"""
Clearcoat effect
================

This example demonstrates the clearcoat effect.
"""

################################################################################
# .. note::
#
#   To run this example, you need a model from the source repo's example
#   folder. If you are running this example from a local copy of the code (dev
#   install) no further actions are needed. Otherwise, you may have to replace
#   the path below to point to the location of the model.

import os
from pathlib import Path

try:
    # modify this line if your model is located elsewhere
    model_dir = Path(__file__).parents[1] / "data"
except NameError:
    # compatibility with sphinx-gallery
    model_dir = Path(os.getcwd()).parent / "data"


################################################################################
# Once the path is set correctly, you can use the model as follows:

# sphinx_gallery_pygfx_docs = 'screenshot'
# sphinx_gallery_pygfx_test = 'run'

import imageio.v3 as iio
from rendercanvas.auto import RenderCanvas, loop
import pygfx as gfx

# Init
canvas = RenderCanvas(size=(640, 480), title="clearcoat")
renderer = gfx.renderers.WgpuRenderer(canvas)
scene = gfx.Scene()

# Read cube image and turn it into a 3D image (a 4d array)
env_img = iio.imread("imageio:meadow_cube.jpg")
cube_size = env_img.shape[1]
env_img.shape = 6, cube_size, cube_size, env_img.shape[-1]

# Create environment map
env_tex = gfx.Texture(
    env_img, dim=2, size=(cube_size, cube_size, 6), generate_mipmaps=True
)

# Apply env map to skybox
background = gfx.Background(None, gfx.BackgroundSkyboxMaterial(map=env_tex))
scene.add(background)

# Load meshes, and apply env map
# Note that this lights the helmet already
gltf_path = model_dir / "ClearcoatWicker.glb"

gltf = gfx.load_gltf(gltf_path)

# gfx.print_scene_graph(gltf.scene)  # Uncomment to see the tree structure

scene.add(gltf.scene)


def add_env_map(obj):
    if isinstance(obj, gfx.Mesh) and isinstance(obj.material, gfx.MeshStandardMaterial):
        obj.material.env_map = env_tex


gltf.scene.traverse(add_env_map)

light = gfx.SpotLight(color="#444")
light.local.position = (-500, 1000, -1000)
scene.add(light, gfx.AmbientLight(intensity=0.2))

# Create camera and controller
camera = gfx.PerspectiveCamera(45, 640 / 480)
camera.show_object(gltf.scene, view_dir=(1.8, -0.6, -2.7))
controller = gfx.OrbitController(camera, register_events=renderer)


def animate():
    renderer.render(scene, camera)
    canvas.request_draw()


if __name__ == "__main__":
    renderer.request_draw(animate)
    loop.run()
