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Computer Science > Artificial Intelligence

arXiv:2509.07414 (cs)
[Submitted on 9 Sep 2025 (v1), last revised 19 Dec 2025 (this version, v3)]

Title:Language Self-Play For Data-Free Training

Authors:Jakub Grudzien Kuba, Mengting Gu, Qi Ma, Yuandong Tian, Vijai Mohan, Jason Chen
View a PDF of the paper titled Language Self-Play For Data-Free Training, by Jakub Grudzien Kuba and 5 other authors
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Abstract:Large language models (LLMs) have advanced rapidly in recent years, driven by scale, abundant high-quality training data, and reinforcement learning. Yet this progress faces a fundamental bottleneck: the need for ever more data from which models can continue to learn. In this work, we propose a reinforcement learning approach that removes this dependency by enabling models to improve without additional data. Our method leverages a game-theoretic framework of self-play, where a model's capabilities are cast as performance in a competitive game and stronger policies emerge by having the model play against itself-a process we call Language Self-Play (LSP). Experiments with Llama-3.2-3B-Instruct on instruction-following, mathematics, and coding benchmarks show that pretrained models can be effectively improved with self-play alone.
Subjects: Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Computer Science and Game Theory (cs.GT)
Cite as: arXiv:2509.07414 [cs.AI]
  (or arXiv:2509.07414v3 [cs.AI] for this version)
  https://doi.org/10.48550/arXiv.2509.07414
arXiv-issued DOI via DataCite

Submission history

From: Jakub Grudzien Kuba [view email]
[v1] Tue, 9 Sep 2025 05:51:34 UTC (812 KB)
[v2] Tue, 16 Dec 2025 10:22:20 UTC (844 KB)
[v3] Fri, 19 Dec 2025 03:05:26 UTC (845 KB)
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