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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[5.0.7] - 2025-12-21

Fixed

  • NoneType crash on API responses - Added defensive or {} after all .json() calls
    • Prevents 'NoneType' object has no attribute 'get' errors
    • Affects: character fetch, search, animation details, and monitor endpoints

[5.0.6] - 2025-12-20

Fixed

  • NoneType crash on animation_details - Added None check before .get() on animation details
    • (animation_details or {}).get("description", animation_name)

[5.0.5] - 2025-12-20

Fixed

  • 400 error on export - Corrected export preferences to match Mixamo web client
    • Changed format: "fbx7" → "fbx7_2019"
    • Changed skin: "false" → "true"
    • Values captured from actual browser network request

[5.0.4] - 2025-12-20

Fixed

  • 400 error due to invalid character_id - Now auto-fetches user's primary character from Mixamo API
    • Added get_primary_character_id() method
    • No longer relies on hardcoded Y-Bot ID which may not work for all accounts
    • Falls back to default ID only if API call fails

[5.0.3] - 2025-12-20

Fixed

  • 429 rate limiting - Increased delay between batch downloads (1s → 3s)
  • Better error logging - Now shows full request body and response for debugging 400 errors

[5.0.2] - 2025-12-20

Fixed

  • 400 error on export - Fixed gms_hash building logic
    • Now copies original gms_hash from API and only converts params to string
    • Restored type: "Motion" field (was incorrectly removed)
    • Matches working implementation from gnuton/mixamo_anims_downloader

[5.0.1] - 2025-12-20

Fixed

  • 400 error on export (incorrect fix, superseded by 5.0.2)

[5.0.0] - 2025-12-20

Fixed

  • CRITICAL: Download was completely broken - Fixed gms_hash payload construction
    • Added _get_animation_details() to fetch animation info before export
    • Added _build_gms_hash() to construct proper export payload
    • Was sending gms_hash=None which API rejects
    • Was using animation ID instead of name for product_name
    • Monitor endpoint now correctly uses /characters/{id}/monitor
  • Claude Desktop config corruption - Replaced dangerous string manipulation with proper JSON parsing
    • Existing MCP server configs are now preserved when adding mixamo
  • FBX auto-import too broad - Changed from substring match to exact folder name match
    • Only triggers for folders named exactly "Mixamo" (not any folder containing "Animation")
    • Added toggle: Window > Mixamo MCP > Enable FBX Auto-Config
  • Menu path conflict - Settings window moved to Window > Mixamo MCP > Settings

Added

  • Token validation before API calls with clear error messages
  • HTTP client cleanup on server shutdown
  • Streaming download to prevent memory issues with large FBX files
  • error field in SearchResult for proper error propagation

Changed

  • Better error messages guide users to authenticate first
  • Unity menu reorganized: Window > Mixamo MCP > Settings / Enable FBX Auto-Config

[2.1.0] - 2025-12-19

Added

  • Standalone executable (mixamo-mcp.exe) - No Python installation required!
  • Build script (build.py) for creating executables with PyInstaller
  • Simplified README with 2-minute installation guide

Changed

  • Updated documentation for end-user friendly installation
  • Reorganized README structure for clarity

[2.0.0] - 2025-12-19

Changed

  • BREAKING: Restructured to standalone Python MCP server
  • No longer depends on Unity-MCP or any specific MCP implementation
  • Works with ANY MCP client (Claude Desktop, VS Code, Cursor, etc.)

Added

  • server/ - Standalone Python MCP server
    • mixamo-auth: Token authentication
    • mixamo-search: Animation search
    • mixamo-download: Single download
    • mixamo-batch: Batch download
    • mixamo-keywords: Keyword listing
  • unity-helper/ - Lightweight Unity package (optional)
    • Auto Humanoid rig configuration on FBX import
    • Animator Controller builder from folder
    • No external dependencies

Deprecated

  • UnityPackage/ - Legacy Unity-MCP dependent package (still works with Unity-MCP v0.27.0)

Migration Guide

If you were using the Unity-MCP version:

  1. Download mixamo-mcp.exe from Releases
  2. Configure your MCP client to use the exe path
  3. (Optional) Install unity-helper for auto-import features

[1.0.0] - 2024-12-18

Added

  • Initial release of Unity MCP Mixamo Animation Tools
  • 8 MCP tools for Mixamo integration:
    • mixamo-auth: Token authentication and storage
    • mixamo-search: Animation search with keyword expansion
    • mixamo-download: Single animation download
    • mixamo-batch: Batch download with Animator creation
    • mixamo-upload: Character upload for auto-rigging
    • mixamo-configure: Animator Controller generation
    • mixamo-apply: Apply Animator to GameObject
    • mixamo-keywords: List available keywords
  • Smart keyword mapping for natural language queries
  • Automatic Humanoid rig configuration
  • Encrypted token storage in EditorPrefs
  • Rate limiting with exponential backoff retry
  • Unity Editor menu (Tools/Mixamo) for manual testing
  • Animator Controller auto-generation with:
    • Locomotion state machine (Idle/Walk/Run)
    • Action triggers (Jump, Attack, Hit, Death)
    • Speed-based transitions
  • Support for custom character upload and rigging

Technical Details

  • Built as Unity package for easy distribution
  • Depends on Unity-MCP v0.27.0+
  • Requires Unity 2021.3 LTS or newer
  • Uses unofficial Mixamo API (reverse-engineered)
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