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Without RenoDX: power gamma adjustment. Values range from 0 (gamma 2.7) to 10 (gamma 1.7) in the increments of 1 (0.1). The default value is 5, which corresponds to gamma 2.2 at 300 nits
With RenoDX: Scene brightness scaled linearly. Values range from 0 (50 nits) to 10 (550 nits) in the increments of 1 (50 nits). The default value is 5, which corresponds to 300 nits
Review:
I believe it was one of the earliest implementations on the market, IIRC it was originally added in the PS4 Pro patch, so it was definitely an afterthought. It does, however, get the basics right and doesn't look half bad overall, all things considered.
Using gamma to scale brightness in HDR is not a good idea, it might cause issues with the color saturation and the black crush. Wouldn't use a value lower than 3 without RenoDX.
Comparisons
βΌοΈ(In order to view them correctly on Windows, you must use a Chromium browser with Windows HDR enabled, and the brightness slider set to the value of 31)
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Technical Info:
Custom Engine
HDR available in the windowed mode β
Uncapped peak brightness π€·ββοΈ
No gamma mismatch β
Mods
RenoDX mod by Musa
HDR Settings:
BrightnessReview:
I believe it was one of the earliest implementations on the market, IIRC it was originally added in the PS4 Pro patch, so it was definitely an afterthought. It does, however, get the basics right and doesn't look half bad overall, all things considered.
Using gamma to scale brightness in HDR is not a good idea, it might cause issues with the color saturation and the black crush. Wouldn't use a value lower than 3 without RenoDX.
Comparisons
SDR G2.2 @ 300 nits / HDR Defaults / RenoDX Defaults
SDR G2.4 @ 300 nits / HDR Brightness 3 / RenoDX Brightness 3
SDR G2.2 @ 200 nits / HDR Brightness 3 / RenoDX Brightness 3
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