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Showing 1–11 of 11 results for author: Leithinger, D

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  1. Power from Potential: A Survey of Electrostatic Actuators for Haptics

    Authors: Ahad M. Rauf, Ran Zhou, Eric Acome, Madeline Balaam, Sean Follmer, Teng Han, Craig Shultz, Daniel Leithinger

    Abstract: As haptic interfaces integrate more seamlessly into wearables and everyday environments, they increasingly require actuators that are soft, thin, silent, and energy efficient. However, conventional motors and temperature-responsive polymers often struggle to deliver these properties due to their bulky form factors and high power consumption. High-Voltage Electrostatic Actuators (HVEAs), which gene… ▽ More

    Submitted 5 July, 2026; originally announced July 2026.

    Comments: Copyright 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works

  2. Otherness as a Quality in Designing Expressive Robotic Touch

    Authors: Ran Zhou, Laurens Boer, Daniel Leithinger, Madeline Balaam

    Abstract: Haptic technologies have advanced rapidly, yet exploration of robotic touch remains dominated by replicating realistic environmental cues or hand gestures, which narrows the design space and risks social resistance. This paper argues for alternatives: grounded in the notion of "otherness" from human-robot interaction (HRI), we propose treating robotic touch's inherent otherness as a design quality… ▽ More

    Submitted 25 April, 2026; originally announced April 2026.

    Comments: Full paper accepted to 2026 ACM Designing Interactive Systems Conference (DIS '26)

    ACM Class: H.5.2; I.2.9

  3. arXiv:2509.13039  [pdf

    cs.HC cs.MM

    Winds Through Time: Interactive Data Visualization and Physicalization for Paleoclimate Communication

    Authors: David Hunter, Pablo Botin, Emily Snode-Brenneman, Amy Stevermer, Becca Hatheway, Dillon Amaya, Eddie Goldstein, Wayne A Seltzer, Mark D Gross, Kris Karnauskas, Daniel Leithinger, Ellen Yi-Luen Do

    Abstract: We describe a multidisciplinary collaboration to iteratively design an interactive exhibit for a public science center on paleoclimate, the study of past climates. We created a data physicalisation of mountains and ice sheets that can be tangibly manipulated by visitors to interact with a wind simulation visualisation that demonstrates how the climate of North America differed dramatically between… ▽ More

    Submitted 16 September, 2025; originally announced September 2025.

  4. Shape-Kit: A Design Toolkit for Crafting On-Body Expressive Haptics

    Authors: Ran Zhou, Jianru Ding, Chenfeng Gao, Wanli Qian, Benjamin Erickson, Madeline Balaam, Daniel Leithinger, Ken Nakagaki

    Abstract: Driven by the vision of everyday haptics, the HCI community is advocating for "design touch first" and investigating "how to touch well." However, a gap remains between the exploratory nature of haptic design and technical reproducibility. We present Shape-Kit, a hybrid design toolkit embodying our "crafting haptics" metaphor, where hand touch is transduced into dynamic pin-based sensations that c… ▽ More

    Submitted 30 March, 2025; v1 submitted 16 March, 2025; originally announced March 2025.

    Comments: Full paper accepted to 2025 CHI Conference on Human Factors in Computing Systems (CHI'25) Updated acknowledgments and funding information

    ACM Class: H.5.2

  5. VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences

    Authors: Cathy Mengying Fang, Ryo Suzuki, Daniel Leithinger

    Abstract: This paper introduces VR Haptics at Home, a method of repurposing everyday objects in the home to provide casual and on-demand haptic experiences. Current VR haptic devices are often expensive, complex, and unreliable, which limits the opportunities for rich haptic experiences outside research labs. In contrast, we envision that, by repurposing everyday objects as passive haptics props, we can cre… ▽ More

    Submitted 14 March, 2023; originally announced March 2023.

    Comments: CHI 2023 Late-Breaking Work

  6. HapticBots: Distributed Encountered-type Haptics for VR with Multiple Shape-changing Mobile Robots

    Authors: Ryo Suzuki, Eyal Ofek, Mike Sinclair, Daneil Leithinger, Mar Gonzalez-Franco

    Abstract: HapticBots introduces a novel encountered-type haptic approach for Virtual Reality (VR) based on multiple tabletop-size shape-changing robots. These robots move on a tabletop and change their height and orientation to haptically render various surfaces and objects on-demand. Compared to previous encountered-type haptic approaches like shape displays or robotic arms, our proposed approach has an ad… ▽ More

    Submitted 24 August, 2021; originally announced August 2021.

    Comments: UIST 2021

  7. RoomShift: Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

    Authors: Ryo Suzuki, Hooman Hedayati, Clement Zheng, James Bohn, Daniel Szafir, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger

    Abstract: RoomShift is a room-scale dynamic haptic environment for virtual reality, using a small swarm of robots that can move furniture. RoomShift consists of nine shape-changing robots: Roombas with mechanical scissor lifts. These robots drive beneath a piece of furniture to lift, move and place it. By augmenting virtual scenes with physical objects, users can sit on, lean against, place and otherwise in… ▽ More

    Submitted 19 August, 2020; originally announced August 2020.

    Comments: CHI 2020

  8. RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching

    Authors: Ryo Suzuki, Rubaiat Habib Kazi, Li-Yi Wei, Stephen DiVerdi, Wilmot Li, Daniel Leithinger

    Abstract: We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However, with the current tools, sketched contents are inherently static, floating in mid air without responding to the real world. This paper introduces a new way to em… ▽ More

    Submitted 19 August, 2020; originally announced August 2020.

    Comments: UIST 2020

  9. arXiv:2008.07615  [pdf, other

    cs.RO cs.HC

    PufferBot: Actuated Expandable Structures for Aerial Robots

    Authors: Hooman Hedayati, Ryo Suzuki1, Daniel Leithinger, Daniel Szafir

    Abstract: We present PufferBot, an aerial robot with an expandable structure that may expand to protect a drone's propellers when the robot is close to obstacles or collocated humans. PufferBot is made of a custom 3D-printed expandable scissor structure, which utilizes a one degree of freedom actuator with rack and pinion mechanism. We propose four designs for the expandable structure, each with unique char… ▽ More

    Submitted 17 August, 2020; originally announced August 2020.

    Comments: IROS 2020

  10. LiftTiles: Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

    Authors: Ryo Suzuki, Ryosuke Nakayama, Dan Liu, Yasuaki Kakehi, Mark D. Gross, Daniel Leithinger

    Abstract: Large-scale shape-changing interfaces have great potential, but creating such systems requires substantial time, cost, space, and efforts, which hinders the research community to explore interactions beyond the scale of human hands. We introduce modular inflatable actuators as building blocks for prototyping room-scale shape-changing interfaces. Each actuator can change its height from 15cm to 150… ▽ More

    Submitted 8 January, 2020; originally announced January 2020.

    Comments: TEI 2020

  11. ShapeBots: Shape-changing Swarm Robots

    Authors: Ryo Suzuki, Clement Zheng, Yasuaki Kakehi, Tom Yeh, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger

    Abstract: We introduce shape-changing swarm robots. A swarm of self-transformable robots can both individually and collectively change their configuration to display information, actuate objects, act as tangible controllers, visualize data, and provide physical affordances. ShapeBots is a concept prototype of shape-changing swarm robots. Each robot can change its shape by leveraging small linear actuators t… ▽ More

    Submitted 7 September, 2019; originally announced September 2019.

    Comments: UIST 2019