-
Aerial World Model for Long-horizon Visual Generation and Navigation in 3D Space
Authors:
Weichen Zhang,
Peizhi Tang,
Xin Zeng,
Fanhang Man,
Shiquan Yu,
Zichao Dai,
Baining Zhao,
Hongjin Chen,
Yu Shang,
Wei Wu,
Chen Gao,
Xinlei Chen,
Xin Wang,
Yong Li,
Wenwu Zhu
Abstract:
Unmanned aerial vehicles (UAVs) have emerged as powerful embodied agents. One of the core abilities is autonomous navigation in large-scale three-dimensional environments. Existing navigation policies, however, are typically optimized for low-level objectives such as obstacle avoidance and trajectory smoothness, lacking the ability to incorporate high-level semantics into planning. To bridge this…
▽ More
Unmanned aerial vehicles (UAVs) have emerged as powerful embodied agents. One of the core abilities is autonomous navigation in large-scale three-dimensional environments. Existing navigation policies, however, are typically optimized for low-level objectives such as obstacle avoidance and trajectory smoothness, lacking the ability to incorporate high-level semantics into planning. To bridge this gap, we propose ANWM, an aerial navigation world model that predicts future visual observations conditioned on past frames and actions, thereby enabling agents to rank candidate trajectories by their semantic plausibility and navigational utility. ANWM is trained on 4-DoF UAV trajectories and introduces a physics-inspired module: Future Frame Projection (FFP), which projects past frames into future viewpoints to provide coarse geometric priors. This module mitigates representational uncertainty in long-distance visual generation and captures the mapping between 3D trajectories and egocentric observations. Empirical results demonstrate that ANWM significantly outperforms existing world models in long-distance visual forecasting and improves UAV navigation success rates in large-scale environments.
△ Less
Submitted 2 January, 2026; v1 submitted 26 December, 2025;
originally announced December 2025.
-
QUIDS: Quality-informed Incentive-driven Multi-agent Dispatching System for Mobile Crowdsensing
Authors:
Nan Zhou,
Zuxin Li,
Fanhang Man,
Xuecheng Chen,
Susu Xu,
Fan Dang,
Chaopeng Hong,
Yunhao Liu,
Xiao-Ping Zhang,
Xinlei Chen
Abstract:
This paper addresses the challenge of achieving optimal Quality of Information (QoI) in non-dedicated vehicular mobile crowdsensing (NVMCS) systems. The key obstacles are the interrelated issues of sensing coverage, sensing reliability, and the dynamic participation of vehicles. To tackle these, we propose QUIDS, a QUality-informed Incentive-driven multi-agent Dispatching System, which ensures hig…
▽ More
This paper addresses the challenge of achieving optimal Quality of Information (QoI) in non-dedicated vehicular mobile crowdsensing (NVMCS) systems. The key obstacles are the interrelated issues of sensing coverage, sensing reliability, and the dynamic participation of vehicles. To tackle these, we propose QUIDS, a QUality-informed Incentive-driven multi-agent Dispatching System, which ensures high sensing coverage and reliability under budget constraints. QUIDS introduces a novel metric, Aggregated Sensing Quality (ASQ), to quantitatively capture QoI by integrating both coverage and reliability. We also develop a Mutually Assisted Belief-aware Vehicle Dispatching algorithm that estimates sensing reliability and allocates incentives under uncertainty, further improving ASQ. Evaluation using real-world data from a metropolitan NVMCS deployment shows QUIDS improves ASQ by 38% over non-dispatching scenarios and by 10% over state-of-the-art methods. It also reduces reconstruction map errors by 39-74% across algorithms. By jointly optimizing coverage and reliability via a quality-informed incentive mechanism, QUIDS enables low-cost, high-quality urban monitoring without dedicated infrastructure, applicable to smart-city scenarios like traffic and environmental sensing.
△ Less
Submitted 18 December, 2025;
originally announced December 2025.
-
AirScape: An Aerial Generative World Model with Motion Controllability
Authors:
Baining Zhao,
Rongze Tang,
Mingyuan Jia,
Ziyou Wang,
Fanghang Man,
Xin Zhang,
Yu Shang,
Weichen Zhang,
Wei Wu,
Chen Gao,
Xinlei Chen,
Yong Li
Abstract:
How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intenti…
▽ More
How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model--initially devoid of embodied spatial knowledge--into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.
△ Less
Submitted 10 October, 2025; v1 submitted 10 July, 2025;
originally announced July 2025.
-
VAEER: Visual Attention-Inspired Emotion Elicitation Reasoning
Authors:
Fanhang Man,
Xiaoyue Chen,
Huandong Wang,
Baining Zhao,
Han Li,
Xinlei Chen
Abstract:
Images shared online strongly influence emotions and public well-being. Understanding the emotions an image elicits is therefore vital for fostering healthier and more sustainable digital communities, especially during public crises. We study Visual Emotion Elicitation (VEE), predicting the set of emotions that an image evokes in viewers. We introduce VAEER, an interpretable multi-label VEE framew…
▽ More
Images shared online strongly influence emotions and public well-being. Understanding the emotions an image elicits is therefore vital for fostering healthier and more sustainable digital communities, especially during public crises. We study Visual Emotion Elicitation (VEE), predicting the set of emotions that an image evokes in viewers. We introduce VAEER, an interpretable multi-label VEE framework that combines attention-inspired cue extraction with knowledge-grounded reasoning. VAEER isolates salient visual foci and contextual signals, aligns them with structured affective knowledge, and performs per-emotion inference to yield transparent, emotion-specific rationales. Across three heterogeneous benchmarks, including social imagery and disaster-related photos, VAEER achieves state-of-the-art results with up to 19% per-emotion improvements and a 12.3% average gain over strong CNN and VLM baselines. Our findings highlight interpretable multi-label emotion elicitation as a scalable foundation for responsible visual media analysis and emotionally sustainable online ecosystems.
△ Less
Submitted 18 December, 2025; v1 submitted 30 May, 2025;
originally announced May 2025.
-
Context-Aware Sentiment Forecasting via LLM-based Multi-Perspective Role-Playing Agents
Authors:
Fanhang Man,
Huandong Wang,
Jianjie Fang,
Zhaoyi Deng,
Baining Zhao,
Xinlei Chen,
Yong Li
Abstract:
User sentiment on social media reveals the underlying social trends, crises, and needs. Researchers have analyzed users' past messages to trace the evolution of sentiments and reconstruct sentiment dynamics. However, predicting the imminent sentiment of an ongoing event is rarely studied. In this paper, we address the problem of \textbf{sentiment forecasting} on social media to predict the user's…
▽ More
User sentiment on social media reveals the underlying social trends, crises, and needs. Researchers have analyzed users' past messages to trace the evolution of sentiments and reconstruct sentiment dynamics. However, predicting the imminent sentiment of an ongoing event is rarely studied. In this paper, we address the problem of \textbf{sentiment forecasting} on social media to predict the user's future sentiment in response to the development of the event. We extract sentiment-related features to enhance the modeling skill and propose a multi-perspective role-playing framework to simulate the process of human response. Our preliminary results show significant improvement in sentiment forecasting on both microscopic and macroscopic levels.
△ Less
Submitted 30 May, 2025;
originally announced May 2025.
-
Embodied-R: Collaborative Framework for Activating Embodied Spatial Reasoning in Foundation Models via Reinforcement Learning
Authors:
Baining Zhao,
Ziyou Wang,
Jianjie Fang,
Chen Gao,
Fanhang Man,
Jinqiang Cui,
Xin Wang,
Xinlei Chen,
Yong Li,
Wenwu Zhu
Abstract:
Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This paper introduces Embodied-R, a collaborative framework combining large-scale Vision-Language Models (VLMs) for perception and small-scale Language Models (LMs)…
▽ More
Humans can perceive and reason about spatial relationships from sequential visual observations, such as egocentric video streams. However, how pretrained models acquire such abilities, especially high-level reasoning, remains unclear. This paper introduces Embodied-R, a collaborative framework combining large-scale Vision-Language Models (VLMs) for perception and small-scale Language Models (LMs) for reasoning. Using Reinforcement Learning (RL) with a novel reward system considering think-answer logical consistency, the model achieves slow-thinking capabilities with limited computational resources. After training on only 5k embodied video samples, Embodied-R with a 3B LM matches state-of-the-art multimodal reasoning models (OpenAI-o1, Gemini-2.5-pro) on both in-distribution and out-of-distribution embodied spatial reasoning tasks. Embodied-R also exhibits emergent thinking patterns such as systematic analysis and contextual integration. We further explore research questions including response length, training on VLM, strategies for reward design, and differences in model generalization after SFT (Supervised Fine-Tuning) and RL training.
△ Less
Submitted 17 April, 2025;
originally announced April 2025.
-
EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment
Authors:
Chen Gao,
Baining Zhao,
Weichen Zhang,
Jinzhu Mao,
Jun Zhang,
Zhiheng Zheng,
Fanhang Man,
Jianjie Fang,
Zile Zhou,
Jinqiang Cui,
Xinlei Chen,
Yong Li
Abstract:
Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room…
▽ More
Embodied artificial intelligence emphasizes the role of an agent's body in generating human-like behaviors. The recent efforts on EmbodiedAI pay a lot of attention to building up machine learning models to possess perceiving, planning, and acting abilities, thereby enabling real-time interaction with the world. However, most works focus on bounded indoor environments, such as navigation in a room or manipulating a device, with limited exploration of embodying the agents in open-world scenarios. That is, embodied intelligence in the open and outdoor environment is less explored, for which one potential reason is the lack of high-quality simulators, benchmarks, and datasets. To address it, in this paper, we construct a benchmark platform for embodied intelligence evaluation in real-world city environments. Specifically, we first construct a highly realistic 3D simulation environment based on the real buildings, roads, and other elements in a real city. In this environment, we combine historically collected data and simulation algorithms to conduct simulations of pedestrian and vehicle flows with high fidelity. Further, we designed a set of evaluation tasks covering different EmbodiedAI abilities. Moreover, we provide a complete set of input and output interfaces for access, enabling embodied agents to easily take task requirements and current environmental observations as input and then make decisions and obtain performance evaluations. On the one hand, it expands the capability of existing embodied intelligence to higher levels. On the other hand, it has a higher practical value in the real world and can support more potential applications for artificial general intelligence. Based on this platform, we evaluate some popular large language models for embodied intelligence capabilities of different dimensions and difficulties.
△ Less
Submitted 12 October, 2024;
originally announced October 2024.