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QuakeMDL: Add support for frame interpolation #2138

@mwestphal

Description

@mwestphal

Is your feature request related to a problem? Please describe.
F3D now support opening QuakeMDL files and animating them, however frames are not interpolated, which may may provide nicer rendering and also be a good analysis tool for users.

Describe the solution you'd like

  • Add frame interpolation code in MDL importer using standard VTK tools
  • Add a flag setter in the importer to control this behavior
  • Add a QuakeMDL reader option to control if frame should be interpolated or not
  • Add tests

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