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Thin-Client Interactive Gaussian Adaptive Streaming over HTTP/3
Authors:
Emanuele Artioli,
Philipp Fößl,
Daniele Lorenzi,
Farzad Tashtarian,
Mahdi Dolati,
Cheng-Hsin Hsu,
Christian Timmerer
Abstract:
Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth requirements. While existing solutions often focus on model compression for client-side rendering, they still demand significant GPU power, limiting applicability on re…
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Recent advancements in 3D Gaussian Splatting (3DGS) have enabled photorealistic rendering of complex scenes, yet widespread adoption on mobile and Extended Reality (XR) devices is hindered by substantial computational and bandwidth requirements. While existing solutions often focus on model compression for client-side rendering, they still demand significant GPU power, limiting applicability on resource-constrained hardware. We propose TIGAS (Thin-client Interactive Gaussian Adaptive Streaming), a remote rendering framework offloading rasterization to a backend. To bypass the prohibitive latencies connected to fluctuating network conditions, TIGAS streams view-dependent 2D projections to a lightweight web client over QUIC, minimizing head-of-line (HoL) blocking. A dedicated ABR algorithm adapts rendering quality to fluctuating network conditions, maintaining motion-to-photon latency within strict 6DoF interactive constraints. Furthermore, we discuss the integration of an experimental WebGPU super-resolution pipeline to analyze the trade-offs between perceptual quality enhancements and thin-client processing bottlenecks. We extensively evaluate TIGAS across multi-continental environments using 14 3DGS models and real 6DoF EyeNavGS movement traces. Powered by a backend rendering frames in under 10 milliseconds, TIGAS maintains latency within interactive thresholds while achieving an average SSIM of 0.88, serving both as a robust testbed for 3DGS streaming research and a capable delivery system. The source code is available at: https://github.com/Rekenar/GaussianAdaptiveStreamer.
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Submitted 9 May, 2026;
originally announced May 2026.
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DQ-Ladder: A Deep Reinforcement Learning-based Bitrate Ladder for Adaptive Video Streaming
Authors:
Reza Farahani,
Zoha Azimi,
Vignesh V Menon,
Hermann Hellwagner,
Radu Prodan,
Schahram Dustdar,
Christian Timmerer
Abstract:
Adaptive streaming of segmented video over HTTP typically relies on a predefined set of bitrate-resolution pairs, known as a bitrate ladder. However, fixed ladders often overlook variations in content and decoding complexities, leading to suboptimal trade-offs between encoding time, decoding efficiency, and video quality. This article introduces DQ-Ladder, a deep reinforcement learning (DRL)-based…
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Adaptive streaming of segmented video over HTTP typically relies on a predefined set of bitrate-resolution pairs, known as a bitrate ladder. However, fixed ladders often overlook variations in content and decoding complexities, leading to suboptimal trade-offs between encoding time, decoding efficiency, and video quality. This article introduces DQ-Ladder, a deep reinforcement learning (DRL)-based scheme for constructing time- and quality-aware bitrate ladders for adaptive video streaming applications. DQ-Ladder employs predicted decoding time, quality scores, and bitrate levels per segment as inputs to a Deep Q-Network (DQN) agent, guided by a weighted reward function of decoding time, video quality, and resolution smoothness. We leverage machine learning models to predict decoding time, bitrate level, and objective quality metrics (VMAF, XPSNR), eliminating the need for exhaustive encoding or quality metric computation. We evaluate DQ-Ladder using the Versatile Video Coding (VVC) toolchain (VVenC/VVdeC) on 750 video sequences across six Apple HLS-compliant resolutions and 41 quantization parameters. Experimental results against four baselines show that DQ-Ladder achieves BD-rate reductions of at least 10.3% for XPSNR compared to the HLS ladder, while reducing decoding time by 22%. DQ-Ladder shows significantly lower sensitivity to prediction errors than competing methods, remaining robust even with up to 20% noise.
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Submitted 13 March, 2026;
originally announced March 2026.
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ELLMPEG: An Edge-based Agentic LLM Video Processing Tool
Authors:
Zoha Azimi,
Reza Farahani,
Radu Prodan,
Christian Timmerer
Abstract:
Large language models (LLMs), the foundation of generative AI systems like ChatGPT, are transforming many fields and applications, including multimedia, enabling more advanced content generation, analysis, and interaction. However, cloud-based LLM deployments face three key limitations: high computational and energy demands, privacy and reliability risks from remote processing, and recurring API c…
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Large language models (LLMs), the foundation of generative AI systems like ChatGPT, are transforming many fields and applications, including multimedia, enabling more advanced content generation, analysis, and interaction. However, cloud-based LLM deployments face three key limitations: high computational and energy demands, privacy and reliability risks from remote processing, and recurring API costs. Recent advances in agentic AI, especially in structured reasoning and tool use, offer a better way to exploit open and locally deployed tools and LLMs. This paper presents ELLMPEG, an edge-enabled agentic LLM framework for the automated generation of video-processing commands. ELLMPEG integrates tool-aware Retrieval-Augmented Generation (RAG) with iterative self-reflection to produce and locally verify executable FFmpeg and VVenC commands directly at the edge, eliminating reliance on external cloud APIs. To evaluate ELLMPEG, we collect a dedicated prompt dataset comprising 480 diverse queries covering different categories of FFmpeg and the Versatile Video Codec (VVC) encoder (VVenC) commands. We validate command generation accuracy and evaluate four open-source LLMs based on command validity, tokens generated per second, inference time, and energy efficiency. We also execute the generated commands to assess their runtime correctness and practical applicability. Experimental results show that Qwen2.5, when augmented with the ELLMPEG framework, achieves an average command-generation accuracy of 78 % with zero recurring API cost, outperforming all other open-source models across both the FFmpeg and VVenC datasets.
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Submitted 17 January, 2026;
originally announced February 2026.
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End-to-End Learning-based Video Streaming Enhancement Pipeline: A Generative AI Approach
Authors:
Emanuele Artioli,
Farzad Tashtarian,
Christian Timmerer
Abstract:
The primary challenge of video streaming is to balance high video quality with smooth playback. Traditional codecs are well tuned for this trade-off, yet their inability to use context means they must encode the entire video data and transmit it to the client. This paper introduces ELVIS (End-to-end Learning-based VIdeo Streaming Enhancement Pipeline), an end-to-end architecture that combines serv…
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The primary challenge of video streaming is to balance high video quality with smooth playback. Traditional codecs are well tuned for this trade-off, yet their inability to use context means they must encode the entire video data and transmit it to the client. This paper introduces ELVIS (End-to-end Learning-based VIdeo Streaming Enhancement Pipeline), an end-to-end architecture that combines server-side encoding optimizations with client-side generative in-painting to remove and reconstruct redundant video data. Its modular design allows ELVIS to integrate different codecs, inpainting models, and quality metrics, making it adaptable to future innovations. Our results show that current technologies achieve improvements of up to 11 VMAF points over baseline benchmarks, though challenges remain for real-time applications due to computational demands. ELVIS represents a foundational step toward incorporating generative AI into video streaming pipelines, enabling higher quality experiences without increased bandwidth requirements.
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Submitted 16 December, 2025;
originally announced December 2025.
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Predicting Encoding Energy from Low-Pass Anchors for Green Video Streaming
Authors:
Zoha Azimi,
Reza Farahani,
Vignesh V Menon,
Christian Timmerer
Abstract:
Video streaming now represents the dominant share of Internet traffic, as ever-higher-resolution content is distributed across a growing range of heterogeneous devices to sustain user Quality of Experience (QoE). However, this trend raises significant concerns about energy efficiency and carbon emissions, requiring methods to provide a trade-off between energy and QoE. This paper proposes a lightw…
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Video streaming now represents the dominant share of Internet traffic, as ever-higher-resolution content is distributed across a growing range of heterogeneous devices to sustain user Quality of Experience (QoE). However, this trend raises significant concerns about energy efficiency and carbon emissions, requiring methods to provide a trade-off between energy and QoE. This paper proposes a lightweight energy prediction method that estimates the energy consumption of high-resolution video encodings using reference encodings generated at lower resolutions (so-called anchors), eliminating the need for exhaustive per-segment energy measurements, a process that is infeasible at scale. We automatically select encoding parameters, such as resolution and quantization parameter (QP), to achieve substantial energy savings while maintaining perceptual quality, as measured by the Video Multimethod Fusion Assessment (VMAF), within acceptable limits. We implement and evaluate our approach with the open-source VVenC encoder on 100 video sequences from the Inter4K dataset across multiple encoding settings. Results show that, for an average VMAF score reduction of only 1.68, which stays below the Just Noticeable Difference (JND) threshold, our method achieves 51.22% encoding energy savings and 53.54% decoding energy savings compared to a scenario with no quality degradation.
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Submitted 1 November, 2025;
originally announced November 2025.
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YTLive: A Dataset of Real-World YouTube Live Streaming Sessions
Authors:
Mojtaba Mozhganfar,
Pooya Jamshidi,
Seyyed Ali Aghamiri,
Mohsen Ghasemi,
Mahdi Dolati,
Farzad Tashtarian,
Ahmad Khonsari,
Christian Timmerer
Abstract:
Live streaming plays a major role in today's digital platforms, supporting entertainment, education, social media, etc. However, research in this field is limited by the lack of large, publicly available datasets that capture real-time viewer behavior at scale. To address this gap, we introduce YTLive, a public dataset focused on YouTube Live. Collected through the YouTube Researcher Program over…
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Live streaming plays a major role in today's digital platforms, supporting entertainment, education, social media, etc. However, research in this field is limited by the lack of large, publicly available datasets that capture real-time viewer behavior at scale. To address this gap, we introduce YTLive, a public dataset focused on YouTube Live. Collected through the YouTube Researcher Program over May and June 2024, YTLive includes more than 507000 records from 12156 live streams, tracking concurrent viewer counts at five-minute intervals along with precise broadcast durations. We describe the dataset design and collection process and present an initial analysis of temporal viewing patterns. Results show that viewer counts are higher and more stable on weekends, especially during afternoon hours. Shorter streams attract larger and more consistent audiences, while longer streams tend to grow slowly and exhibit greater variability. These insights have direct implications for adaptive streaming, resource allocation, and Quality of Experience (QoE) modeling. YTLive offers a timely, open resource to support reproducible research and system-level innovation in live streaming. The dataset is publicly available at github.
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Submitted 24 October, 2025;
originally announced October 2025.
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DIGITWISE: Digital Twin-based Modeling of Adaptive Video Streaming Engagement
Authors:
Emanuele Artioli,
Farzad Tashtarian,
Christian Timmerer
Abstract:
As the popularity of video streaming entertainment continues to grow, understanding how users engage with the content and react to its changes becomes a critical success factor for every stakeholder. User engagement, i.e., the percentage of video the user watches before quitting, is central to customer loyalty, content personalization, ad relevance, and A/B testing. This paper presents DIGITWISE,…
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As the popularity of video streaming entertainment continues to grow, understanding how users engage with the content and react to its changes becomes a critical success factor for every stakeholder. User engagement, i.e., the percentage of video the user watches before quitting, is central to customer loyalty, content personalization, ad relevance, and A/B testing. This paper presents DIGITWISE, a digital twin-based approach for modeling adaptive video streaming engagement. Traditional adaptive bitrate (ABR) algorithms assume that all users react similarly to video streaming artifacts and network issues, neglecting individual user sensitivities. DIGITWISE leverages the concept of a digital twin, a digital replica of a physical entity, to model user engagement based on past viewing sessions. The digital twin receives input about streaming events and utilizes supervised machine learning to predict user engagement for a given session. The system model consists of a data processing pipeline, machine learning models acting as digital twins, and a unified model to predict engagement. DIGITWISE employs the XGBoost model in both digital twins and unified models. The proposed architecture demonstrates the importance of personal user sensitivities, reducing user engagement prediction error by up to 5.8% compared to non-user-aware models. Furthermore, DIGITWISE can optimize content provisioning and delivery by identifying the features that maximize engagement, providing an average engagement increase of up to 8.6%.
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Submitted 15 October, 2025;
originally announced October 2025.
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A Lightweight Ensemble-Based Face Image Quality Assessment Method with Correlation-Aware Loss
Authors:
MohammadAli Hamidi,
Hadi Amirpour,
Luigi Atzori,
Christian Timmerer
Abstract:
Face image quality assessment (FIQA) plays a critical role in face recognition and verification systems, especially in uncontrolled, real-world environments. Although several methods have been proposed, general-purpose no-reference image quality assessment techniques often fail to capture face-specific degradations. Meanwhile, state-of-the-art FIQA models tend to be computationally intensive, limi…
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Face image quality assessment (FIQA) plays a critical role in face recognition and verification systems, especially in uncontrolled, real-world environments. Although several methods have been proposed, general-purpose no-reference image quality assessment techniques often fail to capture face-specific degradations. Meanwhile, state-of-the-art FIQA models tend to be computationally intensive, limiting their practical applicability. We propose a lightweight and efficient method for FIQA, designed for the perceptual evaluation of face images in the wild. Our approach integrates an ensemble of two compact convolutional neural networks, MobileNetV3-Small and ShuffleNetV2, with prediction-level fusion via simple averaging. To enhance alignment with human perceptual judgments, we employ a correlation-aware loss (MSECorrLoss), combining mean squared error (MSE) with a Pearson correlation regularizer. Our method achieves a strong balance between accuracy and computational cost, making it suitable for real-world deployment. Experiments on the VQualA FIQA benchmark demonstrate that our model achieves a Spearman rank correlation coefficient (SRCC) of 0.9829 and a Pearson linear correlation coefficient (PLCC) of 0.9894, remaining within competition efficiency constraints.
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Submitted 29 May, 2026; v1 submitted 12 September, 2025;
originally announced September 2025.
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SVD: Spatial Video Dataset
Authors:
M. H. Izadimehr,
Milad Ghanbari,
Guodong Chen,
Wei Zhou,
Xiaoshuai Hao,
Mallesham Dasari,
Christian Timmerer,
Hadi Amirpour
Abstract:
Stereoscopic video has long been the subject of research due to its capacity to deliver immersive three-dimensional content across a wide range of applications, from virtual and augmented reality to advanced human-computer interaction. The dual-view format inherently provides binocular disparity cues that enhance depth perception and realism, making it indispensable for fields such as telepresence…
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Stereoscopic video has long been the subject of research due to its capacity to deliver immersive three-dimensional content across a wide range of applications, from virtual and augmented reality to advanced human-computer interaction. The dual-view format inherently provides binocular disparity cues that enhance depth perception and realism, making it indispensable for fields such as telepresence, 3D mapping, and robotic vision. Until recently, however, end-to-end pipelines for capturing, encoding, and viewing high-quality 3D video were neither widely accessible nor optimized for consumer-grade devices. Today's smartphones, such as the iPhone Pro, and modern Head-Mounted Displays (HMDs), like the Apple Vision Pro (AVP), offer built-in support for stereoscopic video capture, hardware-accelerated encoding, and seamless playback on devices like the Apple Vision Pro and Meta Quest 3, requiring minimal user intervention. Apple refers to this streamlined workflow as spatial video. Making the full stereoscopic video process available to everyone has made new applications possible. Despite these advances, there remains a notable absence of publicly available datasets that include the complete spatial video pipeline.
In this paper, we introduce SVD, a spatial video dataset comprising 300 five-second video sequences, 150 captured using an iPhone Pro and 150 with an AVP. Additionally, 10 longer videos with a minimum duration of 2 minutes have been recorded. The SVD dataset is publicly released under an open-access license to facilitate research in codec performance evaluation, subjective and objective quality of experience (QoE) assessment, depth-based computer vision, stereoscopic video streaming, and other emerging 3D applications such as neural rendering and volumetric capture. Link to the dataset: https://cd-athena.github.io/SVD/
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Submitted 6 June, 2025;
originally announced June 2025.
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Improving the Efficiency of VVC using Partitioning of Reference Frames
Authors:
Kamran Qureshi,
Hadi Amirpour,
Christian Timmerer
Abstract:
In response to the growing demand for high-quality videos, Versatile Video Coding (VVC) was released in 2020, building on the hybrid coding architecture of its predecessor, HEVC, achieving about 50% bitrate reduction for the same visual quality. It introduces more flexible block partitioning, enhancing compression efficiency at the cost of increased encoding complexity. To make efficient use of VV…
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In response to the growing demand for high-quality videos, Versatile Video Coding (VVC) was released in 2020, building on the hybrid coding architecture of its predecessor, HEVC, achieving about 50% bitrate reduction for the same visual quality. It introduces more flexible block partitioning, enhancing compression efficiency at the cost of increased encoding complexity. To make efficient use of VVC in practical applications, optimization is essential. VVenC, an optimized open-source VVC encoder, introduces multiple presets to address the trade-off between compression efficiency and encoder complexity. Although an optimized set of encoding tools has been selected for each preset, the rate-distortion (RD) search space in the encoder presets still poses a challenge for efficient encoder implementations. In this paper, we propose Early Termination using Reference Frames (ETRF), which improves the trade-off between encoding efficiency and time complexity and positions itself as a new preset between medium and fast presets. The CTU partitioning map of the reference frames in lower temporal layers is employed to accelerate the encoding of frames in higher temporal layers. The results show a reduction in the encoding time of around 21% compared to the medium preset. Specifically, for videos with high spatial and temporal complexities, which typically require longer encoding times, the proposed method achieves a better trade-off between bitrate savings and encoding time compared to the fast preset.
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Submitted 3 March, 2025;
originally announced March 2025.
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Multi-resolution Encoding for HTTP Adaptive Streaming using VVenC
Authors:
Kamran Qureshi,
Hadi Amirpour,
Christian Timmerer
Abstract:
HTTP Adaptive Streaming (HAS) is a widely adopted method for delivering video content over the Internet, requiring each video to be encoded at multiple bitrates and resolution pairs, known as representations, to adapt to various network conditions and device capabilities. This multi-bitrate encoding introduces significant challenges due to the computational and time-intensive nature of encoding mu…
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HTTP Adaptive Streaming (HAS) is a widely adopted method for delivering video content over the Internet, requiring each video to be encoded at multiple bitrates and resolution pairs, known as representations, to adapt to various network conditions and device capabilities. This multi-bitrate encoding introduces significant challenges due to the computational and time-intensive nature of encoding multiple representations. Conventional approaches often encode these videos independently without leveraging similarities between different representations of the same input video. This paper proposes an accelerated multi-resolution encoding strategy that utilizes representations of lower resolutions as references to speed up the encoding of higher resolutions when using Versatile Video Coding (VVC); specifically in VVenC, an optimized open-source software implementation. For multi-resolution encoding, a mid-bitrate representation serves as the reference, allowing interpolated encoded partition data to efficiently guide the partitioning process in higher resolutions. The proposed approach uses shared encoding information to reduce redundant calculations, optimizing partitioning decisions. Experimental results demonstrate that the proposed technique achieves a reduction of up to 17% compared to medium preset in encoding time across videos of varying complexities with minimal BDBR/BDT of 0.12 compared to the fast preset.
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Submitted 3 March, 2025;
originally announced March 2025.
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Perceptual Visual Quality Assessment: Principles, Methods, and Future Directions
Authors:
Wei Zhou,
Hadi Amirpour,
Christian Timmerer,
Guangtao Zhai,
Patrick Le Callet,
Alan C. Bovik
Abstract:
As multimedia services such as video streaming, video conferencing, virtual reality (VR), and online gaming continue to expand, ensuring high perceptual visual quality becomes a priority to maintain user satisfaction and competitiveness. However, multimedia content undergoes various distortions during acquisition, compression, transmission, and storage, resulting in the degradation of experienced…
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As multimedia services such as video streaming, video conferencing, virtual reality (VR), and online gaming continue to expand, ensuring high perceptual visual quality becomes a priority to maintain user satisfaction and competitiveness. However, multimedia content undergoes various distortions during acquisition, compression, transmission, and storage, resulting in the degradation of experienced quality. Thus, perceptual visual quality assessment (PVQA), which focuses on evaluating the quality of multimedia content based on human perception, is essential for optimizing user experiences in advanced communication systems. Several challenges are involved in the PVQA process, including diverse characteristics of multimedia content such as image, video, VR, point cloud, mesh, multimodality, etc., and complex distortion scenarios as well as viewing conditions. In this paper, we first present an overview of PVQA principles and methods. This includes both subjective methods, where users directly rate their experiences, and objective methods, where algorithms predict human perception based on measurable factors such as bitrate, frame rate, and compression levels. Based on the basics of PVQA, quality predictors for different multimedia data are then introduced. In addition to traditional images and videos, immersive multimedia and generative artificial intelligence (GenAI) content are also discussed. Finally, the paper concludes with a discussion on the future directions of PVQA research.
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Submitted 1 March, 2025;
originally announced March 2025.
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EPS: Efficient Patch Sampling for Video Overfitting in Deep Super-Resolution Model Training
Authors:
Yiying Wei,
Hadi Amirpour,
Jong Hwan Ko,
Christian Timmerer
Abstract:
Leveraging the overfitting property of deep neural networks (DNNs) is trending in video delivery systems to enhance video quality within bandwidth limits. Existing approaches transmit overfitted super-resolution (SR) model streams for low-resolution (LR) bitstreams, which are used to reconstruct high-resolution (HR) videos at the decoder. Although these approaches show promising results, the huge…
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Leveraging the overfitting property of deep neural networks (DNNs) is trending in video delivery systems to enhance video quality within bandwidth limits. Existing approaches transmit overfitted super-resolution (SR) model streams for low-resolution (LR) bitstreams, which are used to reconstruct high-resolution (HR) videos at the decoder. Although these approaches show promising results, the huge computational costs of training a large number of video frames limit their practical applications. To overcome this challenge, we propose an efficient patch sampling method named EPS for video SR network overfitting, which identifies the most valuable training patches from video frames. To this end, we first present two low-complexity Discrete Cosine Transform (DCT)-based spatial-temporal features to measure the complexity score of each patch directly. By analyzing the histogram distribution of these features, we then categorize all possible patches into different clusters and select training patches from the cluster with the highest spatial-temporal information. The number of sampled patches is adaptive based on the video content, addressing the trade-off between training complexity and efficiency. Our method reduces the number of training patches by 75.00% to 91.69%, depending on the resolution and number of clusters, while preserving high video quality and greatly improving training efficiency. Our method speeds up patch sampling by up to 82.1x compared to the state-of-the-art patch sampling technique (EMT).
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Submitted 21 April, 2026; v1 submitted 25 November, 2024;
originally announced November 2024.
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Energy-Quality-aware Variable Framerate Pareto-Front for Adaptive Video Streaming
Authors:
Prajit T Rajendran,
Samira Afzal,
Vignesh V Menon,
Christian Timmerer
Abstract:
Optimizing framerate for a given bitrate-spatial resolution pair in adaptive video streaming is essential to maintain perceptual quality while considering decoding complexity. Low framerates at low bitrates reduce compression artifacts and decrease decoding energy. We propose a novel method, Decoding-complexity aware Framerate Prediction (DECODRA), which employs a Variable Framerate Pareto-front a…
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Optimizing framerate for a given bitrate-spatial resolution pair in adaptive video streaming is essential to maintain perceptual quality while considering decoding complexity. Low framerates at low bitrates reduce compression artifacts and decrease decoding energy. We propose a novel method, Decoding-complexity aware Framerate Prediction (DECODRA), which employs a Variable Framerate Pareto-front approach to predict an optimized framerate that minimizes decoding energy under quality degradation constraints. DECODRA dynamically adjusts the framerate based on current bitrate and spatial resolution, balancing trade-offs between framerate, perceptual quality, and decoding complexity. Extensive experimentation with the Inter-4K dataset demonstrates DECODRA's effectiveness, yielding an average decoding energy reduction of up to 13.45%, with minimal VMAF reduction of 0.33 points at a low-quality degradation threshold, compared to the default 60 fps encoding. Even at an aggressive threshold, DECODRA achieves significant energy savings of 13.45% while only reducing VMAF by 2.11 points. In this way, DECODRA extends mobile device battery life and reduces the energy footprint of streaming services by providing a more energy-efficient video streaming pipeline.
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Submitted 1 October, 2024;
originally announced October 2024.
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REVISION: A Roadmap on Adaptive Video Streaming Optimization
Authors:
Farzad Tashtarian,
Christian Timmerer
Abstract:
Due to the soaring popularity of video applications and the consequent rise in video traffic on the Internet, technologies like HTTP Adaptive Streaming (HAS) are crucial for delivering high Quality of Experience (QoE) to consumers. HAS technology enables video players on consumer devices to enhance viewer engagement by dynamically adapting video content quality based on network conditions. This is…
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Due to the soaring popularity of video applications and the consequent rise in video traffic on the Internet, technologies like HTTP Adaptive Streaming (HAS) are crucial for delivering high Quality of Experience (QoE) to consumers. HAS technology enables video players on consumer devices to enhance viewer engagement by dynamically adapting video content quality based on network conditions. This is especially relevant for consumer electronics as it ensures an optimized viewing experience across a variety of devices, from smartphones to smart TVs. This paper introduces REVISION, an efficient roadmap designed to enhance adaptive video streaming, a core feature of modern consumer electronics. The REVISION optimization triangle highlights three essential aspects for improving streaming: Objective, Input Space, and Action Domain. Additionally, REVISION proposes a novel layer-based architecture tailored to refine video streaming systems, comprising Application, Control and Management, and Resource layers. Each layer is designed to optimize different components of the streaming process, which is directly linked to the performance and efficiency of consumer devices. By adopting the principles of the REVISION, manufacturers and developers can significantly improve the streaming capabilities of consumer electronics, thereby enriching the consumer's multimedia experience and accommodating the increasing demand for high-quality, real-time video content. This approach addresses the complexities of today's diverse video streaming ecosystem and paves the way for future advancements in consumer technology.
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Submitted 9 September, 2024;
originally announced September 2024.
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Towards AI-Assisted Sustainable Adaptive Video Streaming Systems: Tutorial and Survey
Authors:
Reza Farahani,
Zoha Azimi,
Christian Timmerer,
Radu Prodan
Abstract:
Improvements in networking technologies and the steadily increasing numbers of users, as well as the shift from traditional broadcasting to streaming content over the Internet, have made video applications (e.g., live and Video-on-Demand (VoD)) predominant sources of traffic. Recent advances in Artificial Intelligence (AI) and its widespread application in various academic and industrial fields ha…
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Improvements in networking technologies and the steadily increasing numbers of users, as well as the shift from traditional broadcasting to streaming content over the Internet, have made video applications (e.g., live and Video-on-Demand (VoD)) predominant sources of traffic. Recent advances in Artificial Intelligence (AI) and its widespread application in various academic and industrial fields have focused on designing and implementing a variety of video compression and content delivery techniques to improve user Quality of Experience (QoE). However, providing high QoE services results in more energy consumption and carbon footprint across the service delivery path, extending from the end user's device through the network and service infrastructure (e.g., cloud providers). Despite the importance of energy efficiency in video streaming, there is a lack of comprehensive surveys covering state-of-the-art AI techniques and their applications throughout the video streaming lifecycle. Existing surveys typically focus on specific parts, such as video encoding, delivery networks, playback, or quality assessment, without providing a holistic view of the entire lifecycle and its impact on energy consumption and QoE. Motivated by this research gap, this survey provides a comprehensive overview of the video streaming lifecycle, content delivery, energy and Video Quality Assessment (VQA) metrics and models, and AI techniques employed in video streaming. In addition, it conducts an in-depth state-of-the-art analysis focused on AI-driven approaches to enhance the energy efficiency of end-to-end aspects of video streaming systems (i.e., encoding, delivery network, playback, and VQA approaches). Finally, it discusses prospective research directions for developing AI-assisted energy-aware video streaming systems.
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Submitted 4 June, 2024;
originally announced June 2024.
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Towards Low-Latency and Energy-Efficient Hybrid P2P-CDN Live Video Streaming
Authors:
Reza Farahani,
Christian Timmerer,
Hermann Hellwagner
Abstract:
Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers energy consumption and supports low latency and high quality services, particularly for live video streaming scenarios, is still challenging for Over-The-Top (OTT) s…
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Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers energy consumption and supports low latency and high quality services, particularly for live video streaming scenarios, is still challenging for Over-The-Top (OTT) service providers. To address such challenges, this paper introduces a new hybrid P2P-CDN framework that leverages new networking and computing paradigms, i.e., Network Function Virtualization (NFV) and edge computing for live video streaming. The proposed framework introduces a multi-layer architecture and a tree of possible actions therein (an action tree), taking into account all available resources from peers, edge, and CDN servers to efficiently distribute video fetching and transcoding tasks across a hybrid P2P-CDN network, consequently enhancing the users latency and video quality. We also discuss our testbed designed to validate the framework and compare it with baseline methods. The experimental results indicate that the proposed framework improves user Quality of Experience (QoE), reduces client serving latency, and improves edge server energy consumption compared to baseline approaches.
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Submitted 25 March, 2024;
originally announced March 2024.
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Energy-efficient Adaptive Video Streaming with Latency-Aware Dynamic Resolution Encoding
Authors:
Vignesh V Menon,
Amritha Premkumar,
Prajit T Rajendran,
Adam Wieckowski,
Benjamin Bross,
Christian Timmerer,
Detlev Marpe
Abstract:
Traditional per-title encoding schemes aim to optimize encoding resolutions to deliver the highest perceptual quality for each representation. However, keeping the encoding time within an acceptable threshold for a smooth user experience is important to reduce the carbon footprint and energy consumption on encoding servers in video streaming applications. Toward this realization, we introduce an e…
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Traditional per-title encoding schemes aim to optimize encoding resolutions to deliver the highest perceptual quality for each representation. However, keeping the encoding time within an acceptable threshold for a smooth user experience is important to reduce the carbon footprint and energy consumption on encoding servers in video streaming applications. Toward this realization, we introduce an encoding latency-a ware dynamic resolution encoding scheme (LADRE) for adaptive video streaming applications. LADRE determines the encoding resolution for each target bitrate by utilizing a random forest-based prediction model for every video segment based on spatiotemporal features and the acceptable target latency. Experimental results show that LADRE achieves an overall average quality improvement of 0.58 dB PSNR and 0.43 dB XPSNR while maintaining the same bitrate, compared to the HTTP Live Streaming (HLS) bitrate ladder encoding of 200 s segments using the VVenC encoder, when the encoding latency for each representation is set to remain below the 200 s threshold. This is accompanied by an 84.17 % reduction in overall encoding energy consumption.
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Submitted 27 January, 2024;
originally announced January 2024.
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Optimal Quality and Efficiency in Adaptive Live Streaming with JND-Aware Low latency Encoding
Authors:
Vignesh V Menon,
Jingwen Zhu,
Prajit T Rajendran,
Samira Afzal,
Klaus Schoeffmann,
Patrick Le Callet,
Christian Timmerer
Abstract:
In HTTP adaptive live streaming applications, video segments are encoded at a fixed set of bitrate-resolution pairs known as bitrate ladder. Live encoders use the fastest available encoding configuration, referred to as preset, to ensure the minimum possible latency in video encoding. However, an optimized preset and optimized number of CPU threads for each encoding instance may result in (i) incr…
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In HTTP adaptive live streaming applications, video segments are encoded at a fixed set of bitrate-resolution pairs known as bitrate ladder. Live encoders use the fastest available encoding configuration, referred to as preset, to ensure the minimum possible latency in video encoding. However, an optimized preset and optimized number of CPU threads for each encoding instance may result in (i) increased quality and (ii) efficient CPU utilization while encoding. For low latency live encoders, the encoding speed is expected to be more than or equal to the video framerate. To this light, this paper introduces a Just Noticeable Difference (JND)-Aware Low latency Encoding Scheme (JALE), which uses random forest-based models to jointly determine the optimized encoder preset and thread count for each representation, based on video complexity features, the target encoding speed, the total number of available CPU threads, and the target encoder. Experimental results show that, on average, JALE yield a quality improvement of 1.32 dB PSNR and 5.38 VMAF points with the same bitrate, compared to the fastest preset encoding of the HTTP Live Streaming (HLS) bitrate ladder using x265 HEVC open-source encoder with eight CPU threads used for each representation. These enhancements are achieved while maintaining the desired encoding speed. Furthermore, on average, JALE results in an overall storage reduction of 72.70 %, a reduction in the total number of CPU threads used by 63.83 %, and a 37.87 % reduction in the overall encoding time, considering a JND of six VMAF points.
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Submitted 27 January, 2024;
originally announced January 2024.
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A Survey on Energy Consumption and Environmental Impact of Video Streaming
Authors:
Samira Afzal,
Narges Mehran,
Zoha Azimi Ourimi,
Farzad Tashtarian,
Hadi Amirpour,
Radu Prodan,
Christian Timmerer
Abstract:
Climate change challenges require a notable decrease in worldwide greenhouse gas (GHG) emissions across technology sectors. Digital technologies, especially video streaming, accounting for most Internet traffic, make no exception. Video streaming demand increases with remote working, multimedia communication services (e.g., WhatsApp, Skype), video streaming content (e.g., YouTube, Netflix), video…
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Climate change challenges require a notable decrease in worldwide greenhouse gas (GHG) emissions across technology sectors. Digital technologies, especially video streaming, accounting for most Internet traffic, make no exception. Video streaming demand increases with remote working, multimedia communication services (e.g., WhatsApp, Skype), video streaming content (e.g., YouTube, Netflix), video resolution (4K/8K, 50 fps/60 fps), and multi-view video, making energy consumption and environmental footprint critical. This survey contributes to a better understanding of sustainable and efficient video streaming technologies by providing insights into the state-of-the-art and potential future directions for researchers, developers, and engineers, service providers, hosting platforms, and consumers. We widen this survey's focus on content provisioning and content consumption based on the observation that continuously active network equipment underneath video streaming consumes substantial energy independent of the transmitted data type. We propose a taxonomy of factors that affect the energy consumption in video streaming, such as encoding schemes, resource requirements, storage, content retrieval, decoding, and display. We identify notable weaknesses in video streaming that require further research for improved energy efficiency: (1) fixed bitrate ladders in HTTP live streaming; (2) inefficient hardware utilization of existing video players; (3) lack of comprehensive open energy measurement dataset covering various device types and coding parameters for reproducible research.
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Submitted 18 January, 2024;
originally announced January 2024.
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Preparing VVC for Streaming: A Fast Multi-Rate Encoding Approach
Authors:
Yiqun Liu,
Hadi Amirpour,
Mohsen Abdoli,
Christian Timmerer,
Thomas Guionnet
Abstract:
The integration of advanced video codecs into the streaming pipeline is growing in response to the increasing demand for high quality video content. However, the significant computational demand for advanced codecs like Versatile Video Coding (VVC) poses challenges for service providers, including longer encoding time and higher encoding cost. This challenge becomes even more pronounced in streami…
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The integration of advanced video codecs into the streaming pipeline is growing in response to the increasing demand for high quality video content. However, the significant computational demand for advanced codecs like Versatile Video Coding (VVC) poses challenges for service providers, including longer encoding time and higher encoding cost. This challenge becomes even more pronounced in streaming, as the same content needs to be encoded at multiple bitrates (also known as representations) to accommodate different network conditions. To accelerate the encoding process of multiple representations of the same content in VVC, we employ the encoding map of a single representation, known as the reference representation, and utilize its partitioning structure to accelerate the encoding of the remaining representations, referred to as dependent representations. To ensure compatibility with parallel processing, we designate the lowest bitrate representation as the reference representation. The experimental results indicate a substantial improvement in the encoding time for the dependent representations, achieving an average reduction of 40%, while maintaining a minimal average quality drop of only 0.43 in Video Multi-method Assessment Fusion (VMAF). This improvement is observed when utilizing Versatile Video Encoder (VVenC), an open and optimized VVC encoder implementation.
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Submitted 13 December, 2023;
originally announced December 2023.
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Content-Adaptive Variable Framerate Encoding Scheme for Green Live Streaming
Authors:
Vignesh V Menon,
Samira Afzal,
Prajit T Rajendran,
Klaus Schoeffmann,
Radu Prodan,
Christian Timmerer
Abstract:
Adaptive live video streaming applications use a fixed predefined configuration for the bitrate ladder with constant framerate and encoding presets in a session. However, selecting optimized framerates and presets for every bitrate ladder representation can enhance perceptual quality, improve computational resource allocation, and thus, the streaming energy efficiency. In particular, low framerate…
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Adaptive live video streaming applications use a fixed predefined configuration for the bitrate ladder with constant framerate and encoding presets in a session. However, selecting optimized framerates and presets for every bitrate ladder representation can enhance perceptual quality, improve computational resource allocation, and thus, the streaming energy efficiency. In particular, low framerates for low-bitrate representations reduce compression artifacts and decrease encoding energy consumption. In addition, an optimized preset may lead to improved compression efficiency. To this light, this paper proposes a Content-adaptive Variable Framerate (CVFR) encoding scheme, which offers two modes of operation: ecological (ECO) and high-quality (HQ). CVFR-ECO optimizes for the highest encoding energy savings by predicting the optimized framerate for each representation in the bitrate ladder. CVFR-HQ takes it further by predicting each representation's optimized framerate-encoding preset pair using low-complexity discrete cosine transform energy-based spatial and temporal features for compression efficiency and sustainable storage. We demonstrate the advantage of CVFR using the x264 open-source video encoder. The results show that CVFR-ECO yields an average PSNR and VMAF increase of 0.02 dB and 2.50 points, respectively, for the same bitrate, compared to the fastest preset highest framerate encoding. CVFR-ECO also yields an average encoding and storage energy consumption reduction of 34.54% and 76.24%, considering a just noticeable difference (JND) of six VMAF points. In comparison, CVFR-HQ yields an average increase in PSNR and VMAF of 2.43 dB and 10.14 points, respectively, for the same bitrate. Finally, CVFR-HQ resulted in an average reduction in storage energy consumption of 83.18%, considering a JND of six VMAF points.
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Submitted 14 November, 2023;
originally announced November 2023.
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Energy-Efficient Multi-Codec Bitrate-Ladder Estimation for Adaptive Video Streaming
Authors:
Vignesh V Menon,
Reza Farahani,
Prajit T Rajendran,
Samira Afzal,
Klaus Schoeffmann,
Christian Timmerer
Abstract:
With the emergence of multiple modern video codecs, streaming service providers are forced to encode, store, and transmit bitrate ladders of multiple codecs separately, consequently suffering from additional energy costs for encoding, storage, and transmission. To tackle this issue, we introduce an online energy-efficient Multi-Codec Bitrate ladder Estimation scheme (MCBE) for adaptive video strea…
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With the emergence of multiple modern video codecs, streaming service providers are forced to encode, store, and transmit bitrate ladders of multiple codecs separately, consequently suffering from additional energy costs for encoding, storage, and transmission. To tackle this issue, we introduce an online energy-efficient Multi-Codec Bitrate ladder Estimation scheme (MCBE) for adaptive video streaming applications. In MCBE, quality representations within the bitrate ladder of new-generation codecs (e.g., High Efficiency Video Coding (HEVC), Alliance for Open Media Video 1 (AV1)) that lie below the predicted rate-distortion curve of the Advanced Video Coding (AVC) codec are removed. Moreover, perceptual redundancy between representations of the bitrate ladders of the considered codecs is also minimized based on a Just Noticeable Difference (JND) threshold. Therefore, random forest-based models predict the VMAF score of bitrate ladder representations of each codec. In a live streaming session where all clients support the decoding of AVC, HEVC, and AV1, MCBE achieves impressive results, reducing cumulative encoding energy by 56.45%, storage energy usage by 94.99%, and transmission energy usage by 77.61% (considering a JND of six VMAF points). These energy reductions are in comparison to a baseline bitrate ladder encoding based on current industry practice.
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Submitted 14 October, 2023;
originally announced October 2023.
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All-intra rate control using low complexity video features for Versatile Video Coding
Authors:
Vignesh V Menon,
Anastasia Henkel,
Prajit T Rajendran,
Christian R. Helmrich,
Adam Wieckowski,
Benjamin Bross,
Christian Timmerer,
Detlev Marpe
Abstract:
Versatile Video Coding (VVC) allows for large compression efficiency gains over its predecessor, High Efficiency Video Coding (HEVC). The added efficiency comes at the cost of increased runtime complexity, especially for encoding. It is thus highly relevant to explore all available runtime reduction options. This paper proposes a novel first pass for two-pass rate control in all-intra configuratio…
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Versatile Video Coding (VVC) allows for large compression efficiency gains over its predecessor, High Efficiency Video Coding (HEVC). The added efficiency comes at the cost of increased runtime complexity, especially for encoding. It is thus highly relevant to explore all available runtime reduction options. This paper proposes a novel first pass for two-pass rate control in all-intra configuration, using low-complexity video analysis and a Random Forest (RF)-based machine learning model to derive the data required for driving the second pass. The proposed method is validated using VVenC, an open and optimized VVC encoder. Compared to the default two-pass rate control algorithm in VVenC, the proposed method achieves around 32% reduction in encoding time for the preset faster, while on average only causing 2% BD-rate increase and achieving similar rate control accuracy.
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Submitted 29 June, 2023;
originally announced June 2023.
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Just Noticeable Difference-aware Per-Scene Bitrate-laddering for Adaptive Video Streaming
Authors:
Vignesh V Menon,
Jingwen Zhu,
Prajit T Rajendran,
Hadi Amirpour,
Patrick Le Callet,
Christian Timmerer
Abstract:
In video streaming applications, a fixed set of bitrate-resolution pairs (known as a bitrate ladder) is typically used during the entire streaming session. However, an optimized bitrate ladder per scene may result in (i) decreased storage or delivery costs or/and (ii) increased Quality of Experience. This paper introduces a Just Noticeable Difference (JND)-aware per-scene bitrate ladder prediction…
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In video streaming applications, a fixed set of bitrate-resolution pairs (known as a bitrate ladder) is typically used during the entire streaming session. However, an optimized bitrate ladder per scene may result in (i) decreased storage or delivery costs or/and (ii) increased Quality of Experience. This paper introduces a Just Noticeable Difference (JND)-aware per-scene bitrate ladder prediction scheme (JASLA) for adaptive video-on-demand streaming applications. JASLA predicts jointly optimized resolutions and corresponding constant rate factors (CRFs) using spatial and temporal complexity features for a given set of target bitrates for every scene, which yields an efficient constrained Variable Bitrate encoding. Moreover, bitrate-resolution pairs that yield distortion lower than one JND are eliminated. Experimental results show that, on average, JASLA yields bitrate savings of 34.42% and 42.67% to maintain the same PSNR and VMAF, respectively, compared to the reference HTTP Live Streaming (HLS) bitrate ladder Constant Bitrate encoding using x265 HEVC encoder, where the maximum resolution of streaming is Full HD (1080p). Moreover, a 54.34% average cumulative decrease in storage space is observed.
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Submitted 29 April, 2023;
originally announced May 2023.
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Green Video Complexity Analysis for Efficient Encoding in Adaptive Video Streaming
Authors:
Vignesh V Menon,
Christian Feldmann,
Klaus Schoeffmann,
Mohammad Ghanbari,
Christian Timmerer
Abstract:
For adaptive streaming applications, low-complexity and accurate video complexity features are necessary to analyze the video content in real time, which ensures fast and compression-efficient video streaming without disruptions. State-of-the-art video complexity features are Spatial Information (SI) and Temporal Information (TI) features which do not correlate well with the encoding parameters in…
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For adaptive streaming applications, low-complexity and accurate video complexity features are necessary to analyze the video content in real time, which ensures fast and compression-efficient video streaming without disruptions. State-of-the-art video complexity features are Spatial Information (SI) and Temporal Information (TI) features which do not correlate well with the encoding parameters in adaptive streaming applications. To this light, Video Complexity Analyzer (VCA) was introduced, determining the features based on Discrete Cosine Transform (DCT)-energy. This paper presents optimizations on VCA for faster and energy-efficient video complexity analysis. Experimental results show that VCA v2.0, using eight CPU threads, Single Instruction Multiple Data (SIMD), and low-pass DCT optimization, determines seven complexity features of Ultra High Definition 8-bit videos with better accuracy at a speed of up to 292.68 fps and an energy consumption of 97.06% lower than the reference SITI implementation.
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Submitted 24 April, 2023;
originally announced April 2023.
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Transcoding Quality Prediction for Adaptive Video Streaming
Authors:
Vignesh V Menon,
Reza Farahani,
Prajit T Rajendran,
Mohammed Ghanbari,
Hermann Hellwagner,
Christian Timmerer
Abstract:
In recent years, video streaming applications have proliferated the demand for Video Quality Assessment VQA). Reduced reference video quality assessment (RR-VQA) is a category of VQA where certain features (e.g., texture, edges) of the original video are provided for quality assessment. It is a popular research area for various applications such as social media, online games, and video streaming.…
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In recent years, video streaming applications have proliferated the demand for Video Quality Assessment VQA). Reduced reference video quality assessment (RR-VQA) is a category of VQA where certain features (e.g., texture, edges) of the original video are provided for quality assessment. It is a popular research area for various applications such as social media, online games, and video streaming. This paper introduces a reduced reference Transcoding Quality Prediction Model (TQPM) to determine the visual quality score of the video possibly transcoded in multiple stages. The quality is predicted using Discrete Cosine Transform (DCT)-energy-based features of the video (i.e., the video's brightness, spatial texture information, and temporal activity) and the target bitrate representation of each transcoding stage. To do that, the problem is formulated, and a Long Short-Term Memory (LSTM)-based quality prediction model is presented. Experimental results illustrate that, on average, TQPM yields PSNR, SSIM, and VMAF predictions with an R2 score of 0.83, 0.85, and 0.87, respectively, and Mean Absolute Error (MAE) of 1.31 dB, 1.19 dB, and 3.01, respectively, for single-stage transcoding. Furthermore, an R2 score of 0.84, 0.86, and 0.91, respectively, and MAE of 1.32 dB, 1.33 dB, and 3.25, respectively, are observed for a two-stage transcoding scenario. Moreover, the average processing time of TQPM for 4s segments is 0.328s, making it a practical VQA method in online streaming applications.
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Submitted 20 April, 2023;
originally announced April 2023.
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Video Quality Assessment with Texture Information Fusion for Streaming Applications
Authors:
Vignesh V Menon,
Prajit T Rajendran,
Reza Farahani,
Klaus Schoeffmann,
Christian Timmerer
Abstract:
The rise in video streaming applications has increased the demand for video quality assessment (VQA). In 2016, Netflix introduced Video Multi-Method Assessment Fusion (VMAF), a full reference VQA metric that strongly correlates with perceptual quality, but its computation is time-intensive. We propose a Discrete Cosine Transform (DCT)-energy-based VQA with texture information fusion (VQ-TIF) model…
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The rise in video streaming applications has increased the demand for video quality assessment (VQA). In 2016, Netflix introduced Video Multi-Method Assessment Fusion (VMAF), a full reference VQA metric that strongly correlates with perceptual quality, but its computation is time-intensive. We propose a Discrete Cosine Transform (DCT)-energy-based VQA with texture information fusion (VQ-TIF) model for video streaming applications that determines the visual quality of the reconstructed video compared to the original video. VQ-TIF extracts Structural Similarity (SSIM) and spatiotemporal features of the frames from the original and reconstructed videos and fuses them using a long short-term memory (LSTM)-based model to estimate the visual quality. Experimental results show that VQ-TIF estimates the visual quality with a Pearson Correlation Coefficient (PCC) of 0.96 and a Mean Absolute Error (MAE) of 2.71, on average, compared to the ground truth VMAF scores. Additionally, VQ-TIF estimates the visual quality at a rate of 9.14 times faster than the state-of-the-art VMAF implementation, along with an 89.44 % reduction in energy consumption, assuming an Ultra HD (2160p) display resolution.
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Submitted 24 January, 2024; v1 submitted 28 February, 2023;
originally announced February 2023.
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Towards Better Quality of Experience in HTTP Adaptive Streaming
Authors:
Babak Taraghi,
Selina Zoë Haack,
Christian Timmerer
Abstract:
HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate (ABR) algorithms. Various popular streaming and Video on Demand services such as Netflix, Amazon Prime Video, and Twitch use this method. Given this broad consum…
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HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate (ABR) algorithms. Various popular streaming and Video on Demand services such as Netflix, Amazon Prime Video, and Twitch use this method. Given this broad consumer base, ABR algorithms continuously improve to increase user satisfaction. The insights for these improvements are, among others, gathered within the research area of Quality of Experience (QoE). Within this field, various researchers have dedicated their works to identifying potential impairments and testing their impact on viewers' QoE. Two frequently discussed visual impairments influencing QoE are stalling events and quality switches. So far, it is commonly assumed that those stalling events have the worst impact on QoE. This paper challenged this belief and reviewed this assumption by comparing stalling events with multiple quality and high amplitude quality switches. Two subjective studies were conducted. During the first subjective study, participants received a monetary incentive, while the second subjective study was carried out with volunteers. The statistical analysis demonstrated that stalling events do not result in the worst degradation of QoE. These findings suggest that a reevaluation of the effect of stalling events in QoE research is needed. Therefore, these findings may be used for further research and to improve current adaptation strategies in ABR algorithms.
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Submitted 1 February, 2023; v1 submitted 31 January, 2023;
originally announced January 2023.
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Fast multi-encoding to reduce the cost of video streaming
Authors:
Hadi Amirpour,
Vignesh V Menon,
Ekrem Çetinkaya,
Adithyan Ilangovan,
Christian Feldmann,
Martin Smole,
Christian Timmerer
Abstract:
The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for Dynamic Adaptive Streaming over HTTP (DASH)-based content provisioning as it requires encoding numerous representations of the same video content. High Efficiency…
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The growth in video Internet traffic and advancements in video attributes such as framerate, resolution, and bit-depth boost the demand to devise a large-scale, highly efficient video encoding environment. This is even more essential for Dynamic Adaptive Streaming over HTTP (DASH)-based content provisioning as it requires encoding numerous representations of the same video content. High Efficiency Video Coding (HEVC) is one standard video codec that significantly improves encoding efficiency over its predecessor Advanced Video Coding (AVC). This improvement is achieved at the expense of significantly increased time complexity, which is a challenge for content and service providers. As various representations are the same video content encoded at different bitrates or resolutions, the encoding analysis information from the already encoded representations can be shared to accelerate the encoding of other representations. Several state-of-the-art schemes first encode a single representation, called a reference representation. During this encoding, the encoder creates analysis metadata with information such as the slicetype decisions, CU, PU, TU partitioning, and the HEVC bitstream itself. The remaining representations, called dependent representations, analyze the above metadata and then reuse it to skip searching some partitioning, thus, reducing the computational complexity. With the emergence of cloud-based encoding services, video encoding is accelerated by utilizing an increased number of resources, i.e., with multi-core CPUs, multiple representations can be encoded in parallel. This paper presents an overview of a wide range of multi-encoding schemes with and without the support of machine learning approaches integrated into the HEVC Test Model (HM) and x265, respectively.
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Submitted 25 October, 2022;
originally announced October 2022.
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Content-adaptive Encoder Preset Prediction for Adaptive Live Streaming
Authors:
Vignesh V Menon,
Hadi Amirpour,
Prajit T Rajendran,
Mohammad Ghanbari,
Christian Timmerer
Abstract:
In live streaming applications, a fixed set of bitrate-resolution pairs (known as bitrate ladder) is generally used to avoid additional pre-processing run-time to analyze the complexity of every video content and determine the optimized bitrate ladder. Furthermore, live encoders use the fastest available preset for encoding to ensure the minimum possible latency in streaming. For live encoders, it…
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In live streaming applications, a fixed set of bitrate-resolution pairs (known as bitrate ladder) is generally used to avoid additional pre-processing run-time to analyze the complexity of every video content and determine the optimized bitrate ladder. Furthermore, live encoders use the fastest available preset for encoding to ensure the minimum possible latency in streaming. For live encoders, it is expected that the encoding speed is equal to the video framerate. An optimized encoding preset may result in (i) increased Quality of Experience (QoE) and (ii) improved CPU utilization while encoding. In this light, this paper introduces a Content-Adaptive encoder Preset prediction Scheme (CAPS) for adaptive live video streaming applications. In this scheme, the encoder preset is determined using Discrete Cosine Transform (DCT)-energy-based low-complexity spatial and temporal features for every video segment, the number of CPU threads allocated for each encoding instance, and the target encoding speed. Experimental results show that CAPS yields an overall quality improvement of 0.83 dB PSNR and 3.81 VMAF with the same bitrate, compared to the fastest preset encoding of the HTTP Live Streaming (HLS) bitrate ladder using x265 HEVC open-source encoder. This is achieved by maintaining the desired encoding speed and reducing CPU idle time.
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Submitted 19 October, 2022;
originally announced October 2022.
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ECAS-ML: Edge Computing Assisted Adaptation Scheme with Machine Learning for HTTP Adaptive Streaming
Authors:
Jesús Aguilar-Armijo,
Ekrem Çetinkaya,
Christian Timmerer,
Hermann Hellwagner
Abstract:
As the video streaming traffic in mobile networks is increasing, improving the content delivery process becomes crucial, e.g., by utilizing edge computing support. At an edge node, we can deploy adaptive bitrate (ABR) algorithms with a better understanding of network behavior and access to radio and player metrics. In this work, we present ECAS-ML, Edge Assisted Adaptation Scheme for HTTP Adaptive…
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As the video streaming traffic in mobile networks is increasing, improving the content delivery process becomes crucial, e.g., by utilizing edge computing support. At an edge node, we can deploy adaptive bitrate (ABR) algorithms with a better understanding of network behavior and access to radio and player metrics. In this work, we present ECAS-ML, Edge Assisted Adaptation Scheme for HTTP Adaptive Streaming with Machine Learning. ECAS-ML focuses on managing the tradeoff among bitrate, segment switches, and stalls to achieve a higher quality of experience (QoE). For that purpose, we use machine learning techniques to analyze radio throughput traces and predict the best parameters of our algorithm to achieve better performance. The results show that ECAS-ML outperforms other client-based and edge-based ABR algorithms.
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Submitted 12 January, 2022;
originally announced January 2022.
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MoViDNN: A Mobile Platform for Evaluating Video Quality Enhancement with Deep Neural Networks
Authors:
Ekrem Çetinkaya,
Minh Nguyen,
Christian Timmerer
Abstract:
Deep neural network (DNN) based approaches have been intensively studied to improve video quality thanks to their fast advancement in recent years. These approaches are designed mainly for desktop devices due to their high computational cost. However, with the increasing performance of mobile devices in recent years, it became possible to execute DNN based approaches in mobile devices. Despite hav…
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Deep neural network (DNN) based approaches have been intensively studied to improve video quality thanks to their fast advancement in recent years. These approaches are designed mainly for desktop devices due to their high computational cost. However, with the increasing performance of mobile devices in recent years, it became possible to execute DNN based approaches in mobile devices. Despite having the required computational power, utilizing DNNs to improve the video quality for mobile devices is still an active research area. In this paper, we propose an open-source mobile platform, namely MoViDNN, to evaluate DNN based video quality enhancement methods, such as super-resolution, denoising, and deblocking. Our proposed platform can be used to evaluate the DNN based approaches both objectively and subjectively. For objective evaluation, we report common metrics such as execution time, PSNR, and SSIM. For subjective evaluation, Mean Score Opinion (MOS) is reported. The proposed platform is available publicly at https://github.com/cd-athena/MoViDNN
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Submitted 12 January, 2022;
originally announced January 2022.
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Where to Encode: A Performance Analysis of x86 and Arm-based Amazon EC2 Instances
Authors:
Roland Mathá,
Dragi Kimovski,
Anatoliy Zabrovskiy,
Christian Timmerer,
Radu Prodan
Abstract:
Video streaming became an undivided part of the Internet. To efficiently utilize the limited network bandwidth it is essential to encode the video content. However, encoding is a computationally intensive task, involving high-performance resources provided by private infrastructures or public clouds. Public clouds, such as Amazon EC2, provide a large portfolio of services and instances optimized f…
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Video streaming became an undivided part of the Internet. To efficiently utilize the limited network bandwidth it is essential to encode the video content. However, encoding is a computationally intensive task, involving high-performance resources provided by private infrastructures or public clouds. Public clouds, such as Amazon EC2, provide a large portfolio of services and instances optimized for specific purposes and budgets. The majority of Amazon instances use x86 processors, such as Intel Xeon or AMD EPYC. However, following the recent trends in computer architecture, Amazon introduced Arm-based instances that promise up to 40% better cost-performance ratio than comparable x86 instances for specific workloads. We evaluate in this paper the video encoding performance of x86 and Arm instances of four instance families using the latest FFmpeg version and two video codecs. We examine the impact of the encoding parameters, such as different presets and bitrates, on the time and cost for encoding. Our experiments reveal that Arm instances show high time and cost-saving potential of up to 33.63% for specific bitrates and presets, especially for the x264 codec. However, the x86 instances are more general and achieve low encoding times, regardless of the codec.
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Submitted 14 June, 2021; v1 submitted 11 June, 2021;
originally announced June 2021.
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CTU Depth Decision Algorithms for HEVC: A Survey
Authors:
Ekrem Cetinkaya,
Hadi Amirpour,
Mohammad Ghanbari,
Christian Timmerer
Abstract:
High-Efficiency Video Coding (HEVC) surpasses its predecessors in encoding efficiency by introducing new coding tools at the cost of an increased encoding time-complexity. The Coding Tree Unit (CTU) is the main building block used in HEVC. In the HEVC standard, frames are divided into CTUs with the predetermined size of up to 64x64 pixels. Each CTU is then divided recursively into a number of equa…
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High-Efficiency Video Coding (HEVC) surpasses its predecessors in encoding efficiency by introducing new coding tools at the cost of an increased encoding time-complexity. The Coding Tree Unit (CTU) is the main building block used in HEVC. In the HEVC standard, frames are divided into CTUs with the predetermined size of up to 64x64 pixels. Each CTU is then divided recursively into a number of equally sized square areas, known as Coding Units (CUs). Although this diversity of frame partitioning increases encoding efficiency, it also causes an increase in the time complexity due to the increased number of ways to find the optimal partitioning. To address this complexity, numerous algorithms have been proposed to eliminate unnecessary searches during partitioning CTUs by exploiting the correlation in the video. In this paper, existing CTU depth decision algorithms for HEVC are surveyed. These algorithms are categorized into two groups, namely statistics and machine learning approaches. Statistics approaches are further subdivided into neighboring and inherent approaches. Neighboring approaches exploit the similarity between adjacent CTUs to limit the depth range of the current CTU, while inherent approaches use only the available information within the current CTU. Machine learning approaches try to extract and exploit similarities implicitly. Traditional methods like support vector machines or random forests use manually selected features, while recently proposed deep learning methods extract features during training. Finally, this paper discusses extending these methods to more recent video coding formats such as Versatile Video Coding (VVC) and AOMedia Video 1(AV1).
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Submitted 24 June, 2021; v1 submitted 16 April, 2021;
originally announced April 2021.
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QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)
Authors:
Andrew Perkis,
Christian Timmerer,
Sabina Baraković,
Jasmina Baraković Husić,
Søren Bech,
Sebastian Bosse,
Jean Botev,
Kjell Brunnström,
Luis Cruz,
Katrien De Moor,
Andrea de Polo Saibanti,
Wouter Durnez,
Sebastian Egger-Lampl,
Ulrich Engelke,
Tiago H. Falk,
Jesús Gutiérrez,
Asim Hameed,
Andrew Hines,
Tanja Kojic,
Dragan Kukolj,
Eirini Liotou,
Dragorad Milovanovic,
Sebastian Möller,
Niall Murray,
Babak Naderi
, et al. (19 additional authors not shown)
Abstract:
With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions,…
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With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging from computer graphics to literary works. Immersion is oftentimes used interchangeably with presence as both concepts are closely related. However, there are noticeable interdisciplinary differences regarding definitions, scope, and constituents that are required to be addressed so that a coherent understanding of the concepts can be achieved. Such consensus is vital for paving the directionality of the future of immersive media experiences (IMEx) and all related matters. The aim of this white paper is to provide a survey of definitions of immersion and presence which leads to a definition of immersive media experience (IMEx). The Quality of Experience (QoE) for immersive media is described by establishing a relationship between the concepts of QoE and IMEx followed by application areas of immersive media experience. Influencing factors on immersive media experience are elaborated as well as the assessment of immersive media experience. Finally, standardization activities related to IMEx are highlighted and the white paper is concluded with an outlook related to future developments.
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Submitted 24 November, 2020; v1 submitted 10 June, 2020;
originally announced July 2020.
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Dynamic Adaptive Point Cloud Streaming
Authors:
Mohammad Hosseini,
Christian Timmerer
Abstract:
High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to resource-limited and mobile devices. This has called researchers to propose efficient and adaptive approaches for streaming of high-quality point clouds.
In this paper…
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High-quality point clouds have recently gained interest as an emerging form of representing immersive 3D graphics. Unfortunately, these 3D media are bulky and severely bandwidth intensive, which makes it difficult for streaming to resource-limited and mobile devices. This has called researchers to propose efficient and adaptive approaches for streaming of high-quality point clouds.
In this paper, we run a pilot study towards dynamic adaptive point cloud streaming, and extend the concept of dynamic adaptive streaming over HTTP (DASH) towards DASH-PC, a dynamic adaptive bandwidth-efficient and view-aware point cloud streaming system. DASH-PC can tackle the huge bandwidth demands of dense point cloud streaming while at the same time can semantically link to human visual acuity to maintain high visual quality when needed. In order to describe the various quality representations, we propose multiple thinning approaches to spatially sub-sample point clouds in the 3D space, and design a DASH Media Presentation Description manifest specific for point cloud streaming. Our initial evaluations show that we can achieve significant bandwidth and performance improvement on dense point cloud streaming with minor negative quality impacts compared to the baseline scenario when no adaptations is applied.
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Submitted 8 April, 2019; v1 submitted 29 April, 2018;
originally announced April 2018.
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Multi-Codec DASH Dataset
Authors:
Anatoliy Zabrovskiy,
Christian Feldmann,
Christian Timmerer
Abstract:
The number of bandwidth-hungry applications and services is constantly growing. HTTP adaptive streaming of audio-visual content accounts for the majority of today's internet traffic. Although the internet bandwidth increases also constantly, audio-visual compression technology is inevitable and we are currently facing the challenge to be confronted with multiple video codecs. This paper proposes a…
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The number of bandwidth-hungry applications and services is constantly growing. HTTP adaptive streaming of audio-visual content accounts for the majority of today's internet traffic. Although the internet bandwidth increases also constantly, audio-visual compression technology is inevitable and we are currently facing the challenge to be confronted with multiple video codecs. This paper proposes a multi-codec DASH dataset comprising AVC, HEVC, VP9, and AV1 in order to enable interoperability testing and streaming experiments for the efficient usage of these codecs under various conditions. We adopt state of the art encoding and packaging options and also provide basic quality metrics along with the DASH segments. Additionally, we briefly introduce a multi-codec DASH scheme and possible usage scenarios. Finally, we provide a preliminary evaluation of the encoding efficiency in the context of HTTP adaptive streaming services and applications.
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Submitted 19 March, 2018;
originally announced March 2018.
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Evaluation of the Performance of Adaptive HTTP Streaming Systems
Authors:
Anatoliy Zabrovskiy,
Evgeny Petrov,
Evgeny Kuzmin,
Christian Timmerer
Abstract:
Adaptive video streaming over HTTP is becoming omnipresent in our daily life. In the past, dozens of research papers have proposed novel approaches to address different aspects of adaptive streaming and a decent amount of player implementations (commercial and open source) are available. However, state of the art evaluations are sometimes superficial as many proposals only investigate a certain as…
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Adaptive video streaming over HTTP is becoming omnipresent in our daily life. In the past, dozens of research papers have proposed novel approaches to address different aspects of adaptive streaming and a decent amount of player implementations (commercial and open source) are available. However, state of the art evaluations are sometimes superficial as many proposals only investigate a certain aspect of the problem or focus on a specific platform - player implementations used in actual services are rarely considered. HTML5 is now available on many platforms and foster the deployment of adaptive media streaming applications. We propose a common evaluation framework for adaptive HTML5 players and demonstrate its applicability by evaluating eight different players which are actually deployed in real-world services.
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Submitted 6 October, 2017;
originally announced October 2017.
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Which Adaptation Logic? An Objective and Subjective Performance Evaluation of HTTP-based Adaptive Media Streaming Systems
Authors:
Christian Timmerer,
Matteo Maiero,
Benjamin Rainer
Abstract:
Multimedia content delivery over the Internet is predominantly using the Hypertext Transfer Protocol (HTTP) as its primary protocol and multiple proprietary solutions exits. The MPEG standard Dynamic Adaptive Streaming over HTTP (DASH) provides an interoperable solution and in recent years various adaptation logics/algorithms have been proposed. However, to the best of our knowledge, there is no c…
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Multimedia content delivery over the Internet is predominantly using the Hypertext Transfer Protocol (HTTP) as its primary protocol and multiple proprietary solutions exits. The MPEG standard Dynamic Adaptive Streaming over HTTP (DASH) provides an interoperable solution and in recent years various adaptation logics/algorithms have been proposed. However, to the best of our knowledge, there is no comprehensive evaluation of the various logics/algorithms. Therefore, this paper provides a comprehensive evaluation of ten different adaptation logics/algorithms, which have been proposed in the past years. The evaluation is done both objectively and subjectively. The former is using a predefined bandwidth trajectory within a controlled environment and the latter is done in a real-world environment adopting crowdsourcing. The results shall provide insights about which strategy can be adopted in actual deployment scenarios. Additionally, the evaluation methodology described in this paper can be used to evaluate any other/new adaptation logic and to compare it directly with the results reported here.
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Submitted 1 June, 2016;
originally announced June 2016.
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Advanced Transport Options for the Dynamic Adaptive Streaming over HTTP
Authors:
Christian Timmerer,
Alan Bertoni
Abstract:
Multimedia streaming over HTTP is no longer a niche research topic as it has entered our daily live. The common assumption is that it is deployed on top of the existing infrastructure utilizing application (HTTP) and transport (TCP) layer protocols as is. Interestingly, standards like MPEG's Dynamic Adaptive Streaming over HTTP (DASH) do not mandate the usage of any specific transport protocol all…
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Multimedia streaming over HTTP is no longer a niche research topic as it has entered our daily live. The common assumption is that it is deployed on top of the existing infrastructure utilizing application (HTTP) and transport (TCP) layer protocols as is. Interestingly, standards like MPEG's Dynamic Adaptive Streaming over HTTP (DASH) do not mandate the usage of any specific transport protocol allowing for sufficient deployment flexibility which is further supported by emerging developments within both protocol layers. This paper investigates and evaluates the usage of advanced transport options for the dynamic adaptive streaming over HTTP. We utilize a common test setup to evaluate HTTP/2.0 and Google's Quick UDP Internet Connections (QUIC) protocol in the context of DASH-based services.
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Submitted 1 June, 2016;
originally announced June 2016.