available at hammer-project.github.io.
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Submitted 3 June, 2025; v1 submitted 23 January, 2025;
originally announced January 2025.
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Learning Robot Safety from Sparse Human Feedback using Conformal Prediction
Authors:
Aaron O. Feldman,
Joseph A. Vincent,
Maximilian Adang,
JunEn Low,
Mac Schwager
Abstract:
Ensuring robot safety can be challenging; user-defined constraints can miss edge cases, policies can become unsafe even when trained from safe data, and safety can be subjective. Thus, we learn about robot safety by showing policy trajectories to a human who flags unsafe behavior. From this binary feedback, we use the statistical method of conformal prediction to identify a region of states, poten…
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Ensuring robot safety can be challenging; user-defined constraints can miss edge cases, policies can become unsafe even when trained from safe data, and safety can be subjective. Thus, we learn about robot safety by showing policy trajectories to a human who flags unsafe behavior. From this binary feedback, we use the statistical method of conformal prediction to identify a region of states, potentially in learned latent space, guaranteed to contain a user-specified fraction of future policy errors. Our method is sample-efficient, as it builds on nearest neighbor classification and avoids withholding data as is common with conformal prediction. By alerting if the robot reaches the suspected unsafe region, we obtain a warning system that mimics the human's safety preferences with guaranteed miss rate. From video labeling, our system can detect when a quadcopter visuomotor policy will fail to steer through a designated gate. We present an approach for policy improvement by avoiding the suspected unsafe region. With it we improve a model predictive controller's safety, as shown in experimental testing with 30 quadcopter flights across 6 navigation tasks. Code and videos are provided.
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Submitted 10 June, 2026; v1 submitted 8 January, 2025;
originally announced January 2025.
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SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum
Authors:
JunEn Low,
Maximilian Adang,
Javier Yu,
Keiko Nagami,
Mac Schwager
Abstract:
We propose a new simulator, training approach, and policy architecture, collectively called SOUS VIDE, for end-to-end visual drone navigation. Our trained policies exhibit zero-shot sim-to-real transfer with robust real-world performance using only onboard perception and computation. Our simulator, called FiGS, couples a computationally simple drone dynamics model with a high visual fidelity Gauss…
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We propose a new simulator, training approach, and policy architecture, collectively called SOUS VIDE, for end-to-end visual drone navigation. Our trained policies exhibit zero-shot sim-to-real transfer with robust real-world performance using only onboard perception and computation. Our simulator, called FiGS, couples a computationally simple drone dynamics model with a high visual fidelity Gaussian Splatting scene reconstruction. FiGS can quickly simulate drone flights producing photorealistic images at up to 130 fps. We use FiGS to collect 100k-300k image/state-action pairs from an expert MPC with privileged state and dynamics information, randomized over dynamics parameters and spatial disturbances. We then distill this expert MPC into an end-to-end visuomotor policy with a lightweight neural architecture, called SV-Net. SV-Net processes color image, optical flow and IMU data streams into low-level thrust and body rate commands at 20 Hz onboard a drone. Crucially, SV-Net includes a learned module for low-level control that adapts at runtime to variations in drone dynamics. In a campaign of 105 hardware experiments, we show SOUS VIDE policies to be robust to 30% mass variations, 40 m/s wind gusts, 60% changes in ambient brightness, shifting or removing objects from the scene, and people moving aggressively through the drone's visual field. Code, data, and experiment videos can be found on our project page: https://stanfordmsl.github.io/SousVide/.
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Submitted 21 March, 2025; v1 submitted 20 December, 2024;
originally announced December 2024.
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FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting
Authors:
Ola Shorinwa,
Jiankai Sun,
Mac Schwager
Abstract:
We present FAST-Splat for fast, ambiguity-free semantic Gaussian Splatting, which seeks to address the main limitations of existing semantic Gaussian Splatting methods, namely: slow training and rendering speeds; high memory usage; and ambiguous semantic object localization. We take a bottom-up approach in deriving FAST-Splat, dismantling the limitations of closed-set semantic distillation to enab…
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We present FAST-Splat for fast, ambiguity-free semantic Gaussian Splatting, which seeks to address the main limitations of existing semantic Gaussian Splatting methods, namely: slow training and rendering speeds; high memory usage; and ambiguous semantic object localization. We take a bottom-up approach in deriving FAST-Splat, dismantling the limitations of closed-set semantic distillation to enable open-set (open-vocabulary) semantic distillation. Ultimately, this key approach enables FAST-Splat to provide precise semantic object localization results, even when prompted with ambiguous user-provided natural-language queries. Further, by exploiting the explicit form of the Gaussian Splatting scene representation to the fullest extent, FAST-Splat retains the remarkable training and rendering speeds of Gaussian Splatting. Precisely, while existing semantic Gaussian Splatting methods distill semantics into a separate neural field or utilize neural models for dimensionality reduction, FAST-Splat directly augments each Gaussian with specific semantic codes, preserving the training, rendering, and memory-usage advantages of Gaussian Splatting over neural field methods. These Gaussian-specific semantic codes, together with a hash-table, enable semantic similarity to be measured with open-vocabulary user prompts and further enable FAST-Splat to respond with unambiguous semantic object labels and $3$D masks, unlike prior methods. In experiments, we demonstrate that FAST-Splat is 6x to 8x faster to train, achieves between 18x to 51x faster rendering speeds, and requires about 6x smaller GPU memory, compared to the best-competing semantic Gaussian Splatting methods. Further, FAST-Splat achieves relatively similar or better semantic segmentation performance compared to existing methods. After the review period, we will provide links to the project website and the codebase.
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Submitted 11 March, 2025; v1 submitted 20 November, 2024;
originally announced November 2024.
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Get a Grip: Multi-Finger Grasp Evaluation at Scale Enables Robust Sim-to-Real Transfer
Authors:
Tyler Ga Wei Lum,
Albert H. Li,
Preston Culbertson,
Krishnan Srinivasan,
Aaron D. Ames,
Mac Schwager,
Jeannette Bohg
Abstract:
This work explores conditions under which multi-finger grasping algorithms can attain robust sim-to-real transfer. While numerous large datasets facilitate learning generative models for multi-finger grasping at scale, reliable real-world dexterous grasping remains challenging, with most methods degrading when deployed on hardware. An alternate strategy is to use discriminative grasp evaluation mo…
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This work explores conditions under which multi-finger grasping algorithms can attain robust sim-to-real transfer. While numerous large datasets facilitate learning generative models for multi-finger grasping at scale, reliable real-world dexterous grasping remains challenging, with most methods degrading when deployed on hardware. An alternate strategy is to use discriminative grasp evaluation models for grasp selection and refinement, conditioned on real-world sensor measurements. This paradigm has produced state-of-the-art results for vision-based parallel-jaw grasping, but remains unproven in the multi-finger setting. In this work, we find that existing datasets and methods have been insufficient for training discriminitive models for multi-finger grasping. To train grasp evaluators at scale, datasets must provide on the order of millions of grasps, including both positive and negative examples, with corresponding visual data resembling measurements at inference time. To that end, we release a new, open-source dataset of 3.5M grasps on 4.3K objects annotated with RGB images, point clouds, and trained NeRFs. Leveraging this dataset, we train vision-based grasp evaluators that outperform both analytic and generative modeling-based baselines on extensive simulated and real-world trials across a diverse range of objects. We show via numerous ablations that the key factor for performance is indeed the evaluator, and that its quality degrades as the dataset shrinks, demonstrating the importance of our new dataset. Project website at: https://sites.google.com/view/get-a-grip-dataset.
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Submitted 31 October, 2024;
originally announced October 2024.
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DisCo: Distributed Contact-Rich Trajectory Optimization for Forceful Multi-Robot Collaboration
Authors:
Ola Shorinwa,
Matthew Devlin,
Elliot W. Hawkes,
Mac Schwager
Abstract:
We present DisCo, a distributed algorithm for contact-rich, multi-robot tasks. DisCo is a distributed contact-implicit trajectory optimization algorithm, which allows a group of robots to optimize a time sequence of forces to objects and to their environment to accomplish tasks such as collaborative manipulation, robot team sports, and modular robot locomotion. We build our algorithm on a variant…
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We present DisCo, a distributed algorithm for contact-rich, multi-robot tasks. DisCo is a distributed contact-implicit trajectory optimization algorithm, which allows a group of robots to optimize a time sequence of forces to objects and to their environment to accomplish tasks such as collaborative manipulation, robot team sports, and modular robot locomotion. We build our algorithm on a variant of the Alternating Direction Method of Multipliers (ADMM), where each robot computes its own contact forces and contact-switching events from a smaller single-robot, contact-implicit trajectory optimization problem, while cooperating with other robots through dual variables, enforcing constraints between robots. Each robot iterates between solving its local problem, and communicating over a wireless mesh network to enforce these consistency constraints with its neighbors, ultimately converging to a coordinated plan for the group. The local problems solved by each robot are significantly less challenging than a centralized problem with all robots' contact forces and switching events, improving the computational efficiency, while also preserving the privacy of some aspects of each robot's operation. We demonstrate the effectiveness of our algorithm in simulations of collaborative manipulation, multi-robot team sports scenarios, and in modular robot locomotion, where DisCo achieves $3$x higher success rates with a 2.5x to 5x faster computation time. Further, we provide results of hardware experiments on a modular truss robot, with three collaborating truss nodes planning individually while working together to produce a punctuated rolling-gate motion of the composite structure. Videos are available on the project page: https://disco-opt.github.io.
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Submitted 30 October, 2024;
originally announced October 2024.
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ARCH: Hierarchical Hybrid Learning for Long-Horizon Contact-Rich Robotic Assembly
Authors:
Jiankai Sun,
Aidan Curtis,
Yang You,
Yan Xu,
Michael Koehle,
Qianzhong Chen,
Suning Huang,
Leonidas Guibas,
Sachin Chitta,
Mac Schwager,
Hui Li
Abstract:
Generalizable long-horizon robotic assembly requires reasoning at multiple levels of abstraction. While end-to-end imitation learning (IL) is a promising approach, it typically requires large amounts of expert demonstration data and often struggles to achieve the high precision demanded by assembly tasks. Reinforcement learning (RL) approaches, on the other hand, have shown some success in high-pr…
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Generalizable long-horizon robotic assembly requires reasoning at multiple levels of abstraction. While end-to-end imitation learning (IL) is a promising approach, it typically requires large amounts of expert demonstration data and often struggles to achieve the high precision demanded by assembly tasks. Reinforcement learning (RL) approaches, on the other hand, have shown some success in high-precision assembly, but suffer from sample inefficiency, which limits their effectiveness in long-horizon tasks. To address these challenges, we propose a hierarchical modular approach, named Adaptive Robotic Compositional Hierarchy (ARCH), which enables long-horizon, high-precision robotic assembly in contact-rich settings. ARCH employs a hierarchical planning framework, including a low-level primitive library of parameterized skills and a high-level policy. The low-level primitive library includes essential skills for assembly tasks, such as grasping and inserting. These primitives consist of both RL and model-based policies. The high-level policy, learned via IL from a handful of demonstrations, without the need for teleoperation, selects the appropriate primitive skills and instantiates them with input parameters. We extensively evaluate our approach in simulation and on a real robotic manipulation platform. We show that ARCH generalizes well to unseen objects and outperforms baseline methods in terms of success rate and data efficiency. More details are available at: https://long-horizon-assembly.github.io.
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Submitted 8 September, 2025; v1 submitted 24 September, 2024;
originally announced September 2024.
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E2Map: Experience-and-Emotion Map for Self-Reflective Robot Navigation with Language Models
Authors:
Chan Kim,
Keonwoo Kim,
Mintaek Oh,
Hanbi Baek,
Jiyang Lee,
Donghwi Jung,
Soojin Woo,
Younkyung Woo,
John Tucker,
Roya Firoozi,
Seung-Woo Seo,
Mac Schwager,
Seong-Woo Kim
Abstract:
Large language models (LLMs) have shown significant potential in guiding embodied agents to execute language instructions across a range of tasks, including robotic manipulation and navigation. However, existing methods are primarily designed for static environments and do not leverage the agent's own experiences to refine its initial plans. Given that real-world environments are inherently stocha…
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Large language models (LLMs) have shown significant potential in guiding embodied agents to execute language instructions across a range of tasks, including robotic manipulation and navigation. However, existing methods are primarily designed for static environments and do not leverage the agent's own experiences to refine its initial plans. Given that real-world environments are inherently stochastic, initial plans based solely on LLMs' general knowledge may fail to achieve their objectives, unlike in static scenarios. To address this limitation, this study introduces the Experience-and-Emotion Map (E2Map), which integrates not only LLM knowledge but also the agent's real-world experiences, drawing inspiration from human emotional responses. The proposed methodology enables one-shot behavior adjustments by updating the E2Map based on the agent's experiences. Our evaluation in stochastic navigation environments, including both simulations and real-world scenarios, demonstrates that the proposed method significantly enhances performance in stochastic environments compared to existing LLM-based approaches. Code and supplementary materials are available at https://e2map.github.io/.
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Submitted 2 February, 2025; v1 submitted 16 September, 2024;
originally announced September 2024.
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SAFER-Splat: A Control Barrier Function for Safe Navigation with Online Gaussian Splatting Maps
Authors:
Timothy Chen,
Aiden Swann,
Javier Yu,
Ola Shorinwa,
Riku Murai,
Monroe Kennedy III,
Mac Schwager
Abstract:
SAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive action filter, based on control barrier functions, for safe robotic navigation in a detailed map constructed at runtime using Gaussian Splatting (GSplat). We propose a novel Control Barrier Function (CBF) that not only induces safety with respect to all Gaussian primitives in…
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SAFER-Splat (Simultaneous Action Filtering and Environment Reconstruction) is a real-time, scalable, and minimally invasive action filter, based on control barrier functions, for safe robotic navigation in a detailed map constructed at runtime using Gaussian Splatting (GSplat). We propose a novel Control Barrier Function (CBF) that not only induces safety with respect to all Gaussian primitives in the scene, but when synthesized into a controller, is capable of processing hundreds of thousands of Gaussians while maintaining a minimal memory footprint and operating at 15 Hz during online Splat training. Of the total compute time, a small fraction of it consumes GPU resources, enabling uninterrupted training. The safety layer is minimally invasive, correcting robot actions only when they are unsafe. To showcase the safety filter, we also introduce SplatBridge, an open-source software package built with ROS for real-time GSplat mapping for robots. We demonstrate the safety and robustness of our pipeline first in simulation, where our method is 20-50x faster, safer, and less conservative than competing methods based on neural radiance fields. Further, we demonstrate simultaneous GSplat mapping and safety filtering on a drone hardware platform using only on-board perception. We verify that under teleoperation a human pilot cannot invoke a collision. Our videos and codebase can be found at https://chengine.github.io/safer-splat.
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Submitted 17 March, 2025; v1 submitted 15 September, 2024;
originally announced September 2024.
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Gen-Swarms: Adapting Deep Generative Models to Swarms of Drones
Authors:
Carlos Plou,
Pablo Pueyo,
Ruben Martinez-Cantin,
Mac Schwager,
Ana C. Murillo,
Eduardo Montijano
Abstract:
Gen-Swarms is an innovative method that leverages and combines the capabilities of deep generative models with reactive navigation algorithms to automate the creation of drone shows. Advancements in deep generative models, particularly diffusion models, have demonstrated remarkable effectiveness in generating high-quality 2D images. Building on this success, various works have extended diffusion m…
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Gen-Swarms is an innovative method that leverages and combines the capabilities of deep generative models with reactive navigation algorithms to automate the creation of drone shows. Advancements in deep generative models, particularly diffusion models, have demonstrated remarkable effectiveness in generating high-quality 2D images. Building on this success, various works have extended diffusion models to 3D point cloud generation. In contrast, alternative generative models such as flow matching have been proposed, offering a simple and intuitive transition from noise to meaningful outputs. However, the application of flow matching models to 3D point cloud generation remains largely unexplored. Gen-Swarms adapts these models to automatically generate drone shows. Existing 3D point cloud generative models create point trajectories which are impractical for drone swarms. In contrast, our method not only generates accurate 3D shapes but also guides the swarm motion, producing smooth trajectories and accounting for potential collisions through a reactive navigation algorithm incorporated into the sampling process. For example, when given a text category like Airplane, Gen-Swarms can rapidly and continuously generate numerous variations of 3D airplane shapes. Our experiments demonstrate that this approach is particularly well-suited for drone shows, providing feasible trajectories, creating representative final shapes, and significantly enhancing the overall performance of drone show generation.
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Submitted 29 March, 2025; v1 submitted 28 August, 2024;
originally announced August 2024.
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Safe, Out-of-Distribution-Adaptive MPC with Conformalized Neural Network Ensembles
Authors:
Jose Leopoldo Contreras,
Ola Shorinwa,
Mac Schwager
Abstract:
We present SODA-MPC, a Safe, Out-of-Distribution-Adaptive Model Predictive Control algorithm, which uses an ensemble of learned models for prediction, with a runtime monitor to flag unreliable out-of-distribution (OOD) predictions. When an OOD situation is detected, SODA-MPC triggers a safe fallback control strategy based on reachability, yielding a control framework that achieves the high perform…
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We present SODA-MPC, a Safe, Out-of-Distribution-Adaptive Model Predictive Control algorithm, which uses an ensemble of learned models for prediction, with a runtime monitor to flag unreliable out-of-distribution (OOD) predictions. When an OOD situation is detected, SODA-MPC triggers a safe fallback control strategy based on reachability, yielding a control framework that achieves the high performance of learning-based models while preserving the safety of reachability-based control. We demonstrate the method in the context of an autonomous vehicle, driving among dynamic pedestrians, where SODA-MPC uses a neural network ensemble for pedestrian prediction. We calibrate the OOD signal using conformal prediction to derive an OOD detector with probabilistic guarantees on the false-positive rate, given a user-specified confidence level. During in-distribution operation, the MPC controller avoids collisions with a pedestrian based on the trajectory predicted by the mean of the ensemble. When OOD conditions are detected, the MPC switches to a reachability-based controller to avoid collisions with the reachable set of the pedestrian assuming a maximum pedestrian speed, to guarantee safety under the worst-case actions of the pedestrian. We verify SODA-MPC in extensive autonomous driving simulations in a pedestrian-crossing scenario. Our model ensemble is trained and calibrated with real pedestrian data, showing that our OOD detector obtains the desired accuracy rate within a theoretically-predicted range. We empirically show improved safety and improved task completion compared with two state-of-the-art MPC methods that also use conformal prediction, but without OOD adaptation. Further, we demonstrate the effectiveness of our method with the large-scale multi-agent predictor Trajectron++, using large-scale traffic data from the nuScenes dataset for training and calibration.
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Submitted 4 June, 2025; v1 submitted 4 June, 2024;
originally announced June 2024.
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How Generalizable Is My Behavior Cloning Policy? A Statistical Approach to Trustworthy Performance Evaluation
Authors:
Joseph A. Vincent,
Haruki Nishimura,
Masha Itkina,
Paarth Shah,
Mac Schwager,
Thomas Kollar
Abstract:
With the rise of stochastic generative models in robot policy learning, end-to-end visuomotor policies are increasingly successful at solving complex tasks by learning from human demonstrations. Nevertheless, since real-world evaluation costs afford users only a small number of policy rollouts, it remains a challenge to accurately gauge the performance of such policies. This is exacerbated by dist…
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With the rise of stochastic generative models in robot policy learning, end-to-end visuomotor policies are increasingly successful at solving complex tasks by learning from human demonstrations. Nevertheless, since real-world evaluation costs afford users only a small number of policy rollouts, it remains a challenge to accurately gauge the performance of such policies. This is exacerbated by distribution shifts causing unpredictable changes in performance during deployment. To rigorously evaluate behavior cloning policies, we present a framework that provides a tight lower-bound on robot performance in an arbitrary environment, using a minimal number of experimental policy rollouts. Notably, by applying the standard stochastic ordering to robot performance distributions, we provide a worst-case bound on the entire distribution of performance (via bounds on the cumulative distribution function) for a given task. We build upon established statistical results to ensure that the bounds hold with a user-specified confidence level and tightness, and are constructed from as few policy rollouts as possible. In experiments we evaluate policies for visuomotor manipulation in both simulation and hardware. Specifically, we (i) empirically validate the guarantees of the bounds in simulated manipulation settings, (ii) find the degree to which a learned policy deployed on hardware generalizes to new real-world environments, and (iii) rigorously compare two policies tested in out-of-distribution settings. Our experimental data, code, and implementation of confidence bounds are open-source.
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Submitted 18 July, 2024; v1 submitted 8 May, 2024;
originally announced May 2024.
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Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting
Authors:
Ola Shorinwa,
Johnathan Tucker,
Aliyah Smith,
Aiden Swann,
Timothy Chen,
Roya Firoozi,
Monroe Kennedy III,
Mac Schwager
Abstract:
We present Splat-MOVER, a modular robotics stack for open-vocabulary robotic manipulation, which leverages the editability of Gaussian Splatting (GSplat) scene representations to enable multi-stage manipulation tasks. Splat-MOVER consists of: (i) ASK-Splat, a GSplat representation that distills semantic and grasp affordance features into the 3D scene. ASK-Splat enables geometric, semantic, and aff…
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We present Splat-MOVER, a modular robotics stack for open-vocabulary robotic manipulation, which leverages the editability of Gaussian Splatting (GSplat) scene representations to enable multi-stage manipulation tasks. Splat-MOVER consists of: (i) ASK-Splat, a GSplat representation that distills semantic and grasp affordance features into the 3D scene. ASK-Splat enables geometric, semantic, and affordance understanding of 3D scenes, which is critical in many robotics tasks; (ii) SEE-Splat, a real-time scene-editing module using 3D semantic masking and infilling to visualize the motions of objects that result from robot interactions in the real-world. SEE-Splat creates a "digital twin" of the evolving environment throughout the manipulation task; and (iii) Grasp-Splat, a grasp generation module that uses ASK-Splat and SEE-Splat to propose affordance-aligned candidate grasps for open-world objects. ASK-Splat is trained in real-time from RGB images in a brief scanning phase prior to operation, while SEE-Splat and Grasp-Splat run in real-time during operation. We demonstrate the superior performance of Splat-MOVER in hardware experiments on a Kinova robot compared to two recent baselines in four single-stage, open-vocabulary manipulation tasks and in four multi-stage manipulation tasks, using the edited scene to reflect changes due to prior manipulation stages, which is not possible with existing baselines. Video demonstrations and the code for the project are available at https://splatmover.github.io.
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Submitted 26 September, 2024; v1 submitted 7 May, 2024;
originally announced May 2024.
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CLIPSwarm: Generating Drone Shows from Text Prompts with Vision-Language Models
Authors:
Pablo Pueyo,
Eduardo Montijano,
Ana C. Murillo,
Mac Schwager
Abstract:
This paper introduces CLIPSwarm, a new algorithm designed to automate the modeling of swarm drone formations based on natural language. The algorithm begins by enriching a provided word, to compose a text prompt that serves as input to an iterative approach to find the formation that best matches the provided word. The algorithm iteratively refines formations of robots to align with the textual de…
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This paper introduces CLIPSwarm, a new algorithm designed to automate the modeling of swarm drone formations based on natural language. The algorithm begins by enriching a provided word, to compose a text prompt that serves as input to an iterative approach to find the formation that best matches the provided word. The algorithm iteratively refines formations of robots to align with the textual description, employing different steps for "exploration" and "exploitation". Our framework is currently evaluated on simple formation targets, limited to contour shapes. A formation is visually represented through alpha-shape contours and the most representative color is automatically found for the input word. To measure the similarity between the description and the visual representation of the formation, we use CLIP [1], encoding text and images into vectors and assessing their similarity. Subsequently, the algorithm rearranges the formation to visually represent the word more effectively, within the given constraints of available drones. Control actions are then assigned to the drones, ensuring robotic behavior and collision-free movement. Experimental results demonstrate the system's efficacy in accurately modeling robot formations from natural language descriptions. The algorithm's versatility is showcased through the execution of drone shows in photorealistic simulation with varying shapes. We refer the reader to the supplementary video for a visual reference of the results.
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Submitted 20 March, 2024;
originally announced March 2024.
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Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
Authors:
Aiden Swann,
Matthew Strong,
Won Kyung Do,
Gadiel Sznaier Camps,
Mac Schwager,
Monroe Kennedy III
Abstract:
In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to impli…
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In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance weighted depth supervised loss, for training the 3DGS scene model. We leverage the DenseTact optical tactile sensor and RealSense RGB-D camera to show that combining touch and vision in this manner leads to quantitatively and qualitatively better results than vision or touch alone in a few-view scene syntheses on opaque as well as on reflective and transparent objects. Please see our project page at http://armlabstanford.github.io/touch-gs
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Submitted 15 August, 2024; v1 submitted 14 March, 2024;
originally announced March 2024.
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Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps
Authors:
Timothy Chen,
Ola Shorinwa,
Joseph Bruno,
Aiden Swann,
Javier Yu,
Weijia Zeng,
Keiko Nagami,
Philip Dames,
Mac Schwager
Abstract:
We present Splat-Nav, a real-time robot navigation pipeline for Gaussian Splatting (GSplat) scenes, a powerful new 3D scene representation. Splat-Nav consists of two components: 1) Splat-Plan, a safe planning module, and 2) Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision c…
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We present Splat-Nav, a real-time robot navigation pipeline for Gaussian Splatting (GSplat) scenes, a powerful new 3D scene representation. Splat-Nav consists of two components: 1) Splat-Plan, a safe planning module, and 2) Splat-Loc, a robust vision-based pose estimation module. Splat-Plan builds a safe-by-construction polytope corridor through the map based on mathematically rigorous collision constraints and then constructs a Bézier curve trajectory through this corridor. Splat-Loc provides real-time recursive state estimates given only an RGB feed from an on-board camera, leveraging the point-cloud representation inherent in GSplat scenes. Working together, these modules give robots the ability to recursively re-plan smooth and safe trajectories to goal locations. Goals can be specified with position coordinates, or with language commands by using a semantic GSplat. We demonstrate improved safety compared to point cloud-based methods in extensive simulation experiments. In a total of 126 hardware flights, we demonstrate equivalent safety and speed compared to motion capture and visual odometry, but without a manual frame alignment required by those methods. We show online re-planning at more than 2 Hz and pose estimation at about 25 Hz, an order of magnitude faster than Neural Radiance Field (NeRF)-based navigation methods, thereby enabling real-time navigation. We provide experiment videos on our project page at https://chengine.github.io/splatnav/. Our codebase and ROS nodes can be found at https://github.com/chengine/splatnav.
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Submitted 11 January, 2025; v1 submitted 5 March, 2024;
originally announced March 2024.
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Distributed Quasi-Newton Method for Multi-Agent Optimization
Authors:
Ola Shorinwa,
Mac Schwager
Abstract:
We present a distributed quasi-Newton (DQN) method, which enables a group of agents to compute an optimal solution of a separable multi-agent optimization problem locally using an approximation of the curvature of the aggregate objective function. Each agent computes a descent direction from its local estimate of the aggregate Hessian, obtained from quasi-Newton approximation schemes using the gra…
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We present a distributed quasi-Newton (DQN) method, which enables a group of agents to compute an optimal solution of a separable multi-agent optimization problem locally using an approximation of the curvature of the aggregate objective function. Each agent computes a descent direction from its local estimate of the aggregate Hessian, obtained from quasi-Newton approximation schemes using the gradient of its local objective function. Moreover, we introduce a distributed quasi-Newton method for equality-constrained optimization (EC-DQN), where each agent takes Karush-Kuhn-Tucker-like update steps to compute an optimal solution. In our algorithms, each agent communicates with its one-hop neighbors over a peer-to-peer communication network to compute a common solution. We prove convergence of our algorithms to a stationary point of the optimization problem. In addition, we demonstrate the competitive empirical convergence of our algorithm in both well-conditioned and ill-conditioned optimization problems, in terms of the computation time and communication cost incurred by each agent for convergence, compared to existing distributed first-order and second-order methods. Particularly, in ill-conditioned problems, our algorithms achieve a faster computation time for convergence, while requiring a lower communication cost, across a range of communication networks with different degrees of connectedness.
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Submitted 26 September, 2024; v1 submitted 9 February, 2024;
originally announced February 2024.
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CineMPC: A Fully Autonomous Drone Cinematography System Incorporating Zoom, Focus, Pose, and Scene Composition
Authors:
Pablo Pueyo,
Juan Dendarieta,
Eduardo Montijano,
Ana C. Murillo,
Mac Schwager
Abstract:
We present CineMPC, a complete cinematographic system that autonomously controls a drone to film multiple targets recording user-specified aesthetic objectives. Existing solutions in autonomous cinematography control only the camera extrinsics, namely its position, and orientation. In contrast, CineMPC is the first solution that includes the camera intrinsic parameters in the control loop, which a…
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We present CineMPC, a complete cinematographic system that autonomously controls a drone to film multiple targets recording user-specified aesthetic objectives. Existing solutions in autonomous cinematography control only the camera extrinsics, namely its position, and orientation. In contrast, CineMPC is the first solution that includes the camera intrinsic parameters in the control loop, which are essential tools for controlling cinematographic effects like focus, depth-of-field, and zoom. The system estimates the relative poses between the targets and the camera from an RGB-D image and optimizes a trajectory for the extrinsic and intrinsic camera parameters to film the artistic and technical requirements specified by the user. The drone and the camera are controlled in a nonlinear Model Predicted Control (MPC) loop by re-optimizing the trajectory at each time step in response to current conditions in the scene. The perception system of CineMPC can track the targets' position and orientation despite the camera effects. Experiments in a photorealistic simulation and with a real platform demonstrate the capabilities of the system to achieve a full array of cinematographic effects that are not possible without the control of the intrinsics of the camera. Code for CineMPC is implemented following a modular architecture in ROS and released to the community.
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Submitted 10 January, 2024;
originally announced January 2024.
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Foundation Models in Robotics: Applications, Challenges, and the Future
Authors:
Roya Firoozi,
Johnathan Tucker,
Stephen Tian,
Anirudha Majumdar,
Jiankai Sun,
Weiyu Liu,
Yuke Zhu,
Shuran Song,
Ashish Kapoor,
Karol Hausman,
Brian Ichter,
Danny Driess,
Jiajun Wu,
Cewu Lu,
Mac Schwager
Abstract:
We survey applications of pretrained foundation models in robotics. Traditional deep learning models in robotics are trained on small datasets tailored for specific tasks, which limits their adaptability across diverse applications. In contrast, foundation models pretrained on internet-scale data appear to have superior generalization capabilities, and in some instances display an emergent ability…
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We survey applications of pretrained foundation models in robotics. Traditional deep learning models in robotics are trained on small datasets tailored for specific tasks, which limits their adaptability across diverse applications. In contrast, foundation models pretrained on internet-scale data appear to have superior generalization capabilities, and in some instances display an emergent ability to find zero-shot solutions to problems that are not present in the training data. Foundation models may hold the potential to enhance various components of the robot autonomy stack, from perception to decision-making and control. For example, large language models can generate code or provide common sense reasoning, while vision-language models enable open-vocabulary visual recognition. However, significant open research challenges remain, particularly around the scarcity of robot-relevant training data, safety guarantees and uncertainty quantification, and real-time execution. In this survey, we study recent papers that have used or built foundation models to solve robotics problems. We explore how foundation models contribute to improving robot capabilities in the domains of perception, decision-making, and control. We discuss the challenges hindering the adoption of foundation models in robot autonomy and provide opportunities and potential pathways for future advancements. The GitHub project corresponding to this paper (Preliminary release. We are committed to further enhancing and updating this work to ensure its quality and relevance) can be found here: https://github.com/robotics-survey/Awesome-Robotics-Foundation-Models
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Submitted 12 December, 2023;
originally announced December 2023.