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Hi @barnoev, thanks for trying out KΓΉzu! It does seem possible. If you're using A* algorithm to find shortest paths between two nodes As Semih noted on Discord, we don't yet support weighted shortest paths but that's in our immediate roadmap, and the implementation is largely finished on our master branch. We will follow a similar syntax to the |
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Hi! I was curious if it is possible to replicate the functionality of navigation engines such as Valhalla and OSRM. I am particularly interested in the A* algorithm with heavy heuristics. Thanks!
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