Most of the content - especially sprites and map textures - is taken from the FLARE game. http://flarerpg.org/ https://github.com/clintbellanger/flare-game "All of Flare's art and data files are released under CC-BY-SA 3.0. Later versions are permitted."
The maps were created with the Tiled Map Editor http://www.mapeditor.org/. Special thanks to Sabrina for pulling an all nighter and creating the large map for the main mission.
- Castle sprite from Feudal Wars (CC0) http://opengameart.org/content/western-european-castle-isometric-25d
- Animated particle effects #1 and #2 by para (CC0) http://opengameart.org/content/animated-particle-effects-1 http://opengameart.org/content/animated-particle-effects-2
- Explosion animation and sound by WrathGames Studio http://wrathgames.com/blog (CC-BY 3.0) http://opengameart.org/content/wgstudio-explosion-animation http://opengameart.org/content/wgs-sound-fx-explosion-1
- The Fleischklops / Meatball sprite is licenced under CC BY 3.0. It was created using Clint Bellanger's Zombie (CC BY 3.0) http://opengameart.org/content/zombie-0
- "The Triumph of Death" by Pieter Bruegel the Elder (1525 - 1569) https://pixabay.com/en/oil-painting-death-classical-1178909/
- Title screen music by Kosta T / Konstantin Trokay (CC BY-NC 4.0) http://freemusicarchive.org/music/kosta_t/
- Game screen music http://freemusicarchive.org/music/Unheard_Music_Concepts/Harbour/UnheardMusicConcepts__04_Afraid_to_Go
- Wet squish, slurp impacts by Independent.nu (CC0): http://opengameart.org/content/8-wet-squish-slurp-impacts
- High Quality Explosions by Michel Baradari (CC-BY 3.0): http://opengameart.org/content/2-high-quality-explosions
- The Skeleton Horse sound http://soundbible.com/254-Horses-Galloping-Off.html
- The Knight sound http://soundbible.com/1329-Soldiers-Marching.html
- The Meatball sound http://soundbible.com/1963-Giant-Monster.html
- The walking sound of the remaining creatures http://soundbible.com/1432-Walking-On-Gravel.html